Tag: Gearbox

  • Take-Two Spent $50M to Redefine Borderlands Art Style, CEO Reveals

    Take-Two Spent $50M to Redefine Borderlands Art Style, CEO Reveals

    Key Takeaway

    – Gearbox pivoted Borderlands from a gritty, realistic look to a bold cel-shaded, cartoonish art style, rebuilt the game from scratch, and pushed back the release.
    – Take-Two (Strauss Zelnick) approved an extra $50 million to remake the game, a decision deemed non-obvious and risky at the time.
    – The art-style remake is widely credited as a key factor in Borderlands’ later success and iconic identity.


    The tale here begins in the late 2000s when the first Borderlands was nearly finished and slated for a two month release window, yet the team at Gearbox Software took a longer, deeper look at the game’s original gritty, realistic visuals. The muddy, post-apocalyptic vibe that many Xbox 360 shooters of that era shared started to feel stale to them, so they decided to rethink things and start anew, which is a bold move for a project that already stood close to completion.

    Reinvention and Risk

    Gearbox Software rebuilt the entire game from scratch, opting for a cartoonish and vibrant cel-shaded comic book art style that would come to define the series. That choice, while creative and distinctive, carried substantial risk; it could have damaged both the franchise and the studio’s standing. Yet the team pressed forward, convincing Take-Two Interactive to supply an extra $50 million and to delay the release by more than a year, signaling a major vote of confidence in the new direction.

    Leadership and Decision Making

    The story was shared by Strauss Zelnick, the CEO of Take-Two Interactive, who recently spoke on a podcast hosted by David Senra. During the interview, he recalled how a Gearbox executive walked into his office toward the end of Borderlands’ development and laid out their concerns plainly: the art style was not appropriate, it was not differentiated, and they wanted to remake the game.

    Curious, Zelnick said he dug in and did his homework before making a call. He added, in his words, that he supported the decision, and that the title became Borderlands. He noted that without that decision, Borderlands might not have achieved the success it did, describing it as non-obvious and something that few in the business would have pursued.

    He even framed the dilemma with his own question and answer: why remake the game at all? Because the project was viewed as insane by some, with the fear that the team would be told to just release what existed, abandon the potential for something different, and not justify a $50 million remake into another art style.

    Back in 2007, Take-Two had limited cash reserves, and early previews of Borderlands showed a grittier, more realistic world, reminiscent of Gears of War or early Fallout 3 concepts. The project then faded from the internet briefly before resurfacing in 2008 with its now-iconic cel-shaded look, which has since become a hallmark of the series.

    Final Notes

    Note that any references to retail listings or external purchase links for Borderlands or related products have been removed, and no sources or image credits are included here. The narrative above preserves the core transformation story that reshaped the franchise from its nearly finished state into a distinctive, stylized landmark in the series.

    Sources
  • Take-Two CEO: Borderlands 4 Sales Weaker than Expected Despite Launch

    Take-Two CEO: Borderlands 4 Sales Weaker than Expected Despite Launch

    Key Takeaways

    1. Borderlands 4’s initial sales were softer than expected, attributed to performance issues on PC, but it still topped U.S. sales charts after its release.

    2. The game received critical acclaim, with Zelnick expressing optimism for its long-term performance despite early sales challenges.

    3. In its first two weeks, Borderlands 4 sold 2.5 million copies and generated $150 million in revenue, but fell short of the five million copies sold in five days achieved by Borderlands 3.

    4. Gearbox is actively addressing PC performance issues through patches, which are a top priority, despite some updates causing further problems.

    5. Content updates for Borderlands 4 have faced criticism, with players feeling that recent releases, like the “Horrors of Kairos” Halloween event, were disappointing compared to past content.


    Take-Two Interactive’s CEO, Strauss Zelnick, recently talked about the launch of Borderlands 4, mentioning that its sales didn’t meet expectations, describing them as “a little softer than we would have liked.” This might be linked to performance issues the game has faced on PC.

    Praise Amidst Criticism

    In a discussion with The Game Business, Zelnick acknowledged the harsh criticism from the gaming community but still praised the game’s reception, saying:

    “The critical acclaim for Borderlands 4 was superb, and we’re really happy with the release.”

    He also highlighted some challenges with the Steam launch. Gearbox is working on resolving these issues and will keep doing so. While the initial sales were softer than anticipated, Zelnick believes that over time, the game will perform well.

    Sales Performance

    Even though Borderlands 4 had “soft” sales worldwide, it still led the U.S. sales charts after its release on September 15, 2025. According to Mat Piscatella from Circana, Borderlands 4 became the best-selling “premium” game in the U.S. for September 2025, surpassing other titles like EA Sports FC 26 and NBA 2K26.

    The game also set records for the series, achieving the highest launch month sales for Gearbox, which was 30% higher than Borderlands 3, and becoming the third-best-selling game in the U.S. for 2025 so far, just behind Monster Hunter Wilds and NBA 2K26.

    Revenue and Lifetime Sales

    Estimates indicate that Borderlands 4 sold 2.5 million copies in its first two weeks, generating $150 million in revenue, yet it didn’t reach the five million copies sold in only five days like Borderlands 3 did.

    Reports show that the Borderlands franchise has now exceeded 94 million sales lifetime, with Gearbox CEO Randy Pitchford optimistic that Borderlands 4 will help the series surpass 100 million units sold globally.

    Ongoing Support and Updates

    Gearbox is recognized for its post-launch support and is currently addressing PC performance issues with several patches. They have stated these problems are their “top priority.” However, some updates have even made stuttering worse on various PC configurations.

    Nevertheless, Take-Two’s Zelnick remains positive about Borderlands 4’s long-term success, drawing parallels to Borderlands 3, which also had a rough launch but received strong post-launch support.

    Content Concerns

    On the flip side, Borderlands 4 is facing challenges with content updates. Recently, Gearbox released the “Horrors of Kairos” Halloween event towards the end of October, but players criticized it as a “huge step down,” labeling it the worst content drop in the series.

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