Metal Gear Solid 3 Remake Stuttering Blamed on Unreal Engine 5

Key Takeaways

1. Metal Gear Solid 3 remake is set for release on August 28th, but gamers are concerned about frame rate issues and stuttering in Unreal Engine 5 games.
2. Other recent titles, like Mafia: The Old Country, also show poor visual quality, raising questions about game optimization by developers.
3. Unreal Engine 5 is popular among developers for its cost-effectiveness and advanced features like ray tracing, despite its performance challenges.
4. Players may use AI upscaling technologies like DLSS and FSR to improve frame rates, but these can cause blurriness and visual artifacts.
5. Reviews indicate that even powerful gaming PCs may struggle with stuttering in the Metal Gear Solid 3 remake, and the game’s large storage requirement has frustrated some gamers.


The release date for the Metal Gear Solid 3 remake is set for August 28th, yet gamers are already worried about frame rate problems. Initial reviews have mentioned issues with stuttering that can affect games built on Unreal Engine 5. The content creator Synth Potato pointed out that numerous titles using this engine face performance challenges. Many followers have expressed their dissatisfaction by replying to a popular social media post.

Recent Game Issues

In addition to the Metal Gear Solid 3 remake, Synth Potato mentioned other recent games like Mafia: The Old Country, which also experience poor visuals. Some critics argue that developers fail to optimize their games for consoles or standard PC setups. However, the passionate gamer feels it’s improbable that so many skilled programmers are at fault. The real issue seems to be Unreal Engine 5, which more studios are starting to depend on.

Reasons for Using Unreal Engine 5

Developers have the option to choose not to use Epic Games’ engine, but it often proves to be more cost-effective than building a custom solution from scratch. Moreover, it offers advantages such as ray tracing and global illumination. Both game publishers and hardware makers utilize these features to attract gamers.

Potential Solutions and Performance Analysis

Given that Unreal Engine 5 games can heavily tax gaming systems, players might look towards AI upscaling methods to improve frame rates. While technologies like DLSS and FSR can help, they sometimes lead to blurriness or visual artifacts. This downside was evident in Digital Foundry’s technical review of the Metal Gear Solid 3 remake. They noted that with PSSR on the PS5 Pro, the game appears to look worse on that console. Adding to the letdown, the frame rates were generally better in the more affordable PS5’s performance mode.

The updated classic from Konami might perform better on certain desktops and laptops. Reviews of the Metal Gear Solid 3 remake indicate that stuttering can still be an issue even with mid-range GPUs. However, many PC gamers with strong hardware find the 60 fps limit too restrictive and are unimpressed by the 100 GB storage requirement.

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