Category: Gaming

  • Gears of War: E-Day Xbox Exclusivity May Be Temporary

    Gears of War: E-Day Xbox Exclusivity May Be Temporary

    Key Takeaway

    – Gears of War: E-Day announced as an Xbox exclusive, but reports suggest the exclusivity may be temporary.
    – A PEGI listing and UPC code indicate a PS5 version of the game exists.
    – Leaks mention a finished PS5 build sitting on a drive, potentially ready for future release.
    – Fans and analysts compare the situation to Starfield, expecting a delayed PS5 launch.
    – There is still uncertainty, as the PS5 listings may not guarantee a non-Xbox release.


    Xbox Showcase Gears of War Announcement

    The Xbox Games Showcase introduced Gears of War: E-Day as the next instalment in the series. During the showcase, Xbox CEO Asha Sharma announced that the game will be an Xbox exclusive. Reports have claimed that this was a last-minute decision, but now, new information suggests the exclusivity may only be temporary.

    New Evidence from PEGI and Leaks

    The information comes courtesy of billbil-kun via Dealabs, citing a listing on the PEGI website that shows PS5 as one of the platforms for Gears of War: E-Day. The leak notes that a UPC or Universal Product Code was assigned to the physical version of Gears of War: E-Day for the PS5. This suggests that the Xbox exclusivity may be temporary, similar to what happened with Starfield, and that E-Day could eventually land on the PS5.

    • UPC assigned to PS5 physical version
    • PEGI website lists PS5 as a platform
    • Comparable to Starfield’s temporary exclusivity

    Conflicting Reports and Playable Builds

    It was originally believed that the game would release on PC and PS5, along with Xbox, and the recent short-lived Walmart US listing suggested the same. However, following Sharma’s Games Showcase announcement, journalist Jeff Grubb shared there’s a finished version of the game for PlayStation consoles sitting on a drive, suggesting it may never see the light of day. With the PEGI listing, UPC, and a seemingly playable build of the game for PS5, it would definitely make it easier for Microsoft to release the game on PlayStation at some point in the future.

    Fan Sentiment and Future Possibilities

    Fans echo the same sentiment as a lot of comments on Grubb’s Bluesky post call out Starfield, and that making E-Day exclusive to Xbox is a bad decision. They believe Microsoft will release the game on PS5 at some point in the future to recoup the losses from making it an Xbox exclusive. That said, there’s still a possibility that these PS5 listings don’t mean anything anymore, and that the game may never make its way to PlayStation.


  • Ocarina of Time Remake More Likely Than 3D Mario: Leaker

    Ocarina of Time Remake More Likely Than 3D Mario: Leaker

    Key Takeaway

    – Ocarina of Time remake will likely be revealed at the June 9 Nintendo Direct.
    – No new 3D Mario game is expected to debut during this broadcast.
    – The Ocarina of Time remake is projected for a holiday 2026 release.
    – Duskbloods and Fire Emblem: Fortune’s Weave are also expected to appear.


    Nintendo Direct Finally Gets a Date After All That Waiting

    After endless rumors, the Nintendo Direct will air on June 9th, at 10AM EDT/4PM CEST. An insider who previously shared the event’s timing has now predicted which Switch 2 games will appear. NateTheHate expects The Legend of Zelda: Ocarina of Time remake to be a focus. Unfortunately, a new 3D Mario title is unlikely to debut during the broadcast.

    Leaker’s Track Record and Ocarina Hype

    In March, NateTheHate controversially exposed Nintendo’s schedule for the remainder of 2026 into 2027. Some of those prognostications have already materialized, like the modernized Star Fox. Drawing the most attention, he also suggested that an Ocarina of Time remake could have a holiday 2026 release date. His latest podcast addressed when the classic Zelda adventure might reemerge. According to the leaker, the June Nintendo Direct is the “right time for them to reveal the game.” Even so, marketing for the latest console has become less predictable.

    Why This Remake Might Be Too Big to Skip

    Fans have seen more broadcasts devoted to a single Switch 2 game. Social media and the Today! app are now alternative ways to spread news. Nevertheless, NateTheHate thinks that as a potential console seller, the Ocarina of Time remake is too critical for a general Nintendo Direct to ignore. Otherwise, the company would be making an “error” and a “marketing mistake”. How the developers will reimagine the N64 Zelda title is a mystery. However, the insider anticipates that, along with Duskbloods and Fire Emblem: Fortune’s Weave, it will have enough airtime to answer some questions. Gamers desperate for a new 3D Mario instead are more likely to be disappointed.

    Bad News for Mario Fans According to the Insider

    Also in March, NateTheHate leaked that a long-awaited follow-up to Super Mario Odyssey was in the works. As far as a June 9th premiere, he dashed hopes by saying, “I don’t think we get a 3D Mario trailer at this Direct.” If his 2027 release date estimate is correct, Nintendo wouldn’t need to rush the next open-world experience. The insider also downplayed the chances of Mario Kart World DLC or a Mario Maker Switch 2 game surfacing.

    Sources
  • Nintendo Fined €35M for Switch Joy-Con Stick Drift

    Nintendo Fined €35M for Switch Joy-Con Stick Drift

    Key Takeaway

    – French regulator fined Nintendo €35 million for slow response to Joy-Con drift (2018-2023).
    – Lawsuit outcomes differ: French authorities found “deceptive practice”; U.S. class actions often defeated by EULA.
    – Free Joy-Con replacements still available via Nintendo Support, even beyond warranty.
    – Switch 2 Joy-Con 2 uses older potentiometer sticks, not drift-resistant Hall effect/TMR.
    – Nintendo claims reinforced parts in new controllers, but Pro Controller has separate stick issues.


    Over 9 years since the original Switch debuted, Nintendo continues grappling with the fallout from Joy-Con stick drift. As physical mechanisms inside the analog sticks degrade over time, it can cause spontaneous inputs to register on screen. The French government’s consumer protection agency has now fined the gaming giant a whopping €35 million.

    French authorities investigate consumer complaints

    Responding to a complaint from a consumer advocacy group back in 2020, the Directorate General for Competition, Consumer Affairs and Fraud Control (DGCCRF) launched a full investigation. They determined Nintendo was too slow to address the growing stick drift epidemic, delaying their official response until 2020. The French government believes many consumers bought new Switch controllers rather than contacting Nintendo Support.

    Record fine for deceptive commercial practice

    For “deceptive commercial practice” between 2018 and 2023, the company recieved one of the largest fines in the agency’s history. Nintendo agreed to the judgement and committed to publishing a press release about the resolution on its website. In the U.S., Nintendo has also faced class-action lawsuits over defective Joy-Cons, though plaintiffs were mostly unsuccessful. Courts acknowledged the issue existed, but the End User License Agreement (EULA) signed by buyers often spared the company from legal consequences or fines.

    Gamers still affected by misbehaving Switch controllers may be eligible for free replacements. Even if the normal warranty period has expired, the support site allows buyers to register for the service. Potentiometer-based analog sticks are prone to stick drift as components gradually degrade, prompting manufacturers to embrace Hall effect or TMR technology that relies less on mechanical parts.

    • To the disappointment of many fans, those changes were not implemented in the Switch 2 Joy-Con 2
    • Still relatively new, it’s unclear if the latest-gen accessories will display the same symptoms
    • Nintendo claims to have reinforced the parts most prone to damage

    Concerns around the Switch 2 Pro Controller

    However, that may not be the case with the more conventional Switch 2 Pro Controller. While it’s a separate concern, a Japanese YouTuber exposed how flaws in its construction can cause sticky analog sticks. This issue remains seperate from the main Joy-Con problem, but it shows Nintendo still has work to do on controller durability across its lineup.

    Sources
  • Moss: Beautiful VR Storytelling Comes to PC

    Moss: Beautiful VR Storytelling Comes to PC

    Key Takeaway

    – Flat-screen port preserves Moss’s signature scale and immersion, transforming VR’s tangible playground into a stunning diorama-like experience.
    – Visual performance excels on standard hardware (e.g., RTX 4050), with crisp details and locked frame rates thanks to reduced rendering demands.
    – Dual-control dynamic (Quill’s movement + the Reader’s orb) feels natural on mouse/keyboard or controller, maintaining the series’ unique split-focus gameplay.
    – Emotional connection with Quill translates effectively to a monitor, including fourth-wall-breaking high-fives and partner acknowledgments.
    – Removing VR requirements broadens accessibility without sacrificing mechanical or narrative depth, proving the core design stands alone.


    Shifting a VR Masterpiece to a Flat Screen

    Moving an experience designed entirely around virtual-reality immersion to a traditional flat panel is a massive gamble. For years, Polyarc’s Moss series stood as a shining example of what spatial design could achieve, letting players physically lean into a world to connect with its tiny mouse protagonist, Quill. With the release of Moss: The Forgotten Relic, the studio is removing the headset requirement entirely, bundling Moss, Moss: Book II, and the Twilight Garden DLC into a cohesive flat-screen experience.

    Performance on a Mid-Range Laptop

    Testing the Steam demo on a Lenovo LOQ equipped with an Intel Core i7-13620H and an Nvidia GeForce RTX 4050 reveals that this mechanical leap is not just functional; it is incredibly compelling. The immediate worry about a flat-screen port is that the environment will lose its sense of scale. In VR, the world feels like a massive, tangible playground surrounding you. On a standard monitor, that presence shifts into something reminiscent of an incredibly detailed, high-fidelity miniature diorama.

    Visual Fidelity and Rendering Efficiency

    The visual presentation remains stunning. The fixed-camera angles feel intentional, framing each area like a living painting. Tiny details, like the way light filters through the forest canopy, the scale of ancient stone ruins compared to Quill’s microscopic size, and the fluid water physics, pop with crisp clarity on a standard display. Because the hardware no longer needs to push dual high-refresh headset displays, the rendering overhead drops significantly. The RTX 4050 easily drives the game at its highest settings, maintaining a locked, butter-smooth frame rate that lets the vibrant art style shine without a hint of performance stutter.

    Dual Control Dynamics Preserved

    Where The Forgotten Relic truly succeeds is in preserving its unique approach to player interaction. You aren’t just controlling Quill; you are playing as “The Reader,” a massive mythic presence existing alongside her. On a mouse-and-keyboard or standard controller layout, this creates a fascinating dual-control dynamic that requires you to split your focus seamlessly. Your left hand or thumbstick manages Quill’s direct movement, letting her dodge, swing her sword, and leap across platforms. Meanwhile, your right hand or mouse cursor controls a glowing orb representing the Reader, allowing you to reach directly into the environment to slide massive blocks, freeze enemy combatants, or heal Quill mid-fight.

    Emotional Connection Through the Screen

    This mechanical separation feeds directly into the game’s signature fourth-wall-breaking moments. In VR, looking down at Quill meant seeing her stare back up at you, gesturing with sign language or offering a high-five. Remarkably, that emotional connection translates beautifully to a standard monitor. When you solve a difficult environmental puzzle or scrape through a tight combat encounter, Quill will still run to the front of the screen, look directly through the glass at you, and raise her paw for a high-five.

    A Touch That Breaks the Barrier

    Reaching out with your cursor to tap her hand creates a surprisingly intimate bond. She doesn’t just treat the player as an unseen pilot; she acknowledges you as her partner, making the monitor feel like a literal window into her world rather than just a flat screen displaying a game. By dropping the VR requirement, Polyarc is finally making a great series accessible to a much larger audience. Moss: The Forgotten Relic proves that Quill’s journey doesn’t actually need a headset to land its emotional and mechanical beats. The transition to a monitor is clean, the controls feel natural, and the puzzles remain just as clever. It is a successful port that shows the game’s core design can easily stand on its own.

    Sources
  • AYN Raises Prices on Thor and Odin 3 Handhelds

    AYN Raises Prices on Thor and Odin 3 Handhelds

    Key Takeaway

    – AYN is opening pre-orders for the 7th batch of Thor and 8th batch of Odin 3.
    – A price increase for both handhelds is planned later this month.
    – This is the third price hike in 2026, following increases in March and April.
    – New units will use cheaper UFS 3.1 storage instead of UFS 4.0, meaning higher prices for lower specs.
    – Current pre-orders are set to ship in August at existing prices.


    AYN Opens Pre-Orders for Seventh and Eight Batches

    AYN has announced that they are now accepting the seventh and eight batch of pre-orders for there Thor and Odin 3 handhelds. This news follows a trend of price changes that have become frequent this year. The company says the current inventory will ship in August and these devices will come with UFS 3.1 storage instead of the faster UFS 4.0.

    Planned Price Upgrade This Month

    However, the announcement also comes with a planned price upgrade for the two Android gaming handhelds later this month. AYN says the new prices will take effect once current inventory is sold. It is not yet known by how much the prices of the Thor and Odin 3 would increase, but this is similar to previous increases from March 2026.

    Back in April, it announced a price increase for the AYN Thor Max, which has 16GB of RAM and 1TB of storage. It also released a new variant with 16GB of RAM and 512GB of storage. That announcement also came with the news that it was ditching UFS 4.0 for the cheaper UFS 3.1 storage. So not only would buyers be paying more, they would also be getting less.

    Previous Price Changes and Storage Details

    Before that, it had already increased the price of the Thor and Odin 3 handhelds in March 2026, adding between $10 to $40 across the board. This planned upward review of the prices of the two handhelds isn’t the first this year since the exponential jump in the price of RAM and storage. However, AYN’s price changes can be considered to be more frequent compared to rivals.

    Current Pricing Before Increase

    Below are the current prices for the Thor and Odin 3 ahead of the price increase:

    • AYN Thor: Current prices not specified in update
    • AYN Odin 3: Current prices not specified in update

    AYN on Discord provided the information about the batches and shipping timeline. It has also revealed that the current pre-orders will ship in August and the handhelds will come with UFS 3.1 storage. This is a downgrade from the previous UFS 4.0 standard, meaning buyers get less for thier money.

    Sources
  • Deal: Beloved RTS PC Game Now Only $5 on Steam

    Key Takeaway

    – Age of Empires: Definitive Edition is currently 75% off ($5), matching its lowest-ever price.
    – The remaster includes 4K support, a redesigned interface, quality-of-life improvements, and The Rise of Rome expansion.
    – Gameplay retains the classic RTS formula, progressing from the Stone Age to the Iron Age.
    – Critic scores are moderate (79/100 GameStar, 69 Metascore), but Steam user reviews are strong (84% positive).
    – Steam Deck compatibility is listed as “Playable.”


    Steam isnt just offering a rare discount on Age of Empires IV right now; the remastered version of the very first game in the series has also returned to its best price yet. Age of Empires: Definitive Edition is currently available for around $5 instead of $20 with a 75% discount, which according to SteamDB matches its lowest price to date. Originally released for PC in 1997, Age of Empires quickly became a cult classic among real-time strategy fans – and the Steam trailer even calls it “one of History’s most beloved PC Games.”

    Gameplay and Historical Eras

    The first Age of Empires takes players through the early eras of human history, from the Stone Age to the Iron Age. Players lead historical civilizations such as the Egyptians, Greeks, Babylonians and Yamato, gather resources, build settlements and expand their armies. The core gameplay follows the classic RTS formula: villagers collect wood, food, stone and gold, which are then used to construct buildings, research technologies and train military units. Advancing through the ages gradually unlocks stronger troops, new economic options and additional military buildings. In addition to battles against AI opponents, the game also includes historical campaigns and multiplayer matches.

    Definitive Edition Features

    Released in 2019, Age of Empires: Definitive Edition modernizes the classic in several areas without losing its original charm. The remaster adds 4K support, a redesigned interface and numerous quality-of-life improvements that make managing large armies noticeably more convenient. In terms of content, the package includes the expansion The Rise of Rome, revised campaigns, a newly recorded soundtrack and modern online features for multiplayer matches.

    Review Scores and Performance

    In its review, German gaming magazine GameStar awarded Age of Empires: Definitive Edition 79 out of 100 points. The core gameplay was described as timeless and still functional today. The extensive graphical overhaul and usability improvements were also praised. However, the modernized 1990s RTS still does not play quite as smoothly as a modern strategy game. The AI occasionally struggles with pathfinding, units can block each other or move in awkward formations, and there are some performance issues as well as a weakly presented story. For those reasons, the modernized Age of Empires only reaches a Metascore of 69 and a User Score of 6.9 on Metacritic. On Steam, however, the game performs noticeably better, with around 84% positive reviews from roughly 15,000 user ratings. Another advantage: Steam Deck compatibility is listed as “Playable.”

    Price and Availability Details

    We aint responsible for price changes carried out by retailers. The discounted price or deal mentioned in this item was available at the time of writing and may be subject to time restrictions and/or limited unit availability.


    Sources

  • GTA 6: Fan Concerns & Biggest Worries in 2025

    Key Takeaway

    – GTA 6 is still expected for a November 2026 launch, with no major community worry about another delay.
    – Players fear GTA Online may shift away from its criminal sandbox roots toward a model closer to Fortnite, Roblox, or FiveM.
    – There is concern that GTA Online might launch one to two years after the main game, or become overly grind-heavy.
    – Monetization fears center on an over-reliance on Shark Cards and neglect of story content, with flying cars and weaponized vehicles cited as negative examples.


    Fans Still Expecting GTA 6 in 2026

    Fans still expects Grand Theft Auto VI to launch as planed in November 2026, probable preceded by a summer marketing push. Another delay does not apper to be the community’s biggest worry at the moment. Instead, discussions is increasingly focused on technical limitations, story quality and the future of the online mode. The latest debate was sparked by a X post from GTA 6 Unlimited, which asked fans about theyre biggest concerns surrounding GTA 6. Three points quickly come up.

    Yangy’s Online Mode Fears

    The debate gained additional momentum after content creator Red “Yangy” Young responded on X. His main concern is GTA 6’s online mode. He fears Rockstar could move the next GTA Online away from a open criminal sandbox and closer to platforms such as Fortnite, Roblox or FiveM. That concern is also being discussed seperatly on Reddit – and it have some background. Rockstar acquired the team behind FiveM in 2023, a platform best known for GTA roleplay servers.

    FiveM Acquisition Impact

    For many players, that could make GTA Online more open, creative and community-driven in the long term. Others fears the classic core could be lost: completing missions with friends, earning money, buying properties, collecting vehicles and building a criminal empire. Fans on X and Reddit is also raising other concerns. Once again, GTA Online is a major topic, though this time because of its release timing rather than its content. Some players fear the online mode may not arive until one or even two years after the main game.

    Grind and Monetization Worries

    Others worry that progression could become to grind-heavy. Monetization is another controvercial issue. Some fans fear Rockstar could focus to heavily on Shark Cards and neglect story content in the long run. Over-the-top online additions are also viewed critically, with flying cars and weaponized vehicles often cited as negative examples. Anyone who wants to add another perspective to the discussion is welcome to share theyre concerns in the comments below.

    Sources
  • Steam Frame Leak: First Look at Valve VR Headset Tutorial

    Key Takeaway

    – Steam Frame “Welcome Tour” footage appears authentic and matches backend files, though unconfirmed.
    – Software interface is based on SteamOS, resembling Big Picture Mode.
    – Prompt about PC connection suggests Steam Frame will support standalone mode.
    – Headset still uses old codename “Deckard” in software, indicating active development.
    – Community reaction is positive despite placeholder text and unfinished UI elements.


    New Steam Frame Footage Surfaces

    Shortly after Valve confirmed that both the Steam Machine and Steam Frame are still planned for a summer launch, the first footage of the “Steam Frame Welcome Tour” appeared on Reddit. The video appears to show the initial setup tutorial users will see when setting up the headset for the first time. The authenticity of the footage has not been officially confirmed. According to thread creator u/Goggodboss, the video was captured using a Valve Index. However, since the material appears authentic and matches previously discovered Steam backend files, much of the community considers it genuine.

    A Detailed Look At The Software

    The footage provides the most detailed look yet at the headset’s software. The interface is clearly based on SteamOS and the Steam Deck experience, closely resembling Steam’s familiar Big Picture Mode. Part of the controller setup can be seen, followed by an explanation of how to open and dismiss the interface. One particularly notable detail is a prompt asking whether the VR headset should be connected to a PC. This supports the previous assumption that the Steam Frame will also work in standalone mode and will not require a computer at all times.

    Placeholder Details And Community Reaction

    It is also worth noting that the Steam Frame still appears in parts of the Welcome Tour under its old codename, “Deckard”, which has been circulating in leaks and datamines for years. Placeholder text and unfinished UI elements are visible as well, suggesting that the software is still in development. Even so, the community has reacted largely positively and seems pleased by the renewed interest surrounding the Steam Frame. The video does not reveal any major new information, but it does provide the clearest visual preview yet of Valve’s VR headset software.


    Sources

  • Steam Machine: Why Hopium Hurts Before Big Events

    Key Takeaway

    – Steam Machine and Steam Frame still confirmed for summer 2025 launch.
    – Valve historically makes major hardware announcements through its own channels, not external events.
    – Fans should not expect a reveal at upcoming showcases like Gamescom.
    – Key concerns remain pricing and widespread availability at launch.


    Valve finally broke its silence on the Steam Machine over the weekend. The update mainly focused on the Verified program for games running on the living-room PC, but the opening lines also confirmed that both the Steam Machine and Steam Frame are still scheduled to launch this summer. One user on Reddit, however, is reminding fans not to overdose on “hopium” ahead of upcoming events – the community’s joking term for hopes of an imminent Steam Machine launch.

    Valve’s Track Record and External Events

    Most recently, many fans had hoped for news during Summer Game Fest 2026, but Valve made no announcement there. The next few months still offer several possible venues, including the PC Gaming Show, Gamescom Opening Night Live and Gamescom 2026 itself. According to Reddit user u/riskybisnis, however, fans should not expect Valve to reveal the Steam Machine at an external event. His reasoning is based on Valve’s track record. Whether Steam Controller, Steam Deck or the company’s last major hardware announcement in November 2025, Valve has generally relied on its own channels for major reveals. With YouTube, X and its own news portal, the company has enough reach to make an announcement whenever it wants, without depending on a third-party showcase.

    Patience Wearing Thin Among Fans

    That does not mean news is far away. Quite the opposite: an announcement could theoretically happen at any time. The point is simply that fans may be looking in the wrong places if they expect the Steam Machine to appear during a major gaming event. The Reddit community largely agrees, though patience is clearly wearing thin. After the recent Steam Deck price increases and the troubled launch of the Steam Controller, fans are especially concerned about two questions: how much the Steam Machine will cost and whether it will be widely available at launch.

    • Steam Machine pricing and specifcation details have not yet been confirmed by Valve
    • The Steam Controller launch faced issues, raising concerns about availability
    • Valve has not shared any official pricing or specifcation details for the Steam Machine
    Sources
  • Stronghold 4 Medieval Strategy Game Release Details

    Stronghold 4 Medieval Strategy Game Release Details

    Key Takeaway

    – Stronghold 4 announced with Early Access starting later this year
    – Demo available on Steam from June 23rd
    – Final version planned for release about six months after Early Access
    – Launch includes 22-mission story campaign, 8 AI opponents, skirmish, and free build modes
    – Built on Unreal Engine 5, optimized for older hardware (e.g., GTX 1060, i5-4670)


    The Stronghold franchise has had a few tough years. Stronghold 3, the last main part of the series from 2011, was a complete failure with a Metascore of just 47 out of 100 points. Stronghold Warlords, which was released in 2021 as the latest, larger game in the series, was barely able to convince critics with a Metascore of 65 points.

    How FireFly Won Back Fans

    With the excellent Definitive Editions of Stronghold and Stronghold Crusader, FireFly was able to win back at least some of the favor of Stronghold fans over the last three years. Stronghold 4 has now been announced, and a demo of the game will be released on June 23rd on Steam before the strategy game enters Early Access later this year. It is planed that the final version of the game will be released around six months after the start of Early Access.

    Campaign, Modes and Story Details

    At launch, the game will feature eight AI opponents, a story campaign with 22 missions, a skirmish mode and a free building mode. An online multiplayer, a co-op campaign and an economic campaign are to be added by the time of release. In the campaign, the player takes on the role of Penryn of Wethel, a shepherd who rises to become a leader. The story is concieved as a prequel to the first part of the series.

    Hardware Specs and Gameplay Revealed

    Although the game is based on Unreal Engine 5, it should still be compatible with slightly older hardware – an Intel Core i5-4670, an Nvidia GeForce GTX 1060 with at least 3 GB VRAM, 16 GB RAM and a 33 GB hard disk are sufficient to play Stronghold 4. A GeForce RTX 2060 with 6 GB of graphics memory is recomended. The video embedded below from Stronghold specialist Udwin shows the gameplay of Stronghold 4.

    FireFly Studios | Steam | Udwin (YouTube)