Tag: PSSR 2

  • 007 First Light: Sony PSSR Implemented in One Day, Claims Developer

    007 First Light: Sony PSSR Implemented in One Day, Claims Developer

    Key Takeaway

    – PSSR 2 in 007 First Light is reportedly easy to implement, with no per-scene tuning needed and immediate, consistent results across the game.
    – The upgrade significantly improves image quality by resolving more details and reducing noise, per Digital Foundry.
    – PSSR 2 shares similarities with FSR 4, and AMD confirms FSR 4 will reach older RDNA 3 GPUs, suggesting comparable image gains on those cards.


    IO Interactive’s 007 First Light is a AAA James Bond spy action-adventure that many have been waiting for

    the game is scheduled to release on May 27 for the Xbox Series X | S, the Sony PlayStation 5 consoles, and Steam. 007 First Light will also be available on the PS5 Pro, where the game will utilize Sony’s upgraded PlayStation Spectral Super Resolution (PSSR).

    Image quality boosts and quick implementation

    while 007 First Light using the upgraded PSSR is a big deal for image quality, more on that later, it is the manner of the implementation that has piqued our interest. IO Interactive reports on the PlayStation Blog that implementing PSSR 2 in 007 First Light was a breeze.

    Developer notes on the ease of PSSR 2

    Jon Rocatis, Principal Render Engineer at IO Interactive, claims that it only took the developers about a day to implement the new PSSR, and developers “were essentially happy with what we saw straight away. No per-scene tuning, no special-case work — it just held up across the whole game”. Jon’s statement was backed by another IO Interactive developer on X who also claimed that PSSR 2 was super easy to implement and the results looked good right out of the box.

    Expectation of widespread adoption

    so, it seems like it doesn’t need a lot of work to get the upgraded PSSR working in a game. we can expect a lot of games to have the technology baked in, which will be very good news, as Digital Foundry has confirmed that PSSR 2 is a huge upgrade over the original.

    Digital Foundry and comparisons

    Digital Foundry’s analysis of the new PSSR (linked below) essentially backs what IO Interactive exclaims in their write-up on the PlayStation Blog. the upgraded PSSR resolves more details, improves noise, and outputs a much better image than the original.

    Relation to FSR 4 and hardware considerations

    interestingly, it looks like the upgraded PSSR shares a lot in common with FSR 4. some even consider it just an INT8 version of FSR 4. AMD has now confirmed that FSR 4 is coming to older RDNA 3 GPUs, which don’t have access to RDNA 4’s FP8 acceleration. so, when FSR 4 comes to RDNA 3 cards like the RX 7800 XT, we can expect image quality similar to that of the upgraded PSSR.

    Sources
  • Mark Cerny Confirms Frame Generation Coming to PlayStation Soon

    Mark Cerny Confirms Frame Generation Coming to PlayStation Soon

    Key Takeaways

    1. Mark Cerny announced that PlayStation’s new PSSR 2 uses the same algorithm as FSR Redstone’s Upscaling for improved image quality.
    2. PSSR 2 has received positive feedback, outperforming Nvidia’s DLSS 5 and enhancing 4K visuals on the PlayStation 5 Pro.
    3. There is potential for FSR Frame Generation to be integrated into future PlayStation systems, such as the PlayStation 5 Pro or PlayStation 6.
    4. While no new releases are planned for this year, Cerny hinted at exciting future discussions regarding frame generation and ray generation technologies.
    5. The technical feasibility of FSR Frame Generation on the PlayStation 5 Pro looks promising, with minimal performance impact expected for many games.


    When Mark Cerny, the lead hardware engineer for PlayStation, spoke with Digital Foundry, he shared some encouraging news. He mentioned, “The new PSSR utilizes the same core co-developed algorithm as FSR Redstone’s Upscaling. Additionally, FSR Frame Generation is rooted in this co-development. I’m quite pleased with the progress we’re making, and we should see a similar frame generation library on PlayStation systems soon.”

    Exciting Developments for PlayStation

    This month has been fantastic for PlayStation, especially with the positive reception of Sony’s new PlayStation Spectral Super Resolution (PSSR) 2 compared to Nvidia’s disappointing DLSS 5. Reports suggest that PSSR 2 delivers PC-level upscaling, raising the standard for 4K visuals on the PlayStation 5 Pro. There’s even buzz that FSR Frame Generation might find its way onto the PlayStation 5 Pro or possibly the PlayStation 6. Cerny remarked, “Great questions regarding Frame Gen and ray generation, especially since FSR Frame Generation is a technology that was co-developed between SIE and AMD, and we are very familiar with it. I can only mention that we don’t have any more releases planned for this year, but I look forward to discussing this further in the future!”

    Future Prospects Remain Uncertain

    While there’s no firm promise about FSR features beyond image upscaling for the PlayStation 5 Pro in the near term, the potential for ray regeneration that Digital Foundry inquired about could elevate the PlayStation 5 Pro as a high-end gaming machine. However, it’s unclear if this will be compatible with the modified AMD RDNA 2 GPU architecture.

    From a technical standpoint, FSR Frame Generation should theoretically function on the PlayStation 5 Pro, particularly if PSSR upscaling can be refined. There is a possibility that the performance impact could be minimal for many games, given how tightly packed console releases often are, yet basic 2X FSR Frame Gen is relatively lightweight. This could be a straightforward marketing victory for PlayStation.

    Conclusion

    Overall, the outlook seems bright for PlayStation, with advancements in upscaling technology on the horizon. Cerny’s insights suggest a promising future, yet the exact features and their timelines remain to be seen.

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