Tag: Borderlands 4

  • Borderlands 4 Switch 2 Release Date Leaks, Console Performance Concerns

    Borderlands 4 Switch 2 Release Date Leaks, Console Performance Concerns

    Key Takeaways

    1. The Borderlands 4 port for the Switch 2 has been postponed due to performance issues on other platforms.
    2. A Portuguese retailer lists the game for pre-order at €69.99, with a potential release date of February 27.
    3. Gearbox Software has addressed memory leaks, but performance remains unsatisfactory on PS5, Xbox Series X, and high-end PCs.
    4. Panic Button, known for optimizing games for the Switch, is reportedly assisting with the Borderlands 4 port.
    5. Testers have reported frame rate concerns, and Gearbox plans to implement cross-saves and platform-specific features upon release.


    Shortly after launching on various platforms in September, Gearbox Software revealed that the Borderlands 4 port for the Switch 2 has been postponed. The company acknowledged the negative feedback regarding its subpar performance on PCs and consoles. With the challenges posed by Nintendo’s handheld, players are left without a specific date for release. However, if a Portuguese retailer is accurate, the much-anticipated looter shooter might be released on February 27.

    Pricing and Specifications

    GamingReplay has listed the Switch 2 version for pre-order at a price of €69,99. As anticipated, it will come with a Game-Key Card that requires a download of 40GB. While there’s a chance this information is just a placeholder, many fans are hoping for confirmation during a rumored Nintendo Direct in February.

    Performance Issues

    After multiple updates, Gearbox has tackled memory leaks that previously troubled Borderlands 4. Nevertheless, the gameplay is still not completely smooth on the PS5 and Xbox Series X, and even players on high-end PCs have expressed their dissatisfaction. This has led to skepticism among Nintendo fans about how well it will perform in a portable format.

    If the port performs well upon its release, gamers might owe some gratitude to Panic Button. This company has supported Nintendo with Switch 2 updates for games like Super Mario Odyssey. They also worked on the previous handheld to optimize demanding shooters, including Doom Eternal. Reports suggest that these optimization experts are now involved with the latest Borderlands title.

    Testing and Expectations

    Playable versions of the port have already been available, and testers have voiced concerns regarding frame rates. Despite the apparent limit of 30 fps, noticeable stutters were still present in demo setups. While DLSS upscaling could enhance performance, developers might need to make significant adjustments.

    When the Borderlands 4 Switch 2 launch date finally arrives, players could see additional enhancements. Gearbox mentioned that implementing cross-saves would be another focus during the delay. The game will also feature platform-specific options like GameChat support and Joy-Con mouse control.

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  • Take-Two CEO: Borderlands 4 Sales Weaker than Expected Despite Launch

    Take-Two CEO: Borderlands 4 Sales Weaker than Expected Despite Launch

    Key Takeaways

    1. Borderlands 4’s initial sales were softer than expected, attributed to performance issues on PC, but it still topped U.S. sales charts after its release.

    2. The game received critical acclaim, with Zelnick expressing optimism for its long-term performance despite early sales challenges.

    3. In its first two weeks, Borderlands 4 sold 2.5 million copies and generated $150 million in revenue, but fell short of the five million copies sold in five days achieved by Borderlands 3.

    4. Gearbox is actively addressing PC performance issues through patches, which are a top priority, despite some updates causing further problems.

    5. Content updates for Borderlands 4 have faced criticism, with players feeling that recent releases, like the “Horrors of Kairos” Halloween event, were disappointing compared to past content.


    Take-Two Interactive’s CEO, Strauss Zelnick, recently talked about the launch of Borderlands 4, mentioning that its sales didn’t meet expectations, describing them as “a little softer than we would have liked.” This might be linked to performance issues the game has faced on PC.

    Praise Amidst Criticism

    In a discussion with The Game Business, Zelnick acknowledged the harsh criticism from the gaming community but still praised the game’s reception, saying:

    “The critical acclaim for Borderlands 4 was superb, and we’re really happy with the release.”

    He also highlighted some challenges with the Steam launch. Gearbox is working on resolving these issues and will keep doing so. While the initial sales were softer than anticipated, Zelnick believes that over time, the game will perform well.

    Sales Performance

    Even though Borderlands 4 had “soft” sales worldwide, it still led the U.S. sales charts after its release on September 15, 2025. According to Mat Piscatella from Circana, Borderlands 4 became the best-selling “premium” game in the U.S. for September 2025, surpassing other titles like EA Sports FC 26 and NBA 2K26.

    The game also set records for the series, achieving the highest launch month sales for Gearbox, which was 30% higher than Borderlands 3, and becoming the third-best-selling game in the U.S. for 2025 so far, just behind Monster Hunter Wilds and NBA 2K26.

    Revenue and Lifetime Sales

    Estimates indicate that Borderlands 4 sold 2.5 million copies in its first two weeks, generating $150 million in revenue, yet it didn’t reach the five million copies sold in only five days like Borderlands 3 did.

    Reports show that the Borderlands franchise has now exceeded 94 million sales lifetime, with Gearbox CEO Randy Pitchford optimistic that Borderlands 4 will help the series surpass 100 million units sold globally.

    Ongoing Support and Updates

    Gearbox is recognized for its post-launch support and is currently addressing PC performance issues with several patches. They have stated these problems are their “top priority.” However, some updates have even made stuttering worse on various PC configurations.

    Nevertheless, Take-Two’s Zelnick remains positive about Borderlands 4’s long-term success, drawing parallels to Borderlands 3, which also had a rough launch but received strong post-launch support.

    Content Concerns

    On the flip side, Borderlands 4 is facing challenges with content updates. Recently, Gearbox released the “Horrors of Kairos” Halloween event towards the end of October, but players criticized it as a “huge step down,” labeling it the worst content drop in the series.

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  • PS5 Sales Surge in September Despite Price Hike, Outpaces PS3

    PS5 Sales Surge in September Despite Price Hike, Outpaces PS3

    Key Takeaways

    1. PS5 sales increased by 10% in September despite price hikes in August.
    2. Sony raised the prices of PS5 models, with the Digital Edition now at $499.99 and the disc version at $549.99.
    3. The gaming market grew overall, with consumers spending 10% more on hardware and games in September compared to 2024.
    4. Popular new PS5 releases, like NBA 2K26, boosted console sales.
    5. The number of active PS5 users has surpassed that of the PS3, with over 80 million PS5 units sold since 2020.


    Many gamers were curious about how the PS5 price hikes in August would impact console sales. Early indicators suggest that Sony’s gaming consoles have not been adversely affected by the increased prices. New data from Circana for U.S. retail in September reveals that PS5 sales actually increased by 10% compared to the month before. In another achievement for PlayStation, the number of PS5 units in use has now surpassed that of the PS3.

    Sales Insights from Matt Piscatella

    Matt Piscatella shared updates through several posts on Bluesky. He pointed out that in comparison to August, the “average selling price for PS5 saw a rise in the high single-digit percentage.” Even with the increased MSRPs, unit sales surged by more than 10% in September.

    Price Adjustments Amid Economic Challenges

    Due to tough economic conditions, Sony raised PS5 prices, changing the Digital Edition from $449.99 to $499.99 in August. The disc drive version and the PS5 Pro also experienced $50 price hikes, bringing their prices to $549.99 and $749.99, respectively. Nevertheless, there’s no sign that consumers have reconsidered buying PlayStation consoles.

    Gaming Industry Growth

    One reason could be that the gaming market as a whole flourished in September. Even with inflation putting pressure on budgets, consumers spent 10% more on hardware, accessories, and games compared to the same time in 2024. A number of popular new PS5 releases also motivated gamers to buy systems.

    Borderlands 4 dominated both physical and digital sales across all platforms. However, NBA 2K26 took the top spot for PS5 specifically, with Gearbox’s looter shooter coming in third, behind Ghost of Yotei. The highly anticipated open-world RPG didn’t launch until October 2nd. Consistent third-party sports titles like EA Sports FC 26 and Madden NFL 26 also contributed to hardware sales.

    Xbox Series Sales Surprise

    Unexpectedly, the pricier Xbox Series X and S also experienced slight increases in sales during September. Still, with Microsoft’s consoles facing challenges, Sony appears more focused on surpassing its own sales records. In August, Sony reported over 80 million PS5 units sold since 2020. It is estimated that over 87 million PS3 units were sold during its entire lifecycle. Yet, in the U.S., the PS5 already has a larger number of active users.


     

  • NVIDIA App 11.0.5 Features and Updates Officially Revealed

    NVIDIA App 11.0.5 Features and Updates Officially Revealed

    Key Takeaways

    1. New G-Assist Features: App version 11.0.5 introduces new controls for laptop users, including Battery Boost, Whisper Mode, and Optimal Playable Settings management.

    2. Integration of Desktop and Notebook Software: Nvidia is merging its desktop and notebook software for a more streamlined user interface.

    3. Expanded DLSS Override Support: The update adds DLSS Override support for 13 more games, enhancing compatibility for gamers.

    4. One-Click Optimization: Optimal settings support is now available for titles like Borderlands 4, Grounded 2, and Mafia: The Old Country, simplifying performance adjustments.

    5. Focus on User Experience: Nvidia aims to address gamers’ frustrations with performance statistics and optimization tools through these updates, consolidating control into a single hub.


    Nvidia has silently launched app version 11.0.5. Although it might seem like just another normal update, it includes several helpful changes, particularly for laptop users who depend on Nvidia’s G-Assist and DLSS features.

    New Features for Laptops

    According to the release notes, the highlight of app 11.0.5 is G-Assist’s new capability to manage controls specific to notebooks. This means it can now modify Battery Boost, Whisper Mode, and Optimal Playable Settings, allowing users to better manage the balance between performance and battery life on their laptops.

    A Meaningful Change

    While this might seem minor, it is significant for gamers on the move… especially since Nvidia is merging its desktop and notebook software into a more streamlined interface.

    Furthermore, the update increases DLSS Override support to 13 more games, including Gears of War: Reloaded, Borderlands 4, METAL GEAR SOLID Δ: SNAKE EATER, and Lost Soul Aside.

    Improved Gaming Experience

    This allows players to adjust DLSS settings across a broader range of titles without needing to wait for specific patches or driver updates. Additionally, Nvidia has included optimal settings support for Borderlands 4, Grounded 2, and Mafia: The Old Country—all of which will now appear in the app’s one-click optimization list.

    Nvidia seems to be addressing the common frustrations gamers have expressed—like lacking performance statistics and unreliable optimization tools. The latest features of G-Assist for notebooks especially indicate a clear movement towards consolidating the Nvidia app into a single control hub for both desktop and laptop performance management.

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  • Borderlands 4: Gearbox CEO Reveals First DLC Vault Hunter C4SH

    Key Takeaways

    1. Randy Pitchford announced C4SH, a new DLC character for Borderlands 4, at Tokyo Game Show 2025, part of the Mad Ellie and the Vault of the Damned expansion set for Q1 2026.

    2. C4SH is a robotic gunslinger with a Wild West theme, featuring a background as a former casino dealer and a gameplay style focused on high-stakes games.

    3. The character will have three unique Action Skills and skill trees that enhance gameplay with passive abilities and skill modifications.

    4. C4SH introduces a gameplay mechanic based on chance, where actions like card flips and dice rolls can yield powerful buffs or unpredictable consequences in combat.

    5. The upcoming expansion promises a darker adventure with cosmic horror elements and will include other content updates, such as seasonal events and powerful bosses.


    As the Tokyo Game Show 2025 came to a close, Randy Pitchford, the CEO of Gearbox Software, surprised everyone with the announcement of the first DLC character for Borderlands 4. This new character, named C4SH, will be part of the first Story Expansion Pack titled Mad Ellie and the Vault of the Damned, which is set to be released in the first quarter of 2026.

    A New Character with a Unique Twist

    According to a blog post from 2K, C4SH is a robotic gunslinger who brings a touch of the Wild West and has a knack for playing high-stakes games. He emerges from the shadows of a past filled with casino life. The new installment of Borderlands 4 is expected to bring even more unpredictable chaos to its already wild lineup of Vault Hunters.

    An Invitation to Return

    For those who haven’t played Borderlands in a while, C4SH’s gambling style and the mix of card tricks with dice-rolling combat serve as the perfect reason to pick up your controllers again and dive back into the series.

    C4SH’s backstory reveals him to be a former dealer at a casino who now wanders in search of lost artifacts. Just like other Vault Hunters, he will have three unique Action Skills available, alongside three different skill trees that provide strong passive abilities and options to modify his Action Skills.

    The Element of Chance

    The introduction of chance and a high-risk, high-reward gameplay style with C4SH is quite intriguing, although Gearbox has not provided many specifics about how his abilities will function. So far, it’s been hinted that his playstyle will offer buffs to himself and his teammates, such as increasing damage dealt, draining foes’ strength, and more.

    At this moment, there is no gameplay footage available of C4SH in Borderlands 4. During the announcement, Randy Pitchford mentioned, “Picture action skills that rely on luck: a card flip might enhance allies with massive damage boosts or weaken enemies, while a dice roll could create chaos in an area— or it might blow up in your face, making C4SH a risk in combat.”

    A Darker Adventure Awaits

    The upcoming Story Expansion Pack will take players on a darker, bloodier journey filled with cosmic horror, alongside the return of Ellie, who will lead players through haunted vaults filled with eldritch monsters.

    Mad Ellie and the Vault of the Damned is just one of the many paid content updates for Borderlands 4 that are on the way, along with free updates that will include seasonal mini-events, powerful bosses, and much more.

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  • Borderlands 4 Patch Causes Increased Stuttering After Update

    Borderlands 4 Patch Causes Increased Stuttering After Update

    Key Takeaways

    1. Gearbox Software released a patch for Borderlands 4 on September 25 to improve stability and performance on PC, but players reported increased stuttering issues instead.

    2. The update introduced new features like an FOV slider for consoles, improved character animations, and fixes for black screens and infinite loading screens on Xbox.

    3. Gearbox acknowledged the performance concerns from players and advised waiting 15 minutes after changing graphics settings for shader recompilation to improve performance.

    4. Shader compilation issues are common in Unreal Engine 5 games, and skipping this process can lead to glitches and stuttering.

    5. Players are cautioned against using the ‘Badass graphics’ preset, which may worsen frame drops, and are encouraged to explore various fixes or seek support if issues persist.


    Gearbox Software launched an update for Borderlands 4 on September 25, aiming to enhance stability and performance on PC. The update was supposed to tackle issues like hitching, low FPS, and crashes, while also promising to look into further adjustments. However, players have noted new stuttering problems after the patch went live.

    New Features and Issues

    The patch did bring some enhancements, such as an FOV slider for consoles, improved character animations, and fixes for black screens on Xbox and infinite loading screens during cross-play sessions. Unfortunately, instead of resolving Borderlands 4’s issues, the patch seems to have made the stuttering worse. Gearbox quickly responded with a community update on the Borderlands support site and on X, acknowledging the difficulties players are facing.

    Gearbox’s Response

    In their update, Gearbox mentioned:

    “We’ve received reports from some players that, although the September 25th patch is intended to improve performance, they’re experiencing the opposite.”

    Workaround: The stuttering might fix itself as shaders keep compiling in the background while you play. If stutters persist after 15 mins, you can clear your shader cache using your GPU manufacturer’s suggested method.

    Gearbox had shared similar advice earlier on Steam forums, suggesting players wait for 15 minutes after changing graphics settings so that shaders could recompile before assessing the game’s performance.

    Shader Issues in Gaming

    Shader compilation loading screens are now common for PC gamers in many Unreal Engine 5 titles, including Borderlands 4. Players need to wait before entering the game world, as skipping the shader compilation can lead to glitches.

    These issues have contributed to the mixed reception of Borderlands 4 on PC since its release on September 12, 2025. Currently, the game holds a 62.69% “Mixed” user rating based on 57,793 reviews on Steam. Still, it maintains a strong daily average of about 100,000 concurrent players on the platform.

    Recommendations for Players

    Players seeking better graphics are warned against using the ‘Badass graphics’ preset, which can worsen frame drops and stutters, even on high-end setups. Vault hunters are trying various fixes, like tweaking the GPU shader cache size or looting vaults before restarting the game to alleviate the shader compilation delays. For those who still find themselves stuck with the 15-minute wait, Gearbox suggests using the support ticket system for assistance.

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  • Borderlands 4 Sells 2 Million Copies Despite Performance Issues

    Borderlands 4 Sells 2 Million Copies Despite Performance Issues

    Key Takeaways

    1. Borderlands 4 has sold around two million copies, with over half of the sales on the Steam platform, generating about $150 million in revenue.
    2. Player engagement peaked at over 304,000 on Steam but has decreased to around 230,000 due to performance issues like stuttering and crashes, leading to mixed reviews.
    3. Developer communication from Randy Pitchford has been criticized for being defensive, as he emphasizes that players may not be meeting the system requirements for the game.
    4. Console players, including those with high-end setups, are experiencing frame rate drops and performance problems, raising concerns about reliance on upscaling technologies.
    5. Despite performance issues, Borderlands 4 improves on its predecessors with a more coherent storyline and better navigation in the game world.


    The launch of Borderlands 4 has faced quite a few bumps, with the Notebookcheck review highlighting its less-than-ideal optimization. However, this hasn’t deterred players from trying out the looter shooter. According to statistics from Alinea Analytics, the game has sold around two million copies across consoles and PC.

    Sales Breakdown

    Alinea’s research suggests that a significant portion of these sales, more than half, occurred on the Steam platform. In its debut week, the game achieved 749,000 sales. As a result, 2K and Gearbox Software have reportedly generated about $150 million in revenue to date.

    Player Engagement

    Looking at the player numbers on Steam, it makes sense that the game is performing well in retail. On September 14th, it peaked at over 304,000 players, although this figure has dipped to a solid 230,000 after its initial weekend.

    So far, gamers have shown a lot of patience, but issues with Borderlands 4’s performance continue to linger. Problems like stuttering and crashes are key factors contributing to its mixed rating on Steam. Similar to what happened with Monster Hunter Wilds, a lack of improvements could lead to a significant drop in player support.

    Developer Communication

    Randy Pitchford hasn’t given much hope to fans who are eager for fixes. While the Gearbox CEO’s frequent updates are welcomed, some players feel his social media remarks come off as too defensive. Pitchford claims that many users are overlooking the system requirements for Borderlands 4. His assertion that the game is a “premium title for premium gamers” has faced criticism as well.

    Console Challenges

    Console players are also finding it hard to keep their frame rates at an acceptable level. Even those with high-end setups like the Nvidia RTX 5090 or PS5 Pro experience performance drops in open-world sections, resulting in choppy graphics. Pitchford insists that technologies like DLSS or FSR are crucial, yet gamers argue that developers are relying too much on these upscaling methods.

    Despite the performance issues, Borderlands 4 does tackle some of the complaints aimed at its earlier versions. Reviews indicate that its storyline is more coherent, and navigating the larger game world is less annoying than before.

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  • Borderlands 4 on MSI Claw 8 AI vs Steam Deck: FPS Comparison

    Borderlands 4 on MSI Claw 8 AI vs Steam Deck: FPS Comparison

    Key Takeaways

    1. Borderlands 4 performs significantly better on the MSI Claw 8 AI with AMD Ryzen Z2 Extreme compared to the Steam Deck.
    2. On the MSI Claw 8 AI, the game can achieve around 30 FPS at 1080p with medium settings, but frame rates drop during action.
    3. Lowering resolution and settings improves performance, but maintaining a steady 60 FPS requires very low resolutions (700p or 800p).
    4. The Steam Deck struggles with Borderlands 4, often hitting only 18-22 FPS, making gameplay challenging even with overclocking.
    5. Both handheld devices highlight that Borderlands 4 may need optimization for better performance on portable hardware.


    YouTuber ETA PRIME has recently tried out Borderlands 4 on the MSI Claw 8 AI, which is driven by the AMD Ryzen Z2 Extreme. The performance of the game is clearly improved when compared to its performance on the Steam Deck. In a prior video, he evaluated Borderlands 4 on the Steam Deck and found that even though the game can be played, the overall experience is not very enjoyable. The conclusion was that players might be better off waiting for a performance patch before jumping in.

    Performance Comparison

    In stark contrast, the MSI Claw 8 AI, equipped with the more robust AMD Ryzen Z2 Extreme APU, shows much better performance. ETA PRIME kicked off his tests at a 1080p resolution with medium graphics settings and FSR scaling set to Balanced. The thermal design power (TDP) was limited to 35 W.

    During this testing phase, Borderlands 4 managed about 30 FPS, but often dropped below that number. It’s important to mention that there was no action happening on screen; the player was just wandering through empty fields. This indicates that when enemies come into play, the frame rate might drop even more.

    Adjusting Settings for Better Performance

    When he reduced the resolution to 1600×900 using medium settings, the performance improved to above 30 FPS, yet the gameplay still felt slow. Turning on frame generation raised the averages close to 50 FPS, but maintaining a steady 60 FPS was challenging. Lowering the settings to low at 900p enhanced performance even more, however, achieving a constant 60 FPS required dropping down to 700p or 800p.

    ETA PRIME also looked into performance at an 18 W TDP. Running with low settings, FSR Balanced, and frame generation, the experience was not significantly different from the 35 W profile, as both were prone to occasional drops below 60 FPS. Nonetheless, this setup provided smoother gameplay than on the Steam Deck, thanks to the Claw’s larger 80 Wh battery which gave decent runtimes.

    Steam Deck Performance Issues

    In ETA PRIME’s previous video, the performance on the Steam Deck was much less impressive. At an 800p resolution with FSR set to Performance, Borderlands 4 often fell between 18-22 FPS, making aiming and combat really difficult. The particle effects caused even more performance issues, and even with frame generation turned on, the game had a hard time reaching 30 FPS. He even overclocked the Steam Deck’s GPU to 1600 MHz, but while frame rates got closer to 40 FPS, heavy input lag and stuttering continued to make the experience quite frustrating.

    In comparison, the Ryzen Z2 Extreme-powered MSI Claw 8 AI performed significantly better with Borderlands 4, although both handheld devices underline that the game wasn’t made for portable hardware. Without further optimization from Gearbox, players using handheld devices might need to depend on lower resolutions and reduced settings to keep the gameplay smoother.

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  • Steam Deck Borderlands 4 Performance: 40 FPS, Input Lag Issues

    Steam Deck Borderlands 4 Performance: 40 FPS, Input Lag Issues

    Key Takeaways

    1. Randy Pitchford, Gearbox’s CEO, faced backlash over comments about Borderlands 4’s physical edition on Switch 2 requiring an internet download for full content access.
    2. The game is experiencing performance issues on PC and other platforms, which Pitchford has acknowledged.
    3. Testing on the Steam Deck showed poor performance, with frame rates struggling to stay above 20 FPS at 800p resolution.
    4. Enabling frame generation improved performance to nearly 30 FPS, but introduced severe input latency, making gameplay difficult.
    5. ETA PRIME recommended waiting for future patches before playing Borderlands 4 on the Steam Deck due to the current unsatisfactory experience.


    Borderlands 4 has faced a lot of drama since it was first announced, mainly because of remarks made by Gearbox’s CEO, Randy Pitchford. Recently, another issue arose when he mentioned that the physical edition of Borderlands 4 for the Switch 2 won’t be fully available on the cartridge and will need an internet download to access all the content. With the game’s release, it is once again encountering performance problems, something Pitchford has openly recognized.

    Performance Testing on the Steam Deck

    Randy’s comments were mostly about the performance on PC, but popular YouTuber ETA PRIME decided to test Borderlands 4 on the Steam Deck, a well-known handheld console, to see how it performs.

    At first glance, the results were not good. Running the game at 800p resolution with FSR set to Performance, it struggled to keep even 20 FPS, often fluctuating between 18 and 22 FPS. The particle effects made things worse, causing significant slowdowns, and aiming at this framerate was nearly impossible.

    Frame Generation Issues

    In the middle of the video, the YouTuber switched to a game capture device, effectively streaming the game at 720p. By enabling frame generation, the performance improved to nearly 30 FPS, but it came with a major downside: severe input latency, making the gameplay feel sluggish and hard to control. Even when the Steam Deck’s GPU clock speed was increased to 1600 MHz, the game continued to struggle with input lag and stuttering, though it did manage to reach around 40 FPS.

    ETA PRIME concluded that although Borderlands 4 technically works on the Steam Deck, playing it in its current state is not enjoyable. They suggested that unless future patches bring improvements, players eager to experience the game on Valve’s handheld might want to wait a bit longer.

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  • Borderlands 4 Creators Address Player Spying Accusations

    Borderlands 4 Creators Address Player Spying Accusations

    Key Takeaways

    1. Borderlands 4 launched on September 12, 2025, attracting over 304,000 players on SteamDB.
    2. Take-Two updated its end-user license agreement, raising concerns about player surveillance by requiring consent to access personal information.
    3. Players accused Take-Two of monitoring their activities, leading to controversy among the gaming community.
    4. Take-Two issued a statement denying the use of spyware and clarifying its data collection practices for transparency and legal compliance.
    5. The company’s assurances may not resolve ongoing player concerns about privacy and data usage.


    Released on September 12, 2025, Borderlands 4 has captured the interest of many gamers, achieving a peak of 304,398 players on SteamDB. However, recently, a number of players have accused Take-Two of monitoring their activities, prompting the company to address these claims.

    License Agreement Changes

    The controversy began when Take-Two modified its end-user license agreement. This update required players to consent to the publisher accessing their personal information, like their name and IP address. This change sparked concern among gamers, who feared that Take-Two intended to surveil them. Such worries have only intensified with the launch of Borderlands 4.

    Take-Two’s Official Statement

    In light of these allegations, the publishers and developers involved in the game’s creation took to the Steam forums to clarify the situation:

    “Take-Two does not use spyware in its games. Take-Two’s Privacy Policy applies to all labels, studios, games, and services across all media and platform types such as console, PC, mobile app, and website. The Privacy Policy identifies the data activities that may be collected but this does not mean that every example is collected in each game or service. Take-Two identifies these practices in its Privacy Policy to provide transparency to players and comply with its legal obligations. Take-Two collects this information to deliver its services to players, including to protect the game environment and player experience. You can read more about this in the Privacy Policy.”

    In simpler words, they assure that no spyware is included in their games. They also stress that gathering this data is essential for improving services and ensuring a safe gaming atmosphere. Yet, it remains uncertain if this clarification will quell the ongoing rumors or if it will just add fuel to the fire.

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