Tag: Silent Hill f

  • Silent Hill F Developers Explain Melee-Only Gameplay Choice

    Silent Hill F Developers Explain Melee-Only Gameplay Choice

    Key Takeaways

    1. Melee-Only Combat Focus: Silent Hill f breaks new ground by emphasizing close-range weapons, aiming to create a unique survival horror experience without firearms.

    2. Emotional Over Historical Context: The development team prioritizes evoking emotions rather than strict historical accuracy, focusing on building tension and anticipation.

    3. Resource Management Innovation: The game uses weapon durability instead of bullets, creating pressure without revealing enemy health values, enhancing the sense of uncertainty.

    4. Intentional Lack of Information: The absence of detailed combat stats is designed to heighten tension, making players rely on instinct and observation for combat effectiveness.

    5. Balancing Pressure and Relief: The introduction of the “fox arm” as a gameplay mechanic offers players moments of relief, disrupting the combat flow while maintaining the melee-focused design.


    Silent Hill f is breaking new ground in the series by focusing its combat exclusively on close-range weapons. In a recent PlayStation Blog post dated March 11, Al Yang, the creative director and game director at NeoBards, explained how the team aimed to envision a “first melee-only Silent Hill title,” all while maintaining the core tension that defines survival horror.

    Emotional Over Historical

    Yang noted that the development team began with the idea of what weapons would fit in 1960s Japan, which is the backdrop for Silent Hill f. However, the overarching goal was more about evoking emotions rather than sticking strictly to historical accuracy. He emphasized that horror enthusiasts seek more than just jump scares; they crave a sense of tension. The real dread stems from anticipation and buildup, which became a key principle guiding both the story and combat mechanics.

    A Shift from Ranged Combat

    This idea clarifies why NeoBards decided to move away from firearms. According to Yang, the studio was not merely simplifying combat for the sake of being different. Instead, they aimed to recreate that unsettling rhythm typical of ranged survival horror combat, but using close-quarter mechanics instead.

    Silent Hill f manages resources in a unique way. Yang explained that the game does not include bullets; instead, weapon durability is used to instill a similar pressure. Each strike against a monster reduces the weapon’s durability, but players won’t see specific enemy health values or damage statistics.

    Intentionally Missing Information

    This absence of detailed information is deliberate. Yang mentioned that revealing exact numbers would lessen the tension, as horror is most effective when players must make choices without knowing precisely how safe they are or how near an enemy is to defeat. This uncertainty helps to ensure that every encounter remains unsettling rather than predictable.

    NeoBards also aims to recreate the experience of executing a critical hit without providing players with guns. Yang pointed out that enemy behavior and their reactions play a crucial role in this. The game features a Focus system that serves a similar purpose. By employing patience and timing, players can execute counterattacks or focus attacks aimed at weak points. Yang likened this to aiming down sights with a firearm, but adapted for melee combat.

    Balancing Pressure and Precision

    The expected outcome is a combat system that rewards precision and timing while keeping players close and vulnerable. While players may not know the exact damage they inflict, Yang believes they should still be able to interpret a monster’s responses and sense when a significant blow has been delivered.

    Yang also introduced a concept referred to as the “master key,” a mechanism designed to disrupt the usual combat flow and provide players with moments of relief. In more conventional horror games, this function might involve a grenade launcher or another powerful ranged weapon that allows players to eliminate danger without overthinking the situation. In Silent Hill f, this role is taken on by the fox arm, which is part of the protagonist Hinako’s transformation throughout the game.

    Moments of Relief

    Yang mentioned that systems like this are important since combat cannot maintain the same level of pressure indefinitely. Players need opportunities to break the usual rhythm on their own terms, and NeoBards views the fox arm as a way to offer that release while staying true to the game’s melee-only format.

    Silent Hill f already appears to be one of the more distinctive installments in the series, and Yang’s insights underscore that the melee-only approach is not simply a stylistic choice. NeoBards is reimagining traditional survival horror concepts like scarcity, vulnerability, pacing, and relief centered around close-range combat. Whether this will work effectively in practice will depend on how these systems feel to players, but the design intentions are now more transparent than ever.

    In contrast, Konami has provided significantly less information about Silent Hill Townfall, although a new teaser trailer suggests that the project is still very much active.

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  • Xbox’s Silent Hill F Ad Reveals Buyers Don’t Own Games with DRM

    Xbox’s Silent Hill F Ad Reveals Buyers Don’t Own Games with DRM

    Key Takeaways

    1. Players only hold licenses for digital games, meaning they may lose access if publishers or platforms decide to remove them.
    2. A new California law requires clearer communication about digital ownership, prompting Microsoft to adjust its messaging for all regions.
    3. Digital rights management (DRM) can make games unplayable without notice, raising concerns about the preservation of physical games.
    4. Subscription services like Xbox Game Pass frequently change available titles, leaving players uncertain about long-term access.
    5. Disclaimers about digital ownership are becoming more common, with platforms like Steam highlighting that buyers obtain licenses rather than ownership.


    As digital gaming continues to grow, it’s becoming clearer to players that they only hold licenses to their games. If publishers or platforms decide to take away access, owners may lose their ability to play these titles. Recently, Xbox has not highlighted this issue as much as it should. A new notice under Silent Hill f has gamers questioning why Microsoft has changed its communication.

    Understanding the Change

    With Silent Hill f, buyers now clearly see that “buying or purchasing any digital products is a license.” Many Reddit users think this shift is due to a California law that was enacted in 2024. This law requires marketplaces to clarify that users have permission to access a digital game, but do not own it. It also stops the use of terms like “buy” or “purchase” unless a disclaimer is included.

    Wider Implications

    Rather than limiting this message to just California customers, Microsoft seems to find it easier to apply the text across all regions. However, this move is unlikely to satisfy those who advocate for the preservation of physical games. Titles that utilize DRM need servers for verification, which can lead to them becoming unplayable without any prior notice. Subscription services like Game Pass bring additional worries too.

    The Subscription Landscape

    Currently, this issue does not concern Silent Hill f, but Microsoft frequently adds and removes games from Xbox Game Pass, often with as little as two weeks’ notice. Players may invest considerable bandwidth and storage into games without knowing how long they will be accessible. Recent price hikes for Xbox services also indicate that the cost for continued access can increase significantly.

    Comparing Subscription Models

    Other subscription services, like PlayStation Plus, have some variations. Members of the Essential tier can enjoy their complimentary monthly games or re-download them later as long as their membership is active.

    The Bigger Picture

    Attentive gamers might have already spotted disclaimers similar to the one associated with Silent Hill f. For quite a while, the Steam checkout process has let buyers know they are merely obtaining a license. While Valve allows players to access even delisted games, there are still factors to consider. A number of games may not work without the servers controlled by the publisher. This reality has led many buyers to explore GOG as an option for DRM-free games.

    Xbox subreddit, Polygon

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  • Silent Hill F Sells 1 Million Copies Worldwide on Launch Day

    Silent Hill F Sells 1 Million Copies Worldwide on Launch Day

    Key Takeaways

    1. Sales Milestone: Silent Hill f sold over 1 million copies within one day of its release on September 25, 2025, marking a significant achievement for Konami.

    2. Franchise Legacy: The success of Silent Hill f reinforces the series’ reputation as a legendary horror franchise known for its psychological horror experiences.

    3. Historical Context: Prior to the release of Silent Hill f, the franchise had achieved 11.7 million lifetime sales by June 2025, with Silent Hill 2 Remake taking longer to reach similar sales.

    4. Community Response: Players have shown high interest, with modders enhancing the game’s performance, but there are concerns regarding the optimization of the PC version and delays in fulfilling physical pre-orders.

    5. Combat System Debate: There are ongoing discussions about the combat system being compared to Souls-like games, which Konami has expressed annoyance over, wanting to distinguish their game from that genre.


    Konami has revealed that its newest standalone installment in the Silent Hill series, Silent Hill f, has reached over 1 million copies sold across both physical and digital platforms within just one day after its release on September 25, 2025.

    The company announced this achievement through a press release and its Japanese Silent Hill social media account, thanking all the players who contributed to this success. Konami stated, “This accomplishment strengthens the series’ reputation as a legendary horror franchise that continually connects with fans looking for a disturbing psychological horror experience. Through the lens of Silent Hill f, players immerse themselves in a chilling story crafted by Ryukishi07, rooted in a ‘beautiful yet horrifying’ artistic vision.”

    Historical Sales Figures

    Prior to the game’s launch, the Silent Hill franchise had already achieved 11.7 million lifetime sales as of June 2025. The quick sales surge of Silent Hill f is seen as a significant achievement for Konami, especially when compared to the Silent Hill 2 Remake, which took slightly longer to reach 1 million sales, needing a few days and a further 3 months to hit 2 million by January.

    The game has received favorable reviews from gaming publications like Famitsu, while player interest remains extremely high. Modders have jumped in quickly, making performance enhancements, unlocking ray tracing features through the game’s .ini settings, fixing locations, removing HUDs, and even implementing playful changes such as cheats and the removal of the famous fog that blankets the town of Ebisugaoka.

    Community Reactions and Concerns

    After its launch, discussions have emerged comparing the game’s combat system to that of Souls-like games, but Konami has made it clear they want to separate their game from those comparisons, expressing annoyance over the ongoing labeling.

    Nevertheless, gamers online are expressing dissatisfaction regarding the optimization of the PC version, as Konami has chosen to focus on fixing a bonus content issue that was inadvertently given to Standard Edition players.

    Many fans who pre-ordered the physical edition of Silent Hill f from GameStop are still waiting for their Steelbook orders to be fulfilled, leaving them feeling neglected. Additionally, there has been considerable debate surrounding the game’s base PlayStation 5 version, which reportedly renders at a dynamic 720p–360p upscaled to 1800p to maintain a smooth 60FPS.

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  • GameStop Faces Accusations Over Silent Hill Steelbook Pre-Orders

    GameStop Faces Accusations Over Silent Hill Steelbook Pre-Orders

    Key Takeaways

    1. Limited Steelbook Supply: GameStop had very few Steelbooks available for customers who pre-ordered Silent Hill f, leading to widespread dissatisfaction.

    2. Customer Frustration: Many fans reported being left without their Steelbook bonuses, despite pre-ordering months in advance, accusing retailers and Konami of poor organization.

    3. Reports of Insufficient Stock: Numerous complaints indicated that stores received far fewer Steelbooks than needed, with some stores getting none at all despite high pre-order numbers.

    4. Online Pickup Requirement: Customers who preordered online were required to pick up the Steelbook in person, as other retailers did not offer the physical bonus.

    5. Scalpers Taking Advantage: Scalpers exploited the shortage, selling Steelbooks on eBay for inflated prices, ranging from $90 to $120, without including the game disc.


    Customers in the U.S. who were excited about Silent Hill f have taken to the internet to express their discontent over GameStop’s very limited supply of the promised Steelbook pre-order bonus. Many fans who placed their orders months earlier are now left without the bonus while scalpers on eBay are selling the Steelbook for outrageous prices.

    Release Date and Availability

    Silent Hill f officially launched on September 25, 2025, but a few copies were available as early as September 20. Fans and collectors eager to own a piece of Silent Hill’s legacy pre-ordered the game mainly for its haunting yet attractive Steelbook case, which was offered exclusively in the U.S. through select retailers like GameStop and Amazon in the U.K.

    Customer Frustration

    However, as the game began shipping out last week, many posts appeared online showing that stores had very few Steelbooks in stock. This situation led players to accuse both Konami and retailers of misleading advertising and poor organization. One particularly upset customer detailed their experience on Reddit, stating they had “preordered from GameStop months ago and went today, just an hour after opening, and they’ve run out of all four Steelbooks they had in stock. All four. I called every GameStop in a 50-mile radius and NONE other stores received ANY shipment of Steelbooks at all.”

    Another user echoed this sentiment, saying, “Everyone is getting the shaft. Stores that even got allocation were at like 10% or less compared to the original pre-order number.”

    Reports of Limited Stock

    Beyond Reddit, similar complaints have been shared on X, where users explained that stores had only two or three Steelbooks available, despite the high demand. To add to the chaos, a GameStop employee anonymously confirmed the situation, saying, “I work at GameStop. We got a total of nine Steelbooks… for 30+ preorders.” It gets worse, as one store with 25 pre-orders reportedly received no Steelbook units at all.

    As if that wasn’t enough, customers who preordered online were expected to pick up the Steelbook in person, since neither Best Buy nor Amazon U.S. offered the physical Steelbook bonus.

    Scalpers Capitalizing on the Shortage

    To make matters worse, scalpers quickly took advantage of the shortage, listing untouched Silent Hill f Steelbooks for prices ranging from $90 to $120, all without a disc included in the sale.

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  • Konami Faces Player Backlash Over Silent Hill f Steam Glitch

    Konami Faces Player Backlash Over Silent Hill f Steam Glitch

    Key Takeaways

    1. A bug in the Steam version of Silent Hill f allowed Standard Edition owners to access pre-order bonuses and Deluxe content, which will be removed in a future patch.
    2. Players are frustrated with Konami’s decision to take back the content and are asking to keep it due to dissatisfaction with the PC version’s performance.
    3. The affected bonus items include a digital artbook, digital soundtrack, costumes, and an Item Pack, which are part of the $10 Deluxe upgrade.
    4. Silent Hill f has received mixed reviews; while praised for its narrative, players are reporting performance issues like stuttering and frame rate limits on both PC and PlayStation consoles.
    5. Many GameStop locations ran low on promised Steelbook cases for pre-orders, leading to scalpers selling them online at inflated prices.


    Konami has recently revealed that a bug in the Steam version of Silent Hill f unintentionally allowed owners of the Standard Edition to access pre-order bonuses and Deluxe content. They announced that this content would be taken down in a future patch. This decision has sparked frustration among fans, who are pleading with Konami to “let us keep it” due to disappointment regarding the PC version of the game.

    Glitch After Launch

    The glitch came to light shortly after the game launched on September 25, 2025. Just one day later, Konami tweeted from Silent Hill’s X account:

    “We’re looking into a problem with the Steam version of Silent Hill f where bonus and pre-order content not included in the purchased edition is temporarily available. A patch will be released soon. We appreciate your ongoing support.”

    Content Details

    The items affected by the glitch include Silent Hill f’s digital artbook, digital soundtrack, a Pink Rabbit costume, and White Sailor School Uniform for Hinako, plus an Omamori Peony, and an Item Pack that contains Shriveled Abura-age, Divine Water, and a First Aid Kit. The Digital Deluxe content is priced at an additional $10 on top of the Standard Edition’s $70 cost.

    Many players are not happy about this turn of events, with many calling on Konami to address the technical issues on PC. They expressed their dissatisfaction regarding Silent Hill f’s stuttering problems across different PC configurations and the 30 FPS limit during cutscenes, which disrupts immersion for those using more powerful hardware.

    Mixed Reception

    Silent Hill f has received praise for its narrative and atmosphere, drawing good comparisons to the Silent Hill 2 Remake. However, owners of PlayStation consoles have also reported experiencing stuttering issues. Players have noted that the PS5 Pro exhibits more artifacting and shimmering due to Sony’s PSSR upscaling, compared to the base PS5 version that uses dynamic upscaling.

    For those who pre-ordered the physical version of the game in the U.S. via GameStop, a Steelbook case was promised, which customers had to collect in-store. However, many Silent Hill fans have reported online that a lot of GameStop locations had very few Steelbooks in stock, with some completely out of inventory, despite many pre-orders. Meanwhile, scalpers are selling Silent Hill f Steelbooks on eBay for roughly $100.

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  • Silent Hill F Now 25% Off US MSRP Just Days After Launch

    Silent Hill F Now 25% Off US MSRP Just Days After Launch

    Key Takeaways

    1. Strong Return for Silent Hill Series: The new game, Silent Hill f, marks a successful comeback for the franchise after a long inactivity period.

    2. Discounted Price: Silent Hill f is currently available for $52.49 on Fanatical, a 25% discount from its original price of $69.99.

    3. Positive Reception: The game has received a “Very Positive” rating on Steam, an 87 average on OpenCritic, and a score of 86/100 on Metacritic, making it the highest-rated game in the franchise according to Famitsu.

    4. Replay Value: Players can enjoy around 10–12 hours of gameplay, with five different endings encouraging multiple playthroughs to fully explore the story.

    5. Technical Performance: Silent Hill f runs smoothly on PC at 1080p and 60FPS, even with the demanding Unreal Engine 5, although some players have noted clunky combat mechanics and resolution issues on the PS5 version.


    After a long period of inactivity, the Silent Hill series has made a strong return with a game that, based on various metrics, has emerged as a success. For those gamers still uncertain, they can explore the latest addition to the franchise, Silent Hill f, at a significant discount through the online video game store Fanatical, which is based in the UK.

    Price Drop and Availability

    With October approaching, there’s no need to wait for Halloween to enjoy Silent Hill f, as it is currently priced at $52.49 on Fanatical. This represents a notable 25% reduction from its original retail price of $69.99, which is quite impressive for a game that was just released.

    Gameplay and Reception

    Silent Hill f stays true to the psychological horror roots of the original series, taking players into the fictional town of Ebisugaoka in Japan. The game launched on September 25, 2025, and is available for PC, PS5, and Xbox Series S|X, and it’s nice to see it offered at a good discount so soon after its release.

    The game has received a “Very Positive” rating on Steam, with 83% of the 5,492 reviews being positive. Additionally, it holds a critic average of 87 on OpenCritic and an 86/100 on Metacritic from 79 reviews. Famitsu rated Silent Hill f at 36/40, with each of the four reviewers giving it a score of 9/10, marking it as the highest-rated game in the franchise.

    Replay Value and Critiques

    Players can expect around 10–12 hours of gameplay per run, but Silent Hill f features five different endings, offering substantial replay value for those who want to explore more of the story. Initially, players will find themselves locked into just one ending, but after two or three playthroughs, they will start to unravel the narrative surrounding the main character, Hinako, and her hometown.

    Some users have expressed concerns that the combat mechanics in Silent Hill f feel somewhat clunky and disconnected from the horror atmosphere. On a different note, the PS5 version of the game has stirred discussions due to its internal resolution of 360p–720p, which is upscaled to 1800p in performance mode, and 720p upscaled to 2160p, with frame rates capped at 30FPS on Quality mode and 60FPS on the PS5 Pro.

    Technical Performance

    Despite using Unreal Engine 5, which comes with certain performance implications, Silent Hill f runs smoothly on PC, achieving a native 1080p at 60FPS with the entry-level Nvidia RTX 4060 at max settings.

    It’s also worth mentioning that the game utilizes Unreal Engine 5’s Lumen lighting system, a software-based Ray Tracing algorithm. However, players can disable this feature to improve performance on older graphics cards that may struggle to maintain a steady frame rate.

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  • Free Mod Transforms Silent Hill F: Experience a New Game Today

    Free Mod Transforms Silent Hill F: Experience a New Game Today

    Key Takeaways

    1. Setting: Silent Hill f is set in 1960s Japan, marking a departure from previous games that took place in the United States.

    2. Atmospheric Mechanics: The game retains familiar mechanics, like the fog, which enhances tension and hides surprises.

    3. Modding Community: Fans have started creating mods, including one that removes the fog, revealing the game’s visuals and altering the gameplay experience.

    4. Gameplay Experience: The “No Fog” mod makes the game less frightening but showcases the developers’ artistic vision.

    5. Playthrough Advice: It is suggested not to use the fog-removing mod during the first playthrough to maintain the game’s intended horror atmosphere.


    Released on September 25, 2025, Silent Hill f is a game that has gained a lot of popularity among gamers who are taken back to 1960s Japan, facing various threats. Even though this game has just come out, fans have already started creating mods, including one that completely changes the gameplay experience.

    Gameplay Mechanics

    It’s worth mentioning that, for the first time, the storyline is set outside the United States, yet several mechanics from earlier games can still be found here. A notable example is the fog, which creates a dense and heavy atmosphere, keeping players on the edge of their seats while also hiding unexpected surprises.

    A Unique Mod Experience

    One modder, however, decided to eliminate this fog from Silent Hill f. The outcome is quite astonishing, revealing stunning visuals that showcase the developers’ efforts and the artistic vision behind the game. Additionally, the game becomes significantly less frightening, which could be appealing to some gamers.

    First Playthrough Advice

    That being said, it’s not advisable to use this mod during your initial playthrough. The fog is a crucial component of Silent Hill’s identity and significantly enhances the terrifying vibe that the series is known for.

    If you’ve already completed the game and are interested in trying this mod, it can be found for free on Nexus Mods, titled “No Fog.” Keep in mind that there are other mods available for this game, providing a variety of new features.

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  • Silent Hill f Launches on Boosteroid for Cloud Gaming Fans

    Silent Hill f Launches on Boosteroid for Cloud Gaming Fans

    Key Takeaways

    1. Release on Boosteroid: Silent Hill f launched on Boosteroid’s cloud gaming platform on September 25, 2025, making it accessible without high-end equipment.

    2. Multi-Platform Launch: The game was released simultaneously on PlayStation 5, Xbox Series X|S, Steam, Epic Games Store, and Microsoft Windows, with Boosteroid offering instant cloud access for Steam buyers.

    3. Enhanced Gaming Experience: Boosteroid’s Ultimate membership allows players to enjoy Silent Hill f in 4K resolution at 60fps, enhancing the game’s atmosphere.

    4. New Subscription Tier: Boosteroid introduced an Ultra Pro subscription in 2025, providing improved features like 4K resolution and 120fps gaming, along with longer session times and server location choices.

    5. Successor to Silent Hill 2 Remake: The release follows the success of Bloober Team’s Silent Hill 2 remake in 2024, which sold over two million copies, leading to the collaboration for Silent Hill f.


    Silent Hill f has been released on Boosteroid’s cloud gaming platform on September 25, 2025. This brings Konami’s latest psychological horror game right to players without needing fancy equipment. This is a big step for both the Silent Hill series and making cloud gaming easier for everyone because gamers can now play it using streaming tech.

    Launch Across Multiple Platforms

    The game debuted on PlayStation 5, Xbox Series X|S, Steam, Epic Games Store, and Microsoft Windows all at once, with Boosteroid giving instant cloud access to those who buy the Steam version. For players with Boosteroid’s Ultimate membership, the experience can be enjoyed in 4K resolution at 60fps, enhancing the eerie 1960s Japanese atmosphere even more.

    Expanding Game Library and New Subscription Tier

    In 2025, the Boosteroid platform has been adding more games to its library. They have also launched an Ultra Pro subscription that comes with better features for avid cloud gamers. The service now provides up to 4K resolution and 120fps gaming across all subscription types, with the Ultra Pro plan including perks like longer session times and the ability to choose server locations.

    Follow-Up to Previous Success

    This launch comes after the huge triumph of Bloober Team’s Silent Hill 2 remake in 2024, which sold over two million copies and sparked renewed interest in the series. After this success, Konami collaborated with other developers to create Silent Hill f.

    Players who got the Digital Deluxe Edition had early access and began streaming the game on September 23, while those with the regular edition are now diving into the fog-filled adventure. For gamers wanting to play Silent Hill f via cloud gaming, Boosteroid has several subscription choices, and the standard plan offers the same high-quality streaming capabilities found in the Ultra Pro tier.

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  • Silent Hill f Hits 60 FPS on PS5 by Lowering Internal Resolutions

    Silent Hill f Hits 60 FPS on PS5 by Lowering Internal Resolutions

    Key Takeaways

    1. Silent Hill f on PS5 and PS5 Pro is experiencing technical issues with internal resolution despite achieving stable frame rates in different modes.
    2. In Performance Mode on the base PS5, the game achieves 60 FPS by dynamically adjusting internal resolution, while Quality Mode maintains 30 FPS but suffers from resolution drops during cutscenes.
    3. The PS5 Pro uses a single upscaling setting that allows for consistent 60 FPS and improved visual quality, but players cannot disable this setting.
    4. Visual flaws such as shadow noise and ambient occlusion issues are present, which are common among other Unreal Engine 5 titles on the PS5.
    5. The PC version of Silent Hill f shows promise with minor stutters, but performance details for older hardware will be clearer after the Standard Edition release on September 25, 2025.


    It seems that Neobards Entertainment’s Silent Hill f is facing some technical difficulties related to Unreal Engine 5, even on the PlayStation 5. The game struggles with a low internal resolution on the base PS5 in both Performance and Quality modes, as well as on the PS5 Pro.

    Visual Analysis

    A recent video by YouTuber ElAnalistaDeBits took a closer look at the game’s graphics, including textures, ambient occlusion, internal resolution, and shadow quality. On the base PS5, Silent Hill f maintains a steady 60 FPS in Performance Mode, drops to 30 FPS in Quality Mode, and also hits 60 FPS on the PS5 Pro. However, this stability comes at the cost of the game’s internal resolution.

    Performance Modes Explained

    In the base PS5’s Performance Mode, the game reaches 60 FPS by dynamically adjusting the internal resolution from 720p down to 360p and then upscaled to 1800p. Conversely, Quality Mode maintains a steady 30 FPS, but it can fall to 27 FPS during cutscenes, and it runs at an internal resolution of 720p, which is then upscaled to 2160p.

    The PS5 Pro takes a different approach. It only has a single setting that upscales 720p using PSSR, developed in partnership with AMD, to achieve 2160p. This setting manages to hit a consistent 60 FPS while also offering better visual quality and fewer shimmering or flickering issues, unlike what is typically seen with AI or software scaling methods.

    Visual Flaws and Future Updates

    Nevertheless, players may still notice some shadow noise, ambient occlusion issues, and problems with distant foliage. This has been a common issue in other Unreal Engine 5 games, such as Silent Hill 2 Remake and Metal Gear Solid Delta: Snake Eater, on the PS5.

    For those who wish to turn off PSSR on the PS5 Pro, it’s not an option, so users will have to accept these visual compromises until a possible patch comes out to enhance the internal resolution. However, given the lack of performance updates for recent Unreal Engine 5 titles, this is doubtful at best.

    PC Port Expectations

    Early impressions of Silent Hill f’s PC version seem to be quite hopeful. The game experienced minor stutters during some early sequences and a few later ones, but those with older PC hardware will have to wait for the Standard Edition release on September 25, 2025, to see how it performs.

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  • Silent Hill f PS5 Pro Artifacts Lead Gamers to Choose Performance Mode

    Silent Hill f PS5 Pro Artifacts Lead Gamers to Choose Performance Mode

    Key Takeaways

    1. Performance Issues: Silent Hill f suffers from performance problems on the PS5 Pro, particularly due to PSSR upscaling, which introduces visual glitches.

    2. Limited Settings: Unlike the PS5, which offers quality and performance settings, the PS5 Pro only has a single setting with PSSR always enabled, affecting overall gameplay experience.

    3. Visual Artifacts: Players are experiencing annoying flickering reflections and noise that detracts from the visual quality, similar to issues seen in Silent Hill 2.

    4. Community Demands: Many players and Digital Foundry are urging Konami to add an option to disable PSSR to improve the gaming experience on the PS5 Pro.

    5. Broader Concerns: Issues with upgraded games on the PS5 Pro are not limited to Konami; other titles, like Borderlands 4, also show minimal improvements compared to standard PS5.


    Not every PS5 Pro upgraded game makes gamers value their expensive PlayStation console. The latest addition, Silent Hill f, is causing some frustration among players due to its performance issues. A review by Digital Foundry reveals that PSSR upscaling introduces visual glitches. This same problem is also seen in Konami’s remake of Silent Hill 2. As the release date for Silent Hill f draws near, fans are already expressing their dissatisfaction.

    Performance Analysis

    Digital Foundry took a close look at how Silent Hill f performs on both the PS5 and the PS5 Pro. The game on PS5 gives players a choice between quality and performance settings, which either enhances image clarity or improves frame rates. In contrast, the PS5 Pro only has a single setting, with PSSR always turned on. This results in a generally higher frame rate and occasionally sharper textures, but these enhancements come with some trade-offs.

    Visual Issues Persist

    Sadly, the annoying flickering reflections that bothered players in Silent Hill 2 have made a return. The review pointed out that upscaling might negatively impact shadows and ray-tracing effects. While some visuals do benefit from the improved GPU of the console, many scenes are affected by an unexpected level of noise, which can detract from the experience.

    Despite its flaws, the survival horror title offers some perks on the PS5 Pro. The Silent Hill f review noted that frame rates frequently reach the 60 fps mark, although there are some dips in more open environments. If gamers can look past the visual artifacts, this performance is a noticeable upgrade compared to the quality mode offered on the standard PS5.

    Community Reactions

    Both Digital Foundry and players using the PS5 Pro are now calling on Konami to include an option to turn off PSSR. Although this feature can showcase the console’s capabilities, it often suffers from poor execution. Many players would prefer the performance of Silent Hill f on PS5 if it meant fewer distracting visual issues.

    Concerns about enhanced games on the PS5 Pro are not exclusive to Konami titles. Several recent releases, like Borderlands 4, also lack proper support, resulting in only minor improvements over the less expensive system.

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