Tag: Unreal Engine 5

  • S-Game: GTA 6 Not the Reason for Phantom Blade Zero Delay

    S-Game: GTA 6 Not the Reason for Phantom Blade Zero Delay

    Key Takeaway

    – Phantom Blade Zero’s release moved to October 29, only three weeks after GTA VI’s November 19 launch
    – S-Game CEO prioritizes product quality over competition or marketing timing
    – 99% of the delay decision was driven by development needs, not market strategy
    – Focus is on optimizing for Steam Deck and addressing hardware cost concerns
    – Studio wants to avoid a massive day-one patch by polishing further


    Unexpected Changes in Release Schedules

    The developers at S-Game, who seemed to appear out of nowhere, revealed an over-the-top action RPG packed with martial arts and blockbuster-style trailers. Now, with what is expected to be the biggest release of the decade, Grand Theft Auto VI, slated for November 19, the Phantom Blade Zero team has moved its release date from September 9 to October 29, as announced in Sony’s latest PlayStation State of Play. This puts Phantom Blade Zero’s release merely three weeks behind GTA 6, a timing that has confused many observers in the gaming community.

    Developers Explain Their Reasoning

    Many wonder if the developers at S-Game are concerned about the overlap, but S-Game CEO and Phantom Blade Zero director Qiewi “Soulframe” Liang explained his reasoning behind both the delay and the final release date in an interview with PC Gamer. Liang reportedly doesn’t focus much on traditional marketing, as the Phantom Blade Zero gameplay trailers have already done most of the heavy lifting. He emphasized that the decision was about quality and development timing, not about dodging competition or aligning with any marketing calendar.

    “Many people think we may have some marketing strategy to move it out of the overcrowded September window, and some are very worried that it’s closer to November. We don’t think about any of this. We only think of the quality of the product itself. I don’t think competition can influence, much, the success of a work. Only the product itself matters. So I would say 99% of the decision was about development,” Soulframe said in a direct quote that has been widely circulated since the announcement.

    Competition and Market Concerns

    When directly asked about Rockstar Games’ upcoming GTA VI release and the marketing campaigns that are yet to follow, leading up to Phantom Blade Zero’s launch, the CEO of S-Game gave an ambivalent response that surprised many interviewers: “I have no idea, actually. We don’t think about what’s happening there. We don’t even think about the competition, what’s launching before or after. What matters is how polished the game is, and if we have one or two extra months, we can fix more bugs and do more optimizations so that we don’t need a huge day-one patch.” This statement reflects a single-minded focus on technical polish rather than market positioning.

    Technical Optimization Priorities

    Rather than focusing on GTA VI’s release, Liang is more concerned with ongoing memory constraints and hardware challenges, as S-Game wants to optimize Phantom Blade Zero to run respectably even on the Steam Deck, despite being a heavily detailed Unreal Engine 5 game. Shifting focus away from GTA 6’s release, the CEO of S-Game said: “This year, hardware prices are going up, and people who want to replace their hardware may postpone their upgrade plans, so we think we need to let the game be played by as many players as possible without reducing the quality.” This indicates a strong commitment to accessibility across different hardware configurations without sacrificing visual fidelity.

    Final Commitment to Quality

    In a separate post on X, Liang stated: “We do not want to release Phantom Blade Zero knowing there is still an opportunity to take it one step further.” This brief but powerful message reinforces the studio’s overall philosophy that a delayed game, if made better, is ultimately more valuable than a rushed one that meets an arbitrary deadline. The team seems willing to accept whatever commercial consequences come from launching so close to Grand Theft Auto VI, as long as their own product meets their internal standards of excellence and player satisfaction.

    Sources
  • Halo Evolved PC vs Xbox: Campaign Performance Review

    Halo Evolved PC vs Xbox: Campaign Performance Review

    Key Takeaway

    – Xbox Series X delivers smoother 60 fps performance than all but the most powerful PCs
    – Mid-range PCs (e.g., RTX 4060) struggle to maintain 60 fps at 1440p due to CPU throttling
    – UE5 drawbacks like temporal noise and flickering persist
    – Handhelds like ROG Ally X and Steam Deck likely face major performance issues
    – Console version keeps ray tracing enabled via DRS at ~1080p, with minimal stuttering


    Xbox Showcases Halo: Campaign Evolved

    The Xbox Games Showcase confirmed a Halo: Campaign Evolved release date on July 28th. Fans are now seeing early performance impressions of the anticipated Combat Evolved remake. In the Digital Foundry preview, the site surprisingly revealed how the Xbox version had an edge over modest PC configs.

    Visuals and Frame Rate Comparrisons

    On both platforms, Digital Foundry noted dramatic improvments over the 2011 Anniversary Edition. Unreal Engine 5 introduces updated lighting effects, like Lumen global illumination, that make outdoor environments feel more natural. Reflections are also convincing as Master Chief traverses a sun-drenched coastline.

    The Halo: Campaign Evolved preview includes two missions, The Silent Cartographer and Assault on the Control Room. Xbox Series X players can expect a 60 fps performance mode, which was the only option available in the demo. The final build should offer a 30 fps quality preset with improved image quality.

    Console Performance and PC Challenges

    Digital Foundry praised the shooter’s performance on the Series X console. Dynamic Resolution Scaling (DRS) settles at around 1080p, but Unreal Engine 5 perks like ray tracing remain enabled. Most importantly, frame rates met the 60 fps target with minimal or no stuttering.

    The Halo: Campaign Evolved demo currently lacks Series S optimization, so the site turned its attention to the PC version. At 4K and max settings, an RTX 5090 configuration kept GPU utilization near 50%. Frame rates easily held at 60 fps with a cap applied.

    Mid-Range Hardware Limitations

    Unfortunately, mid-range and lower-end gaming rigs may encounter some limitations. A machine with an AMD Ryzen 5 5600X, 16GB of DDR4 RAM, and an RTX 4060 produced mixed results at 1440p. DLSS balanced mode wasn’t enough to keep the fps counter at a consistent 60. CPU throttling is the likely culprit, particularly when many enemies are on the screen.

    Less capable hardware could raise even more concerns. The ROG Xbox Ally X gaming handheld struggled to stay at 30 fps using TSR upscaling. Digital Foundry suspects that the Combat Evolved remake will fare even worse on the Steam Deck.

    Common Unreal Engine 5 Drawbacks

    The Halo: Campaign Evolved performance preview also exposed common Unreal Engine 5 drawbacks. Temporal noise can manifest through flickering, detracting from overall image quality.

    Even with some shortcomings, the benchmarkers were largely impressed by the shooter. Still, ahead of its release date, the Xbox Series X console produces smoother visuals than all but the most powerful PCs.

    Sources
  • Stronghold 4 Medieval Strategy Game Release Details

    Stronghold 4 Medieval Strategy Game Release Details

    Key Takeaway

    – Stronghold 4 announced with Early Access starting later this year
    – Demo available on Steam from June 23rd
    – Final version planned for release about six months after Early Access
    – Launch includes 22-mission story campaign, 8 AI opponents, skirmish, and free build modes
    – Built on Unreal Engine 5, optimized for older hardware (e.g., GTX 1060, i5-4670)


    The Stronghold franchise has had a few tough years. Stronghold 3, the last main part of the series from 2011, was a complete failure with a Metascore of just 47 out of 100 points. Stronghold Warlords, which was released in 2021 as the latest, larger game in the series, was barely able to convince critics with a Metascore of 65 points.

    How FireFly Won Back Fans

    With the excellent Definitive Editions of Stronghold and Stronghold Crusader, FireFly was able to win back at least some of the favor of Stronghold fans over the last three years. Stronghold 4 has now been announced, and a demo of the game will be released on June 23rd on Steam before the strategy game enters Early Access later this year. It is planed that the final version of the game will be released around six months after the start of Early Access.

    Campaign, Modes and Story Details

    At launch, the game will feature eight AI opponents, a story campaign with 22 missions, a skirmish mode and a free building mode. An online multiplayer, a co-op campaign and an economic campaign are to be added by the time of release. In the campaign, the player takes on the role of Penryn of Wethel, a shepherd who rises to become a leader. The story is concieved as a prequel to the first part of the series.

    Hardware Specs and Gameplay Revealed

    Although the game is based on Unreal Engine 5, it should still be compatible with slightly older hardware – an Intel Core i5-4670, an Nvidia GeForce GTX 1060 with at least 3 GB VRAM, 16 GB RAM and a 33 GB hard disk are sufficient to play Stronghold 4. A GeForce RTX 2060 with 6 GB of graphics memory is recomended. The video embedded below from Stronghold specialist Udwin shows the gameplay of Stronghold 4.

    FireFly Studios | Steam | Udwin (YouTube)

  • Halo & Gears E-Day Pre-Orders Leak Before Xbox Showcase

    Halo & Gears E-Day Pre-Orders Leak Before Xbox Showcase

    Key Takeaway

    – Halo: Combat Evolved remake is priced at $49.99 and will be shown at the Xbox Games Showcase on June 7th.
    – Physical pre-orders for the remake may start during or after the livestream; a PS5 version is still expected.
    – Gears of War: E-Day will cost $69.99, launch in 2026, and is now likely an Xbox/PC exclusive despite earlier PS5 listing.
    – The Halo remake uses Unreal Engine 5, adds new missions and weapons, but has limited multiplayer (4-player co-op or 2-player split-screen).
    – Exact release dates for both games are still unknown, but more details are expected at the showcase.


    Microsofts Big Plans for Halo and Gears

    Microsoft is likely to feature a remake of its popular 2001 shooter at the June 7th Xbox Games Showcase. Ahead of the event, reliable insider billbil-kun has obtained Halo: Campaign Evolved pre-order information and a price. In addition, he has reported new details about Gears of War: E-Day, amid confusion over its exclusivity. The publisher already revealed its multi-platform status in October 2025. It’s unclear whether pre-orders for PlayStation console owners will open at the same time as the Xbox and PC versions.

    Halo Remake Pricing and Pre-Orders

    Billbil-kun believes that physical pre-orders for the Combat Evolved remake will begin either during or after the livestream. Buyers may be relieved to know that it will cost $49.99/€59.99 for all platforms. The leaker hasn’t confirmed a release date, but Microsoft could address its launch timing shortly. The studio considers it a remake, with Unreal Engine 5 modernizing the sci-fi shooter’s visuals. Fans saw a glimpse of unreleased footage when leaked screenshots surfaced on Microsoft’s storefront on June 5th.

    Whats New in the Campaign and Multiplayer

    The developers have also added new missions and weapons and made various gameplay tweaks. On the other hand, more limited multiplayer modes will consist of 4-player co-op or 2-player split-screen. Less expensive than many AAA games, the Halo: Campaign Evolved price could entice buyers. Gears of War: E-Day may be an Xbox exclusive after all, if journalist Jeff Grubb is correct. However, billbil-kun still expects a Halo: Campaign Evolved PS5 version to ship.

    Gears of War E-Day Confusion

    Before the Games Showcase, the situation with Gears of War: E-Day is much murkier. After Walmart posted a PS5 listing, many fans assumed it would not be an Xbox exclusive game. Yet insider Jeff Grubb later claimed that Microsoft had canceled the port at the last minute. Billbil-kun has shared a $69.99 price for the third-person shooter when it ships in 2026. He sees evidence of the PS5 port on retail backends, but is only certain that Xbox and PC pre-orders will start after the E-Day Direct livestream. Dealabs magazine (French), billbil_kun X account. To learn more about Halo: Campaign Evolved and Gears of War: E-Day, the Xbox Games Showcase airs at 1PM EDT/7PM CEST.

    Sources
  • Halo Campaign Evolved Screenshots & Skins Leak

    Halo Campaign Evolved Screenshots & Skins Leak

    Key Takeaway

    – Halo: Campaign Evolved is expected to appear at the Xbox Games Showcase on June 7, with a potential shadow drop on Xbox, PC, and PS5.
    – The remake uses Unreal Engine 5, featuring fully rebuilt maps, characters, and weapons rather than a simple remaster.
    – Leaked screenshots from an Alpha Halo Armory Pack DLC on the Xbox Store offered an early look at the game.
    – Fan reaction is mostly positive, though criticism includes overdone chromatic aberration on Cortana and unrealistic DLC skins.
    – A release date may come sooner than expected, possibly before the franchise’s 25th anniversary in November 2026, to avoid clashing with GTA 6.


    Microsoft hasn’t confirmed that the Combat Evolved remake will have a role at Xbox Games Showcase 2026. Still, as one of the publisher’s most anticipated titles, most fans expect Halo: Campaign Evolved to appear at the June 7th event. The company may have unintentionally given gamers a preview by uploading screenshots to the Xbox Store.

    Leaked Screenshots and the Alpha Halo Armory Pack

    DayOne reported that a large batch of screenshots surfaced on the marketplace before disappearing. It seems the source of the leak is the Alpha Halo Armory Pack, a DLC that likely includes skins and other cosmetics. As hopes for a summer release date grow, the new media provides a comprehensive look at the shooter.

    Unreal Engine 5 Rebuild

    The Halo: Campaign Evolved remake relies on Unreal Engine 5, which offers a lighting upgrade with dynamic global illumination. Unlike a typical remaster, maps, characters, weapons, and more have been reconstructed from scratch. The visual fidelity is a massive leap over the original, making it a proper ground-up remake.

    • Dynamic global illumination for realistic lighting
    • Reconstructed maps, characters, and weapons
    • Full UE5 rebuild, not just a upscale remaster

    Fan Reaction and Common Complaints

    On social media and Reddit, the response to the Xbox Games Showcase sneak peek has been largely positive. Most fans believe the studio modernized the visuals while staying true to the identity of the Combat Evolved. Nevertheless, there are a few consistent complaints about the screenshots. The chromatic aberration effect and skin designs are causing some debate among the community.

    Cortana and Chromatic Aberration Criticism

    The reimagining of Master Chief’s AI companion, Cortana, hasn’t convinced veterans of the series. Some gamers believe the cinematic feel produced by chromatic aberration has been overdone. Other critics have concerns about the unrealistic-looking skins bundled with the DLC, which some feel break the games atmosphere.

    There are expectations that the Halo: Campaign Evolved release date could be sooner than buyers initially anticipated. In November 2026, the franchise will celebrate its 25th anniversary. That may seem like an obvious launch window, but leaks suggest it will arrive sooner. Some stores are already stocking shelves with PS5 retail cases. As the PlayStation State of Play proved, publishers are also avoiding the debut of GTA 6.

    Shadow Drop Hopes for June 7th

    The most optimistic followers are even watching for an Xbox, PC, and PS5 shadow drop on June 7th. To find out if those hopes are justified, the Xbox Games Showcase livestream starts at 1PM EDT/7PM CEST. The Halo community around DayOne and the HaloLeaks subreddit are particularly eager for any last minute surprises during the broadcast.

    Sources
  • Maverick Games Clutch: Racing, Customization & Heists

    Maverick Games Clutch: Racing, Customization & Heists

    Key Takeaway

    – Clutch is a narrative-driven open-world racing game from former Forza Horizon developers.
    – The story follows two “racing prodigies” uncovering an underworld beneath the R1K racing series.
    – Gameplay blends legal daytime racing with illegal nighttime street racing, including cop chases and gadgets.
    – Features deep vehicle customization for both interior and exterior.
    – Built on Unreal Engine 5; more details to be revealed at Summer Game Fest starting June 5.


    New Studio Reveals First Project

    Maverick Games, formed by a former Forza Horizon developer, has finally unveiled its debut title, named Clutch. This is a narrative-driven open-world racer, the team has been teazing the announcement for weeks now. They have shared some early details, with a bigger reveal planned for Summer Game Fest. The footage that’s been shown has some clips of the game, but its unclear if these represent actual gameplay moments or just pre-rendered cinematics, there is no label saying if its in-engine or real-time.

    Story and Dual Worlds

    Clutch centers on two siblings who are described as “racing prodigies”. They end up discovering a criminal underworld that lurks underneath the glitzy surface of the prestigious R1K racing series. The game appears to feature a day time legal racing environment, contrasted with a night time illegal street racing sceen. Players can expect police chases, various gadgets, car modifications, and many other features. This combination gives the game a vibe similar to Gran Turismo combined with classic Need for Speed titles like Underground and the Hot Pursuit series.

    Customization and Technical Details

    Maverick Games has also showed off the extensive customization that will be available to players, which includes both interior and exterior options for your vehicles. The game has been developed using Epic’s Unreal Engine 5. Currently, there is no release date or any platforms announced, but more information will be coming during the Summer Game Fest event starting on June 5th. The studio also posted a video on YouTube with more footage.

    Sources
  • Need for Speed Underground 2 UE5 Gameplay Showcase with Demo

    Need for Speed Underground 2 UE5 Gameplay Showcase with Demo

    Key Takeaway

    – 2Unreal5Underground (TUFU) adds AI traffic, free-roaming opponents, and Outrun-style races to a UE5 remake of Need for Speed Underground 2, aiming to preserve the original neon-tuned atmosphere.
    – Driving physics are being revised with improved suspension, greater travel, and better post-jump control, though AI behavior can still be quirky during unfinished development.
    – Project status is about 75% complete, with planned features including full career mode, open-world Bayview, multiplayer, co-op, expanded tuning, and a free demo available on the project’s Discord.


    Overview and Intent

    The fan project 2Unreal5Underground (“TUFU”) aims to give Need for Speed Underground 2 a fresh new look in Unreal Engine 5 without losing the typical Underground atmosphere of neon lights and tuning culture. After we reported on the free demo back in October 2025, a new gameplay video now shows several features that were still missing at the time: AI traffic, free-roaming opponents and Outrun races through Bayview.

    Development Progress and Features

    The video shows dynamic traffic for the first time, along with opponents who drive freely through the city and can be challenged in Free Roam or Career mode. The driving physics have also been revised: new suspension, increased suspension travel and better control after jumps are intended to improve the overall driving feel. The game is not quite finished yet, however. According to the developer, the AI still occasionally behaves oddly, sometimes performing strange maneuvers and struggling to get back on track after crashes.

    Project Status and Future Plans

    The project is now around 75% complete, the developer says. Planned features include the full career mode, Bayview as an open world, multiplayer, co-op and expanded tuning. A free demo is still available via the project’s Discord server, though an official release date has not yet been announced. Fans are likely to keep a close eye on the project: judging by Reddit discussions, Underground 2 is one of the entries in the series most deserving of a remake. Still, expectations should remain cautious, as it remains to be seen whether EA will tolerate the free fan project in the long run.

     

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  • Will City Masterplan Match Cities: Skylines as a Next-Gen City Builder?

    Will City Masterplan Match Cities: Skylines as a Next-Gen City Builder?

    Key Takeaway

    1. City Masterplan aims to compete directly with Cities: Skylines by offering a highly realistic city-building experience with advanced procedural generation and detailed architectural options.
    2. The game features a large map (24 x 24 km), freeform roads, true-to-scale skyscrapers, and dynamic weather and lighting, showcased through Unreal Engine 5 graphics.
    3. While early footage looks promising, the game’s success depends on its gameplay depth and timely release, currently estimated for 2027, and whether it can surpass the long-standing dominance of Cities: Skylines.

    City Masterplan: The New Challenger in City-Building Simulation

    In the world of city-building simulation games, theres always a crowded field of titles, from very realistic to more playful, indie options. But among all, Cities: Skylines and its sequel are still regarded as some of the best, with detailed traffic systems, skyscrappers, and management layers. Still, that could soon change as City Masterplan makes a bold claim to take the throne. Announced recently by a indie studio called 1:1 Studio, this game is positioning itself as a serious competitor for the reigning champions of the genre.

    Game Features and Promises

    What makes City Masterplan stand out is its promise of a “highly realistic” city-building experience that balances both depth and control. Players will have the freedom to design vast cities on a 24 km by 24 km map, capable of hosting everything from traditional American cities to sprawling Chinese-style urban landscapes. The game wants to give this with an emphasis on scale and detail, promising both freedom in road layouts and scale-accurate skyscrapers sourced from an extensive library of architectural designs.

    Visuals and Technical Aspects

    When it comes to visuals, the trailer showcases photorealistic environments developed in Unreal Engine 5, with dynamic lighting, terrain shaping, and weather effects that smoothly transition. It looks strong enough to rival Cities: Skylines II visually, indicating a focus on immersive and stunning landscapes. Procedural generation tech will further help to build cities that grow and evolve in a natural way, aiming for a more organic urban development experience.

    Market Competition and Expectations

    Despite its promising features, much remains to be seen about how the gameplay will perform and feel. Games like Cities: Skylines first launched back in 2015, and still remains popular with its extensive modding community and updates. Cities: Skylines II experienced some rough performance at launch, but recent updates have improved its stability and added popular features, making it more appealing. The upcoming City Masterplan faces the challenge of matching or surpassing these established titles, while released estimates suggest it might hit the shelves sometime in 2027.

    Sources
  • Shinji Mikami’s New Unreal Engine 5 Game Could Revolutionize Horror

    Shinji Mikami’s New Unreal Engine 5 Game Could Revolutionize Horror

    Key Takeaways

    1. Shinji Mikami’s Return: Renowned filmmaker Shinji Mikami has launched his independent studio, Unbound, after leaving Tango Gameworks in 2023.

    2. Talented Team: Unbound Studios has assembled a skilled team of developers from famous franchises like Silent Hill, Shadow of the Colossus, and Devil May Cry.

    3. New AAA Game: The studio is developing a new AAA intellectual property using Unreal Engine 5, targeting PS5, Xbox Series X|S, and PC.

    4. Quality Focus: Unbound aims to achieve AAA quality while maintaining a AA content approach, promising a rich and immersive gaming experience.

    5. Dynamic Development Process: The studio embraces a flexible production style, involving trial and error, experimentation, and continuous adjustments in game development.


    The renowned filmmaker who was behind Resident Evil 4 and the original Resident Evil game, Shinji Mikami, is returning with his very own independent studio. Shinji previously held a position at Tango Gameworks, where he played a role in the creation of well-loved games like Hi-Fi Rush, The Evil Within, and Ghostwire: Tokyo. In 2023, he departed from the studio and quietly launched his new venture, Unbound.

    Talented Team Assembled

    Unbound Studios has already gathered an impressive team, featuring developers from celebrated franchises such as Silent Hill, Shadow of the Colossus, and Devil May Cry, showcasing some real skill. Among the noteworthy individuals is Masato Kimura, who has collaborated with Mikami for numerous years on projects like Hi-Fi Rush, Ghostwire: Tokyo, Resident Evil, and P.N.03.

    New Developments in the Works

    The website for Unbound Studios has been active for over a year now, but it has only just begun to draw attention. It seems that Shinji Mikami is developing a new AAA intellectual property using Unreal Engine 5, set to launch on PS5, Xbox Series X|S, and PC.

    In a discussion featured on Unbound’s website, Masato Kimura dropped hints about their future project, saying, “I can’t disclose specifics at this stage, but it’s a AAA game aimed at core gamers. To be truthful, replicating the same level of work found in overseas AAA titles in Japan is quite challenging, as it requires vast amounts of money and large teams working for five to seven years to complete.”

    Aiming for Quality

    He added, “Our goal is to achieve AAA quality while maintaining AA content, which is why we are developing a title that promises a rich gaming experience and immerses players fully into its universe.”

    Unbound is said to be trying out innovative ideas, which is exciting. Kimura talked about this approach, mentioning, “Inventing something fresh involves lots of trial and error, alongside making adjustments, experimenting, and occasionally scrapping ideas.”

    “Since we create through a process of continual building and dismantling, testing various methods, things don’t always unfold as expected, and the situation keeps evolving. On a positive note, it reflects a dynamic production style, a versatile development approach.”

    Unbound currently stands as an entirely independent studio that is concentrating on AAA games, boasting nearly 50 employees, with plans to expand to 150 staff as they progress on their unnamed AAA project as intended.

    Source:
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  • Get Nobody Wants to Die Free on Epic Games Store Until February 19

    Get Nobody Wants to Die Free on Epic Games Store Until February 19

    Key Takeaways

    1. Game Overview: “Nobody Wants to Die” is set 300 years in the future, featuring detective James Karra and Sara Kai solving a wave of killings in a bleak society.

    2. Free Promotion: The game is available for free on the Epic Games Store until February 19, and players will keep it permanently after claiming it.

    3. Graphics and Rating: Launched in 2024 using Unreal Engine 5, the game boasts impressive graphics and holds a USK 18 rating.

    4. Short Campaign: The campaign lasts around six hours, which may not satisfy players looking for extensive action or combat.

    5. Upcoming Free Games: After February 19, two more games, “Return to Ash” and “Stalcraft X,” will be offered for free, although they are less popular.


    Nobody Wants to Die takes place about 300 years from now. A wave of killings disrupts the lives of the elite in a bleak society, and gamers assume the role of detective James Karra to unravel the mystery in a linear campaign that lasts around six hours. He is joined in this quest by fellow officer, Sara Kai.

    Free Game Promo

    The PC edition of Nobody Wants to Die can be claimed for free until February 19. Anyone who redeems the title during this time will retain it in their library even after the promotional period concludes.

    First launched in 2024, the game utilizes Unreal Engine 5, providing stunning graphics. It has received a USK 18 rating.

    How to Claim

    To add the game to your account, simply log into the Epic Games Store or sign up for an account if you don’t have one (you can find a direct link to the game). Look for Nobody Wants to Die, select “Get,” and follow through with the checkout. Once you claim it, the game will be permanently in your library.

    On Metacritic, the game has a score of 75, with a user rating of 7.3. The German gaming site GameStar gave it 80 points, commending its dark cyberpunk atmosphere, cynical noir-inspired main character, rich environment, and exceptional graphics.

    Short Campaign

    With a playtime of about six hours, the campaign is rather brief. Players who seek intense action or combat might not find it as engaging.

    From February 19 to February 26, two more games will be available for free, although they are not as recognized: Return to Ash, a roughly three-hour visual novel focused on storytelling, and Stalcraft X, an MMO set in a world inspired by Stalker.

    Source:
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