Mark Cerny Confirms Frame Generation Coming to PlayStation Soon

Key Takeaways

1. Mark Cerny announced that PlayStation’s new PSSR 2 uses the same algorithm as FSR Redstone’s Upscaling for improved image quality.
2. PSSR 2 has received positive feedback, outperforming Nvidia’s DLSS 5 and enhancing 4K visuals on the PlayStation 5 Pro.
3. There is potential for FSR Frame Generation to be integrated into future PlayStation systems, such as the PlayStation 5 Pro or PlayStation 6.
4. While no new releases are planned for this year, Cerny hinted at exciting future discussions regarding frame generation and ray generation technologies.
5. The technical feasibility of FSR Frame Generation on the PlayStation 5 Pro looks promising, with minimal performance impact expected for many games.


When Mark Cerny, the lead hardware engineer for PlayStation, spoke with Digital Foundry, he shared some encouraging news. He mentioned, “The new PSSR utilizes the same core co-developed algorithm as FSR Redstone’s Upscaling. Additionally, FSR Frame Generation is rooted in this co-development. I’m quite pleased with the progress we’re making, and we should see a similar frame generation library on PlayStation systems soon.”

Exciting Developments for PlayStation

This month has been fantastic for PlayStation, especially with the positive reception of Sony’s new PlayStation Spectral Super Resolution (PSSR) 2 compared to Nvidia’s disappointing DLSS 5. Reports suggest that PSSR 2 delivers PC-level upscaling, raising the standard for 4K visuals on the PlayStation 5 Pro. There’s even buzz that FSR Frame Generation might find its way onto the PlayStation 5 Pro or possibly the PlayStation 6. Cerny remarked, “Great questions regarding Frame Gen and ray generation, especially since FSR Frame Generation is a technology that was co-developed between SIE and AMD, and we are very familiar with it. I can only mention that we don’t have any more releases planned for this year, but I look forward to discussing this further in the future!”

Future Prospects Remain Uncertain

While there’s no firm promise about FSR features beyond image upscaling for the PlayStation 5 Pro in the near term, the potential for ray regeneration that Digital Foundry inquired about could elevate the PlayStation 5 Pro as a high-end gaming machine. However, it’s unclear if this will be compatible with the modified AMD RDNA 2 GPU architecture.

From a technical standpoint, FSR Frame Generation should theoretically function on the PlayStation 5 Pro, particularly if PSSR upscaling can be refined. There is a possibility that the performance impact could be minimal for many games, given how tightly packed console releases often are, yet basic 2X FSR Frame Gen is relatively lightweight. This could be a straightforward marketing victory for PlayStation.

Conclusion

Overall, the outlook seems bright for PlayStation, with advancements in upscaling technology on the horizon. Cerny’s insights suggest a promising future, yet the exact features and their timelines remain to be seen.

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