Tag: PlayStation 5 Pro

  • Assassin’s Creed Shadows Gets PSSR Support Upgrade on PS5 Pro

    Assassin’s Creed Shadows Gets PSSR Support Upgrade on PS5 Pro

    Key Takeaway

    1. Assassin’s Creed Shadows will receive an upgraded version of Sony’s PlayStation Spectral Super Resolution (PSSR) on April 7 for PS5 Pro, enhancing image quality across all graphics modes.
    2. The updated PSSR provides more stable, clearer images with improved detail reconstruction, especially in complex scenes with vegetation, particle effects, and ray-traced lighting.
    3. The patch is primarily an image quality update, delivering sharper visuals without introducing new platform features.
    4. Sony’s upgraded PSSR is part of a broader rollout supported by collaboration with AMD, aimed at improving visual fidelity in supported PS5 Pro titles.

    Ubisoft’s Assassin’s Creed Shadows Gets Enhanced Graphics Update

    Ubisoft announced that Assassin’s Creed Shadows will now make use of Sony’s new PlayStation Spectral Super Resolution (PSSR) upgrade on the PlayStation 5 Pro, starting from April 7, with the release of Title Update 1.1.9. this update makes the game among the first to leverage Sony’s latest PSSR improvements, providing gamers with a better visual experience on the new hardware.

    What is PSSR and How Does It Benefit the Game?

    The upgraded PSSR is designed to give a clearer, more stable image with fine details improved. Sony launched the new upscaling technology on March 16th, saying it will make images look much better across many titles, especially on the PS5 Pro. Assassin’s Creed Shadows, being one of the highlighted games, will benefit from this, offering sharper visuals and more stable rendering, especially in complex environments.

    Improved Visuals in Different Modes

    Ubisoft said that the new PSSR is used across all three of the PS5 Pro’s graphics modes in Shadows — Performance, Balanced, and Quality. These modes run at different levels of resolution, with dynamic resolution scaling, and the update enhances the final image quality in each. So whether you’re playing in fast-paced Performance mode or more graphic-intensive Quality mode, you should notice better clarity and stability.

    Details and Scenes That Benefit Most

    The tech breakdown from Ubisoft shows that the new upscaler focuses on producing cleaner images with more accurate details. Sony’s overview confirms the upgrade is especially good at stabilizing images, sharpening tiny details, and providing consistent results. The systems do well handling scenes with thick vegetation, particle effects, and ray-traced lighting, which are typical in Assassin’s Creed Shadows, making the game look more immersive and realistic.

    What the Update Means for Players

    Practically speaking, the update enhances how the game manages moving grass, distant trees, particle effects during motion, and ray-traced reflections and lighting in busy scenes. The improvements are especially noticeable when exploring visually dense environments, delivering smoother visuals and more realistic light and reflections, which is crucial for fans who prioritise high-end graphics.

    Background on Sony’s PSSR Enhancements

    Sony had first announced the upgraded PSSR back in February, naming Resident Evil Requiem as the first game to support it. The new upscaling algorithm was the result of its collaboration with AMD, part of Project Amethyst. Sony indicated that more titles would gain support later in March, with some existing games updating to include the enhanced version.

    What’s Next and Final Thoughts

    For PS5 Pro owners, this update isn’t adding new features but improving image quality already supported in Assassin’s Creed Shadows. Ubisoft mentioned that updating the game for the new PSSR version required only minimal code changes and that players can expect a more stable, sharper in-game image after the patch. This move marks an ongoing effort by Sony and developers to maximize the potential of the new console’s graphical capabilities.

    Sources
  • Mark Cerny Confirms Frame Generation Coming to PlayStation Soon

    Mark Cerny Confirms Frame Generation Coming to PlayStation Soon

    Key Takeaways

    1. Mark Cerny announced that PlayStation’s new PSSR 2 uses the same algorithm as FSR Redstone’s Upscaling for improved image quality.
    2. PSSR 2 has received positive feedback, outperforming Nvidia’s DLSS 5 and enhancing 4K visuals on the PlayStation 5 Pro.
    3. There is potential for FSR Frame Generation to be integrated into future PlayStation systems, such as the PlayStation 5 Pro or PlayStation 6.
    4. While no new releases are planned for this year, Cerny hinted at exciting future discussions regarding frame generation and ray generation technologies.
    5. The technical feasibility of FSR Frame Generation on the PlayStation 5 Pro looks promising, with minimal performance impact expected for many games.


    When Mark Cerny, the lead hardware engineer for PlayStation, spoke with Digital Foundry, he shared some encouraging news. He mentioned, “The new PSSR utilizes the same core co-developed algorithm as FSR Redstone’s Upscaling. Additionally, FSR Frame Generation is rooted in this co-development. I’m quite pleased with the progress we’re making, and we should see a similar frame generation library on PlayStation systems soon.”

    Exciting Developments for PlayStation

    This month has been fantastic for PlayStation, especially with the positive reception of Sony’s new PlayStation Spectral Super Resolution (PSSR) 2 compared to Nvidia’s disappointing DLSS 5. Reports suggest that PSSR 2 delivers PC-level upscaling, raising the standard for 4K visuals on the PlayStation 5 Pro. There’s even buzz that FSR Frame Generation might find its way onto the PlayStation 5 Pro or possibly the PlayStation 6. Cerny remarked, “Great questions regarding Frame Gen and ray generation, especially since FSR Frame Generation is a technology that was co-developed between SIE and AMD, and we are very familiar with it. I can only mention that we don’t have any more releases planned for this year, but I look forward to discussing this further in the future!”

    Future Prospects Remain Uncertain

    While there’s no firm promise about FSR features beyond image upscaling for the PlayStation 5 Pro in the near term, the potential for ray regeneration that Digital Foundry inquired about could elevate the PlayStation 5 Pro as a high-end gaming machine. However, it’s unclear if this will be compatible with the modified AMD RDNA 2 GPU architecture.

    From a technical standpoint, FSR Frame Generation should theoretically function on the PlayStation 5 Pro, particularly if PSSR upscaling can be refined. There is a possibility that the performance impact could be minimal for many games, given how tightly packed console releases often are, yet basic 2X FSR Frame Gen is relatively lightweight. This could be a straightforward marketing victory for PlayStation.

    Conclusion

    Overall, the outlook seems bright for PlayStation, with advancements in upscaling technology on the horizon. Cerny’s insights suggest a promising future, yet the exact features and their timelines remain to be seen.

    Source:
    Link


     

  • Resident Evil Requiem Becomes Fastest-Selling Game on Steam & PS

    Resident Evil Requiem Becomes Fastest-Selling Game on Steam & PS

    Key Takeaways

    1. Record-Breaking Launch: Resident Evil Requiem sold 5 million copies within five days of its release, making it the fastest-selling title in the franchise’s history.

    2. High Player Engagement: The game reached a peak of 344,214 concurrent players on Steam shortly after launch, significantly surpassing Resident Evil Village’s peak of 106,631.

    3. Daily Active Players: Over 2.2 million players engage with Resident Evil Requiem daily across platforms like PlayStation 5, Xbox Series, and Steam.

    4. Visual Excellence: The game is praised for its graphics, being considered one of the best-looking modern games available.

    5. Platform Availability: Resident Evil Requiem is available only on Xbox Series consoles, PlayStation 5/5 Pro, Nintendo Switch 2, and Steam, excluding older consoles like Xbox One and PS4.


    Capcom has really knocked it out of the park with Resident Evil Requiem. The game was released to rave reviews on February 27, and it’s off to a fantastic start. SteamDB shows that the game reached an all-time high of 344,214 players playing at the same time on Steam nine days ago. In comparison, Resident Evil Village only had a peak of 106,631 concurrent players on the platform.

    Sales Milestone

    Resident Evil Requiem appears to be selling quite well. Capcom shared on March 5 that it shipped 5 million copies of Resident Evil Requiem just five days after its launch on February 27. This makes Resident Evil Requiem the fastest-selling title in the franchise’s history.

    Platform Estimates

    While Capcom didn’t give specific numbers for each platform, Alinea Analytics has shared its own estimates regarding sales across platforms. Their early estimates suggest that Capcom sold:

    The analysis also indicates that the Nintendo Switch 2 and physical sales together represent about 0.8 to 1 million copies. Furthermore, Alinea mentioned that over 2.2 million players engage with Resident Evil Requiem daily on platforms like PlayStation 5, Xbox Series, and Steam.

    Graphics and Availability

    Resident Evil Requiem is a visual masterpiece. Digital Foundry considers it to be among the best-looking modern games available. Unsurprisingly, it is only accessible on Xbox Series consoles, PlayStation 5/5 Pro, Nintendo Switch 2, and Steam. Unfortunately, the Xbox One, PS4, and the original Switch users are out of luck.

    If you’re playing on a PC or gaming laptop, the recommended system requirements for Resident Evil Requiem are:

    These basic requirements are designed for 1080p gameplay upscaled from 720p. In order to play the game at 1440p or 4K, you will need significantly more powerful graphics cards.

    Source:
    Link


     

  • Sony PS5 Pro Performance Boost with PSSR 2.0 by March

    Sony PS5 Pro Performance Boost with PSSR 2.0 by March

    Key Takeaways

    1. Sony’s PlayStation 5 Pro will feature an advanced upscaling algorithm, PSSR 2.0, based on AMD’s FidelityFX Super Resolution 4.
    2. PSSR 2.0 is set to launch in the first quarter of 2026, likely by the end of March, according to leaker Gust_Fan.
    3. The update will enhance older games and PlayStation classics by upscaling them to higher resolutions and potentially increasing frame rates.
    4. There is a possibility of a performance mode that could provide 1440p at 120 fps for games that don’t reach 120 fps at full 4K resolution.
    5. Sony is expected to release a list of compatible games for PSSR 2.0 once the new software is launched.


    Last March, Sony made it clear that the Sony PlayStation 5 Pro (starting at $749 on Amazon) will feature a better upscaling algorithm that is based on AMD’s FidelityFX Super Resolution 4. However, other than announcing a release in 2026, they haven’t shared much more about PSSR 2.0. Japanese leaker Gust_Fan, who has previously disclosed reliable information about the PlayStation 5 Slim’s design, has indicated that PSSR 2.0 is set to launch in the first quarter of 2026, likely by the end of March.

    Upscaling Benefits

    PSSR 2.0 is also anticipated to enhance older games as well as PlayStation classics by allowing those games to be upscaled to higher resolutions. For titles made for the PS5, this update could significantly increase frame rates for some games, as FSR 4 allows for frame generation. This means that every other frame might be created by AI instead of being processed by the GPU. If Sony also adds frame generation along with the AI upscaling found in FSR 4, 4K gaming at 120 frames per second could become a reality for many PS5 titles.

    Performance Mode

    For games that do not reach 120 fps at full 4K resolution with PSSR 2.0, there are talks of a performance mode that could deliver 1440p at 120 fps. It’s still uncertain which titles will utilize PSSR 2.0, but Sony is expected to share a list of compatible games once this new software is launched. As shown in a comparison video by Digital Foundry, FSR 4 provides clear improvements in image quality, making it an exciting upgrade for gamers.

    Source:
    Link


     

  • PS5 Digital with Less Storage Hits US for $499; 1TB Still $499 on Amazon

    PS5 Digital with Less Storage Hits US for $499; 1TB Still $499 on Amazon

    Key Takeaways

    1. Sony has launched a new PS5 Digital Edition with 825GB storage, available in additional regions like the US and UK, at the same price of $499 and £429.99.
    2. The new PS5 Digital Edition features design updates, including a complete matte finish and a lighter build compared to the previous 1TB model.
    3. Four different PS5 models are available, including the PS5 Pro (2TB), PS5 with disc drive, and a certified refurbished option, with various pricing.
    4. The PlayStation store offers bundles that include digital game downloads, such as limited edition versions and promotional offers.
    5. A limited-time promotion allows customers to receive three months of PlayStation Plus Premium with the purchase and activation of a PS5 or PS5 Pro from October 10 to October 21.


    A few weeks after launching a new version of the PlayStation 5 Digital Edition with less storage in Europe, Sony has now discreetly made the console available in additional regions, including the US and the UK.

    Console Options

    As per information on the PlayStation Direct US site, customers can select from four different PlayStation 5 consoles. Among these is the PS5 Digital Edition, model number CFI-2100, which now features 825GB of storage instead of the previous 1TB. The price remains the same at $499 in the US and £429.99 in the UK. Fortunately, platforms like Amazon still offer the original PS5 Digital Edition with 1TB of storage for $499 or £425 for UK customers.

    Storage and Pricing Details

    The PS5 Digital Edition with 825GB storage is one option among four available in the store. The other models include the PS5 Pro priced at $749/£699.99, featuring 2TB of storage; the PS5 with disc drive at $549/£479.99; and the $399/£389 certified refurbished PS5 (fat model with disc drive) equipped with 825GB of storage. UK shoppers can also find the PlayStation 5 Digital Edition 30th Anniversary Limited Edition bundle for £469.99.

    Design Changes

    This new PS5 Digital Edition not only comes with reduced storage but also features some significant design updates. The console now sports a complete matte finish, encompassing the black strip, and is lighter than the earlier 1TB model. A recent teardown indicated that the steel plate over the motherboard is thinner, and while the motherboard has fewer Voltage Regulator Modules (VRMs), it includes more NAND modules.

    Bundles and Offers

    Beyond the main consoles, the PlayStation store has various PS5 bundles that come with digital game downloads, such as the $599/£519.99 PlayStation 5 Ghost of Yotei Limited Edition and the $549/£479.99 PlayStation 5 NBA 2k6 Bundle. Both of these options come with a disc drive and 1TB of storage.

    Moreover, Sony is currently running a limited-time promotion. From October 10 to October 21, customers who purchase and activate a PS5 or PS5 Pro can receive three months of PlayStation Plus Premium. This offer was communicated on the PlayStation website, and we believe that any new PS5 activated during this period should qualify for this promotion.

    Source:
    Link


     

  • Xbox Magnus Leak: Next-Gen 4K120 Gaming with AMD Zen 6

    Xbox Magnus Leak: Next-Gen 4K120 Gaming with AMD Zen 6

    Key Takeaways

    1. Microsoft’s upcoming Xbox, codenamed Magnus, will feature AMD’s Zen 6 CPU cores and RDNA 5 graphics technology, promising performance up to twice that of the PlayStation 5 Pro.
    2. The Magnus APU will use a two-chiplet architecture with an AT2 GPU die, including 68 active compute units and a 192-bit GDDR7 memory interface.
    3. Expected performance is comparable to a Radeon-class GPU similar to an RTX 5080, with 50 to 100 percent higher performance than the PS5 Pro for various tasks.
    4. The console is anticipated to support features like FSR upscaling, ray tracing, and backwards compatibility with older Xbox games, with a potential launch price between $500 and $600.
    5. The Magnus design could significantly impact the mid-range PC market by using the same technology found in desktop GPUs, with more details on pricing and release dates expected soon.


    A recent leak from Moore’s Law is Dead indicates that Microsoft’s upcoming Xbox, known internally as Magnus, is set to incorporate AMD’s Zen 6 CPU cores alongside RDNA 5 graphics technology. This combination is projected to provide performance that could be up to twice as powerful as the PlayStation 5 Pro. The release of this system could happen as soon as late 2026 or in 2027.

    Technical Details

    The leaked information points out that the Magnus APU will feature a two-chiplet architecture that revolves around the AT2 GPU die, which will also be utilized in AMD’s mid-tier desktop graphics cards. This graphics unit is believed to include 68 active compute units and will have a 192-bit GDDR7 memory interface. Meanwhile, the CPU will be based on a cutting-edge 3nm Zen 6 design. Moore’s Law is Dead estimates that the performance will be comparable to a Radeon-class GPU akin to an RTX 5080, potentially offering between 50 to 100 percent higher performance than the PS5 Pro, depending on the specific tasks.

    Cost and Features

    Utilizing the AT2 die for both the console and desktop graphics could help Microsoft reduce manufacturing costs over time, as well as enhance driver support. The Magnus is also anticipated to include features like FSR upscaling, ray tracing capabilities, and backwards compatibility with older Xbox games. While the exact pricing remains unclear, there is speculation suggesting a launch price might fall within the $500 to $600 range, with a minimum of 32GB RAM to facilitate high-resolution gaming at 120Hz.

    Future Outlook

    If these leaks are accurate, the Magnus design could mark a major advancement for Xbox, utilizing AMD’s next-gen technologies to focus on high-refresh 4K gaming. This could also shake up the mid-range PC market by using the same silicon found in desktop GPUs. More detailed information, such as pricing and release dates, is likely to surface in the upcoming months as development progresses.

    Source:
    Link

  • PlayStation 5 Pro Performance Compared to RTX 5060 Ti and Radeon 9060 XT

    PlayStation 5 Pro Performance Compared to RTX 5060 Ti and Radeon 9060 XT

    Key Takeaways

    1. The PlayStation 5 Pro matches the gaming performance of mid-range GPUs like the Nvidia GeForce RTX 5060 Ti 16GB and AMD Radeon RX 9060 XT 16GB.
    2. Performance tests were conducted using games such as Black Myth: Wukong, Forza Horizon 5, and Alan Wake 2, showing the PS5 Pro’s capability at 4K 60 fps with upscaling.
    3. The Radeon RX 9060 XT is highlighted as the best GPU choice for PC gamers at a price of $350, while the GeForce RTX 5060 Ti offers faster performance and more features.
    4. Nvidia’s RTX 5060 Ti 16GB is more expensive, and its 8GB variant struggles with demanding games; the RTX 5070 12GB provides better value.
    5. The ideal price for the GeForce RTX 5060 Ti 16GB should be below $400 for optimal value.


    As shown by recent tests from Digital Foundry, the PlayStation 5 Pro can match the gaming performance of some modern mid-range graphics cards, specifically the Nvidia GeForce RTX 5060 Ti 16GB and the AMD Radeon RX 9060 XT 16GB.

    Performance Comparison

    In their analysis, experts compared gameplay using the same graphics settings in titles like Black Myth: Wukong, Forza Horizon 5, and Alan Wake 2. With these conditions, the console’s chip performed comparably to mid-range GPUs, although desktop graphics cards still hold a slight advantage. The basis for the comparison was the console’s graphics mode, which features 4K at 60 frames per second with upscaling. The graphics settings on the PC were adjusted to match. In Alan Wake 2, the console consistently achieves a refresh rate of 30 fps in high-quality mode with ray tracing, although the ray quality is somewhat lower than that found in the PC version.

    Best GPU Choices

    From the viewpoint of PC gamers, the Radeon RX 9060 XT stands out as the superior choice, delivering impressive performance at a recommended retail price of $350. On the other hand, the GeForce RTX 5060 Ti 16GB is generally quicker and comes with more features, allowing it to run Cyberpunk 2077 with path tracing through frame generation.

    Price Points and Value

    That said, Nvidia’s 16GB graphics card is much pricier, while the 8GB variant struggles with demanding games. Digital Foundry mentions that the GeForce RTX 5070 12GB provides better value for its price compared to the GeForce RTX 5060 Ti 16GB. Ideally, the price for the RTX 5060 Ti 16GB ought to be below $400.

    Source:
    Link


     

  • Sony PS5 Pro to Support More 8K and 4K/120 FPS Games

    Sony PS5 Pro to Support More 8K and 4K/120 FPS Games

    Key Takeaways

    1. The PlayStation 5 Pro aims to run more games at 4K/120 fps and possibly 8K/60 fps in the future.
    2. Sony is developing a new version of PlayStation Spectral Super Resolution (PSSR) to enhance visual quality while reducing performance loss through AI.
    3. The current minimum render resolution for the PS5 Pro is 1,536 x 864, with potential plans to lower it to improve performance, similar to Nvidia’s DLSS 4.
    4. Sony may introduce a 1440p mode to maintain 120 fps if the console struggles at 4K.
    5. There is no confirmed release date for games supporting PSSR2, and it’s uncertain how Sony will promote this technology.


    The Sony PlayStation 5 Pro (around $699 on Amazon) is probably going to be able to run more games at 4K/120 fps or even 8K/60 fps in the future. Recent updates from the YouTube channel Moore’s Law is Dead suggest that Sony is working on a new version of PlayStation Spectral Super Resolution (PSSR), which aims to enhance visual quality while reducing performance loss through a new AI model.

    New Tech Developments

    In addition to the updated machine learning model, it’s expected that Sony will lower the render resolution to meet its ambitious goals. Right now, the PlayStation 5 Pro has a minimum render resolution of 1,536 x 864 when it upscales games to the 4K resolution that’s common on many smart TVs. For comparison, Nvidia’s DLSS 4 uses a lower render resolution of 1,280 x 720. If the console has trouble keeping a steady 120 fps at 4K, even with PSSR2, Sony is said to be considering a 1440p mode that would maintain 120 fps.

    Uncertain Future

    As of now, there is no set release date for the first game that will support PSSR2. It’s also unclear if Sony will promote this improved upscaling technology or just roll out games that provide higher resolution outputs and frame rates. Regardless, Sony’s intention to provide a 120 fps mode might be in response to the Nintendo Switch 2, which is expected to run some games at 120 fps – but at a much lower resolution.

    Source:
    Link

  • Sony’s Legacy Compatibility Patents Go Unused as PS5 Turns 5

    Sony’s Legacy Compatibility Patents Go Unused as PS5 Turns 5

    Key Takeaways

    1. PS3 Game Accessibility: As of May 2025, PS3 titles are only available through cloud streaming via PlayStation Plus, with no native support on current consoles.

    2. Ongoing Development for Backward Compatibility: Sony is actively pursuing backward compatibility for PS3 games, as indicated by recent patents and job postings for emulator engineers.

    3. Technical Solutions for Emulation: Recent patents detail solutions for timing issues in PS3 games and support for legacy accessories, showing commitment to improving backward compatibility.

    4. Industry Shift Towards Cross-Platform Availability: The release of Gears of War: Reloaded on PS5 highlights a growing trend of making older games available across different platforms, challenging traditional exclusivity.

    5. Future Potential for Native PS3 Support: Despite no official announcements regarding native PS3 compatibility, ongoing patent activity and industry trends raise questions about future support for older PlayStation titles.


    Sony’s next gen is already underway. With the PlayStation 5 Pro now available and whispers of new hardware being worked on, the focus is shifting back to a long-desired feature: true backward compatibility for PlayStation 3 games.

    Current State of PS3 Titles

    As of May 2025, PS3 games are still only accessible through cloud streaming via PlayStation Plus. Yet, Sony’s recent patents and job postings for engineers suggest they are still interested in supporting older games.

    Technical Developments

    A patent from February 2024, attributed to system architect Mark Cerny, outlines solutions for timing issues in older games, a common problem with PS3 emulation. Another patent from 2022 hints at software support for legacy accessories like the EyeToy camera. Between 2022 and 2024, Sony has also been on the lookout for emulator engineers to help fix bugs and support older titles under the PlayStation Classics program.

    In addition, a job post from 2022 on LinkedIn, which requires users to be logged in for access, showed that PlayStation was hiring developers to enhance emulation technology for its Classics lineup on both PS4 and PS5.

    Industry Trends

    Although Sony’s specific plans are still vague, the openness of platforms is changing elsewhere. Gears of War: Reloaded, a remastered version of the 2006 Xbox game, is set to be released on PS5 in August. Once only for Microsoft systems, its launch on Sony’s console indicates a wider industry shift. Access to older games is becoming less about strict platform boundaries and more about what is available across different systems.

    No official trailer has been released on Microsoft’s or Gears of War’s YouTube channels as of now, but credible gaming news sources have reported on the announcement. For example, IGN covered the cross-platform release of Gears of War: Reloaded in its Daily Fix segment, underscoring the importance of this franchise making its debut on PlayStation 5.

    As it stands, Sony has yet to announce any plans for native PS3 support on current or future consoles. The company’s patents are still active, and development for the next generation continues. As expectations for cross-platform play grow and emulator technology improves, one question lingers: could native PS3 compatibility still be in store for the future?

    Source:
    Link


  • Sony Confirms PS5 Pro Upscaling Improvements with FSR 4

    Sony Confirms PS5 Pro Upscaling Improvements with FSR 4

    Key Takeaways

    1. FSR 4 is currently available only on AMD’s Radeon RX 9070 and RX 9070 XT graphics cards.
    2. FSR 4 shows significant improvements in image clarity, especially in complex scenes compared to FSR 3.
    3. Sony is collaborating with AMD to enhance FSR 4 for the PlayStation 5 and PS5 Pro.
    4. The upgraded PlayStation Spectral Super Resolution (PSSR) based on FSR 4 is expected in certain games starting in 2026.
    5. Integrating FSR 4 into the PlayStation 5 Pro presents challenges due to its reliance on older GPU architecture without dedicated Tensor cores.


    As of now, FidelityFX Super Resolution 4 (FSR 4) is only accessible on AMD’s newest graphics cards, specifically the Radeon RX 9070 and Radeon RX 9070 XT. This innovative upscaling technology has shown remarkable advancements in image clarity, particularly in intricate scenes and items like waterfalls or surfaces that are somewhat see-through, which appear far superior compared to their appearance in FSR 3. You can check out a comparison video from Digital Foundry below that highlights these enhancements.

    Sony’s Plans for FSR 4

    Mark Cerny, who serves as the primary system architect for the PlayStation 5 and PS5 Pro, has confirmed that Sony is in the process of enhancing FSR 4 for its newest console. The development of this upscaler is a joint effort between Sony and AMD. Consequently, gamers on PlayStation can expect a new iteration of PlayStation Spectral Super Resolution (PSSR) that is founded on FSR 4, which should be released in certain games beginning in 2026.

    Challenges for Console Owners

    Console users will have to be patient for the arrival of the updated PSSR version, as integrating FSR 4 into the PlayStation 5 Pro (starting at $699 on Amazon) is no small feat. The gaming console continues to rely on AMD’s RDNA 3 architecture, which lacks dedicated Tensor cores and instead employs unique algorithms to operate the upscaler on its older GPU. Lastly, Mark Cerny mentions that Sony and AMD aim to maintain their partnership in the future, meaning PlayStation gamers could enjoy additional enhancements to FidelityFX Super Resolution.

    Source:
    Link