Tag: PS5

  • GTA 6 Pre-Order Leak: 60 FPS Performance Mode on PS5 & Xbox

    GTA 6 Pre-Order Leak: 60 FPS Performance Mode on PS5 & Xbox

    Key Takeaway

    – Two graphics modes (Performance and Quality) hinted for GTA 6 on PS5 and Xbox.
    – 60 fps in Performance mode is considered unrealistic by Digital Foundry.
    – Trailers appear locked at 30 fps with heavy ray-traced global illumination.
    – A potential 40 fps compromise at higher refresh rates is speculated.
    – Pre-orders expected in Standard, Special, and Collector’s Editions starting June 25.


    Rockstar Games has not shared details about performance options for the GTA 6 PS5 and Xbox versions

    However, the Polish subsidiary of MediaMarkt may have revealed some clues. The visible pre-order description on the retailer’s site mentions two graphics modes. The translated text explains that “next-generation consoles offer two graphics modes to choose from (Performance and Quality).” It’s possibly a placeholder ahead of the start of GTA 6 pre-orders on June 25th. Still, many titles allow players to either prioritize frame rates or image quality.

    The MediaMarkt leak didn’t clarify whether performance mode would include 60 fps visuals

    It also didn’t stipulate what benefits the quality alternative would have at a likely 30 fps. Leading up to the November 19th GTA 6 release date, fans have worried that Rockstar Games’ open-world might overtax the PS5 and Xbox Series X. The two already-public trailers show a Leonida crowded with unique NPCs. Varied environments feature authentic-looking beaches, wetlands, and city streets. That level of detail could strain the processing power of the current Sony and Microsoft consoles.

    Digital Foundry has analyzed the available videos and screenshots

    Unfortunately, the site believes that a 60 fps performance mode is unrealistic, even on the PS5 Pro. It notes that the trailers render at 30 fps and employ a heavy dose of ray-traced global illumination. Any cutbacks may degrade the presentation to below Rockstar’s high standards. One potential compromise is a preset with 40 fps graphics at a higher refresh rate. Still, gamers will have to wait for official confirmation before deciding whether it may be worth holding out for a PC port.

    The remainder of the leaked text describes some common perks, such as support for DualSense controller haptics and faster SSD load times

    MediaMarkt also suggests that GTA 6 PS5 and Xbox pre-orders will be sold in three different versions. While it doesn’t list prices, buyers could expect to choose between Standard, Special, and Collector’s Editions. These editions likely include bonus content that haven’t been fully detailed yet. Many fans are hoping for a reveal of the pricing structure soon, but for now speculation continues. The lack of offical confirmation leaves room for doubt about the true capabilities of the consoles.


    Sources

  • Halo PS5 Split-Screen: No PlayStation Plus Needed

    Halo PS5 Split-Screen: No PlayStation Plus Needed

    Key Takeaway

    – Local split-screen co-op does **not** require a PlayStation Plus subscription.
    – Both players **must** have separate PlayStation Network accounts linked to individual Microsoft accounts.
    – Online co-op **does** require an active PlayStation Plus subscription.
    – A Microsoft account link is mandatory for all players to enable cross-platform progression.
    – The clarification removes the “double paywall” concern, keeping couch co-op free of extra fees.


    Halo Studios Clears Up PS5 Split-Screen Confusion

    Halo Studios just cleared up a major point of confusion regarding the PlayStation 5 launch of Halo Campaign Evolved. A technical error in an official blog post left fans under the impression that playing split-screen on the same couch would require a heavy financial barrier. Thankfully, the developer updated its official documentation to explain exactly how local multiplayer works before the game launches on July 28, 2026.

    The Couch Co-op Paywall Scare

    The issue began when a technical Q&A went live on the Halo Waypoint website. In the original text, the studio claimed that if two friends wanted to play local split-screen co-op on a single PS5 console, both players would need an active PlayStation Plus subscription. Since couch co-op has been the backbone of the franchise for decades, the idea of locking offline play behind a double paywall was met with strong disapproval from fans.

    Official Correction and Social Media Statement

    Halo Studios quickly fixed the text and put out a direct statement on social media. “We incorrectly stated that PlayStation Plus is required for local co-op splitscreen play,” the studio shared on X. “Local splitscreen co-op requires a PlayStation account for each player but does not require a PlayStation Plus account.”

    While you can skip the paid subscription for couch co-op, you still have to deal with a multi-step profile setup. According to the updated guide, both local players must log into separate PlayStation Network accounts on the console. From there, each player has to link their profile to a unique, individual Microsoft account.

    Online Multiplayer and Single-Player Requirements

    The rules change if you want to take the action online. Playing online network co-op still requires a paid PlayStation Plus subscription alongside that linked Microsoft account. For anyone playing the single-player campaign alone, you just need one PlayStation Network profile linked to a Microsoft account, with no subscription required.

    Microsoft Account Linking and Cross-Platform Features

    The requirement to link a Microsoft account applies across the board, covering both the PC and PlayStation 5 versions. Halo Studios relies on this unified network account to handle cross-platform progression, sync your gameplay stats, and track achievements across different hardware. It adds a bit of menu-hopping for console users, but removing the double-subscription requirement ensures that classic couch co-op stays completely free of extra hardware fees.

    Other Franchise News This Week

    Halo isn’t the only massive franchise shaking up different storefronts this week. Capcom opened Resident Evil Veronica wishlists on the Xbox Store, which surpassed 1 million wishlists.

    • X.com/Halo
    • Halowaypoint.com
    • Vice.com
  • Sony PS5 DualSense Controller Patents PSN Login Security

    Sony PS5 DualSense Controller Patents PSN Login Security

    Key Takeaway

    – Sony’s patent proposes using a DualSense controller (via Bluetooth, NFC, or sensors) as a hardware-based authentication method to prevent unauthorized PSN account access.
    – This approach would require a hacker to physically possess the controller, adding a layer of security beyond passkeys or 2SV.
    – A major downside: reliance on the same controller means a lost or broken accessory could lock users out of their accounts.
    – The system does not address vulnerabilities in PSN’s account recovery process, where hackers exploit customer support to obtain credentials.
    – The patent may never be implemented, but it highlights ongoing demands for Sony to strengthen account recovery security.


    Controller Login Innovation

    Sony offers several options to protect PSN accounts, including 2-step verification (2SV) and passkeys. Yet concerns remain amid reports of compromized logins and passwords. A new patent demonstrates how a DualSense PS5 controller or its successor could further bolster security.

    Patent Discovery and Method

    RespawnFirst discovered the Sony patent titled “Controller-Driven Video Game Console Login.” Published on May 21st, the documents show a PS5 or another console initiating a sign-in request. A notification is sent to the controller, prompting it to scan for a nearby device, like a smartphone.

    The DualSense, or a future revision, would communicate with the device via Bluetooth, NFC, proximity sensors, or various light and audio signals. After establishing contact, the controller may rumble or light up. In one example, the smartphone confirms receipt of the signal before transfering credentials to the controller. Finally, the accessory sends the information to a console to complete the sequence.

    Hardware-Bases Alternative

    Customers can already use a mobile device to potentially avoid having their PSN accounts hacked. The PlayStation app is able to access stored passkeys, but the Sony patent proposes a hardware-based alternative. Bad actors would need to physically possess the controller to purchase PS5 games or sell trophy-laden accounts.

    Reliance and Flaws

    The downside for console owners is that they would be reliant on the same accessory. Without an additional way to sign in, a missing or malfunctioning DualSense will interrupt playtime. Also, as RespawnFirst notes, it doesn’t address one of the weakest points in PlayStation Network security.

    Content creator Colin Moriarty is one of many gamers who have lost access to their PSN accounts. By using only an ID or order number, nefarious individuals can obtain sensitive credentials. Often, hackers convince customer support to provide usernames and passwords. Critics accuse the gaming giant of failing to properly train or vet the personnel responsible for protecting this data.

    Patent Futur or Not

    Like other Sony patents, the latest concept may never become a reality. In the meantime, calls for the company to strengthen the vulnerable recovery process will continue.

     


    Sources

  • Sony Reduces PS5 Discounts as Memory Costs Crush Console Profits

    Sony Reduces PS5 Discounts as Memory Costs Crush Console Profits

    Key Takeaway

    – Sony plans to sell fewer PS5 consoles and reduce promotions to protect profits amid memory shortages.
    – Gamers should not expect PS5 hardware discounts, as focus shifts to software and services.
    – Sony aims to boost revenue from PS Plus, PlayStation Store, and first-party games instead.
    – GTA 6 release could drive console sales, but low stock levels may limit availability.
    – Tariffs and AI-driven component shortages continue to pressure Sony, Microsoft, and Nintendo.


    Buyers anticipating discounts following the latest PS5 price increase may be in for disappointment. Sony’s new filing with the U.S Securities and Exchange Commission discusses its response to the memory shortage. Struggling to maintain profits, the company suggests that selling fewer consoles could limit the damage.

    Sony’s Marketing Strategy According to the Filing

    In the filing, the manufacturer outlines its strategy for marketing the gaming systems going forward.

    In hardware, although Sony expects to be affected by the impact of increased prices and supply shortages of memory semiconductors, it plans to manage the impact on profitability by flexibly adjusting plans for, among other things, unit sales and promotions.

    Absence of PS5 Discounts During Days of Play

    Gamers may have already seen signs of this shift with the recent PlayStation Days of Play. While games and accessories benefited from deals, sales on PS5 consoles were absent. It now appears more likely that the component shortage influenced what the event promoted.

    Inflated storage and memory costs have also posed challenges for Microsoft and Nintendo. The AI-driven crisis has made the necessary SSDs/flash storage and DRAM significantly less affordable. With tariffs as another factor, buyers have lamented the Xbox Series X|S, Switch 2, and PS5 price increases.

    Profit Margins and Losses on Consoles

    Sony’s profit margins in the current generation aren’t public. The situation may not be as dire as Microsoft’s, where it’s rumored to be losing $100-$200 per unit. Still, companies are more willing to take losses when a console launches than later in its lifecycle.

    Instead of relying on PS5 discounts to attract new shoppers, Sony hopes to capitalize on its existing install base. The document explains that it will be “seeking higher revenue and profits from PlayStation Plus (“PS Plus”), maximizing average revenue per user on the PlayStation Store, expanding sales of first-party game software.”

    Future Sales and the GTA 6 Effect

    The November 19th GTA 6 release date may boost console sales. However, if manufacturers cut back on production, it raises the possibility of low stock levels. Microsoft reportedly is already struggling to assemble enough systems to meet demand. Black Friday sales could also be particularly lucrative, but it’s questionable whether Sony will offer any hardware deals.


    Sources

  • Vampire Ferris Wheel: GTA 6 Fans Spot Odd New Detail

    Key Takeaway

    – Pre-order date for GTA 6 starts June 25, with new Vice City night skyline footage released.
    – Fans are analyzing real-world Miami references and map details from the new material.
    – “Vampire Ferris wheel” lacks shadows and reflections, sparking debate on technical compromises.
    – Water surface criticism: looks static and similar to GTA 5, raising concerns about next-gen leap.
    – Positive reception for high draw distance, dense skyline, distant traffic, and small environmental details.


    GTA 6 Pre-Order Date Announced

    Rockstar has finally announced the pre-order date for GTA 6, starting June 25, fans will be able to reserve what is arguably the most anticipated game of all time. To mark the occasion, new material has also been released on the official website, including a short video showing the Vice City skyline at night. As is typical of the GTA community, fans are already analyzing every detail, in a recent Reddit thread more than 1,500 comments accumulated in less than 20 hours.

    Real-World Locations Spotted

    Several users have spotted references to Miami, Bayside, Dodge Island and the MacArthur Causeway. For many fans part of the fascination lies in recognizing real-world locations in Rockstar’s cities. In the threads top comment u/NoN-Stop-Dank wonders how much the GTA Mapping Group might be able to extract from the new GTA 6 material, this refers to the group of so-called “mappers” who have been trying for months to create the most accurate map possible based on all the details about the game released so far. Another detail is also attracting a lot of attention in the current discussion.

    The Ferris Wheel Controversy

    As some users have noticed, the Ferris wheel in the background neither casts a shadow nor is it reflected in the water, unlike the skyscrapers next to it. Some users jokingly refer to it as a “vampire Ferris wheel,” while others are already ironically calling for the next delay. Behind the jokes however there also seems to be genuine skepticism, several fans are discussing whether the clip could indicate that GTA 6 uses only limited reflections on consoles. Terms such as ray tracing and screen-space reflections are mentioned in the comments.

    Technical Compromises Expected

    Some users suspect that Rockstar has to make technical compromises regarding draw distance and the size of the game world so that the game runs proper on PS5 and Xbox Series X|S. The water surface is also taking a beating in the discussion, some Redditors complain that it looks quite static and that there is hardly any visible movement or waves caused by boats. Some even feel that the video looks more like GTA 5 with better lighting than the expected next-gen leap. u/EchoOneFour writes for example, “If someone had said it was GTA 5, I wouldn’t have questioned it.”

    Positive Fan Reactions

    However there are also positive comments praising the high draw distance, the dense skyline, the visible traffic in the distance and the many small details in the sky and around the harbor, these details have kept the community engaged for hours. The debate continues as fans weigh the potential technical limitations against the ambitious scope of the game, with many still optimistic about the final product despite the early concerns raised by the community.

    • Pre-order date: June 25
    • Platforms: PS5, Xbox Series X|S
    • Game world expected to be massive
    • Ray tracing and reflections still debated
    Sources
  • SanDisk 8TB SSD for PS5: $2960 Storage Upgrade

    SanDisk 8TB SSD for PS5: $2960 Storage Upgrade

    Key Takeaway

    – SanDisk’s 8TB Optimus GX Pro 850P costs $2,960, far more than the similarly-specced WD_Black SN850X at $1,299.99.
    – The drive is an officially licensed PS5 accessory with a custom heatsink, offering read/write speeds of 7,200/6,600 MB/s and capacity for up to 200 PS5 games.
    – Critics argue the price makes even the PS5 Pro seem affordable, and that buyers could instead purchase a prebuilt gaming PC with a decent NVMe SSD.
    – The ongoing NAND flash shortage, driven by AI data center demand, is driving SSD prices sky-high and may also force Sony to use a smaller 1TB drive in the PS6.
    – Sony is exploring neural texture compression and smarter asset streaming to shrink game file sizes, but these solutions won’t resolve the near-term memory crisis.


    As the NAND flash and memory shortage continues, buyers have become accustomed to record-high SSD prices. Still, PlayStation fans with massive game libraries are crying foul about the cost of a new SanDisk model. The Optimus GX Pro 850P 8TB SSD may be an ideal PS5 storage upgrade, but it demands a $2,960 investment.

    SanDisks Latest Beast Is Unveiled

    SanDisk revealed the beefy NVMe SSD on social media before it arrives on its U.S. storefront. In the M.2 2280 form factor, console gamers can expect sequential read/write speeds of 7,200/6,600 MB/s. Depending on installation sizes, up to 200 PS5 games can fit on the drive.

    Pricing And Specification Comparison

    The average 8TB SSD price has skyrocketed as manufacturers cater to AI data centers. Even so, the Optimus GX Pro 850P is significantly more expensive than PCIe 4.0 alternatives. Its specs match the WD_Black SN850X, which isn’t surprising, considering that SanDisk is a Western Digital brand. Amazon has the SN850X with the same capacity listed for $1299.99.

    Licensed Accessory With A Heatsink

    For the difference in cost, buyers receive an officially licensed PlayStation accessory. Also, the heatsink has been constructed to slot into PS5 consoles without compromising performance. The drive is an option for PC gamers with compatible motherboards, provided it doesn’t interfere with other components.

    Critics Are Not Impressed

    Critics are roasting SanDisk, noting that even after the price increase, the 8TB GX Pro 850P makes the PS5 Pro seem affordable. Alternatively, shoppers can purchase a prebuilt gaming PC with a reasonably sized NVMe SSD.

    Luxury Storage And Future Plans

    For PlayStation users with slow internet connections or who hate deleting games, PS5 storage upgrades have never been more of a luxury. The memory shortage may also be altering Sony’s PS6 plans. Despite the many large AAA titles, leaker KeplerL2 believes that the company could opt for a 1TB drive to keep its MSRP reasonable.

    Sony Is Exploring Solutions

    Through patents, Sony is exploring ways to shrink file sizes. Neural texture compression is one potential solution, as is more intelligent on-demand asset streaming. Regardless, these breakthroughs aren’t likely to address the ongoing NAND flash crisis in the near term.

  • Xbox CSO Denies Console Exclusive Reversal Amid Profit Doubts

    Xbox CSO Denies Console Exclusive Reversal Amid Profit Doubts

    Key Takeaway

    – Xbox confirmed Gears of War: E-Day and Clockwork Revolution remain exclusives, refuting reversal rumors.
    – CSO Matthew Ball stated there have been no conversations to reverse the exclusivity strategy.
    – Skepticism persists due to Microsoft’s inconsistent messaging, low console sales, and a thin 3% profit margin.
    – A leaked $400 million budget for Gears of War: E-Day raises doubts about recouping costs without a PS5 release.
    – Industry trends favor multi-platform publishing, but Microsoft is betting on exclusives and hardware innovation.


    Microsofts Surprise at Showcase

    Microsoft suprised some analysts by confirming two Xbox exclusive games at its recent showcase. Gears of War: E-Day and Clockwork Revolution will not see PS5 versions. With lackluster profits and slow console sales, the decision didnt seem to make financial sense, that prompted a report that the company had already reconsidered, wich Xbox CSO Matthew Ball has now refuted.

    Insider Claims and Fan Reactions

    On June 15th, leaker SneakersSO claimed that the announcement was “for show” and to appease fans. Many Series X and S users had called for a retreat from a multi-platform strategy. According to SneakersSO, Xbox consoles wont see a steady stream of exclusives in the future, as CEO Asha Sharma hinted at, but this is just one perspective.

    CSO Ball Sets the Record Straight

    After the rumor gained traction, CSO Matthew Ball took to social media to clear up any confusion. The executive explained, “There are no conversations and have been no conversations to reverse course.” He reiterated that players can “expect signature exclusives from us every year,” trying too reassure the fanbase regarding the financial approach.

    Observers Remain Skeptical

    Even with the clarification, not all observers are convinced Microsoft wont change its mind, cause messaging has often changed weekly, frustrating followers. Another round of studio closures and layoffs also doesnt give confidence that it will stay committed to the new exclusivity stance, wich is a major problem for brand loyalty.

    Industry Trends and Sony Competition

    There have been indications that Sony has begun locking more games to its hardware. Yet, to chase profits, the industry trend has been to embrace multi-platform publishing. Microsoft also faces the obstacle of having fewer Xbox consoles in the wild than PS5s, Sharma wants to increase hardware sales and lower manufacturing costs through “innovation”, but the memory shortage remains an obstacle they need to fix.

    Financial Performance and Budgets

    The company recently revealed that its gaming division has a dissapointing 3 percent accountability margin, as discussed at Pure Xbox, Microsoft boss Satya Nadella warned that it needs to become a “sustainable business”. Whether Xbox exclusive games will help achieve that goal is debatable, since costs are sky high and hardware sales are low.

    Gears of War Budget Concerns

    In the case of Gears of War: E-Day, Tom Henderson of Insider Gaming leaked that the shooter has a development budget of over $400 million. Critics are doubtful that without a PS5 port, revenue can possibly match that investment, wich is a huge risk for the entire Xbox division and its weaker profit margins.

  • Just in time for World Cup: EA Sports FC 26 hits record-low Steam price

    Key Takeaway

    – EA Sports FC 26 is now 80% off on Steam ($14), its lowest price ever.
    – A new 48-team World Cup tournament mode, “The World’s Game,” features 53 licensed national teams.
    – Only 47% of Steam reviews are positive due to minimal innovation, technical issues, and heavy Ultimate Team focus.
    – The game is a solid choice for World Cup mood despite its flaws, especially at the discounted price.


    Kickoff of the World Cup and a New Discount for EA Sports FC 26

    The FIFA World Cup started on June 11 and will keep going until July 19. Right when the tournament began, EA’s soccer game EA Sports FC 26 went on sell on Steam at its cheapest price ever. Getting a 80% discount, the PC version is $14 instead of $70. On Amazon the PS5 version costs about $28, and the Xbox version is almost $13.

    New Content for the World Cup, Not Called FIFA

    EA Sports FC 26 has added new content for the World Cup, because of the split between FIFA and EA the update is named “The World’s Game” not “FIFA World Cup 2026”. The big thing is a 48-team tournament mode with 53 fully licensed national teams like Germany, Brazil, England, France, and Spain. Ultimate Team also has its own event hub with new tokens, weekly campaigns, more than 250 challenges, and new international pro items.

    Steam Reviews Look Bad but Heres Why

    At first, the user feedback might seem worrying since only 47% of 70,000 Steam reviews are positive. But this is because FC 26 hasn’t changed much from older games and keeps the series’ usual problems – technical bugs, balance issues, and too much focus on Ultimate Team. If you want to get into the World Cup mood while gaming, this latest EA Sports FC game might still be a okay choice.

    Note: Notebookcheck is not responsible for price changes made by sellers. The deal or discunted price mentioned was avialable when we wrote this, and it could be limited by time or stock.

    Sources
  • Final Fantasy 7 Revelation: PS5 Exclusive, Says PlayStation Japan

    Final Fantasy 7 Revelation: PS5 Exclusive, Says PlayStation Japan

    Key Takeaway

    – Final Fantasy 7 Revelation is a multi-platform release (PS5, Xbox, Switch, PC) in Spring 2027.
    – A mistranslation by Grok falsely claimed it was a PS5 exclusive, causing confusion.
    – Square Enix is pivoting to simultaneous multi-platform launches to boost revenue.
    – The first two games (Remake & Rebirth) were timed exclusives; this marks a strategic shift.
    – No official PlayStation clarification has been issued, but other translations confirm the multi-platform release.


    Final Fantasy 7 Revelation Trailer Drops at Summer Game Fest

    At Summer Game Fest, Square Enix revealed the first Final Fantasy 7 Revelation trailer. It confirmed that the remake would debut across multiple platforms on its Spring 2027 release date. However, a PlayStation Japan social media post claims it will actually be a PS5 exclusive game.

    The misunderstanding appears to have resulted from a questionable Grok translation. English-speaking X users who had the option enabled saw “Final Fantasy VII Revelation- Coming Spring 2027, exclusively for PS5.” After spotting the post, confused players wondered if there had been a change of plans. PlayStation hasn’t issued a clarification, but competing translators yield different results. Instead of labeling the game as a PS5 exclusive, Google’s tool says it “will be released on PS5 in Spring 2027.” Further alleviating concerns, other Grok alternatives produce similar wording.

    How a Translation Error Caused Confusion

    The mishap shows how incorrectly translating a single phrase or word can be disastrous. In reality, the news at the Summer Game Fest 2026 was difficult to misinterpret. Square Enix explained that, unlike Final Fantasy 7 Remake or Rebirth, part 3 would launch on the PS5, Xbox, Switch, and PC. Remake and Rebirth remained confined to PlayStation consoles for a period before arriving on PC. Yet, starting in 2024, the publisher embraced a new strategy to boost revenue. Prior to the Revelation trailer premiere, rumors emerged that the RPG would ship for more platforms simultaneously.

    Led by Game Director Naoki Hamaguchi, the company focused on bringing the first two entries in the trilogy remake to the Xbox and Switch 2. With a break ahead of the Final Fantasy 7 Revelation release date, it’s an opportunity for Square Enix to complete its multi-platform pivot. Sony had also been more hesitant to keep first-party titles limited to its own hardware. Even so, reports hint at a reversal, at least for single-player narrative-driven projects. Likewise, Microsoft has satisfied fans who have called for a return to Xbox console-locked titles. Still, third-party publishers have less incentive to commit to Xbox or PS5 exclusives.

    PlayStation Japan’s Post and the Final Word

    PlayStation Japan X account, Final Fantasy 7 Revelation trailer. The whole incident really does highlights how one mistranslated phrase can cause a massive stir online, even when the developers original message was perfectly clear. Ultimately, the third entry in thsi beloved trilogy appears set to arrive on everything from the Switch 2 to PC, making it the most accessible Final Fantasy 7 experience yet for fans across all gaming ecosystems.


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  • xTool M2 Laser Engraver: Cut Wood & Print in Color

    Key Takeaway

    – xTool M2 starting price is $549, with packages including a versatile inkjet module for CMYK printing on various materials.
    – Laser options include a 10W or 20W diode laser for cutting/engraving, plus a 3W IR laser for metal engraving.
    – Maximum working area is 426 × 320 mm, though reduced when using the IR laser or inkjet module.
    – Features dual cameras for live preview, material recognition, and intelligent alignment, with positioning accuracy up to 0.2 mm.
    – Ink cartridges cost $99 each, a notable ongoing expense.


    New Multifunctional M2 Launched by xTool

    So xTool, which makes smart laser cutters and engravers and craft machines, have just released the M2. Its being marketed as a multipurpose tool for makers that comes in different packages, for instance one with an inkjet addon, and the base price is $549. According to the company, the fully kitted-out M2 is very flexable and can be used not only for laser engraving and cutting but also for full color CMYK inkjet printing.

    Specifications and Pricing Details

    For cutting and engraving it uses diode lasers with a power output of either 10 or 20 watts. An infrared laser with 3 watts of power is also included for engraving onto metal. You can install a inkjet module as an extra option too. The 20-watt diode laser is said to be capable of slicing through 10 mm thick basswood and 8-millimeter-thick black acrylic. The inkjet module, the manufacturer says, can print not just on paper and cardboard, but also onto surfaces like wood and canvas. A single ink cartridge is priced at a hefty $99.

    • Diode laser options: 10W or 20W
    • Infrared laser: 3W for metal engraving
    • Inkjet module add-on available
    • 20W diode cuts 10mm basswood, 8mm black acrylic
    • Ink cartridge cost: $99 each

    Physical Dimensions and Accuracy

    The model measures 610 x 569 x 180 millimeters, so it slot onto a desk fairly well we think. The weight is just 2.3 kilograms. Its maximum working area is 426 × 320 millimeters, altho this area shrinks when you use the IR laser or the inkjet module. With two cameras offering live preview, material recognition, and smart alignment, using it is ment to be simple. The positioning accuracy—or more specifically, the deviation—is up to 0.2 millimeters, and the measurement accuracy is 0.1 millimeters.


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