Key Takeaways
1. Ubisoft is transitioning its upcoming Ghost Recon game, Project Over, from its AnvilNext 2.0 engine to Epic’s Unreal Engine 5.
2. The franchise is returning to its Unreal Engine roots, as earlier titles like Ghost Recon 2 and Rainbow Six Vegas were developed using previous versions of Unreal Engine.
3. Project Over is expected to launch in 2026, shifting from a third-person to a first-person perspective and focusing on squad-based military simulations.
4. The game will be set in the fictional Naiman War in Southeast Asia, where players will engage in covert missions.
5. There are concerns regarding Unreal Engine 5’s performance issues, with some gamers viewing the switch as a “risky move” for Ubisoft, especially after recent titles faced challenges.
Ubisoft is making a significant shift with its upcoming Ghost Recon game, known as Project Over, by moving from its own game engine to Epic’s Unreal Engine 5.
Engine Transition Announcement
Tom Henderson shared this update on the Insider Gaming Weekly Podcast on July 25, mentioning, “This game is going to Unreal Engine.” He further backed this claim with evidence from the LinkedIn profiles of the developers involved.
This change marks a bold step for Ubisoft, as the company is seemingly moving away from its AnvilNext 2.0 engine. This engine powered titles like 2019’s Ghost Recon Breakpoint, Assassin’s Creed Valhalla, and Riders Republic, in addition to the Snowdrop engine used for Star Wars Outlaws and the anticipated Splinter Cell remake.
Return to Previous Foundations
Interestingly, it looks like the franchise is going back to its Unreal Engine origins. Earlier Ghost Recon games, such as Ghost Recon 2 from 2004, were built on Unreal Engine 2, and Rainbow Six Vegas utilized Unreal Engine 3 for its development.
Rumor has it that the new Ghost Recon Project could launch in 2026, with a potential fall release on the horizon. From what we understand now, the game will shift from the third-person perspective seen in Wildlands and Breakpoint, to a more immersive first-person viewpoint.
Gameplay and Setting Insights
Tom Henderson also mentioned that the game will focus on squad-based military simulations, similar to titles like Modern Warfare, Ready or Not, and Battlefield. The setting is said to be the fictional Naiman War in Southeast Asia, where players will engage in covert missions.
Despite the benefits of transitioning to Unreal Engine 5 for smoother development, there are concerns among gamers about the engine’s reputation. Many titles using it have faced issues like high system demands, lag, and performance problems, as highlighted by recent games like Wuchang: Fallen Feathers. Some users on X have labeled the switch to Unreal Engine 5 as a “risky move” for Ubisoft.
Limited Information Available
Currently, there isn’t much official info on Project Over, with only the company’s shareholder meeting on July 10 confirming that work is in progress. Wildlands achieved impressive sales of 10 million units, but the latest title fell short, selling only 2.5 million units. Ubisoft is hoping to leverage Ghost Recon’s past success to bring back the tactical shooter genre, especially after scrapping its 2022 Ghost Recon Frontline Battle Royale project.
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