Tag: Gearbox Software

  • Borderlands 4 Switch 2 Release Date Leaks, Console Performance Concerns

    Borderlands 4 Switch 2 Release Date Leaks, Console Performance Concerns

    Key Takeaways

    1. The Borderlands 4 port for the Switch 2 has been postponed due to performance issues on other platforms.
    2. A Portuguese retailer lists the game for pre-order at €69.99, with a potential release date of February 27.
    3. Gearbox Software has addressed memory leaks, but performance remains unsatisfactory on PS5, Xbox Series X, and high-end PCs.
    4. Panic Button, known for optimizing games for the Switch, is reportedly assisting with the Borderlands 4 port.
    5. Testers have reported frame rate concerns, and Gearbox plans to implement cross-saves and platform-specific features upon release.


    Shortly after launching on various platforms in September, Gearbox Software revealed that the Borderlands 4 port for the Switch 2 has been postponed. The company acknowledged the negative feedback regarding its subpar performance on PCs and consoles. With the challenges posed by Nintendo’s handheld, players are left without a specific date for release. However, if a Portuguese retailer is accurate, the much-anticipated looter shooter might be released on February 27.

    Pricing and Specifications

    GamingReplay has listed the Switch 2 version for pre-order at a price of €69,99. As anticipated, it will come with a Game-Key Card that requires a download of 40GB. While there’s a chance this information is just a placeholder, many fans are hoping for confirmation during a rumored Nintendo Direct in February.

    Performance Issues

    After multiple updates, Gearbox has tackled memory leaks that previously troubled Borderlands 4. Nevertheless, the gameplay is still not completely smooth on the PS5 and Xbox Series X, and even players on high-end PCs have expressed their dissatisfaction. This has led to skepticism among Nintendo fans about how well it will perform in a portable format.

    If the port performs well upon its release, gamers might owe some gratitude to Panic Button. This company has supported Nintendo with Switch 2 updates for games like Super Mario Odyssey. They also worked on the previous handheld to optimize demanding shooters, including Doom Eternal. Reports suggest that these optimization experts are now involved with the latest Borderlands title.

    Testing and Expectations

    Playable versions of the port have already been available, and testers have voiced concerns regarding frame rates. Despite the apparent limit of 30 fps, noticeable stutters were still present in demo setups. While DLSS upscaling could enhance performance, developers might need to make significant adjustments.

    When the Borderlands 4 Switch 2 launch date finally arrives, players could see additional enhancements. Gearbox mentioned that implementing cross-saves would be another focus during the delay. The game will also feature platform-specific options like GameChat support and Joy-Con mouse control.

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  • Randy Pitchford Reveals Gabe Newell’s Call About Half-Life: Opposing Force

    Randy Pitchford Reveals Gabe Newell’s Call About Half-Life: Opposing Force

    Key Takeaways

    1. Randy Pitchford founded Rebel Boat Rocker to develop the FPS game Prax War after leaving 3D Realms in 1997.
    2. EA canceled Prax War in January 1999, prompting Pitchford to start Gearbox Software with trusted colleagues.
    3. Inspired by the success of Half-Life, Pitchford collaborated with Gabe Newell from Valve to create Half-Life: Opposing Force.
    4. Pitchford pitched the idea of Half-Life: Opposing Force, which follows U.S. military personnel during the events of the original game.
    5. With Valve’s help, Pitchford secured the project from Sierra On-Line, leading to the successful launch of Half-Life: Opposing Force in November 1999.


    In a recent documentary, Randy Pitchford, the CEO of Gearbox Software, shared his experiences at Rebel Boat Rocker while working on an FPS game called Prax War, which was backed by a publishing agreement with EA. Unfortunately, EA decided to cancel the project, but Pitchford was later approached by Gabe Newell from Valve to collaborate on Half-Life: Opposing Force.

    Founding Rebel Boat Rocker

    After parting ways with 3D Realms in 1997, where he was known for his involvement in the Duke Nukem series, Pitchford established Rebel Boat Rocker with a few partners. They began developing Prax War, which included its own unique engine and intellectual property.

    Creating a new game and a company from the ground up came with its own set of challenges for Rebel Boat Rocker. In the documentary 24 ‘Til Launch: The Making of Borderlands 4 by Shacknews, Pitchford remarked, “It was very hard. We were taking every risk building a new game, creating a new engine, building a new IP, and building a new company all at the same time.”

    Challenges and New Beginnings

    However, in January 1999, EA pulled the plug on Prax War due to doubts about the project’s feasibility, leaving the team without a publisher, which caused many team members to leave. Amidst these changes, Pitchford gathered a trusted group of colleagues from Rebel Boat Rocker, including Brian Martel, Stephen Bahl, Landon Montgomery, and Rob Heronimus, to launch Gearbox Software in February 1999.

    Pitchford mentioned, “I reached out to some of the folks I respected the most, who I had been working with, and asked them if they wanted to come along and let’s get this thing started.”

    The Birth of Half-Life: Opposing Force

    At this point, the original Half-Life had just been released in 1998, and inspired by its narrative, Pitchford envisioned an extended storyline that paralleled the events at the Black Mesa Research Facility from the viewpoint of U.S. military personnel.

    Randy Pitchford recalled how Gabe Newell contacted him about this new idea. He said, “I don’t believe in manifestation; I believe in coincidence. Literally that afternoon, Gabe Newell calls me because he had heard we left Rebel Boat Rocker and that I was starting something new, and he wanted to know if we would be interested in working on Half-Life.”

    Pitchford flew to Kirkland, Washington to meet with Valve, where he pitched what would become Half-Life: Opposing Force, which centers around U.S. Marine Corporal Adrian Shephard, a member of the Hazardous Environment Combat Unit.

    Securing the Project

    However, the situation was complicated since the Half-Life IP was owned by Sierra On-Line at that time. With Valve’s support, Pitchford managed to persuade Sierra On-Line and secured the project.

    Half-Life: Opposing Force launched on November 19, 1999, just a year after the original Half-Life. By 2002, it had sold 1.1 million copies and received critical acclaim as a worthy follow-up to the original game.

    Purchase Borderlands 4 on Amazon here.

    24 ‘Til Launch, The Making of Borderlands 4

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  • Borderlands 4 Patch Causes Increased Stuttering After Update

    Borderlands 4 Patch Causes Increased Stuttering After Update

    Key Takeaways

    1. Gearbox Software released a patch for Borderlands 4 on September 25 to improve stability and performance on PC, but players reported increased stuttering issues instead.

    2. The update introduced new features like an FOV slider for consoles, improved character animations, and fixes for black screens and infinite loading screens on Xbox.

    3. Gearbox acknowledged the performance concerns from players and advised waiting 15 minutes after changing graphics settings for shader recompilation to improve performance.

    4. Shader compilation issues are common in Unreal Engine 5 games, and skipping this process can lead to glitches and stuttering.

    5. Players are cautioned against using the ‘Badass graphics’ preset, which may worsen frame drops, and are encouraged to explore various fixes or seek support if issues persist.


    Gearbox Software launched an update for Borderlands 4 on September 25, aiming to enhance stability and performance on PC. The update was supposed to tackle issues like hitching, low FPS, and crashes, while also promising to look into further adjustments. However, players have noted new stuttering problems after the patch went live.

    New Features and Issues

    The patch did bring some enhancements, such as an FOV slider for consoles, improved character animations, and fixes for black screens on Xbox and infinite loading screens during cross-play sessions. Unfortunately, instead of resolving Borderlands 4’s issues, the patch seems to have made the stuttering worse. Gearbox quickly responded with a community update on the Borderlands support site and on X, acknowledging the difficulties players are facing.

    Gearbox’s Response

    In their update, Gearbox mentioned:

    “We’ve received reports from some players that, although the September 25th patch is intended to improve performance, they’re experiencing the opposite.”

    Workaround: The stuttering might fix itself as shaders keep compiling in the background while you play. If stutters persist after 15 mins, you can clear your shader cache using your GPU manufacturer’s suggested method.

    Gearbox had shared similar advice earlier on Steam forums, suggesting players wait for 15 minutes after changing graphics settings so that shaders could recompile before assessing the game’s performance.

    Shader Issues in Gaming

    Shader compilation loading screens are now common for PC gamers in many Unreal Engine 5 titles, including Borderlands 4. Players need to wait before entering the game world, as skipping the shader compilation can lead to glitches.

    These issues have contributed to the mixed reception of Borderlands 4 on PC since its release on September 12, 2025. Currently, the game holds a 62.69% “Mixed” user rating based on 57,793 reviews on Steam. Still, it maintains a strong daily average of about 100,000 concurrent players on the platform.

    Recommendations for Players

    Players seeking better graphics are warned against using the ‘Badass graphics’ preset, which can worsen frame drops and stutters, even on high-end setups. Vault hunters are trying various fixes, like tweaking the GPU shader cache size or looting vaults before restarting the game to alleviate the shader compilation delays. For those who still find themselves stuck with the 15-minute wait, Gearbox suggests using the support ticket system for assistance.

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  • Borderlands 4 Endgame Content Roadmap Revealed at PAX West

    Borderlands 4 Endgame Content Roadmap Revealed at PAX West

    Key Takeaways

    1. Endgame Customization: Players can enhance characters through weekly challenges and unlock specializations for deeper loadout customization.

    2. Vault Hunter Mode: The return of Vault Hunter mode with five difficulty levels allows for mission challenges without needing to replay the campaign.

    3. Firmware Set Bonuses: Players can obtain gear bonuses around level 25, allowing for stat increases and one-time transfers before destruction.

    4. Free and Paid Post-Launch Content: Borderlands 4 will feature free updates and paid DLCs, including Seasonal Mini-Events and Bounty Packs focusing on lore and new missions.

    5. Ultimate Vault Hunter Mode: A new challenging mode will introduce powerful bosses with unique mechanics and modifiers for high-level players.


    Gearbox Software shared a wealth of information about the endgame features and post-launch content plans for Borderlands 4 at the Gearbox Main Theatre Show during PAX West 2025.

    Endgame Features

    At the event, it was revealed that the endgame stage of Borderlands 4 will allow players to enhance their characters through weekly challenges and unlock specializations. This will provide a more profound level of customization for loadouts, a lesson learned from earlier games in the series.

    The fan-favorite Vault Hunter mode will be coming back, now with five difficulty levels that increase the challenges without requiring players to replay the campaign. Gamers will navigate through specially designed mission challenges tailored to test various loadouts and character builds, helping them improve their skills while avoiding the grind of repetitive loot farming.

    Gear and Bonuses

    Around level 25 in the campaign, players will be able to obtain Firmware set bonuses for their gear. These bonuses will increase stats, and players can transfer those bonuses to a different item one time before the original item is destroyed.

    Additionally, Gearbox is rolling out Weekly Wildcards, which will change with the missions and guarantee a Legendary reward. This includes the Weekly Big Encore Boss, where Moxxi selects a unique boss for enhanced encounters, which can be unlocked with Eridium to increase drop rates. Also, Maurice’s Black Market Machine will distribute loot across various locations on Kairos for players to find.

    Post-Launch Plans

    The company also laid out its post-launch plan, which includes a blend of free updates and paid DLCs to extend the game’s life. Borderlands 4 will kick off free Seasonal Mini-Events in October 2025, starting with Horrors of Kairos, where players can earn new Legendary weapons, cosmetics, and a special weather variant.

    Invincible Bosses will make their comeback as high-level challenges in fresh arenas, utilizing Borderlands 4’s new traversal mechanics. Players will also experience a new Ultimate Vault Hunter mode, described by Gearbox as:

    “Consider them as bosses on steroids: featuring unique mechanics, huge health pools, and extremely dangerous attack damage, along with new modifiers that can quickly take out any unprepared Vault Hunters.”

    Bounty and Story Packs

    For paid content, the roadmap is split into Story and Bounty Packs. The first Bounty Pack is scheduled for Q4 2025 and will delve deeper into the lore of Rush, the leader of the Outbounders. It will include new main missions, a boss, Legendary Gear, a player skin, an ECHO-4 drone skin, a new vehicle, and a Vault card that unlocks 24 cosmetics plus four options for rerollable gear.

    The second Bounty Pack is set for Q1 2026 and will coincide with a free update for Pearlescent items, which will give players the chance to obtain ultra-rare gear that is one level above Legendary.

    As for the Story Packs, Mad Ellie and the Vault of the Damned are set to launch in Q1 2026, featuring a cosmic horror theme that is darker and grittier compared to the usual comedic style of the Borderlands series.

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  • Borderlands 4 Offers 30 Billion Unique Weapons with Customization

    Borderlands 4 Offers 30 Billion Unique Weapons with Customization

    Key Takeaways

    1. Launch Date and Gun Variety: Borderlands 4 is set to launch on September 12, featuring over 30 billion guns due to advanced procedural generation technology.

    2. Enhanced Weapon Customization: Players can personalize their weapons more extensively by swapping out various parts, unlike the limited customization in Borderlands 3.

    3. Cross-Pollination of Parts: The new Licensed parts system allows players to mix components from different manufacturers, creating unique weapon combinations.

    4. Creative Development Process: The development team utilized Unreal Engine to visualize and design the vast array of gun parts and ensure compatibility.

    5. Loot Grind and Unique Weapon Names: The game maintains the loot grind experience, with unique names and character infused into each weapon offered by different manufacturers.


    Gearbox Software is gearing up for the launch of Borderlands 4 on September 12, boasting a staggering total of over 30 billion guns. This impressive variety comes from a blend of procedural generation and a fresh weapon customization feature.

    A New Era of Weapons

    Adam May, the Art Director for Borderlands 4, insists that the claim of 30 billion guns is no exaggeration. He attributes this to the game’s “advanced” procedural generation technology. In a post by Epic Games, May states, “There are more than 30 billion guns to try out in Borderlands 4,” highlighting the vast options players will have.

    Customization Like Never Before

    In Borderlands 4, players have the ability to personalize their weapons by swapping out parts like barrels, attachments, sights, and magazines. This is a significant upgrade from Borderlands 3, where customization was limited to adding trinkets and skins.

    The game now features a new Licensed parts system, which facilitates the use of components from various manufacturers. The developers refer to this innovative feature as “cross-pollination.” Players can select from a variety of manufacturers such as Jakobs, Daedalus, Order, Ripper, Vladof, Torgue, Tediore, and Maliwan.

    Unique Combinations

    As an example, you might find a Daedalus underbarrel attached to a Maliwan shotgun, creating interesting combinations that are both functional and visually striking.

    May elaborates, “Players recognize when they pick up a weapon from a certain manufacturer and have a general understanding of its functionality.”

    The Creative Process

    Jimmy Barnett, serving as Principal Artist and Art Director, played a crucial role in this creative endeavor. Anthony Nicholson, the head of Borderlands 4 development, explained that Barnett developed a “wall of guns” using Unreal Engine. Nicholson added:

    “It was a massive gun map showcasing all the individual parts of each gun from every manufacturer. It helped visualize how these components could fit together–the slides, animations, actions, and artwork all aligning.”

    He further noted that if a gun operates in a specific way, certain parts might not be compatible, such as a long barrel being attached incorrectly.

    Continuous Exploration

    For those interested in how gameplay unfolds, the loot grind remains a fundamental aspect of the Borderlands experience. Players will be on a constant journey of discovering, utilizing, swapping out, and discarding weapons as they navigate the world of Kairos.

    Additionally, the narrative team for Borderlands 4 has enhanced the weapon system by giving unique names to the weapons and infusing a distinctive character into each corporation’s offerings.

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  • Borderlands 4 Goes Gold, Launching September 12 on PS5, Xbox, PC

    Borderlands 4 Goes Gold, Launching September 12 on PS5, Xbox, PC

    Key Takeaways

    1. Release Dates: Borderlands 4 will launch on September 12 for PS5, Xbox Series S|X, and PC, with the Nintendo Switch 2 version set for October 3.

    2. Game Status: Gearbox Software announced that Borderlands 4 has gone GOLD, indicating it’s ready for production, with preorders starting on June 16, 2025.

    3. Map Expansion: The game features a larger, open-world map called Kairos, significantly increasing its file size to 100 GB on PC.

    4. Pricing Changes: After initial backlash over an $80 price tag, the Standard Edition was reduced to $69.99, with Deluxe and Super Deluxe Editions priced at $99.99 and $149.99, respectively.

    5. Franchise Popularity: The Borderlands series has sold nearly 93 million units, with Borderlands 3 being 2K’s fastest-selling game at over 22 million copies.


    Publisher 2K Games and Gearbox Software have set the release date for Borderlands 4 on September 12 for PS5, Xbox Series S|X, and PC through Steam and the Epic Games Store. However, fans of the Nintendo Switch 2 will have to hang tight, as the portable version is expected to launch on October 3.

    Major Announcement

    On X, 2K confirmed this news, proudly stating, “The badasses at Gearbox celebrate a major milestone–we’ve gone GOLD!” This implies that the game is ready for production. Even though post-Gold delays can happen, Gearbox appears quite sure about meeting the launch date, with preorders starting as early as June 16, 2025.

    Shifting Dates

    Earlier in the year, Gearbox moved Borderlands 4’s release date from September 23 to September 12. When asked about this change, Gearbox’s CEO Randy Pitchford claimed it wasn’t related to the much-anticipated Grand Theft Auto VI, which has been pushed back to May 26, 2026.

    On July 14, Pitchford shared the entire Borderlands 4 map called Kairos in a lengthy 12-part thread. The map is considerably larger and features an open-world design compared to Borderlands 3, which has led to the game’s file size increasing significantly, now requiring 100 GB on PC according to Steam.

    Pricing Controversy

    Borderlands 4 also faced backlash when the original price of $80 stirred up discontent in the gaming community. In response, Pitchford remarked, “If you’re a real fan, you’ll find a way.” Subsequently, 2K Games reduced the price to $69.99 for the Standard Edition, while the Deluxe Edition is set at $99.99, and the Super Deluxe costs $149.99. The latter package includes the Bounty Pack, Vault Hunter Pack, new regions, and story missions.

    With nearly 93 million units sold across the Borderlands franchise, it’s evident that the series has a strong following. Borderlands 3 holds the record as 2K’s fastest-selling game, with over 22 million copies sold and 1.1 million in its launch week. Given Borderlands 4’s open-world design and its asynchronous difficulty, which adapts gameplay for each co-op player, it remains to be seen if this new entry will capture the franchise’s essence.

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  • Borderlands 4 Release Date for Nintendo Switch 2 Announced

    Borderlands 4 Release Date for Nintendo Switch 2 Announced

    Key Takeaways

    1. The Nintendo Switch 2 launched with a limited game selection, but upcoming months are promising for gamers.
    2. Borderlands 4 is confirmed for the Nintendo Switch 2, with a release date set for October 3, 2025.
    3. Players on other platforms (PC, PS5, Xbox Series) will have access to Borderlands 4 earlier, starting on September 12, 2025.
    4. Details about the game’s format (digital, physical, or Game-Key Card) are still unclear, but cross-play for up to four players will be available.
    5. Fans can expect more updates from the studio, potentially during the next Nintendo Direct event.


    While the Nintendo Switch 2 initially left gamers feeling let down with its limited selection of video games at launch, the upcoming months are shaping up to be quite exciting. Fans are particularly thrilled as Borderlands 4 has officially announced its release date for this Japanese console.

    Opening Up to New Titles

    Most of the games launching right now are exclusive to this console, but it seems that publishers from around the globe are starting to take notice. Gearbox Software’s highly anticipated Borderlands 4 is confirmed to make its debut on this platform, though fans will need to exercise some patience.

    To clarify, players on PC, PS5, and Xbox Series will get to enjoy the game starting September 12, 2025. However, if you’re among the Nintendo crowd, you’ll have to hold on until October 3, 2025, to jump back into this wild universe.

    Details Still Unclear

    Furthermore, the announcement was shared on Twitter through the official Borderlands account, but specifics about how the game will be offered remain vague. This means fans might see a digital edition with a download code, a complete physical version, or a Game-Key Card. It’s worth noting that cross-play will be available for up to four players.

    All these avenues are being discussed, and surely fans will have differing opinions based on their preferences. Following this official news, which should please long-time supporters of the franchise, the studio is expected to provide more updates soon. This could even occur during the upcoming Nintendo Direct, which has been buzzing in conversations, showcasing this console and the publishers eager to join the platform.

    Anticipation Builds

    So, if you’re looking forward to stepping into the shoes of a Vault Hunter and battling against the Timekeeper and his followers on the Nintendo Switch 2, you’ll need to be patient for a little longer. In the meantime, you’ll get to explore numerous secrets and complete side quests that will help you uncover alien treasures.

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  • RTS Classic Remastered: 90% Off on Steam for Just $3.50

    RTS Classic Remastered: 90% Off on Steam for Just $3.50

    Key Takeaways

    1. Homeworld Remastered Collection: Released in 2015, it features improved graphics, redesigned cutscenes, and a refreshed sound experience for both Homeworld and Homeworld 2.

    2. Engaging Storyline: The narrative follows the Kharak people’s journey from their destroyed planet to deep space, with cinematic storytelling and an immersive soundtrack.

    3. Tactical 3D Gameplay: Players engage in strategic space combat with over 100 ship types, utilizing a fully 3D battlefield that allows for vertical navigation and complex resource management.

    4. Critiques and Ratings: Despite some technical issues and dynamic difficulty concerns, the collection received a solid score of 84/100 from GameStar and positive reviews from the Steam community.

    5. Nostalgic Value and Pricing: The collection includes both original and remastered versions, currently available at a significant discount of 90% on Steam, making it a great deal for fans.


    Released at the start of the new millennium, Homeworld and Homeworld 2 stand as two of the most impactful real-time strategy games in gaming history. In 2015, Gearbox Software revitalized these classics by releasing the Homeworld Remastered Collection. This remaster boasts improved graphics with support for 4K, redesigned cutscenes, and a refreshed sound experience. Both games now feature a combined user interface, enhancing control accuracy and making it more user-friendly overall.

    Storyline and Narrative

    Just like the original from 1999, Homeworld follows the journey of the Kharak people from a desert planet. Its destruction propels them into deep space as they search for their ancestral home, which is the Homeworld itself. Homeworld 2 picks up the story with a fresh threat that throws the galaxy into chaos. The narratives of both games are told through a combination of radio messages and cinematic sequences, all complemented by an immersive soundtrack.

    Tactical Gameplay

    The Homeworld series is all about strategic space combat, where players lead fleets in battles against foes. With over 100 different ship types—ranging from fast fighters to gigantic capital ships—the game provides an extensive array of tactical options. What really makes it unique is its fully 3D battlefield. Units can navigate not just horizontally but vertically, enabling attacks from any angle and complicating fleet positioning. Another vital aspect is resource management: players must gather resources during fights to create new ships and repair their fleets, adding more depth to every battle.

    A German gaming magazine called GameStar evaluated the Homeworld Remastered Collection upon its release and commended its stunning visual improvements. With enhanced textures and effects, the space battles stand out much more vividly compared to their 1999 counterparts. However, since the remaster is now more than ten years old, players shouldn’t anticipate the latest visual technology. The reviewers also noted the refined controls and the evident respect for the original titles. Most new gameplay elements blend seamlessly, preserving the series’ hallmark tactical sophistication.

    Critiques and Ratings

    Even with the overall acclaim, GameStar’s review did mention some drawbacks. A significant concern was the dynamic difficulty, which adjusts enemy strength according to the size of your fleet—often diminishing the sense of reward when making progress. Technical issues were particularly apparent in Homeworld 2, including blurry textures at times and erratic AI behaviors. Furthermore, the remaster does not feature the spin-off Homeworld: Cataclysm, as its original source code was reportedly lost, making a remastered version unfeasible at that point.

    In spite of a few issues, GameStar gave the Homeworld Remastered Collection a solid score of 84 out of 100. The Steam community has also reacted favorably—over 11,000 user reviews have been logged since launch, with 88% being positive. On Metacritic, the collection boasts a Metascore of 86 and a User Score of 8.0, solidifying its strong standing among both critics and gamers.

    By the way: The Homeworld Remastered Collection includes the original editions of Homeworld and Homeworld 2, alongside the remastered versions— a great addition for those who feel nostalgic.

    Typically, the Homeworld Remastered Collection retails for about $35 on Steam, but it is currently priced at just $3.50 due to a 90% discount that runs until May 26. As per SteamDB, this offer tends to appear regularly during sales—most recently at the end of March. However, a bigger discount has not been provided before.

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  • Borderlands 4 Release Moved Up to Avoid Clash with GTA 6

    Borderlands 4 Release Moved Up to Avoid Clash with GTA 6

    Key Takeaways

    1. Borderlands 4 release date moved up to September 12, earlier than the original September 23 date.
    2. CEO Randy Pitchford announced the change in a now-removed video, stating that development is progressing well.
    3. Sony will showcase over 20 minutes of Borderlands 4 gameplay during its State of Play event on April 30.
    4. The date change may be a strategy to avoid competition with the anticipated release of GTA 6, expected in late September 2025.
    5. GTA 6, the sequel to GTA 5, is highly anticipated and could potentially release in fall 2025 without delays.


    Borderlands 4 developer Gearbox Software has shared that the game’s release date has been advanced to September 12. Initially, it was set for September 23, but it appears the development is going better than anticipated. This new date could indicate that publisher 2K and its parent company Take-Two Interactive are creating space for GTA 6 to prevent any competition.

    CEO’s Announcement

    Randy Pitchford, the CEO of Gearbox, put out a brief video on X that has now been taken down. In it, he announced that Borderlands 4 will indeed release earlier than planned, now on September 12. Pitchford mentioned that “everything is going great,” and even described the situation as “kinda the best case scenario.” Even though the video is no longer available, Sony confirmed this news during its State of Play announcement set for tomorrow, April 30.

    Upcoming Gameplay Reveal

    The upcoming State of Play will focus specifically on Borderlands 4, showcasing over 20 minutes of gameplay guided by the developers. The event is scheduled to begin at 2 PM PT/10 PM BST/11 PM CEST.

    While this is excellent news for fans of the franchise, there might be another factor behind the date change — avoiding competition with GTA 6. Borderlands 4 is published by 2K, which is under the Take-Two Interactive umbrella. Take-Two also owns Rockstar, the developer and publisher of GTA 6. Though GTA 6 does not have an exact release date, it is anticipated for the fall of 2025, possibly late September. By moving up Borderlands 4, they can steer clear of a likely larger release like GTA 6.

    Anticipating GTA 6

    There’s a chance that the eagerly awaited sequel to the hugely successful GTA 5 could come out in late September or early October this year, with no delays in sight. Here’s hoping for the best!

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  • AAA Shooter Game 90% Off – Now Only $6 for a Limited Time

    AAA Shooter Game 90% Off – Now Only $6 for a Limited Time

    Key Takeaways

    1. Definition of Looter Shooter: Borderlands was pivotal in creating the looter shooter genre, combining first-person shooting with a focus on loot collection, inspired by action RPGs like Diablo.

    2. Borderlands 3 Availability: Borderlands 3 is currently offered at a 90% discount on Steam, priced at $6 instead of $60.

    3. Borderlands 4 Announcement: Borderlands 4 has been announced with a release date of September 23, following a recent State of Play event by Sony.

    4. Gameplay Features: Borderlands 3 features fast-paced action, extensive weapon variety, and an upgraded skill system that enhances player customization.

    5. Mixed Reception: While Borderlands 3 received a decent Metascore of 81, user reviews were mixed at 5.6, with criticisms regarding its narrative and humor compared to previous games in the series.


    Released in 2009, Borderlands was instrumental in defining the looter shooter category. These types of games blend classic first-person shooter elements with a major emphasis on loot collection. Weapons and gear are generated randomly, which keeps gamers persistently searching for superior items. Drawing inspiration from action RPGs such as Diablo, this approach offers players ongoing motivation. The newest game in the series, Borderlands 3, is available on Steam now at a whopping 90% discount, reducing the price from $60 down to only $6.

    Exciting News Ahead

    Oh, and just to let you know, Borderlands 4 is on its way and has finally been given a release date! This was revealed during Sony’s recent State of Play event, and the game is set to launch on September 23. That said, the first gameplay trailer has sparked mixed feelings among fans.

    The Storyline

    Borderlands 3 unfolds several years after the previous game, taking players on an adventure across various planets. The main antagonists are the Calypso twins, who lead a group called the Children of the Vault, aiming to seize control of the universe’s hidden chambers. Players can choose from four new Vault Hunters – FL4K, Moze, Amara, or Zane – as they embark on a quest to thwart the twins’ plans.

    Gameplay Mechanics

    The gameplay remains faithful to the franchise’s iconic style: fast-paced action, extravagant weapons, and an endless supply of loot. A significant upgrade is the improved skill system, which allows for enhanced customization options. Each class features three active skills, giving players more versatility in battles. With over a billion unique weapons, all generated at random, each gaming session brings something fresh.

    Since its launch, Borderlands 3 – created by Gearbox Software and published by 2K in 2020 – has garnered an impressive number of reviews on Steam. As of the last check, it boasted over 110,000 reviews, with 85% rated positively.

    Reception

    On Metacritic, the looter shooter received decent feedback from critics, achieving a Metascore of 81. However, user reviews were not as kind, leading to a mixed score of 5.6. A significant complaint was that the narrative and humor fell short compared to its predecessor. Furthermore, the game encountered technical issues upon release and was an Epic Games Store exclusive for its first six months, which frustrated many players.

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