Tag: PS5 Pro

  • GTA 6 Pre-Order Date Officially Confirmed by Rockstar

    Key Takeaway

    – GTA 6 pre-orders begin June 25, with a confirmed release on November 19.
    – The game will only be available on PS5/PS5 Pro and Xbox Series S|X.
    – Pricing is still a mystery, with speculation it could be the first AAA game to cost $100.
    – A PC release is unlikely before late 2027, with no official date announced.


    GTA 6 Pre-Order News

    After what seemed like an endless wait, GTA 6 finally has an official pre-order date. Rockstar Games has confirmed it kick off on June 25 on digital storefronts and certain online retailers. And yes, it will only arrive on current-gen consoles, namely the Playstation 5/PS5 Pro and Xbox Series S|X.

    Store Listings and Console Performance

    You can wistlist GTA 6 on the PlayStation Store and Xbox Store. Whether it will be able to take advantage of the PS5 Pro’s extra graphics capabilites remain unknown, but we won’t have to wait long to find out. On the flip side, it’ll be interesting to see what sorcery Rockstar emploies to make GTA 6 on the notoriously underpowered Xbox Series S.

    The biggest mystery, however, is its price. GTA 6 is widely speculated to be one of the first AAA games to retail at $100, and unfortunately, that mystery will only be solved next week.

    Release Date and Marketing

    A June 25 pre-order date effectivley sets its November 19 release date in stone, quelling any rumours of a delay to 2027. While Rockstar didn’t reveal much in the way of new gameplay or even show off a new trailer, its official cover art is now downlodable, along with some additional media assets.

    That said, with the pre-order date confirmed, GTA 6 will likeley get a fresh round of marketing, which will very likely include more gameplay footage and additional insights into the game’s protagonists. Unfortunatley, there’s no word about its PC release date, and at this point, anything before Q3, 2027, seems like a pipe dream.

    • PlayStation 5/PS5 Pro and Xbox Series S|X versions confirmed
    • Full price expected at $100 for standard edition
    • Digital pre-orders begin June 25 on official stores
    • Game launch date is November 19
    Sources
  • 007 First Light PS5 Performance Review: Poor Image Quality vs PS5 Pro

    007 First Light PS5 Performance Review: Poor Image Quality vs PS5 Pro

    Key Takeaway

    – PS5 Pro delivers sharper visuals and steadier 60 fps thanks to its upscaling (PSSR) compared to the base PS5.
    – Base PS5 struggles with image quality and softer visuals, despite 60 fps mode being available.
    – RTGI-based lighting adds realism, but artifacts and pixelation can appear, especially in performance mode and foliage.


    Intro

    At a 2025 Sony State of Play, viewers first saw footage of IO Interactive’s new James Bond game. Aided by a 2-month release date delay, frame rates are no longer an issue. Even so, a 007 First Light PS5 performance analysis highlights the base console’s lackluster image quality. On the other hand, the PS5 Pro again shows the advantage of its upgraded PSSR.

    Performance Analysis

    Digital Foundry’s review compared performance on both PlayStation consoles. In either case, the spy thriller boasts a more modern look than the developer’s Hitman 3. A software-based form of ray-traced global illumination (RTGI) delivers convincing lighting effects. Yet, players may notice artifacts popping up more frequently than anticipated.

    Graphics Modes

    Gamers who prioritize smooth graphics can opt for a 60 fps performance mode that mostly meets that target. Meanwhile, the quality mode aims to render improved visuals at 30 fps. RTGI lighting is available in either preset, which minimizes the advantage of the lower frame rate option.

    Resolution and Artifacts

    Unfortunately, the limitations of FSR 3.1.5 become apparent, particularly in performance mode. Digital Foundry believes the game renders at a 720p internal resolution. Even after upscaling, 007 First Light PS5 players could find the overall image softer than expected. Downgraded shadows somewhat spoil the presentation, while foliage appears pixelated.

    PS5 Pro Advantage

    The flickering that’s apparent during fast camera pans diminishes somewhat in the quality preset. The resolution sees a bump up to 1152p, but the gains in visual fidelity are modest. Frame rates are as advertised, only occasionally dipping below 30 fps.

    Upscaler Impact

    Since Sony introduced its updated PSSR, the performance gap between its consoles has grown. That’s also the case with the IO Interactive title. The 007 First Light review demonstrates how the PS5 Pro’s upscaler generates sharper graphics. With an internal resolution of around 1000p, frame rates again hold steady at 60 fps.

    Overall Impressions

    007 First Light PS5 buyers may be let down by its mediocre image clarity. Regardless, Digital Foundry hails it as the best James Bond game since GoldenEye. Other reviews also celebrate gameplay and cinematics that’s faithful to the movies.

    Sources
  • 007 First Light: Sony PSSR Implemented in One Day, Claims Developer

    007 First Light: Sony PSSR Implemented in One Day, Claims Developer

    Key Takeaway

    – PSSR 2 in 007 First Light is reportedly easy to implement, with no per-scene tuning needed and immediate, consistent results across the game.
    – The upgrade significantly improves image quality by resolving more details and reducing noise, per Digital Foundry.
    – PSSR 2 shares similarities with FSR 4, and AMD confirms FSR 4 will reach older RDNA 3 GPUs, suggesting comparable image gains on those cards.


    IO Interactive’s 007 First Light is a AAA James Bond spy action-adventure that many have been waiting for

    the game is scheduled to release on May 27 for the Xbox Series X | S, the Sony PlayStation 5 consoles, and Steam. 007 First Light will also be available on the PS5 Pro, where the game will utilize Sony’s upgraded PlayStation Spectral Super Resolution (PSSR).

    Image quality boosts and quick implementation

    while 007 First Light using the upgraded PSSR is a big deal for image quality, more on that later, it is the manner of the implementation that has piqued our interest. IO Interactive reports on the PlayStation Blog that implementing PSSR 2 in 007 First Light was a breeze.

    Developer notes on the ease of PSSR 2

    Jon Rocatis, Principal Render Engineer at IO Interactive, claims that it only took the developers about a day to implement the new PSSR, and developers “were essentially happy with what we saw straight away. No per-scene tuning, no special-case work — it just held up across the whole game”. Jon’s statement was backed by another IO Interactive developer on X who also claimed that PSSR 2 was super easy to implement and the results looked good right out of the box.

    Expectation of widespread adoption

    so, it seems like it doesn’t need a lot of work to get the upgraded PSSR working in a game. we can expect a lot of games to have the technology baked in, which will be very good news, as Digital Foundry has confirmed that PSSR 2 is a huge upgrade over the original.

    Digital Foundry and comparisons

    Digital Foundry’s analysis of the new PSSR (linked below) essentially backs what IO Interactive exclaims in their write-up on the PlayStation Blog. the upgraded PSSR resolves more details, improves noise, and outputs a much better image than the original.

    Relation to FSR 4 and hardware considerations

    interestingly, it looks like the upgraded PSSR shares a lot in common with FSR 4. some even consider it just an INT8 version of FSR 4. AMD has now confirmed that FSR 4 is coming to older RDNA 3 GPUs, which don’t have access to RDNA 4’s FP8 acceleration. so, when FSR 4 comes to RDNA 3 cards like the RX 7800 XT, we can expect image quality similar to that of the upgraded PSSR.

    Sources
  • Starfield PS5 and PS5 Pro Crashes Key Refunds from PS Store

    Starfield PS5 and PS5 Pro Crashes Key Refunds from PS Store

    Key Takeaway

    1. The PS5 and PS5 Pro versions of Starfield are plagued with frequent crashes, overheating issues, and system lock-ups, especially on the PS5 Pro.
    2. The game requires a patch to improve stability, and current workarounds, such as disabling certain settings, have limited success.
    3. Players are experiencing corrupted save files and complete system crashes, with some having to unplug their consoles to recover.
    4. Bethesda has not yet addressed these performance issues publicly, leading to frustration and refund requests from players.
    5. The Xbox Series X version appears more stable despite some quirks, emphasizing the need for further patches across all versions.

    Starfield Launch and Initial Player Reactions

    When starfield was launched on April 7th, lots of players were thrilled to try out this new open-world RPG set in space. But very quickly, many reports started to emerge about serious technical problems. Players on PS5 and PS5 Pro are experiencing crashes and overheating, which is making their gaming experience frustrating and in some instances impossible. Because of these issues, some gamers are now asking for refunds from the PS Store.

    Performance Troubles and System Stability

    The Digital Foundry review, known for its detailed technical analysis, confirmed that the game needs an urgent update. During testing, crashes happened quite often and players needed to manually close and reopen the game from the console’s main menu. The Xbox Series X version, which received a recent update called Free Lanes, has its own problems but at least remains more stable compared to the PlayStation versions. These stability problems are a big disappointment for users eager to explore the game’s universe.

    Community Feedback and Overheating Concerns

    Players on Reddit have shared similar stories, with some saying that the game crashes “every 2 minutes”. Important to note is that no single cause for the crashes has been pinpointed, though some planets seem more prone to cause issues. On the forums dedicated to gaming discussions, users report that the PS5 Pro version often causes the console to lock up and sometimes the whole system becomes unresponsive. This forces players to unplug their consoles and can risk losing saved data, which makes the problem even worse.

    Hardware Overheating and Potential Risks

    Some think that the high-end PS5 Pro, which costs around $950, might be overheating during long gaming sessions in space. While it’s worrying, so far there are no verified cases that suggest hardware damage. Still, the overheating fears lead to panic among some players, especially when their consoles shut down unexpectedly or show error messages. The overheating hypothesis remains unconfirmed but something players keep an eye on.

    Possible Fixes and Developer Response

    In terms of game settings, Digital Foundry noted there are many options available, but finding a stable setup that fixes the crashes proves challenging. One proposed solution was turning off a feature called PSSR upscaling on the PS5 Pro, but not all testers found this helped. Bethesda has yet to release an official fix for the PS5 freeze problem, which further frustrates fans who had high hopes for a smooth launch. Some customers are requesting refunds, but the process is strict. Still, many agents are willing to make exceptions if the game is unplayable for them.

  • Cyberpunk 2077 PS5 Pro Update Performance Review Despite Ray Tracing Issues

    Cyberpunk 2077 PS5 Pro Update Performance Review Despite Ray Tracing Issues

    Key Takeaway

    1. The PS5 Pro update for Cyberpunk 2077 significantly improves visuals and performance, especially with additional ray tracing options and upscaling techniques.
    2. The new performance modes provide a balance between high visual fidelity and smooth gameplay, with up to 60 fps in Ray Tracing Pro mode on suitable displays.
    3. Limitations remain in effects reliance on older screen-space techniques, and some visual issues like pop-in still persist despite hardware enhancements.
    4. Digital Foundry prefers the Performance Mode for lower latency and consistent frame rates, especially when VRR is active.
    5. The update offers substantial visual upgrades, but leaves room for further enhancements like full ray tracing implementation and addressing pop-in issues.

    Enhanced Performance and Visuals in Cyberpunk 2077 PS5 Pro Update

    CD Projekt Red’s newest update for Cyberpunk 2077 enhanced its experience on the latest PlayStation console, the PS5. The review from Digital Foundry shows that the game now runs much better with the new patch, mainly because of the improved PSSR upscaling and the advanced ray tracing features. But, some lighting effects still haven’t reached the potential seen on high-end PCs.

    New Performance Modes and Their Impact

    The game now has three new ways to play, with the Ray Tracing Pro option, which offers ray-traced reflections, better ambient occlusion, and realistic shadows. When playing on a 60Hz display, the target is 30 fps, but on 120Hz TVs or monitors, players get around 40 fps. Digital Foundry noticed that during intense scenes, frame rates occasionally dipped below these numbers, though they mostly stayed steady.

    Upscaling and Ray Tracing Advantages

    Using PSSR that upscales from 1440p to 4K makes a major difference, especially with ray tracing turned on. During the daytime, outdoor city views look more natural, and at night, the lighting effects are more convincing with neon signs glowing properly. Still, some reflections on windows and shiny car surfaces show limitations because they use older tech, not fully ray-traced effects, which results in some missed potential. Overall, despite these limits, the graphics on the PS5 Pro look very close to a good gaming PC, even at lower frame rates.

    Balancing Graphics and Frame Rates

    The Ray Tracing Mode in the game forgoes some features like global illumination to try to maintain 60 fps. Sometimes, frame rates dipped a little, but gameplay generally stayed fluid. Plus, the 1440p upscale to 4K results in sharper images than the standard PS5 modes. Digital Foundry thinks this setting strikes a good balance between smoothness and visual quality.

    Choosing the Right Mode for Gamers

    For players who want the lowest latency possible, Performance Mode without the extra lighting effects is recommended. Once Variable Refresh Rate (VRR) is turned on a compatible display, they found the game could hit around 90 fps in many scenarios, which is great for smooth gameplay. This mode sacrifices some of the lighting effects but offers a more responsive experience overall.

    Summary of the PS5 Pro Patch Expectations

    The review from Digital Foundry is mostly positive about the update. However, they note that there are still some missed opportunities, like adding an option for a fully ray-traced version at lower resolutions. Also, the game’s pop-in issues in the open-world environment persist to some extent, and the PS5 Pro’s hardware can’t fully eliminate those visual quirks.

    Sources
  • Crimson Desert PS5 Pro Patch Boosts Image Quality but Performance Limited by PSSR

    Crimson Desert PS5 Pro Patch Boosts Image Quality but Performance Limited by PSSR

    Key Takeaway

    1. The PS5 Pro version of Crimson Desert features improved lighting, reflections, and upgraded PSSR for enhanced image quality, particularly in quality mode.
    2. The 1.02.00 patch introduced enhancements such as the Upgraded PSSR Sharpen feature and Native AA, significantly reducing softness and sharpening the game’s visuals.
    3. PSSR primarily improves anti-aliasing, making landscapes and objects crisper, but may cause an oversharpened appearance and minor frame rate drops.
    4. Despite visual improvements, performance mode remains less affected, with particularly notable gains on other consoles via FSR, though the PS5 Pro’s increased cost has impacted affordability.

    Enhanced Lighting and Reflections on PS5 Pro

    The Crimson Desert PS5 Pro version offers some visual improvements especially noticeable in lighting and reflections when put next to the standart consoles. But, one of the preset performance options didn’t really live up to the visual quality expectations. Recently, a update came through which adds a new feature called PSSR to the quality mode, helping to boost the details and make it look realy sharper.

    PC, Xbox, and Patch Updates

    On April 4th, PC and Xbox players got their update 1.02.00, bringing along lots of adjustments. Mostly, the Playstation’s flagship devices got the most benefit. Pearl Abyss included an “Upgraded PSSR Sharpen feature” across all three performance modes. Only in quality mode you’ll find a brand new “Upgraded PSSR Native AA” which clearly impacts the visual look.

    Initial Impressions Before Tweaks

    Before these recent updates, reviews about Crimson Desert on PS5 Pro showed some surprising results. Quality mode shows Pywel in glorious 4K at 30 fps without upscaling, which is pretty neat. Meanwhile, the performance mode boosts the frame rate but uses scaling from 1080p up to 4K. Interestingly, Digital Foundry noted that this mode actually looked crisper in terms of landscapes, which is quite counter-intuitive.

    Game Details and Anti-Aliasing

    The game is known for its sharp visuals, especially after the recent patches, which push the already sharp images even further. Unlike many games, Crimson Desert mainly uses the upgraded PSSR for anti-aliasing (or AA), which smooths out the rough edges on objects, making grass, trees, and other elements stand out with better clarity.

    Upscaling Effects and Player Feedback

    Even on balanced mode, where upscaling from 1440p is involved, the update helped cut down some of the softness. When shared through screenshots, the improvements are noticeable—offering a much cleaner image. Reddit users are agreeing that in quality mode, especially now, the game feels more like playing on a high-end gaming PC.

    Potential Drawbacks and Performance Issues

    Some players say that the way the AA now looks may sometimes be a bit too sharp, giving an unnatural feel. Digital Foundry also pointed out that frame rates can sometimes dip slightly, dropping to about 25 fps in some moments. Since gameplay at 30 fps can already feel slow on some modern screens, this dip can impact the smoothness. The GPU getting heavily used for PSSR might result in performance drops too.

    Price and Future Prospects

    Sadly, post the PS5 price increase, the Pro model’s become less budget-friendly. The bright side is, a previous update actually improved graphics on a cheaper console that’s still not cheap. In particular, the performance mode got a boost thanks to FSR, which helps reduce the initial blurriness critics had complained about on launch.

  • PS5 Pro Panic Buying Starts Before $150 Price Increase

    PS5 Pro Panic Buying Starts Before $150 Price Increase

    Key Takeaways

    1. PS5 Pro Price Increase: The MSRP for the PS5 Pro will rise from $749.99 to $899.99 effective April 2, reflecting a significant price jump in a short time.

    2. Surge in Purchases: Community discussions reveal increased buying activity as customers rush to buy the PS5 Pro at the current price to avoid the upcoming $150 hike.

    3. Manufacturing Costs: The price increase is attributed to rising manufacturing costs and component shortages, particularly in memory components, impacting production across the industry.

    4. Wider Price Adjustments: Other PlayStation products, including the standard PS5 and Digital Edition, will also see price increases of $100, while the PlayStation Portal will rise by $50.

    5. Limited Time to Buy: Retailers still have stock available at the old price, but buyers have a short window to make purchases before the price change takes effect.


    Sony’s recent price hike for the PS5 Pro, which will take effect on April 2, is causing concern among potential buyers. In the U.S., the manufacturer’s suggested retail price (MSRP) will rise from $749.99 to $899.99. This change follows another price increase that happened in August 2025, showing a significant jump in the console’s price over the past year.

    Increased Buying Activity

    New discussions on community forums indicate a surge in PS5 Pro purchases. Users on sites like Reddit are sharing their experiences of buying the new consoles, claiming that the looming price change is driving their decisions. Essentially, these customers want to lock in the current price to avoid paying an extra $150.

    Reasons Behind the Price Change

    The increase in price is tied to the rising costs of manufacturing. A high demand for memory components in various industries has caused shortages, affecting console and PC production alike. Sony seems to be making this move to protect their profits before the anticipated release of Grand Theft Auto VI, which is likely to spur hardware demand, no matter the cost.

    Broader Impact on PlayStation Products

    It’s important to note that the price changes don’t only impact the Pro model. The adjustments will affect a significant portion of the PlayStation range. Both the standard PS5 with a disc drive and the Digital Edition will see their prices rise by $100, while the PlayStation Portal remote player, currently priced at $200 on Amazon, will increase by $50.

    Retailers still have stock available at the old price of $749.99. Buyers have a limited time, just a few days, to make their purchases before the new price of $899.99 takes effect worldwide. Although there is still inventory, the recent uptick in sales could lead to temporary shortages as the April 2 deadline approaches.

    Source:
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  • PS5 and PS5 Pro Price Hike Rumored Amid Memory Shortage

    PS5 and PS5 Pro Price Hike Rumored Amid Memory Shortage

    Key Takeaways

    1. Possible PS5 Price Increases: Rumors suggest significant price hikes for the PS5 and PS5 Pro in Europe, with the PS5 Slim Disc Edition potentially rising from €549.99 to €649.99 and the PS5 Pro from €799.99 to €899.99.

    2. Confirmation Needed: Buyers are advised to wait for further confirmation from multiple sources before panicking about the rumored price increases.

    3. Uncertain Impact on Digital Edition: There is no information on potential price changes for the PS5 Slim Digital Edition, which may remain unaffected by the rumored increases.

    4. Market Concerns: The console market faces challenges due to component shortages, but Sony has indicated plans to offset earnings through games and subscription services.

    5. Doubts About the Report: Some skepticism surrounds the price increase report, as it contradicts Sony’s current strategy and recent comments from CFO Lin Tao.


    Earlier in 2026, Lin Tao, who is the Chief Financial Officer at Sony, mentioned that the company was ready for the memory shortage. Still, in at least one area, PlayStation consoles might soon put a strain on wallets. A French content creator has shared leaked information about new, much higher prices for the PS5 and PS5 Pro.

    Hold Off on Panic

    Buyers should hold off on worrying until more sources confirm this news. However, the leaker, Gyo, has a track record of making accurate predictions in the gaming retail space. Some store owners have also chimed in on social media, saying they’ve heard similar news.

    Possible Price Increases

    If these rumors are true, the PS5 price hikes could affect the whole of Europe, with an announcement expected soon. It’s uncertain whether the U.S. or other regions will see similar changes.

    Gyo mentioned that the MSRP for the PS5 Slim Disc Edition might go up from €549.99 to €649.99. Furthermore, the PS5 Pro could carry a hefty price tag of €899.99, instead of €799.99. Even the PS Portal might see an increase from €219.99 to €249.99.

    Unclear Future for Digital Edition

    There was no mention of the PS5 Slim Digital, which could mean it remains unaffected. The last time EU consumers saw a price adjustment for PlayStation consoles was in April 2025. At that time, only the digital version’s price increased from €449.99 to €499.99, while the disc version stayed at €549.99. The U.S. also faced its own PS5 price hikes in August 2025.

    Despite shortages of components and tariffs, the price of the PS5 Pro had remained stable in that region. Gamers who were looking forward to the enhanced PSSR upscaling may soon experience a shock at the checkout. Typically, EU prices already include VAT, but €899.99 converts to $1038 in the U.S. before taxes are added.

    Doubts About the Report

    There are doubts surrounding this report, as it seems to go against Sony’s current stance. The memory shortage has posed risks to the console market, which has already delayed the Steam Machine’s release. Yet, Lin Tao’s recent comments indicated that the company plans to make up for lost earnings through games and subscription services.

    Rumors have suggested that Sony stockpiled DRAM before the crisis worsened. However, with PS5 sales continuing to be strong, stock will eventually dwindle. Despite their best efforts, the gaming giant might have to pass these extra costs onto customers.

    Source:
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  • PlayStation 5 PSSR 2.0 Uses AMD FSR 4 INT8, Skips PC RDNA GPUs

    PlayStation 5 PSSR 2.0 Uses AMD FSR 4 INT8, Skips PC RDNA GPUs

    Key Takeaways

    1. AMD accidentally exposed the full FSR 4 libraries and source code on GitHub, which were quickly removed but noted by modders.

    2. The leaked files included an INT8 version of FSR 4 that works on older RDNA 2 and RDNA 3 GPUs, though AMD has no plans to officially support it for older Radeon cards.

    3. The INT8 version of FSR 4 is being used by Sony in the PS5 and PS5 Pro under the name “upgraded PSSR” upscaling solution.

    4. There are technical differences between FSR 4 and Sony’s PSSR 2.0, with different implementations due to hardware specifications despite similar core technology.

    5. AMD has not commented on the leak, and the only guaranteed access to official FSR 4 support appears to be through the new RX 9000 series GPUs.


    AMD recently made a significant error by unintentionally exposing the full FSR 4 libraries and source code on its GitHub repository through the AMD OpenGPU Project. Although the company quickly removed the files, modders had already taken note of the leak.

    INT8 Version of FSR 4

    The leaked files included details about an INT8 version of FSR 4, which is a lighter version capable of running on older RDNA 2 and RDNA 3 GPUs. Currently, AMD has no plans to launch FSR 4 for older Radeon cards. Interestingly, both the PS5 and PS5 Pro, which utilize RDNA 2 architecture, are operating with an INT8 version of FSR 4, referred to by Sony as its “upgraded PSSR” upscaling solution.

    Context of FSR 4

    When AMD initially presented FSR 4, also known as FSR Redstone, the company highlighted that it was specifically tailored for its newest RDNA 4 GPUs found in the Radeon RX 9000 series. The GitHub leak reveals that the lighter INT8 version of FSR 4 can function well on RDNA 2 and RDNA 3 GPUs, leaving users with RX 6000 and RX 7000 series without access to this technology.

    Despite this, modders quickly downloaded the libraries before AMD could take them down and have started modifying their games to integrate the INT8 FSR 4 build into RX 6000 and RX 7000 series GPUs.

    PSSR 2.0 Rollout

    Sony has implemented and rolled out an upgraded version of PSSR, which is being dubbed PSSR 2.0, in the game Resident Evil: Requiem. In a recent chat, PlayStation’s lead system architect, Mark Cerny, spoke with Digital Foundry about how the new PSSR technology connects back to AMD.

    Cerny elaborated on the technical distinctions between FSR 4 and the new PSSR, stating, “FSR Redstone and the new PSSR have somewhat different implementations due to the underlying hardware, e.g., FSR Upscaling uses 8-bit floating point, and PSSR uses 8-bit integer.”

    Core Technology

    He added that while the fundamental technology remains consistent, the training process is tailored to each platform, like PC and PlayStation 5. Cerny mentioned, “In practice, the same model is used, but it’s trained on different data, e.g., if targeting a 2:1 fixed upscale, then the training data used is just for that upsampling ratio, and that different training results in different parameters… Not seeing too much difference in the results, the various flavors in the updated FSR Upscaling really are rather close to the new PSSR.”

    This provides pretty much confirmation that PSSR 2.0 on the PS5 Pro is effectively utilizing the INT8 version of FSR 4 that AMD inadvertently exposed in its GitHub libraries. To add to the issue, AMD has not commented on the situation, and it appears that Team Red will not offer FSR 4 for older Radeon GPUs, making the purchase of an RX 9000 series GPU likely the only guaranteed way to access official FSR 4 support from AMD.

    Source:
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  • Sony Adds PSSR 2.0 Support for 11 New PS5 Pro Games

    Sony Adds PSSR 2.0 Support for 11 New PS5 Pro Games

    Key Takeaways

    1. Sony has launched PSSR 2.0 technology for the PS5 Pro, enhancing image quality and performance.
    2. The first game to utilize PSSR 2.0 is Resident Evil Requiem.
    3. More games will support PSSR 2.0, including Crimson Desert upon release and patches for Assassin’s Creed Shadows and Cyberpunk 2077.
    4. The new PS5 system software update begins rolling out on March 16 at 10 AM PT, but availability may vary by user.
    5. Users can manually check for the update in the Settings menu if it doesn’t appear automatically.


    Sony has recently enhanced its PlayStation Spectral Super Resolution (PSSR) tech on the PS5 Pro by launching the upgraded PSSR 2.0 version. The first game to utilize this new technology was Resident Evil Requiem, showcasing how it could elevate the image quality and performance on the console. Now, Sony has announced that more titles will also support this improved feature.

    Expanded Game Support

    In a recent post on the PlayStation Blog, Sony shared that the newest update for the PS5 system software includes broader support for PSSR 2.0. The games that can now benefit from this upgrade are as follows:

    In addition to these titles, Sony has said that Crimson Desert will also be compatible with PSSR 2.0 upon its release. Meanwhile, both Assassin’s Creed Shadows and Cyberpunk 2077 will get a patch in the upcoming weeks to enable support for the enhanced PSSR.

    Update Rollout Details

    Sony indicated that the new PS5 system software update will begin rolling out today, March 16, at 10 AM PT, but it will be deployed gradually. This means that some users could receive it later than others. The company also suggests that users manually check for the update through the Settings menu if it doesn’t appear automatically. However, over the next few days, all PS5 Pro users should receive the update.

    Source:
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