Tag: NVIDIA

  • Nvidia GeForce RTX 50 Super Leak: Performance & Price/Performance Hope

    Nvidia GeForce RTX 50 Super Leak: Performance & Price/Performance Hope

    Key Takeaway

    – RTX 50 Super GPUs focus on more VRAM and higher TDP rather than core count increases.
    – Performance gains are modest (5-14%), driven by increased bandwidth and clock speeds.
    – Pricing leaks suggest minimal to no price increase over standard models.
    – Nvidia’s disinterest in the gaming market raises doubts about availability and reasonable pricing.


    Nvidia GeForce RTX 50 Super Desktop Gaming GPUs are Back on the Menu

    It appears the Nvidia GeForce RTX 50 Super desktop gaming GPUs are back on the menu. We heard a lot about an impending RTX 50 Super series refresh in 2025, which never happened. The rumors are making the rounds once again, and Moore’s Law Is Dead has shared detailed specs and performance targets of the RTX 5080 Super, RTX 5070 Ti Super, RTX 5070 Super, and RTX 5060 Super.

    VRAM and TDP Changes for the RTX 50 Super Lineup

    MLID reports that the RTX 50 Super series GPUs mainly bring more VRAM, coupled with a higher TDP. At the top end, the RTX 5080 Super features the same 10,752 CUDA cores as the standard RTX 5080, while packing 24 GB of 32 Gbps GDDR7 video memory. The RTX 5080 Super reportedly has a TDP of 415 W vs 360 W for the RTX 5080.

    Sitting under the RTX 5080 Super, the RTX 5070 Ti Super also brings the same number of CUDA cores as the RTX 5070 Ti, but enjoys 24 GB of 28 Gbps VRAM. The RTX 5070 Ti features 16 GB GDDR7 VRAM. The RTX 5070 Ti Super is reportedly also more power hungry at 350 W vs 300 W for the RTX 5070 Ti.

    The RTX 5070 Super and 5060 Super Specification Details

    The RTX 5070 Super allegedly follows the same path as the other two RTX 50 Super GPUs with more VRAM and a higher TDP. Compared to the standard RTX 5070, the RTX 5070 Super seemingly carries 6 GB more VRAM for a total of 18 GB and a 25 W higher TDP at 275 W. Unlike the RTX 5080 Super and the RTX 5070 Ti Super, the RTX 5070 Super is also expected to get a 4% CUDA core count increase, resulting in 6,400 CUDA cores.

    Finally, the RTX 5060 Super, which could be called the RTX 5060 12 GB, has 12 GB of VRAM and the same 3,840 CUDA cores as the vanilla desktop RTX 5060 6 GB. MLID shares no information regarding the RTX 5060 Super’s TDP. But we can assume the GPU will get a higher power consumption limit like the rest of the RTX 50 Super lineup.

    Performance Gains and Potential Pricing Insights

    MLID alleges that the RTX 50 Super could bring some noticeable but not massive performance gains. These performance uplifts will be entirely due to the increased bandwidth and Nvidia pushing higher clocks, which is why the RTX 50 Super GPUs have higher TDPs.

    For the RTX 5080 Super, MLID reports a 7 to 14% performance gain over the RTX 5080. Considering that the leaker has previously reported a $999 to $1,199 price tag, the RTX 5080 Super might end up being a good deal, as it will bring more VRAM and performance for the same starting price as the RTX 5080.

    Market Expectations and Nvidia’s Gaming GPU Attitude

    The RTX 5070 Ti Super, which has been rumored to cost $749 to $799, could be 5 to 10% faster than the standard RTX 5070 Ti. The RTX 5070 Ti launched at a starting price of $749 in February 2025. However, the GPU has seen some of the worst price inflation and currently retails for above $900.

    Finally, the RTX 5070 Super is expected to have an 8 to 12% performance advantage over the RTX 5070. Based on the leaked $549 to $599 pricing, the RTX 5070 Super should be a pretty good deal when and if it eventually launches.

    Concerns Over Pricing and Supply for Gamers

    Sadly, Nvidia seems pretty disinterested in ensuring a good GPU market for gamers. So, we aren’t too confident that the RTX 50 Super GPUs will launch at reasonable prices. Even if they do launch at the leaked prices, Nvidia producing enough cards to satisfy demand is not a given. Until Nvidia’s attitude towards the gaming GPU market changes, we shouldn’t expect the RTX 50 Super cards to make the current market better.

    Moore’s Law Is Dead on YouTube

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  • Nvidia RTX 50 Super Series Launch Tipped for Later Date

    Nvidia RTX 50 Super Series Launch Tipped for Later Date

    Key Takeaway

    – RTX 50 Super series now rumored for CES 2027 unveiling, despite earlier expectations of a 2026 or even 2025 launch.
    – Recent reports have been contradictory, with some claiming a Q3 2026 release and others denying a 2026 arrival.
    – Leaked models include RTX 5060 Super (12 GB), 5070 Super (18 GB), 5070 Ti Super (24 GB), and 5080 Super (24 GB).
    – The Super lineup will use new 3 GB GDDR7 memory chips, already seen in laptop RTX 5070 and RTX 5090.
    – Nvidia prioritized AI and datacenter products over gaming GPUs, delaying the Super series release.


    Nvidia’s RTX 50 Super Series: New CES 2027 Rumour Emerges

    There has been a lot of back and forth about when Nvidia’s ‘Super’ version of the RTX 50 GPU’s will come out, with different sources giving conflicting release windows. A fresh report from a Chinese publication called Benchlife is now claming these graphics cards will be unveiled at CES 2027, even though previous stories were still saying we might see them as early as late 2026. The information seams to come from industry insiders, but Benchlife hasn’t stated who exactly their source is.

    According to the report, the RTX 50 Super series is set to be announced during the CES 2027 event, which usualy takes place in early January. This is a big shift from earlier expectations, where many thought Nvidia would reveal the cards at CES this year, but that never materialized. Instead, the company decided to focus their efforts on AI and datacenter products, leaving gamers waiting for a proper update to their high-end lineup.

    Contradictory Timelines and Launch Dates

    Back in February of this year, a different report suggested that the RTX 50 Super cards wouldn’t be arriving at all in 2026. Then just a few days later, another story cited a Q3 2026 launch date for at least one model in the Super lineup. Because there has been so much contradictory information floating around about the launch window, scepticism about the latest Benchlife rumor is completly justified. It’s hard to know what to belive at this point.

    For now, leaks and rumors about the RTX 50 Super cards are sugesting that there will be several new models. These includes an RTX 5060 Super with 12 GB VRAM, an RTX 5070 Super with 18 GB, an RTX 5070 Ti Super with a full 24 GB, and an RTX 5080 Super also with 24 GB of memory. All of these cards are expected to be based on the new 3 GB GDDR7 memory chips, which are already present in the current laptop RTX 5070 with 12 GB VRAM and the laptop RTX 5090 with 24 GB VRAM.

    Memory and Specification Details

    All these upcoming Super GPUs will leverage the 3 GB GDDR7 memory modules, which is a key upgrade over the standard 2 GB chips used in earlier generations, and this allows for higher VRAM capacities without needing more physical memory slots on the board. This is similar to the technology Nvidia already used in their mobile RTX 5070 and RTX 5090 laptop chips. It means that even the mid-range RTX 5060 Super will get a decent memory boost, making it more suitable for modern games and higher resolutions.

    Sources
  • Microsoft & Nvidia Use AI to Optimize Windows Apps on RTX Spark PCs

    Microsoft & Nvidia Use AI to Optimize Windows Apps on RTX Spark PCs

    Key Takeaway

    – Microsoft and Nvidia are betting on AI to optimize and run legacy x86 apps on Arm-based Windows PCs.
    – Nvidia unveiled the RTX Spark Superchip SoC, a slimmed-down Arm-based chip for laptops and compact desktops.
    – AI agents can help convert and validate x86 applications for improved speed, compatibility, and scale on Arm systems.
    – 90% of time on Windows on Arm PCs is spent on native apps, but some legacy apps and games still require manual code rework.
    – Complex apps with tight security (e.g., anti-cheat systems) will still need human oversight, despite Nvidia’s compatibility promises.


    Microsoft and Nvidia is currently making a calculated bet that AI can handle much of the heavy lifting in running older, unoptimized apps on the latest Windows on Arm and x86 hardware, including Nvidia’s powerful new RTX Spark chips and Qualcomm’s Snapdragon X processors.

    Nvidia announces new RTX Spark superchip

    At Computex on June 1, 2026, Nvidia announced that its Arm-based Grace Blackwell platform had been slimmed down for laptops and compact desktops, dubbing the new configuration the Nvidia RTX Spark Superchip SoC. This new chip promise to bring significant performance improvements for Windows on Arm devices while maintaining power efficiency. The superchip is designed to handle both AI workloads and traditional computing task with ease.

    Microsoft showcases agentic AI at Build 2026

    At its Build 2026 developer conference, Microsoft showcased how “agentic AI” could help convert and validate x86 apps for improved speed and better compatibility, and scale them more effectively on Arm-based systems. The session description read, “See where Arm performance gains are real today, and how agentic AI can help convert and validate x86 applications for speed, compatibility, and scale.” Microsoft’s demos showed AI agents automatically identifying bottleneck in x86 code running under emulation.

    NVIDIA’s Jensen Huang also stepped into the limelight, framed the bigger picture more clearly, and stated, “The PC is being reinvented. For forty years, you launched apps. Click. Type. With RTX Spark and Microsoft Windows, you ask, and the PC does the work.” Huang emphasized that this represents a fundamental shift in how users will interact with their computers going forward. Microsoft’s Satya Nadella stated that RTX Spark has been a “real breakthrough” for delivering “unmetered intelligence to every home and every desk with Windows.”

    Native application performance and emulation challenges

    Microsoft says that currently, 90 percent of the time people spend on their Windows on Arm PCs is inside applications that run natively without any translation layer. Some tools, such as the Prism emulator and related translation technologies, allow a range of older x86 programs to run on Snapdragon X laptops and upcoming RTX Spark machines. There are a few setbacks: some legacy business apps and certain games don’t perform well under emulation or don’t run at all. As a result, developers often have to manually rework parts of the code to achieve optimal performance on Arm hardware.

    AI agents reduce cloud dependency

    That’s where Nvidia and Microsoft step into the picture with their new generation of Arm-based Windows PCs built around AI agents, which are designed to handle real work across apps without constantly communicating with the cloud. These AI agents can automatically detect when an application is struggling under emulation and apply optimization patch in real-time. This local processing capability means users don’t need to rely on internet connectivity for better app performance.

    All in all, Microsoft isn’t claiming that AI agents will magically fix everything overnight. Complex applications with tight security features, such as anti-cheat systems, will still require extensive human oversight, but Nvidia has promised at least some level of compatibility with existing anti-cheat software to placate gamers, a key demographic for the GPU designer, even as it pushes more dedicated hardware, such as the DGX Spark, for users looking to have more agency over their local AI inference.

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  • Qualcomm takes subtle dig at Nvidia’s new RTX Spark

    Qualcomm takes subtle dig at Nvidia’s new RTX Spark

    Key Takeaway

    – Qualcomm welcomes Nvidia to ARM-based PC chips but implies it pioneered the ecosystem.
    – Qualcomm highlights its years of investment in ARM compatibility for Windows.
    – Nvidia’s RTX Spark promises full Windows app compatibility, a key challenge for ARM.
    – Both companies see Nvidia’s entry as positive for the ARM PC ecosystem’s growth.


    Nvidia’s RTX Spark Announcement Shocks the Industry

    Nvidia’s announcement of the RTX Spark “Superchip” SoC based on the ARM platform took the internet by storm. It aims to usher in a new era of Windows PCs aside from traditional x86 chips. Qualcomm, being the company that sort of pioneered ARM-based laptop chip development many years ago, naturally had something to say about it.

    Qualcomm’s Response and the Statement

    Through a statement shared with Windows Central, SVP of Computing at Qualcomm, Kedar Kondap, gave a seemingly backhanded compliment to Nvidia, welcoming the new chip to the family. Here’s the full quote:

    Welcome to the family. We are, you know, we’re excited. When you think about the investments that we’ve made over the last several years, it’s a good endorsement of the fact that there is an ecosystem that’s growing outside of x86. We invested many years ago, driving the ecosystem and driving the entire platform story, whether it is getting the printers to work, whether it’s getting the software apps to be compatible, whether it is getting the docks and peripherals to work, or whether it’s getting more than 2,500 games to be compatible with Snapdragon. We led the way in driving that ecosystem, and I think this is positive tailwinds for the entire ecosystem. It will tell us how we’re all taking the ball forward in the trajectory that we started.

    Superiority Hints and ARM Progress

    Its hard to glean the exact tone from text, but there seem to be hints of superiority baked into the welcoming message. Qualcomm made quite a few advancements with ARM through the Snapdragon X Elite, X Plus, C, and the upcoming X2 series chips. But it took them quite a few years to reach this point. That said, the efficiency gains that come from the platform are nothing to shirk at. Even Apple’s M-series chips are ARM-based, and thanks to the software and hardware level optimizations, they are extremely capable.

    Windows on ARM Compatibility Concerns

    The major concern with Windows on ARM is compatibility, but both Qualcomm and app developers have made solid headway in that department, as well. With RTX Spark, Nvidia seems to have made it a non-issue, promising compatibility with every Windows app.

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  • Nvidia DLSS 4.5 Ray Reconstruction: Full Game List

    Nvidia DLSS 4.5 Ray Reconstruction: Full Game List

    Key Takeaway

    – DLSS 4.5 Ray Reconstruction uses a new second-generation transformer model with 35% more compute and 20% more parameters.
    – It functions as both a denoiser and image reconstruction system, improving lighting accuracy, temporal stability, and reducing ghosting.
    – The update benefits from a larger training dataset and gives developers finer control over temporal accumulation.
    – It will launch in August via the Nvidia app and supports all GeForce RTX GPUs.
    – Beyond gaming, Blender 5.3 will integrate it as a viewport denoiser later this year.


    Nvidia Announces DLSS 4.5 Ray Reconstruction

    Nvidia has announced DLSS 4.5 Ray Reconstruction, a major upgrade to its AI-powered ray tracing pipeline that promises noticeably better image quality accross all GeForce RTX GPUs. Building on the DLSS 4.5 suite introduced earlier this year, the update adds a second-generation transformer model designed to improve how ray-traced and path-traced scenes are reconstructed.

    How it Differs From Traditional Denoisers

    Unlike traditional denoisers that rely on hand-tuned algorithms, DLSS Ray Reconstruction uses an AI model trained on Nvidia supercomputers to generate cleaner, more accurate pixels in areas where rays werent sampled.

    Transformer Model Upgrades and Benefits

    The biggest change comes from a new transformer model that acts as both a denoiser and image reconstruction system. Nvidia says the updated model delivers 35 per cent more compute capability and processes 20 per cent more parameters while maintaining performance levels similar to its predecessor. The company claims this translates into improved lighting accuracy, better temporal stability, reduced ghosting, and clearer motion in demanding ray-traced workloads. Upscaling routines have supposably received an improvement as well.

    Supported Games and Enhanced Training Data

    DLSS 4.5 Ray Reconstruction also benefits from a significantly expanded training dataset. According to Nvidia, the larger dataset allows the model to better identify and utilise the most accurate game-engine data, helping reconstruct scenes closer to their intended appearance. Developers will also gain finer control over temporal accumulation, enabling more precise tuning for specific visual effects and rendering scenarios. However, it is interesting that Nvidia made no mention of DLSS 5, which was expected to hit the show floor at Computex. Has its development been called off or is Nvidia cooking something else? Only time will tell.

    Showcase in Specific Titles

    Moving on, Nvidia showcased the improvements in several titles. In Indiana Jones and the Great Circle, the new model reportedly reduces snow ghosting while producing cleaner particle effects. Pragmata benefits from more responsive lighting effects and fewer visual artefacts, while Alan Wake 2 shows improved stability and clarity in scenes featuring CRT static.

    August Launch and GPU Support

    The feature will launch in August through the Nvidia app and will support all GeForce RTX GPUs.

    Beyond Gaming: Blender Integration

    Beyond gaming, Blender 5.3 will integrate DLSS 4.5 Ray Reconstruction as a viewport denoiser later this year. Nvidia also confirmed that multiple games are recieving broader DLSS 4.5 support, including Marvel Rivals, Phantom Blade Zero, Squad, Gothic 1 Remake, Cinder City, Duet Night Abyss and Where Winds Meet.

    Nvidia.com/news

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  • Nvidia Announces New PC Era: AI Chips Arrive

    Nvidia Announces New PC Era: AI Chips Arrive

    Key Takeaway

    – Nvidia will unveil a long-rumored ARM APU (likely named N1X or N1) at Computex.
    – The chip features 20 CPU cores, a 3nm TSMC process, and an iGPU comparable to an RTX 5070 Ti.
    – This ARM chip aims to compete with Qualcomm’s Snapdragon X2 Elite series.
    – Windows 12 will not be announced, but new Surface and PC updates are expected.
    – The event is scheduled for Monday, June 1, at 11:00 am local time in Taipei.


    That sounds exciting, but it is unlikely to be the new era that PC and laptop fans might be hoping for. After Nvidia CEO Jensen Huang primarily drew attention around Computex in Taiwan in recent years with his AI ambitions, this year’s tech trade show in Taipei could also include something for PC enthusiasts, whom Nvidia has largely neglected in recent years. In any case, both Microsoft’s Windows account and Nvidia announced the same thing ahead of Computex: a new PC era.

    Cryptic Coordinates and a Secret Venue

    In both cases, there is also a cryptic number code, which appears to be coordinates for the Taipei Music Center. Google Maps conveniently already shows the venue for the keynote, which Nvidia has decorated for the occasion and which starts on Monday, June 1, at 11:00 am local time.

    Not Windows 12, But Something Else Entirely

    But what exactly will be unveiled? It will not be Windows 12, as Windows EVP Pavan Davuluri specifically emphasized on X. However, Nvidia’s announcement could very well be followed by new Surface news as well as updates from other PC manufacturers, since Nvidia is almost certain to unveil its long-rumored ARM APU on Monday, which will reportedly be called the N1X or N1.

    A Geekbench entry for the chip had already surfaced in 2025, revealing 20 CPU cores with clock speeds of at least 2.81GHz, while further leaks pointed to an iGPU that could offer performance roughly on par with a GeForce RTX 5070 Ti. The chipset, reportedly manufactured by TSMC using its 3nm process, was likely developed in cooperation with MediaTek and is expected to compete primarily with Qualcomm’s Snapdragon X2 Elite series. Whether this marks the beginning of an entirely new PC era remains to be seen.


  • Nvidia GeForce RTX 5070 GPU Launches with 12GB GDDR7 VRAM

    Nvidia GeForce RTX 5070 GPU Launches with 12GB GDDR7 VRAM

    Key Takeaway

    1. Nvidia has officially confirmed the upcoming release of the GeForce RTX 5070 Laptop GPU 12GB configuration.
    2. The new GPU will feature 24Gb G7 memory modules, providing more memory compared to the current 8GB and 16GB configurations.
    3. The RTX 5070 12GB is expected to ship around June 2026, with several OEMs like Lenovo, MSI, and XMG preparing to launch laptops with this GPU.
    4. The new GPU may have a high price point, potentially nearly matching high-end models like the RTX 5070 Ti.

    Upcoming GeForce RTX 5070 Laptop GPU Confirmed

    So, it looks like Nvidia’s got a new laptop GPU in the pipeline, the GeForce RTX 5070 12GB, but they didnt just come out with it directly. Instead, OEMs like Lenovo and MSI mentioned it back in march, but then quickly erased any trace of it on their sites. Quite a mystery! It has been a long wait, but now Nvidia finally confirms it’s real, but kinda sneaky about how they announced it.

    Official Confirmation & Specs

    Nvidia made the announcement during a driver update, rather than in its own special reveal. They said that the RTX 5070 will be available with 12GB of GDDR7 memory, boosting memory availability over the 8GB versions that are out now. The new model will come with 3GB GDDR7 modules, compared to the 2GB GDDR5 used on previous variants. Still, Nvidia didn’t release complete specs, so we don’t know all the ins and outs yet.

    Pricing and Market Availability

    Analyst XMG warned that this new RTX 5070 12GB could be close in price to the RTX 5070 Ti, which is around $1,899. It is expected to start shipping around June 2026, with some gaming laptops like the Apex 16 Max and Apex 17 to get it first. Other companies like Lenovo will also be launching their new laptops, such as the Legion Pro 5 16ADR10, with the updated GPU.

    What to Expect for Consumers

    For gamers and tech enthusiasts, this new GPU means better performance options in upcoming laptops. It will give consumers a broader choice of configurations, especially with the increased memory capacity. But, considering the price, it might be just as costly as the high-end RTX 5070 Ti models, so budget wisely. The launch lineup seems promising, and manufacturers are lining up to feature this new GPU in their latest machines, promising that more powerful and versatile gaming laptops will soon be available.


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  • Nvidia Graphics Card Defects Spike 1,003% Amid AI, DRAM Crisis & 16-Pin Issue

    Nvidia Graphics Card Defects Spike 1,003% Amid AI, DRAM Crisis & 16-Pin Issue

    Key Takeaway

    1. Nvidia’s warranty claims increased by 1,003% in 2025, reaching $894 million, with warranty claim rates rising significantly.
    2. The warranty claim rate for Nvidia’s GPUs in Q4 2025 was 0.9%, nine times higher than in Q4 2024, indicating higher defect rates.
    3. Potential causes include issues with the 16-pin 12VHPWR power connector and increased use of GPUs for artificial intelligence, leading to higher wear.
    4. The DRAM crisis has also contributed to increased costs for replacing defective graphics cards under warranty.
    5. AMD experienced a more moderate increase in warranty claim rates, rising by two-thirds to 0.69%.

    Significant Rise in Nvidia’s Warranty Claims

    Recently, some reports from Warranty Week showed that Nvidia has had a massive jump in warranty claims, climbing from just $81 million in 2024 to a staggering $894 million in 2025. This huge increase of about 1,003 percent hints at bigger issues behind the scenes rather than just increased sales. The data on the rate of warranty claims also shows that more GPUs are failing at a faster pace.

    Warranty Claim Rates and Industry Comparisons

    The report shows, in the last quarter of 2025, Nvidia had to spend 0.9% of its GPU sales on warranty claims. That is — listen to this — nine times more than what was spent in the same period in 2024. AMD, on the other hand, saw a less drastic increase, with a rate of 0.69%, which still grew by about two thirds from the previous year. Many experts are saying that the rise in defect rates for graphics cards might be caused by several different reasons.

    Possible Causes for the Increase in GPU Failures

    Some think that the notorious 16-pin 12VHPWR power connectors used on Nvidia’s high-end cards like the GeForce RTX 5080 ($1,499) are part of the problem, especially because similar connectors have been used for a while now. These connectors have been known for melting and causing issues, which is not a new problem. Yet, many believe that caused the increase in faults may be more than just this issue alone, and they’re looking at other reasons as well.

    The Shift to AI and Its Impact

    Another point to consider is the increasing use of graphics cards in artificial intelligence tasks. Unlike gaming, where GPUs are used just a few hours a day, AI applications can keep the cards running at full capacity all the time. This constant workload can lead to more wear and tear, making these GPUs more prone to failing. As a result, the repair and replacement costs for Nvidia are rising, adding more pressure on their warranty services.

    The Broader Market Dynamics

    Adding to the challenge is the ongoing DRAM shortage crisis, which has driven up the costs of graphics cards. When a card breaks under warranty, the higher cost of replacement makes the situation even more expensive for manufacturers. All these factors combined suggest that the rise in warranty claims is influenced by technological issues, changing use cases, and market conditions, making it a complex problem to deal with.

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  • Kingdom Come Deliverance Director Backs DLSS 5 Despite Critics

    Kingdom Come Deliverance Director Backs DLSS 5 Despite Critics

    Key Takeaways

    1. Daniel Vávra, creator of Kingdom Come: Deliverance 2, is defending Nvidia’s DLSS 5 technology amidst backlash from gamers.
    2. DLSS 5 was introduced at Nvidia’s GTC 2026, promising improved lighting and detail but faced criticism for its “uncanny valley” appearance in initial game demos.
    3. Vávra shared a video showcasing DLSS 5 in Starfield and expressed confidence that criticism won’t hinder its development.
    4. He believes that DLSS 5 can be tailored for unique art styles and might replace expensive ray tracing in the future.
    5. Vávra considers the initial DLSS 5 demo a rough version and anticipates significant improvements as studios learn to optimize the technology.


    Daniel Vávra, who is the creative mind behind the hit medieval simulation game Kingdom Come: Deliverance 2, is standing up for DLSS 5 and responding to a wave of backlash against Nvidia’s latest technology.

    Focus on Film Adaptation

    At present, Vávra has taken a step back from his regular development duties at Warhorse Studios to concentrate on making a film adaptation of Kingdom Come: Deliverance. Nonetheless, he found time to defend DLSS 5, which has faced scorn from many gamers, being labeled as “AI slop.”

    DLSS 5 Unveiling

    DLSS 5 was introduced during Nvidia’s GTC 2026 conference, where RTX 50-series users were promised that the new technology would enhance lighting and detail through advanced neural rendering without sacrificing performance. The initial demonstration of DLSS 5 showcased an overly processed, “uncanny valley” appearance in games like Starfield, Resident Evil: Requiem, The Elder Scrolls: Oblivion Remastered, and Assassin’s Creed: Shadows.

    From the start, gamers and developers dismissed the technology as a failure, with memes saturating social media that depicted DLSS 5 as an unnecessary, overly enhanced beauty filter.

    Vávra’s Support for DLSS 5

    However, Daniel Vávra is undeterred by the recent showcase of DLSS 5 by Nvidia. He recently shared a video of Starfield utilizing DLSS 5 on X, where he defended the tech and stated that no level of criticism would halt its advancement.

    In Vávra’s own words on X: “I can picture that in the not too distant future, developers will be able to tailor this tech for unique art styles or specific people’s faces, and it might replace costly ray tracing, and so on. This is merely an odd beginning. There’s no way the critics will derail this. It’s much more than the soap opera effect that every TV exhibits when you activate motion smoothing.”

    Future of DLSS 5

    Vávra believes that the initial demonstration of DLSS 5 was just a rough early version and doesn’t represent the final product that will be available later this year for RTX 50-series GPUs. He is confident that once studios learn how to optimize DLSS 5 and align it with their artistic vision, it could revolutionize gaming.

    This isn’t the first occasion that the director of Kingdom Come: Deliverance 2 has shared his thoughts on AI. Previously, he admitted to being “no fan of AI-generated art.” However, he has since reconsidered his position, asserting that the technology is here to stay and that developers must adapt to it.

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  • Nvidia CEO Jensen Huang Reverses DLSS 5 Criticism After Backlash

    Nvidia CEO Jensen Huang Reverses DLSS 5 Criticism After Backlash

    Key Takeaways

    1. Jensen Huang initially dismissed concerns about DLSS 5 but later acknowledged the frustrations of gamers and developers regarding the technology.
    2. Huang emphasized that DLSS 5 is not just a post-processing filter, but a tool for artists and developers to enhance their work without losing their artistic vision.
    3. The gaming community reacted negatively to the initial showcase of DLSS 5, particularly criticizing the AI-generated changes to characters like Grace Ashcroft from Resident Evil Requiem.
    4. Capcom, surprised by the use of DLSS 5, announced it will not use generative AI for its final in-game assets, indicating concerns from developers.
    5. Nvidia plans to release DLSS 5 on RTX 50-series graphics cards later this year, leaving questions about its impact on video game creativity and quality.


    After Nvidia’s presentation of DLSS 5 at GTC 2026, the CEO, Jensen Huang, dismissed concerns from gamers and critics, labeling their views as “completely wrong.” Recently, Huang chose to revisit the topic, softening his stance following significant backlash from the gaming community.

    Huang’s Change of Heart

    Shortly after the unveiling of DLSS 5, Jensen Huang participated in a discussion with Lex Fridman and began to reconsider his previous comments. During the Lex Fridman podcast, Huang expressed that he comprehends the frustration felt by many gamers and developers regarding DLSS 5.

    He remarked, “I think their perspective makes sense, and I can see where they’re coming from because I don’t love AI slop myself.” Huang further clarified, “You know, all of the AI-generated content increasingly looks similar, and it’s all beautiful, so I’m empathetic toward what they’re thinking.”

    Defending DLSS 5

    Huang continued to support DLSS 5, clarifying that the technology is not just a post-processing filter that Nvidia will apply to games after their release. He noted that it will instead be integrated into the development of the games, and the decision to use the technology rests entirely with the artists and developers involved.

    He stated, “It’s about giving the artist the tool of AI, the tool of generative AI. They could decide not to use it.” Nvidia aims for developers to enhance lighting and details without sacrificing their artistic vision. However, the initial showcase of DLSS 5 raised questions about the opposite effect.

    Community Reactions

    For context, many gamers were taken aback when they saw Grace Ashcroft from Resident Evil Requiem drastically changed, featuring smoother skin, sharper facial features, and a strange appearance reminiscent of “AI slop,” a term trending online.

    Even the artists at Capcom were surprised to witness Resident Evil Requiem with DLSS 5, as they had not been informed or consulted beforehand. Since then, Capcom has declared that it will not employ generative AI for its final in-game asset models, artwork, or textures.

    It seems like Nvidia’s CEO is at least somewhat heeding the concerns of gamers and developers who are critical of the technology. Nevertheless, the fifth version of Nvidia’s tech is expected to be released later this year on RTX 50-series graphics cards. Only time will tell if DLSS 5 will act as a creative tool or an unwanted addition to video games.

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