Silent Hill f Hits 60 FPS on PS5 by Lowering Internal Resolutions

Key Takeaways

1. Silent Hill f on PS5 and PS5 Pro is experiencing technical issues with internal resolution despite achieving stable frame rates in different modes.
2. In Performance Mode on the base PS5, the game achieves 60 FPS by dynamically adjusting internal resolution, while Quality Mode maintains 30 FPS but suffers from resolution drops during cutscenes.
3. The PS5 Pro uses a single upscaling setting that allows for consistent 60 FPS and improved visual quality, but players cannot disable this setting.
4. Visual flaws such as shadow noise and ambient occlusion issues are present, which are common among other Unreal Engine 5 titles on the PS5.
5. The PC version of Silent Hill f shows promise with minor stutters, but performance details for older hardware will be clearer after the Standard Edition release on September 25, 2025.


It seems that Neobards Entertainment’s Silent Hill f is facing some technical difficulties related to Unreal Engine 5, even on the PlayStation 5. The game struggles with a low internal resolution on the base PS5 in both Performance and Quality modes, as well as on the PS5 Pro.

Visual Analysis

A recent video by YouTuber ElAnalistaDeBits took a closer look at the game’s graphics, including textures, ambient occlusion, internal resolution, and shadow quality. On the base PS5, Silent Hill f maintains a steady 60 FPS in Performance Mode, drops to 30 FPS in Quality Mode, and also hits 60 FPS on the PS5 Pro. However, this stability comes at the cost of the game’s internal resolution.

Performance Modes Explained

In the base PS5’s Performance Mode, the game reaches 60 FPS by dynamically adjusting the internal resolution from 720p down to 360p and then upscaled to 1800p. Conversely, Quality Mode maintains a steady 30 FPS, but it can fall to 27 FPS during cutscenes, and it runs at an internal resolution of 720p, which is then upscaled to 2160p.

The PS5 Pro takes a different approach. It only has a single setting that upscales 720p using PSSR, developed in partnership with AMD, to achieve 2160p. This setting manages to hit a consistent 60 FPS while also offering better visual quality and fewer shimmering or flickering issues, unlike what is typically seen with AI or software scaling methods.

Visual Flaws and Future Updates

Nevertheless, players may still notice some shadow noise, ambient occlusion issues, and problems with distant foliage. This has been a common issue in other Unreal Engine 5 games, such as Silent Hill 2 Remake and Metal Gear Solid Delta: Snake Eater, on the PS5.

For those who wish to turn off PSSR on the PS5 Pro, it’s not an option, so users will have to accept these visual compromises until a possible patch comes out to enhance the internal resolution. However, given the lack of performance updates for recent Unreal Engine 5 titles, this is doubtful at best.

PC Port Expectations

Early impressions of Silent Hill f’s PC version seem to be quite hopeful. The game experienced minor stutters during some early sequences and a few later ones, but those with older PC hardware will have to wait for the Standard Edition release on September 25, 2025, to see how it performs.

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