Tag: Randy Pitchford

  • Steam Deck Borderlands 4 Performance: 40 FPS, Input Lag Issues

    Steam Deck Borderlands 4 Performance: 40 FPS, Input Lag Issues

    Key Takeaways

    1. Randy Pitchford, Gearbox’s CEO, faced backlash over comments about Borderlands 4’s physical edition on Switch 2 requiring an internet download for full content access.
    2. The game is experiencing performance issues on PC and other platforms, which Pitchford has acknowledged.
    3. Testing on the Steam Deck showed poor performance, with frame rates struggling to stay above 20 FPS at 800p resolution.
    4. Enabling frame generation improved performance to nearly 30 FPS, but introduced severe input latency, making gameplay difficult.
    5. ETA PRIME recommended waiting for future patches before playing Borderlands 4 on the Steam Deck due to the current unsatisfactory experience.


    Borderlands 4 has faced a lot of drama since it was first announced, mainly because of remarks made by Gearbox’s CEO, Randy Pitchford. Recently, another issue arose when he mentioned that the physical edition of Borderlands 4 for the Switch 2 won’t be fully available on the cartridge and will need an internet download to access all the content. With the game’s release, it is once again encountering performance problems, something Pitchford has openly recognized.

    Performance Testing on the Steam Deck

    Randy’s comments were mostly about the performance on PC, but popular YouTuber ETA PRIME decided to test Borderlands 4 on the Steam Deck, a well-known handheld console, to see how it performs.

    At first glance, the results were not good. Running the game at 800p resolution with FSR set to Performance, it struggled to keep even 20 FPS, often fluctuating between 18 and 22 FPS. The particle effects made things worse, causing significant slowdowns, and aiming at this framerate was nearly impossible.

    Frame Generation Issues

    In the middle of the video, the YouTuber switched to a game capture device, effectively streaming the game at 720p. By enabling frame generation, the performance improved to nearly 30 FPS, but it came with a major downside: severe input latency, making the gameplay feel sluggish and hard to control. Even when the Steam Deck’s GPU clock speed was increased to 1600 MHz, the game continued to struggle with input lag and stuttering, though it did manage to reach around 40 FPS.

    ETA PRIME concluded that although Borderlands 4 technically works on the Steam Deck, playing it in its current state is not enjoyable. They suggested that unless future patches bring improvements, players eager to experience the game on Valve’s handheld might want to wait a bit longer.

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  • Randy Pitchford Defends Borderlands 4 Performance, Offers PC Refunds

    Randy Pitchford Defends Borderlands 4 Performance, Offers PC Refunds

    Key Takeaways

    1. Randy Pitchford, CEO of Gearbox, is facing backlash over Borderlands 4’s performance and is asking players to adjust their expectations.
    2. The game has high system requirements, recommending at least an Nvidia RTX 3080, leading some players to consider refunds if their systems are inadequate.
    3. Pitchford’s claim that Borderlands 4 is a “premium game for premium gamers” has sparked criticism, as many players feel its graphics do not meet expectations.
    4. Performance issues persist even on high-end hardware, with reports of failing to maintain 60 fps at 4K, raising concerns about optimization.
    5. The game is priced at $70 or more, and mixed reviews on Steam suggest that its performance issues make it a risky purchase for many gamers.


    Gearbox CEO Randy Pitchford has always been open to talking with fans. Recently, he’s been facing backlash about the performance of Borderlands 4 and is asking players to adjust their expectations. However, some gamers feel that Pitchford’s comments on social media are more upsetting than constructive.

    System Requirements Debate

    Pitchford suggests that a lot of PC players are attempting to run the looter shooter on older systems. He points out the tough system requirements for Borderlands 4, which recommend having at least an Nvidia RTX 3080 for the best experience. Gamers who don’t have suitable setups might want to think about getting refunds on Steam.

    Reactions to Premium Claims

    The often-controversial Pitchford labels Borderlands 4 as a “premium game made for premium gamers.” This statement sparked strong reactions from fans who don’t see its graphics as top-notch. Numerous AAA games with impressive visuals make sure to cater to the more typical setups used by Steam players.

    Performance Issues on High-End Hardware

    Players are also pointing out that Borderlands 4’s performance is lackluster even on high-end machines. One gamer mentioned that the game fails to maintain 60 fps at 4K, even with high-end CPUs and GPUs. In tests conducted by PC Gamer, a setup with an AMD Ryzen 7 9800X3D and RTX 5090 produced mixed outcomes. Although the graphical settings were maxed out, it appears that very few PCs can run the game at its optimum level.

    PC Gamer observed that frame rate objectives were achieved when DLSS 4 was enabled. However, stuttering issues returned in certain open-world locations. While this isn’t just a problem for this looter shooter, critics argue that poorly optimized games often depend on upscaling and frame generation, which can lead to lower graphical quality and increased latency.

    Pricing Concerns

    Since before Borderlands 4 was released, Pitchford has been confident about it being a premium title. He initially indicated that customers should expect to pay $80 or more for the game. Even at the price of $70, the mixed reviews on Steam indicate that its performance issues make it a risky buy.

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  • Randy Pitchford Hints at Borderlands 4 PvP Mode Before Backtracking

    Randy Pitchford Hints at Borderlands 4 PvP Mode Before Backtracking

    Key Takeaways

    1. Mixed Initial Reviews: Borderlands 4 has received varied feedback from players, but there is still considerable excitement surrounding the game.

    2. FOV Slider Discussion: CEO Randy Pitchford has inquired about adding a field of view (FOV) slider for consoles, emphasizing its potential impact on gameplay fairness.

    3. Clarification of Intentions: Pitchford clarified that his comments about the FOV slider should not be seen as leaks, hinting at future plans related to fairness in gameplay.

    4. Absence of PvP Mode: Unlike previous titles, Borderlands 4 does not include any player-versus-player (PvP) options, which is considered unusual by fans.

    5. Speculation on Future Updates: While Gearbox has hinted at adding features post-launch, the current roadmap for Borderlands 4 does not mention a PvP mode, leaving discussions about it speculative.


    Borderlands 4 has just been released, and while the initial reviews from players have been mixed, there is still a significant buzz around the newest entry in the co-op looter-shooter franchise. Gamers are eager for upcoming updates to address noticeable performance problems, but Randy Pitchford, the CEO of Gearbox, appears to have ambitions that extend beyond immediate fixes.

    Feedback on FOV Slider

    In a recent update on social media platform X, Pitchford sought opinions on adding a field of view (FOV) slider for consoles. What’s particularly intriguing is his mention of fairness in the gameplay experience.

    “I have some dreams where an FOV setting could impact fairness. I can’t go into detail right now, but I recognize this matters to you, so we are looking into it,” he stated.

    Clarifying Comments

    Later, Pitchford made it clear that his previous comments shouldn’t be interpreted as leaks about future content, indicating that he may have unintentionally revealed more than intended with his first message.

    “You have no idea about the plans my team and I have, and how an FOV slider might relate to fairness,” he explained.

    The responses to Pitchford’s poll have largely been about the absence of an FOV slider, but some users have speculated if a PvP mode might be in the works. If a PvP mode is being considered, it could resemble the Arms Race battle royale feature that was part of the Designer’s Cut edition of Borderlands 3. Currently, Borderlands 4 focuses mainly on multiplayer gameplay, without any PvP options.

    Strange Omission of PvP Mode

    All previous Borderlands titles included some form of PvP, even if it was just dueling, making the absence of a PvP mode in Borderlands 4 quite unusual. It’s possible that the Arms Race mode in Borderlands 3 was originally intended for that game but was cut due to budget and development limitations. Gearbox has been transparent about adding certain features to Borderlands 4 after its launch, and a PvP multiplayer mode might just be one of those additions.

    It’s important to mention that the new endgame content roadmap for Borderlands 4 does not include any reference to a PvP mode, so any discussion about it remains speculative.

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  • Borderlands 4 Map Fully Revealed by Gearbox CEO Before Release

    Borderlands 4 Map Fully Revealed by Gearbox CEO Before Release

    Key Takeaways

    1. Randy Pitchford revealed the complete map for Borderlands 4, including 200 hidden Marcus Bobblehead locations, months before the game’s launch.
    2. The game is set in a new expansive world called Kairos, featuring interconnected areas like Beach, RIP Tunnels, Crater, and Order of Hell.
    3. New gameplay mechanics include advanced movement abilities such as gliding, dashing, grappling, and double-jumping for enhanced exploration.
    4. The 200 Marcus Bobbleheads will contribute to an in-universe story, with a backstory involving a crate thrown from the moon of Elipse.
    5. Borderlands 4 is available for pre-order at various price points, with a global release date set for September 12, 2025, for Xbox Series S|X, PlayStation 5, and PC.


    In a rather unexpected turn of events, Gearbox’s CEO, Randy Pitchford, has disclosed the complete map for Borderlands 4, including the precise locations of 200 hidden Marcus Bobblehead collectibles. This announcement arrives several months prior to the game’s official launch.

    Insights on Development

    On a comprehensive X thread on Twitter, Randy Pitchford provided valuable details regarding the development process of Borderlands 4 along with a full map screenshot. The map highlights essential areas such as Beach, RIP Tunnels, Crater, and Order of Hell.

    The setting for Borderlands 4 takes place in the new world known as Kairos, which is said to be one of the most expansive and interconnected universes in the history of the IP. Pitchford emphasized that the development team worked hard to construct a vast world that is “completely filled.”

    New Gameplay Mechanics

    In addition, the game will feature advanced movement abilities such as gliding, dashing, grappling, and double-jumping, allowing players to explore every nook and cranny of Kairos. Pitchford mentioned that the 200 Marcus Bobbleheads are more than just simple collectibles; they will subtly narrate an in-universe story. He explained:

    “Someone on the moon of Elipse had a crate, bought from their local vendor. And, in the cataclysm, the crate, still full of collectibles, was hurled towards Kairos. It broke apart and scattered the 200 or so of these things all over the place.”

    Challenge for Completionists

    Pitchford openly dared completionists, saying, “Most players will never see any of them and only a very, very small number of people will explore Kairos so completely that they might discover them all.”

    This decision to unveil the Borderlands 4 map and all in-game collectibles is quite unusual, given that collectibles are typically meant for players to find on their own.

    Borderlands 4 is available for pre-order at a price of $69.99, reduced from the previously announced $80. Players can also opt for the deluxe and super deluxe editions, which are priced at $99.99 and $129.99, respectively.

    The game is scheduled for global release on September 12, 2025, and will be available on Xbox Series S|X, PlayStation 5, and PC.

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  • Borderlands 4 ECHO-4 Collector’s Edition for $150 Missing Item

    Borderlands 4 ECHO-4 Collector’s Edition for $150 Missing Item

    Key Takeaways

    1. Borderlands 4’s Standard Edition will not be priced at $80; it will be lower.
    2. The Super Deluxe Edition costs $129.99 and includes all content before launch.
    3. The ECHO-4 Bundle, priced at $150, contains only merchandise and no game copy.
    4. This Collector’s Edition is unique as it includes a copy of the game, allowing immediate access at launch.
    5. Concerns arise about future editions potentially lacking key items like physical discs and Steelbooks.


    Much to the joy of fans (and Randy Pitchford), Borderlands 4 won’t be priced at $80 when it releases, at least not for the Standard Edition. However, if you’re looking for the Super Deluxe Edition, you’ll need to fork out $129.99, which gives you all the content before launch. For those die-hard Borderlands devotees who are after some physical goodies, there’s the ECHO-4 Bundle available for $150. But that’s really all you’ll be getting—just merchandise.

    In the ECHO-4 Bundle, you won’t find a copy of Borderlands 4. Instead, it comes with a map of the planet Kairos, an 8-inch ECHO-4 figure that lights up, a necklace, four artwork pieces, and five Golden Keys for in-game rewards. So, if you’re an enthusiast wanting a full Borderlands 4 experience, you could end up spending as much as $280.

    Collector’s Edition Insights

    This is the first time in quite a while that a Collector’s Edition will include a copy of the game itself. Some might say this is a good move since it lets players dive into Borderlands 4 right at launch without the hassle of waiting for the Collector’s Edition to arrive. Plus, it’s not tied to any specific gaming platform.

    Concerns for Future Editions

    Nevertheless, this raises concerns for future editions because game publishers have been increasingly removing key items like physical discs and Steelbooks. Randy Pitchford faced some criticism earlier for suggesting that “true fans” wouldn’t mind paying $80 for Borderlands 4. It’ll be interesting to see how he justifies this somewhat odd choice going forward.

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