Key Takeaways
1. New Gameplay Mechanics: Players can disarm foes, lose weapons in battle, and switch among five types of weapons, enhancing combat variety.
2. Exploration System: The game uses a clue-based exploration system instead of region unlocking, allowing players to discover story hints through interactions with enemies and NPCs.
3. Skill Trees and Supernatural Abilities: Atsu has a five-part skill tree that focuses on different playstyles, with supernatural powers tied to her identity as an Enreo, emphasizing psychological tactics.
4. Companions and Campsites: Atsu’s wolf companion plays a significant role in combat and progression, while customizable campsites serve as hubs for resting, upgrading, and discovering hidden activities.
5. Cinematic Modes: The game introduces three new cinematic modes, including Kurosawa Mode, 13 Assassins Mode, and Samurai Champloo Mode, each offering unique visual and audio experiences.
Ghost of Yotei, the upcoming open-world samurai game from Sucker Punch, expands on the success of Ghost of Tsushima while clearly changing the gameplay style. Set in a place called Ezo, it tells the story of Atsu, a solitary mercenary seeking revenge. The game introduces fresh mechanics that alter how players explore, fight, and progress.
New Gameplay Features
Unlike Jin Sakai, Atsu’s journey takes a different route. In Ghost of Yotei, players can disarm their foes, lose their weapons during battles, and grab gear from the ground. The combat system includes counters based on enemy types and allows players to switch among five weapons: katana, odachi, dual swords, spear, and saragama, at any moment. Many players are familiar with Japanese weapons, so it’s worth noting that an odachi is a long, heavy sword for sweeping attacks, while a saragama is a chained sickle used for mid-range combat.
Exploration and Progression
The exploration in Ghost of Yotei moves away from the region-unlocking model seen in Tsushima and instead uses a clue-based system. Players can discover story hints by questioning enemies or chatting with NPCs, which lead to areas inspired by Japanese folklore, such as the Kitsune and Oni. Each of these regions features unique enemies, visuals, and skills. Progress is monitored through a card system, with new abilities unlocked by finding altars, often indicated by golden birds or through travel maps sold by cartographers.
Skill Trees and Abilities
The game’s five-part skill tree emphasizes different playstyles. The Core branch focuses on fundamentals, Melee enhances close combat, Enreo taps into supernatural abilities, Revenge rewards aggressive play, and Wolf improves companion skills. While the game doesn’t fully embrace magic, Atsu’s supernatural capabilities arise from her identity as an Enreo, a vengeful spirit from local legends. Her ghostly powers are more about fear and psychological tactics than actual fantasy elements. It’s like Batman: Year One, but with a katana instead.
Companions and Campsites
In addition, Atsu’s wolf companion has a more significant role in both combat and progression. Upgrades are accessed through the Wolf Pack menu, which also replaces the traditional quest log. Players can slide, apply oil for elemental damage, and use charms that enhance with use. Players can quickly switch between different builds with loadouts, armor variations, and power-graded charms.
Now, players can pitch their camp anywhere, creating a hub for resting, cooking, and bonding with companions. Campsites function as upgrade stations where vendors, trainers, and allies can appear without needing to travel away from the area. Playing shamisen songs at camp uncovers hidden activities like shrines and bamboo-cutting challenges.
Ranged Combat Enhancements
Ranged combat has also been improved with new options beyond the short bow, longbow, and rifle. Atsu can now utilize kunai, bombs, blinding powder, and a matchlock pistol. Bombs and elemental oil effects work similarly to Ghost’s Way of the Flame. Stealth features like chain assassinations and supportive tools return, enhanced for a better experience.
Cinematic Modes
Ghost of Yotei introduces three new cinematic modes that aim to alter the overall feel of the game, not just its visuals. Kurosawa Mode returns with its hallmark black-and-white aesthetic, created in collaboration with the estate of the late director. 13 Assassins Mode, made with filmmaker Takashi Miike, offers a closer camera view during combat and emphasizes blood and mud effects.
However, the highlight is Samurai Champloo Mode, featuring original lo-fi music curated by Shinichirō Watanabe, the creator of Samurai Champloo, which combines stylized combat with a unique soundtrack. Ghost of Yotei is set to launch on October 2, 2025, exclusively for PlayStation 5. It will be available via Amazon (affiliate link). Pricing and availability for PC have yet to be announced.
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