Tag: Unreal Engine 5

  • Silent Hill f Hits 60 FPS on PS5 by Lowering Internal Resolutions

    Silent Hill f Hits 60 FPS on PS5 by Lowering Internal Resolutions

    Key Takeaways

    1. Silent Hill f on PS5 and PS5 Pro is experiencing technical issues with internal resolution despite achieving stable frame rates in different modes.
    2. In Performance Mode on the base PS5, the game achieves 60 FPS by dynamically adjusting internal resolution, while Quality Mode maintains 30 FPS but suffers from resolution drops during cutscenes.
    3. The PS5 Pro uses a single upscaling setting that allows for consistent 60 FPS and improved visual quality, but players cannot disable this setting.
    4. Visual flaws such as shadow noise and ambient occlusion issues are present, which are common among other Unreal Engine 5 titles on the PS5.
    5. The PC version of Silent Hill f shows promise with minor stutters, but performance details for older hardware will be clearer after the Standard Edition release on September 25, 2025.


    It seems that Neobards Entertainment’s Silent Hill f is facing some technical difficulties related to Unreal Engine 5, even on the PlayStation 5. The game struggles with a low internal resolution on the base PS5 in both Performance and Quality modes, as well as on the PS5 Pro.

    Visual Analysis

    A recent video by YouTuber ElAnalistaDeBits took a closer look at the game’s graphics, including textures, ambient occlusion, internal resolution, and shadow quality. On the base PS5, Silent Hill f maintains a steady 60 FPS in Performance Mode, drops to 30 FPS in Quality Mode, and also hits 60 FPS on the PS5 Pro. However, this stability comes at the cost of the game’s internal resolution.

    Performance Modes Explained

    In the base PS5’s Performance Mode, the game reaches 60 FPS by dynamically adjusting the internal resolution from 720p down to 360p and then upscaled to 1800p. Conversely, Quality Mode maintains a steady 30 FPS, but it can fall to 27 FPS during cutscenes, and it runs at an internal resolution of 720p, which is then upscaled to 2160p.

    The PS5 Pro takes a different approach. It only has a single setting that upscales 720p using PSSR, developed in partnership with AMD, to achieve 2160p. This setting manages to hit a consistent 60 FPS while also offering better visual quality and fewer shimmering or flickering issues, unlike what is typically seen with AI or software scaling methods.

    Visual Flaws and Future Updates

    Nevertheless, players may still notice some shadow noise, ambient occlusion issues, and problems with distant foliage. This has been a common issue in other Unreal Engine 5 games, such as Silent Hill 2 Remake and Metal Gear Solid Delta: Snake Eater, on the PS5.

    For those who wish to turn off PSSR on the PS5 Pro, it’s not an option, so users will have to accept these visual compromises until a possible patch comes out to enhance the internal resolution. However, given the lack of performance updates for recent Unreal Engine 5 titles, this is doubtful at best.

    PC Port Expectations

    Early impressions of Silent Hill f’s PC version seem to be quite hopeful. The game experienced minor stutters during some early sequences and a few later ones, but those with older PC hardware will have to wait for the Standard Edition release on September 25, 2025, to see how it performs.

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  • Gearbox CEO Warns: Borderlands 4 May Be Unplayable on Low Specs

    Gearbox CEO Warns: Borderlands 4 May Be Unplayable on Low Specs

    Key Takeaways

    1. Release Dates: Borderlands 4 is set to launch on September 12, 2025, for PS5, Xbox Series S|X, and PC, with a Nintendo Switch 2 version releasing on October 3.

    2. Performance Warnings: Randy Pitchford cautions PC players about performance issues on older systems, stating that if a machine doesn’t meet minimum specs, the game may be unplayable.

    3. Open-World Features: The game features a large, ambitious open-world map called Kairos, filled with Vaults and side quests, generating excitement despite demanding system requirements.

    4. High System Requirements: Minimum requirements include an Intel Core i7-9700 or AMD Ryzen 7 2700X, 16 GB of RAM, RTX 2070 or Radeon RX 5700 XT, and 100 GB of SSD storage, with even higher recommended specs.

    5. Need for Upgrades: Many players may need to upgrade their CPUs to meet the minimum requirements, as indicated by Steam’s hardware surveys from May to August.


    Borderlands 4 is all set for its release on September 12, 2025, for the PS5, Xbox Series S|X, and PC, with a Nintendo Switch 2 version coming out on October 3. However, Randy Pitchford, the CEO of Gearbox Software, has warned PC players who are looking to play the game on older systems.

    Performance Concerns

    During a preview, Pitchford talked about worries regarding the game’s performance on X, where some issues seemed to stem from the reviewer’s faulty power supply. Yet, the conversation continued, with users expressing concerns about minimum specifications and occasional lag. Pitchford responded:

    “The Day 1 patch does a lot! That being said, if you’re using a machine that doesn’t meet the minimum specs, you should expect the game to be unplayable. The fact that it runs at all on your system is kinda a miracle! Getting 55-60 fps during heavy combat is actually amazing, considering the engine and everything happening behind the scenes.

    Your specs don’t say if you’re using SSD or HDD, which might explain some of the stuttering. This is a large, ambitious, new seamless world, and unfortunately, older hardware probably won’t deliver that smooth performance for the latest AAA games, as has been the case since gaming began.”

    Open-World and System Requirements

    The open-world map of Kairos in Borderlands 4, filled with numerous Vaults, side quests, and end-game content, has built excitement for the game’s launch. However, many PC gamers have lowered their expectations due to the demanding system requirements, which set a high bar for a cel-shaded game developed using Unreal Engine 5.

    As for the base requirements, they are notably more demanding compared to many other titles: Borderlands 4 needs an Intel Core i7-9700 or AMD Ryzen 7 2700X, 16 GB of RAM, an RTX 2070 or Radeon RX 5700 XT, and 100 GB of SSD storage. The recommended specifications raise the stakes further, requiring an Intel Core i7-12700 or AMD Ryzen 7 5800X, 32GB of RAM, and either an RTX 3080 or a Radeon RX 6800 XT.

    System Upgrades Needed

    The CPU requirements for the game, along with Steam’s hardware surveys from May to August, indicate that a large portion of players on the platform will need to upgrade their CPUs to meet the minimum requirements.

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  • Fan Remakes The Sims in Unreal Engine 5: A Stunning Creation

    Fan Remakes The Sims in Unreal Engine 5: A Stunning Creation

    Key Takeaways

    1. The Sims has been a popular game for over 25 years, with a high Metacritic score of 92.
    2. Adam does GameDev is recreating The Sims using Unreal Engine 5, sharing his journey and challenges.
    3. The remake is a complete rebuild, keeping the essence of the original game while adding modern features.
    4. The graphics and lighting in the new version are significantly improved, resembling contemporary games.
    5. Adam’s project is for enjoyment and educational purposes only, with no plans to sell or distribute it.


    It’s been more than 25 years since The Sims first hit the market. This game was a massive hit among gamers, as reflected by its impressive Metacritic score of 92. Despite other titles in the series being released later, one fan took it upon themself to breathe new life into this classic using Unreal Engine 5.

    A New Journey Begins

    This fan is Adam does GameDev, who chose to take on this unique challenge. Nowadays, many remakes are developed with Unreal Engine 5, but he wanted to share the ins and outs of his journey, including both the progress he’s made and the challenges he’s encountered.

    A Fresh Take on a Classic

    However, this isn’t merely a visual enhancement. Adam has completely rebuilt the game from the ground up while maintaining the essence of The Sims. Initially, he showcased the construction of Bob Newbie’s home, detailing the surroundings, the house’s foundations, and the array of decorations for both the interior and exterior.

    Stunning Modern Graphics

    In a follow-up video, he brings Bob Newbie to life using Unreal Engine 5, and the end result is truly remarkable. This remake resembles contemporary games, with graphics that are more in line with today’s standards and lighting that appears more realistic, creating an enjoyable visual experience.

    A Reminder of the Project’s Nature

    Nonetheless, while all this might spark your desire to dive back into The Sims, there’s some unfortunate news to keep in mind. Adam does GameDev states at the conclusion of his video that this endeavor is primarily for enjoyment and educational purposes, and he has no plans to sell or distribute it in any way.

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  • Oblivion Remastered Patch Causes Performance Issues and Stutters

    Oblivion Remastered Patch Causes Performance Issues and Stutters

    Key Takeaways

    1. Performance Issues: Oblivion Remastered has significant performance troubles, including frame rate drops and crashes, leading to negative reviews from players.

    2. Declining Reviews: While it maintains an 80% Very Positive rating overall, 61% of recent reviews on Steam are unfavorable.

    3. Ineffective Patch Updates: The 1.2 update aimed to fix crashes and frame rate issues, but many players report that performance has worsened since the patch.

    4. Developer Response: Bethesda has only released two major patches since the game’s launch on April 22nd, raising concerns among fans about the developers’ urgency to address the issues.

    5. Engine Compatibility Problems: The use of two game engines (Unreal Engine 5 and a modified Gamebryo engine) may be contributing to the game’s poor performance and optimization problems.


    When Bethesda surprise launched the RPG, Oblivion Remastered, some performance troubles dampened the excitement. A member from Digital Foundry even described it as “one of the worst running games he has ever tested.” Sadly, frame rate drops and crashes have become more frequent since the update on July 16th, version 1.2.

    Declining Reviews

    According to TheGamer, a wave of negative reviews has hit Steam recently. Among English reviews, The Elder Scrolls IV: Oblivion Remastered still maintains an 80% Very Positive rating. However, it’s important to note that 61% of the reviews in the last month have leaned unfavorable for Bethesda.

    Patch Performance

    The patch notes for the 1.2 update claim to address several issues related to crashes and unstable frame rates. Despite this, many Steam users argue that performance has actually worsened. One player observed that the game used to run at 50-75 fps before the patch, but now, in urban areas, it has dropped to just 30 fps. Others have shared that the gameplay becomes increasingly choppy, leading to forced reboots.

    Developer Concerns

    The frustration among Oblivion fans is partly due to Bethesda’s seeming lack of urgency. With continuous complaints, there have only been two major patches since its release on April 22nd. Some fans speculate that the developers, Virtuos, might be unable to fix the issues without a total revamp of the game.

    The Elder Scrolls IV: Oblivion Remastered relies on two game engines, which could be a factor in the poor performance and optimization. The often-criticized Unreal Engine 5 offers a significant upgrade in textures and lighting but is paired with a modified Gamebryo engine from the 2006 version that handles game logic. When these two systems clash, it can lead to stuttering and major failures.

    Conclusion

    Using two engines may have allowed Bethesda to push the remaster out quickly. Regardless of the reasoning, many Steam users feel that the original game’s charm has faded.

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  • Metal Gear Solid Delta: Snake Eater Sells 1 Million in 2 Days

    Metal Gear Solid Delta: Snake Eater Sells 1 Million in 2 Days

    Key Takeaways

    1. Metal Gear Solid Delta: Snake Eater sold over 1 million units worldwide within two days of its launch on August 28, 2025.
    2. The game’s strong sales are attributed to its availability on multiple platforms including Xbox Series S|X, PS5, and PC.
    3. Despite some performance issues related to Unreal Engine 5, the game received positive reviews, with 83.11% of 8,616 Steam reviews being favorable.
    4. The franchise has sold a total of 63.3 million units worldwide as of June 2025, with previous title Metal Gear Solid V: The Phantom Pain estimated to have sold over 10 million copies.
    5. The remake features original voice actor David Hayter as Naked Snake and was developed by Konami Digital Entertainment with help from Virtuos and PlatinumGames, amidst a complicated legacy following Hideo Kojima’s departure from Konami.


    Konami’s Metal Gear Solid Delta: Snake Eater has crossed the impressive milestone of 1 million units sold worldwide just two days following its launch on August 28, 2025. This impressive number includes sales from both digital and physical formats.

    Strong Sales Performance

    The announcement was made via Konami’s official account on X in the UK. The game has seen robust sales, largely attributed to its availability across multiple platforms, such as the Xbox Series S|X, PS5, and PC through Steam.

    Positive Reception Despite Issues

    Even though there are some performance optimization challenges linked to the use of Unreal Engine 5, the title has received much praise for its faithful revival of Metal Gear Solid 3, along with updated controls.

    As per SteamDB, the game boasts a Very Positive Score, with 83.11% of the 8,616 reviews being favorable. The franchise has reached a total of 63.3 million units sold worldwide as of June 2025. This is notable considering that the previous title, Metal Gear Solid V: The Phantom Pain, launched a decade ago and managed to sell 6 million copies shortly after its release in September 2015.

    Estimations on Sales Figures

    While Konami hasn’t disclosed exact numbers for individual game sales, estimates indicate that The Phantom Pain has likely surpassed 10 million copies, contributing to the reported 63.3 million total sales.

    The remake was created by Konami Digital Entertainment, with assistance from Virtuos and PlatinumGames. It features the iconic voice of David Hayter as Naked Snake. Hayter did record some new lines for the game, expressing a desire to fully embody his character once more. He shared:

    “I do feel that I’m a little better of an actor now than I was then. It was fine back in the day, but I would have loved to bring some of the knowledge that I’ve picked up over the past 20 years to it.”

    A Complicated Legacy

    Nevertheless, the remarkable success of Metal Gear Solid Delta: Snake Eater occurs within a complicated context for the franchise. Hideo Kojima, the series’ creator and director, departed from Konami after his work on Metal Gear Solid V, going on to form his own studio, Kojima Productions. He has since begun developing a new project, Death Stranding, in partnership with Sony Interactive Entertainment.

    When Kojima was questioned about whether he would play the remake of his original work, he chuckled and responded, “No, I won’t,” implying that his relationship with Konami remains strained.

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  • Tim Sweeney: Unreal Engine Developers Responsible for Performance Issues

    Tim Sweeney: Unreal Engine Developers Responsible for Performance Issues

    Key Takeaways

    1. Unreal Engine 5 is struggling with performance issues due to a lack of optimization, mainly because developers prioritize high-end hardware first.
    2. Tim Sweeney emphasizes the need for early optimization in the development process to improve performance across various systems.
    3. Epic Games is working on enhancing engine support and educating developers to adopt early optimization as standard practice.
    4. The complexity of modern games makes addressing optimization more challenging, requiring better collaboration between engine makers and game teams.
    5. Recent titles, like Metal Gear Solid Delta: Snake Eater, showcase significant optimization challenges on consoles, particularly the PS5 and PS5 Pro.


    Unreal Engine 5 has been facing significant performance challenges, primarily due to insufficient optimization over the past year. Epic’s CEO, Tim Sweeney, mentioned that developers have tended to prioritize higher-end hardware, neglecting lower-end systems until later in the development process.

    Developer Priorities

    In a discussion with the Korean media outlet “This is Game” at the recent Unreal Fest in CODEX Seoul, Sweeney highlighted the engine’s ongoing optimization and performance issues. He indicated that the root cause is in the way studios design their workflows. He stated, “The main cause is the order of development. Many studios build for top-tier hardware first and leave optimization and low-spec testing for the end.”

    This method of focusing on high-end systems first helps explain why many games have difficulties running on various PC setups, especially on less powerful machines. This issue has also been seen on consoles like the PS5 and PS5 Pro, as shown by the performance of games like Metal Gear Solid Delta: Snake Eater.

    Need for Early Optimization

    Sweeney emphasized the necessity of shifting this development strategy, saying, “Ideally, optimization should begin early- before full content build-out.” He pointed out that achieving proper optimization is challenging and becomes even more difficult if it is postponed until the end of development.

    To tackle these optimization concerns, Epic is undertaking efforts on both the engine and educational fronts. Sweeney shared, “We’re doing two things, strengthening engine support with more automated optimization across devices, and expanding developer education so ‘optimize early’ becomes standard practice. If needed, our engineers can step in.”

    Complexity in Game Development

    Sweeney also remarked on the increasing complexity of games compared to a decade ago, making it harder to address optimization issues at the engine level. He added, “Engine makers and game teams need to collaborate.”

    These efforts come in light of Epic’s Unreal Engine 5.6 update, released a few months back, which promises GPU performance improvements of up to 25% and CPU boosts of 35%.

    Notably, recent titles like Metal Gear Solid Delta: Snake Eater have highlighted the optimization challenges facing Unreal Engine. Digital Foundry reported that the PS5’s performance mode aims for 60 frames per second at dynamic resolutions ranging from 720p to 1080p, while the Quality mode targets between 1080p and 1584p at 30 frames per second. However, in practice, the PS5’s Performance mode often yields around 30-50 FPS, and the Quality mode typically falls between 24 and 30 FPS.

    PS5 Pro Limitations

    To complicate things further, the PS5 Pro has only one graphics setting, aiming for 60 FPS, yet it often does not reach the average frame rate of the standard PS5, averaging between 30-60 FPS, which is around 7 FPS lower than what the base PS5 delivers.

    In summary, the optimization hurdles that Unreal Engine faces are becoming increasingly apparent, especially with recent titles, as reported by Digital Foundry and Clawsome Gamer.

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  • Metal Gear Solid 3 Remake Stuttering Blamed on Unreal Engine 5

    Metal Gear Solid 3 Remake Stuttering Blamed on Unreal Engine 5

    Key Takeaways

    1. Metal Gear Solid 3 remake is set for release on August 28th, but gamers are concerned about frame rate issues and stuttering in Unreal Engine 5 games.
    2. Other recent titles, like Mafia: The Old Country, also show poor visual quality, raising questions about game optimization by developers.
    3. Unreal Engine 5 is popular among developers for its cost-effectiveness and advanced features like ray tracing, despite its performance challenges.
    4. Players may use AI upscaling technologies like DLSS and FSR to improve frame rates, but these can cause blurriness and visual artifacts.
    5. Reviews indicate that even powerful gaming PCs may struggle with stuttering in the Metal Gear Solid 3 remake, and the game’s large storage requirement has frustrated some gamers.


    The release date for the Metal Gear Solid 3 remake is set for August 28th, yet gamers are already worried about frame rate problems. Initial reviews have mentioned issues with stuttering that can affect games built on Unreal Engine 5. The content creator Synth Potato pointed out that numerous titles using this engine face performance challenges. Many followers have expressed their dissatisfaction by replying to a popular social media post.

    Recent Game Issues

    In addition to the Metal Gear Solid 3 remake, Synth Potato mentioned other recent games like Mafia: The Old Country, which also experience poor visuals. Some critics argue that developers fail to optimize their games for consoles or standard PC setups. However, the passionate gamer feels it’s improbable that so many skilled programmers are at fault. The real issue seems to be Unreal Engine 5, which more studios are starting to depend on.

    Reasons for Using Unreal Engine 5

    Developers have the option to choose not to use Epic Games’ engine, but it often proves to be more cost-effective than building a custom solution from scratch. Moreover, it offers advantages such as ray tracing and global illumination. Both game publishers and hardware makers utilize these features to attract gamers.

    Potential Solutions and Performance Analysis

    Given that Unreal Engine 5 games can heavily tax gaming systems, players might look towards AI upscaling methods to improve frame rates. While technologies like DLSS and FSR can help, they sometimes lead to blurriness or visual artifacts. This downside was evident in Digital Foundry’s technical review of the Metal Gear Solid 3 remake. They noted that with PSSR on the PS5 Pro, the game appears to look worse on that console. Adding to the letdown, the frame rates were generally better in the more affordable PS5’s performance mode.

    The updated classic from Konami might perform better on certain desktops and laptops. Reviews of the Metal Gear Solid 3 remake indicate that stuttering can still be an issue even with mid-range GPUs. However, many PC gamers with strong hardware find the 60 fps limit too restrictive and are unimpressed by the 100 GB storage requirement.

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  • Upcoming Tomb Raider Game Release Expected Soon

    Upcoming Tomb Raider Game Release Expected Soon

    Key Takeaways

    1. Fans are eagerly awaiting the new Tomb Raider game, with the last main installment revealed in 2018.
    2. The upcoming game will utilize Unreal Engine 5, blending various iterations of Lara Croft’s adventures.
    3. Limited information has been released, but the game is listed as ‘Still to be dated’ in Embracer’s financial report, suggesting ongoing development.
    4. A potential release date for the new Tomb Raider game could be in 2026.
    5. Crystal Dynamics has yet to confirm a release date, and no announcements are expected at upcoming events like Gamescom 2025.


    Fans are looking forward to the new Tomb Raider game. It’s worth noting that the last game in the series was revealed in 2018, not counting the remastered versions that have come out lately. Although details about this upcoming game are still scarce, recent information suggests that it might be on the horizon.

    A Look Back in Time

    To understand more, we should look back a few years to a conference focused on Unreal Engine 5. The developers shared plans for a new game that would utilize this advanced technology, combining various iterations of Lara Croft. This approach aims to blend together several of her adventures, catering to both long-time fans and newcomers to the franchise.

    Anticipation Builds

    While this sounds exciting and hints at a stunning game that would satisfy both veteran players and newer ones, there hasn’t been any new info released since then. However, during Embracer’s most recent financial report, the company listed all upcoming projects.

    Among these, titles like Marvel 1943: Rise of Hydra and Tides of Tomorrow are set to launch in early 2026, alongside another game called Reanimal. Yet, there is a category labeled ‘Still to be dated’ where Tomb Raider is mentioned. This implies that, even with limited details, the game is still being worked on and might see a release in 2026.

    The Road Ahead

    Still, we should anticipate more developments before that time, as Crystal Dynamics has yet to confirm a release date. It also seems unlikely that any announcements will be made at upcoming events like Gamescom 2025, which is starting tonight. Nevertheless, fans remain hopeful, eagerly waiting to dive into thrilling and unique adventures once again.

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  • Director of The Last of Us Online Creates New AAA Indie Multiplayer Game

    Director of The Last of Us Online Creates New AAA Indie Multiplayer Game

    Key Takeaways

    1. Vinit Agarwal, game director for The Last of Us Online, has left Naughty Dog to pursue his dream of blending cinematic storytelling with multiplayer gaming.

    2. Agarwal’s experience includes significant contributions to Uncharted 4, Uncharted: The Lost Legacy, and The Last of Us Part II, particularly focusing on creating engaging boss battles.

    3. He plans to establish a new studio in Japan, co-led by Joe Pettinati, focusing on “AAA indie” cinematic, action-driven multiplayer games using Unreal Engine 5.

    4. The Last of Us Online was canceled after four years of development, as Naughty Dog chose to focus on single-player experiences instead of live-service games.

    5. The decision to cancel The Last of Us Online followed discussions with Bungie and aimed to realign Naughty Dog’s efforts towards their strengths in single-player storytelling.


    Vinit Agarwal, who served as the game director for The Last of Us Online during his long career at the studio, has departed from Naughty Dog to chase his dream of blending cinematic storytelling with multiplayer gaming.

    Developing Ideas Through Experience

    This vision was shaped through his work on titles like Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy, and The Last of Us Part II, where he contributed to boss battles. In an interview with GameSpark on August 13, Vinit detailed his responsibilities at the studio:

    “My key projects were Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy, and The Last of Us Part 2. I was involved in both multiplayer and single-player modes. I primarily focused on boss battles, and Naughty Dog typically features one-on-one confrontations in these scenarios.

    I aimed for players to sense they were up against a human opponent, not an AI, even when playing solo. Specifically, I contributed to the final showdown in A Thief’s End and the encounter between Ellie and Abby in The Last of Us Part II.

    I applied all my multiplayer insights to create an experience that felt like battling a real person. A significant reason I decided to go independent was recognizing the opportunity to merge Naughty Dog’s strength in cinematic action with multiplayer elements.”

    New Beginnings in Japan

    In July, Agarwal announced his plans to relocate to Japan to establish a new studio. This unnamed international studio will operate between the U.S. and Japan and is co-led by Joe Pettinati, who also has a background at Naughty Dog.

    Taking cues from From Software’s Hidetaka Miyazaki, the team is pursuing a “AAA indie” strategy, concentrating on cinematic, action-driven multiplayer experiences, utilizing Unreal Engine 5.

    The project is still at an early stage of development, with Agarwal mentioning that it is currently playable in a prototype version. He added, “We can’t share too much just yet, but the new game is multiplayer-focused, and we plan to infuse the cinematic action we are known for from our previous works into the multiplayer experience.”

    Cancellation of The Last of Us Online

    Earlier, Naughty Dog announced the cancellation of The Last of Us Online in December 2023 after four years of development involving hundreds of team members.

    This conclusion came as the studio aimed to steer clear from live-service games. Naughty Dog reached this decision following multiple discussions with Bungie.

    Former PlayStation executive Shuhei Yoshida described the project as “fantastic” before it was put on hold, emphasizing that the cancellation was to allow Naughty Dog to concentrate on single-player experiences instead.

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  • The Legend of Zelda: Ocarina of Time Reimagined for Today

    The Legend of Zelda: Ocarina of Time Reimagined for Today

    Key Takeaways

    1. The Legend of Zelda: Ocarina of Time was revived using Unreal Engine 5, showcasing stunning visuals.
    2. Modder Digital Dreams, with the help of CryZENx’s previous work, created this impressive revival.
    3. The game features lifelike graphics, thanks to an RTX 5090 graphics card, running smoothly at 30 FPS with ray-tracing and 8K resolution.
    4. The revival is a demo, allowing players to explore the environment but lacking any gameplay mechanics.
    5. Some fans express concerns that the modern visuals may not honor the original game’s unique charm.


    The Legend of Zelda: Ocarina of Time has made a significant mark on the gaming world since its debut in 1998 on the Nintendo 64. It goes without saying that countless fans across the globe cherish this franchise. This is great news as the iconic game has recently been revived using Unreal Engine 5, resulting in stunning visuals.

    The Creativity Behind the Revival

    Thanks to the skilled modder Digital Dreams, this revival has become a reality. He utilized a mod previously developed by CryZENx, which took many years to create, to explore what The Legend of Zelda: Ocarina of Time might look like if it were released in today’s gaming landscape alongside other top-tier games.

    Stunning Graphics and Performance

    With an RTX 5090 graphics card, featuring ray-tracing and 8K resolution, the game appears almost lifelike. It runs smoothly at 30 FPS, showcasing remarkable lighting and dynamic effects that enhance the realism as players stroll through Zora’s domain.

    A Limited Experience

    Despite the impressive visuals that may entice fans to dive in, it’s essential to manage expectations. This is primarily a demo and lacks any gameplay mechanics. In simpler terms, players can wander around and soak in the beautiful environment but can’t engage in actual gameplay.

    However, there’s more to consider. While Unreal Engine 5 is capable of reviving classic games with stunning graphics, some individuals seem to resist this trend. Numerous comments suggest that the polished look of this version of The Legend of Zelda: Ocarina of Time fails to honor the unique charm of the original game. The apprehension about remakes straying too far from their original counterparts continues to rise.

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