Tag: Borderlands

  • Take-Two Spent $50M to Redefine Borderlands Art Style, CEO Reveals

    Take-Two Spent $50M to Redefine Borderlands Art Style, CEO Reveals

    Key Takeaway

    – Gearbox pivoted Borderlands from a gritty, realistic look to a bold cel-shaded, cartoonish art style, rebuilt the game from scratch, and pushed back the release.
    – Take-Two (Strauss Zelnick) approved an extra $50 million to remake the game, a decision deemed non-obvious and risky at the time.
    – The art-style remake is widely credited as a key factor in Borderlands’ later success and iconic identity.


    The tale here begins in the late 2000s when the first Borderlands was nearly finished and slated for a two month release window, yet the team at Gearbox Software took a longer, deeper look at the game’s original gritty, realistic visuals. The muddy, post-apocalyptic vibe that many Xbox 360 shooters of that era shared started to feel stale to them, so they decided to rethink things and start anew, which is a bold move for a project that already stood close to completion.

    Reinvention and Risk

    Gearbox Software rebuilt the entire game from scratch, opting for a cartoonish and vibrant cel-shaded comic book art style that would come to define the series. That choice, while creative and distinctive, carried substantial risk; it could have damaged both the franchise and the studio’s standing. Yet the team pressed forward, convincing Take-Two Interactive to supply an extra $50 million and to delay the release by more than a year, signaling a major vote of confidence in the new direction.

    Leadership and Decision Making

    The story was shared by Strauss Zelnick, the CEO of Take-Two Interactive, who recently spoke on a podcast hosted by David Senra. During the interview, he recalled how a Gearbox executive walked into his office toward the end of Borderlands’ development and laid out their concerns plainly: the art style was not appropriate, it was not differentiated, and they wanted to remake the game.

    Curious, Zelnick said he dug in and did his homework before making a call. He added, in his words, that he supported the decision, and that the title became Borderlands. He noted that without that decision, Borderlands might not have achieved the success it did, describing it as non-obvious and something that few in the business would have pursued.

    He even framed the dilemma with his own question and answer: why remake the game at all? Because the project was viewed as insane by some, with the fear that the team would be told to just release what existed, abandon the potential for something different, and not justify a $50 million remake into another art style.

    Back in 2007, Take-Two had limited cash reserves, and early previews of Borderlands showed a grittier, more realistic world, reminiscent of Gears of War or early Fallout 3 concepts. The project then faded from the internet briefly before resurfacing in 2008 with its now-iconic cel-shaded look, which has since become a hallmark of the series.

    Final Notes

    Note that any references to retail listings or external purchase links for Borderlands or related products have been removed, and no sources or image credits are included here. The narrative above preserves the core transformation story that reshaped the franchise from its nearly finished state into a distinctive, stylized landmark in the series.

    Sources
  • Looter Shooter Deals and Free Game Boost Player Count 4X Overnight

    Looter Shooter Deals and Free Game Boost Player Count 4X Overnight

    Key Takeaways

    1. 2K Games is promoting the Borderlands series ahead of Borderlands 4 with a major sale on Steam, including free access to Borderlands 2.
    2. The player count for Borderlands 2 surged from 2,000-3,000 to over 17,000 after the announcement of it being free.
    3. Borderlands 3, while on sale for $2.99, did not see a significant increase in player numbers, possibly due to its previous free offering on the Epic Games Store.
    4. The Steam sale features notable discounts on several Borderlands games, with Borderlands 2 being free and other titles heavily discounted.
    5. The franchise is facing backlash over changes to its End User License Agreement (EULA), leading to a campaign of review bombing by some players.


    With Borderlands 4 on the way, 2K Games has decided to bring everyone up to speed on the series’ storyline. They have launched a major sale on the Borderlands games available on Steam. During this sale, players can claim Borderlands 2 for free, while Borderlands 3 is significantly marked down to just $2.99, reduced from $59.99. Even though Borderlands 2 was released almost 13 years ago in 2012, it still attracts a consistent player base of about 2,000 to 3,000 players each day. However, after announcing the free game, SteamDB reports that the active player count for Borderlands 2 surged to over 17,000 within just a day. Currently, it seems that the player count for Borderlands 2 is still rising, suggesting more players will join in over the weekend, taking advantage of the chance to play this classic looter shooter for the first time.

    A Less Impactful Sale for Borderlands 3

    In contrast, Borderlands 3, which is also on sale but not free, doesn’t seem to have experienced as much of a spike in player numbers. One possible reason could be that Borderlands 3 was previously offered for free on the Epic Games Store, which might have satisfied many gamers’ curiosity already.

    Pricing Details for the Sale

    The ongoing Steam sale for the Borderlands franchise has led to notable discounts on several games, as follows:

    – Borderlands GOTY Enhanced: $9.89 (67% off)
    – Borderlands 2: Free
    – Borderlands: The Pre-Sequel: $3.99 (90% off)
    – Borderlands 3: $2.99 (95% off)
    – Borderlands Collection: Pandora’s Box: $35.67

    If you’ve been away from the gaming scene, the Borderlands series basically set the benchmark for looter shooters when its first title dropped in 2009. It brought a distinctive art style, engaging characters, solid shooting mechanics, and a ton of loot to the table. Borderlands 2 took everything up a notch with better shooting and loot systems, along with the franchise’s most famous villain—also a standout in the entire genre. While many fans agree that Borderlands 3 improved on many aspects, there is a strong sentiment that Borderlands 2 remains the gold standard for storytelling within the series.

    Controversy Surrounding EULA Changes

    Additionally, it’s worth mentioning that the Borderlands franchise has faced some backlash recently due to a change in the game’s End User License Agreement (EULA), which some players view as invasive and greedy. This change has sparked a campaign of review bombing as a form of protest.

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  • Ruckus Games Unveils Bold New Project by Borderlands 3, Elder Scrolls Team

    Ruckus Games Unveils Bold New Project by Borderlands 3, Elder Scrolls Team

    It’s clear that the Borderlands series has faced some challenges recently. Following the announcement of Borderlands 4 in August, fans expressed uncertainty about the new game due to the repetitive mechanics and storylines seen in the latest titles. In exciting news, Paul Sage, who previously served as the creative director for Borderlands 3, has revealed that he is now at the helm of Ruckus Games, a fresh game studio aiming to disrupt an industry filled with companies that "are ready to invest heavily in recycled mechanics but shy away from offering new gameplay and experiences for gamers."

    A Talented Team

    The team at Ruckus Games is made up of skilled professionals from renowned companies like Blizzard, Epic Games, Gearbox, Riot Games, and Monolith. So far, they have secured $19 million in funding for their first project, which has not been officially named yet.

    A Unique Vision

    In a statement about their upcoming title, Ruckus Games said, "Wanna play a rad, cooperative third-person stylized shooter with unique style, humor, explosive action and some of the stupidest weapons ever? We did. That’s why we’re making it!" They are keeping details about this new game quite under wraps but have shared glimpses of art that suggest a cartoonish style. Scott Kester, who played a crucial role in shaping the iconic look of Borderlands, is leading the visual department for this project.

    The new game is described as a cooperative invasion shooter mixed with survival elements, offering a "large roster of playable characters and thousands of unique make-shift weapon combinations – like a toaster kitted to shoot saw blades or a modded power washer turned flamethrower." It appears that the game will also include live-service features, and the game world is expected to evolve over time, somewhat akin to Warframe or Helldivers 2, though likely on a smaller scale compared to the latter.

    Looking Ahead

    While the project is still in the early stages, Ruckus Games is actively seeking playtesters through their website, although they haven’t shared any details on when playtesting will commence. Ruckus is committed to creating an engaging and innovative gaming experience, and fans are eager to see what they will bring to the table.

    Source: Link


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