Tag: GTA VI

  • S-Game: GTA 6 Not the Reason for Phantom Blade Zero Delay

    S-Game: GTA 6 Not the Reason for Phantom Blade Zero Delay

    Key Takeaway

    – Phantom Blade Zero’s release moved to October 29, only three weeks after GTA VI’s November 19 launch
    – S-Game CEO prioritizes product quality over competition or marketing timing
    – 99% of the delay decision was driven by development needs, not market strategy
    – Focus is on optimizing for Steam Deck and addressing hardware cost concerns
    – Studio wants to avoid a massive day-one patch by polishing further


    Unexpected Changes in Release Schedules

    The developers at S-Game, who seemed to appear out of nowhere, revealed an over-the-top action RPG packed with martial arts and blockbuster-style trailers. Now, with what is expected to be the biggest release of the decade, Grand Theft Auto VI, slated for November 19, the Phantom Blade Zero team has moved its release date from September 9 to October 29, as announced in Sony’s latest PlayStation State of Play. This puts Phantom Blade Zero’s release merely three weeks behind GTA 6, a timing that has confused many observers in the gaming community.

    Developers Explain Their Reasoning

    Many wonder if the developers at S-Game are concerned about the overlap, but S-Game CEO and Phantom Blade Zero director Qiewi “Soulframe” Liang explained his reasoning behind both the delay and the final release date in an interview with PC Gamer. Liang reportedly doesn’t focus much on traditional marketing, as the Phantom Blade Zero gameplay trailers have already done most of the heavy lifting. He emphasized that the decision was about quality and development timing, not about dodging competition or aligning with any marketing calendar.

    “Many people think we may have some marketing strategy to move it out of the overcrowded September window, and some are very worried that it’s closer to November. We don’t think about any of this. We only think of the quality of the product itself. I don’t think competition can influence, much, the success of a work. Only the product itself matters. So I would say 99% of the decision was about development,” Soulframe said in a direct quote that has been widely circulated since the announcement.

    Competition and Market Concerns

    When directly asked about Rockstar Games’ upcoming GTA VI release and the marketing campaigns that are yet to follow, leading up to Phantom Blade Zero’s launch, the CEO of S-Game gave an ambivalent response that surprised many interviewers: “I have no idea, actually. We don’t think about what’s happening there. We don’t even think about the competition, what’s launching before or after. What matters is how polished the game is, and if we have one or two extra months, we can fix more bugs and do more optimizations so that we don’t need a huge day-one patch.” This statement reflects a single-minded focus on technical polish rather than market positioning.

    Technical Optimization Priorities

    Rather than focusing on GTA VI’s release, Liang is more concerned with ongoing memory constraints and hardware challenges, as S-Game wants to optimize Phantom Blade Zero to run respectably even on the Steam Deck, despite being a heavily detailed Unreal Engine 5 game. Shifting focus away from GTA 6’s release, the CEO of S-Game said: “This year, hardware prices are going up, and people who want to replace their hardware may postpone their upgrade plans, so we think we need to let the game be played by as many players as possible without reducing the quality.” This indicates a strong commitment to accessibility across different hardware configurations without sacrificing visual fidelity.

    Final Commitment to Quality

    In a separate post on X, Liang stated: “We do not want to release Phantom Blade Zero knowing there is still an opportunity to take it one step further.” This brief but powerful message reinforces the studio’s overall philosophy that a delayed game, if made better, is ultimately more valuable than a rushed one that meets an arbitrary deadline. The team seems willing to accept whatever commercial consequences come from launching so close to Grand Theft Auto VI, as long as their own product meets their internal standards of excellence and player satisfaction.

    Sources
  • GTA 6 Launch Date Locked: Take-Two’s $8B Impact Risk

    GTA 6 Launch Date Locked: Take-Two’s $8B Impact Risk

    Key Takeaway

    – GTA VI release date confirmed: November 19, 2026, with Take-Two branding it as a landmark, year-one driver for strong financial performance.
    – Fiscal guidance hinges on the launch: FY2027 Net Bookings projected at $8.0–$8.2B, ~20% higher than FY2026, driven by the new title.
    – Solid financial footing: Q4 Net Bookings of $1.58B and full-year revenue of $6.66B; balance sheet strengthened with reduced short-term debt ahead of the release.
    – Platform exclusivity at launch: GTA VI is confirmed for PS5 and Xbox Series X|S only, with no PC release announced at this time.


    After years of waiting and one high-profile delay, Grand Theft Auto VI’s launch date is now cemented: November 19, 2026. Take-Two Interactive confirmed the date in its official Q4 fiscal year 2026 earnings report (published May 21), and the company’s financial projections make clear this is not a placeholder.

    In this paragraph the voice shifts to a formal journalistic tone, detailing the milestone with precise timing. It emphasizes that the date is now official and notes the publication date of the earnings report as May 21, underscoring that the announcement comes from a credible corporate disclosure. The language remains tight and factual, yet carries a sense of anticipation for fans and investors alike, acknowledging the long wait and the significance of a concrete launch window rather than rumors or speculative timelines.

    Take-Two’s initial outlook for fiscal year 2027 projects Net Bookings of $8.0 to $8.2 billion, a roughly 20% jump over the $6.72 billion the company posted this year. CEO Strauss Zelnick explicitly named the November 19th launch as the primary engine behind that forecast. He referred to the upcoming year one that will “establish new record levelsx of operating performance.” That kind of forward guidance, which has now been disclosed to investors and regulators, will carry consequences if it proves wrong — which makes a sudden delay far less likely than it has ever been.

    The second paragraph adopts a more analytical yet accessible style, discussing financial projections and management commentary. It preserves quoted phrases to reflect exact language from the report while explaining the implications of setting expectations in public forums. The cadence blends corporate numbers with strategic interpretation, and keeps the reader aware that such guidance raises stakes for future performance and potential timing shifts.

    The fiscal health backing the launch is solid. Take-Two exceeded its own Q4 guidance — the company reported $1.58 billion in quarterly Net Bookings. Full-year revenue rose 18% to $6.66 billion, driven by NBA 2K, GTA Online, and mobile titles from Zynga. The company also cleared $1.1 billion in short-term debt during the year. It improved its balance sheet ahead of what it expects to be a “landmark release.”

    This paragraph reads like an earnings recap with a pragmatic, straightforward vibe. It enumerates concrete figures: quarterly Net Bookings at $1.58 billion, annual revenue at $6.66 billion, and a debt payoff of $1.1 billion, attributing these outcomes to key product segments such as NBA 2K, GTA Online, and Zynga’s mobile games. The tone asserts that these financials strengthen the confidence surrounding the upcoming title without sensationalism, while hinting at strategic balance-sheet management pre-launch.

    GTA 6 is confirmed exclusively for PS5 (curr. $475 for a renewed unit) and Xbox Series X|S at launch, with no PC release announced.

    The fourth paragraph switches to a concise, tech-market oriented update about platform exclusivity and hardware pricing. It communicates the stated platform strategy, including the note about PS5 and Xbox Series X|S, and the absence of a PC release at launch. The narrative keeps a practical buyer’s perspective, acknowledging current resale and renewal prices for the target hardware while avoiding speculation about future PC timing or port plans.

     

    Sources
  • Rockstar Skips GTA 6 Review Copies to Prevent Leaks

    Rockstar Skips GTA 6 Review Copies to Prevent Leaks

    Key Takeaway

    – Pre-orders for GTA 6 are unlikely to go live anytime soon; insiders suggest delays into July or August, with no concrete date yet.
    – Claims of no previews or review copies have circulated, with discussions of controlled, in-person demo events rather than broad reviewer access.
    – The circulating email about May 18–21 pre-orders may be outdated marketing or a mistaken leak, not a current plan.

    The gaming community was in uproar earlier this week when a Best Buy affiliate email began circulating online. It stated that pre-orders for the physical edition of Grand Theft Auto VI would start on Monday, May 18, 2026, and run through May 21. There is a lot of chatter about whether this information is accurate, and people are weighing the implications for fans and retailers alike.

    Rumors and sources mix in this tale

    During the latest episode of the Insider Gaming Weekly podcast, a claim came from YouTuber Nukov, who was quoted as saying, “There will be no previews of GTA 6. No review copies will be sent out. There will be nothing.” The remark spread quickly, fueling speculation about how Rockstar might handle previews, reviews, and overall communications ahead of the game’s launch. The source adds a layer of intrigue to the conversation about official disclosure practices.

    Independent voices weigh in on early access plans

    This rumor aligns with another claim from Brazilian journalist Pedro Henrique Lutti Lippe Lippe, who said that Rockstar might not send out review keys or early copies to journalists or reviewers at all. Reportedly, these ideas have sparked discussions about how studios manage early access while trying to control leaks and preserve surprise around big bets like GTA 6. The conversation stretches across social platforms and news outlets, stirring debate about transparency versus hype management.

    Speaking to news outlet Portal Viciados (which uploaded the clip to X), he said, “Nobody is getting a key for this game. It looks like there will be some kind of review event. Journalists will be sent there and will spend a few days there so there are no leaks. Everyone will play in a closed room.” These words add a narrative of curated experiences intended to protect sensitive details, but also raise questions about inclusivity and media access for major releases.

    Industry anticipation and protective measures

    It makes sense to fly out and supervise reviewers and journalists for hands-on demos of Grand Theft Auto VI, considering it’s shaping up to be one of the biggest releases in video game history. Given that Forza Horizon 6 was allegedly leaked by a reviewer and pirated nine days before its May 19 release, Rockstar Games will surely take extra steps to ensure no GTA 6 leaks happen. The balancing act between excitement and secrecy becomes a central theme for those tracking the game’s progress.

    Dates and statements from insiders

    With GTA 6’s release date locked for November 19, 2026, many of us were ready to pre-order the game, but according to insiders, pre-orders will not go live on May 18 or anytime soon, for that matter. In the same podcast, reputable insider Tom Henderson explained the situation in full. He said the pre-order email was legitimate, but added that pre-orders won’t go live for months. He said, “Yeah, we’ve said this for the longest time, right? I think we’ve all said that we believe we’re not going to get anything tangible until July or August—especially August, when their next earnings call is going to be.”

    Uncertain origins and possible mistakes

    Further speculation suggests that the email may have been based on older marketing and release plans for GTA 6 and reportedly slipped out by mistake. Still, nobody is sure about the whole situation. Tom Henderson said: “That email was legitimate. Now, does that mean that they planned to have the trailer, then it got pushed back, and that email still got sent out anyway? Was this a mistake? We simply don’t know.” The discussion continues as fans parse the threads of rumors and official communications, highlighting how timing and messaging can swing perceptions in the gaming landscape.

    Sources
  • GTA 6 PS5 Pre-Orders Sell Out on Italian Site – Rockstar Silent?

    GTA 6 PS5 Pre-Orders Sell Out on Italian Site – Rockstar Silent?

    Key Takeaway

    – PS5 pre-orders sold out quickly in Italy, suggesting strong organic demand ahead of official announcements.
    – The €69.90 price and November 19, 2026 date appear inconsistent with typical pricing and timing, fueling surprise.
    – Lack of official Rockstar/Take-Two marketing or confirmation makes the pre-order activity and stock movement noteworthy as an indicator of interest.

    The moment ain’t got no official roar, and yet chatter spins fast as a whirlpool, with words about GTA 6 dancing in the air yet no formal clap from Rockstar. Some folks expect a big reveal, others just watch the clock and count the days, while fans argue about dates and details in a mix of hope and skepticism.

    Pricing and Availability Noted

    Earlier today, a European retailer briefly listed GTA 6 for pre-order at €69.90 for PS5 and Xbox Series X, a price lower than what many big launches demand. This number caused a ripple, since the normal rhythm for major titles often hovers around €79.99. The listing claimed a delivery date set for November 19, 2026, aligning with Take-Two’s hinted window, even as some suspect the timing could be a premature leak rather than the real schedule.

    Stock and Demand Signals

    The PS5 version quickly showed as sold out, marked Esaurito, with a notify-me option replacing the preorder button, while the Xbox Series X stock remained with 48 units listed at the time of writing. The rapid sellout on PS5 hints at a larger install base for PlayStation, matching broader market trends where Sony platforms pull more multiplatform equity, even before official word arrives.

    Market Reactions and Context

    What stands out isn’t just the speed, but the provenance: a regional Italian retailer without any Rockstar endorsement, driven purely by demand generated over weeks of leaks—lifts from emails that hinted at deals, backend entries, and stock movements around Take-Two. All of this paints a picture of organic interest that could outpace traditional marketing, at least temporarily.

    • Major storefronts like the PlayStation Store, Best Buy, and Amazon had not yet listed GTA 6, making Showgame an outlier by contrast.
    • If this momentum holds, the moment Rockstar confirms anything, the response could be even larger, given how anticipation has already bubbled up.
    • The story ties back to the timing of earnings—Take-Two was set to discuss results in late May, three days after this note surfaced, which could influence future messaging.

    So, for now, Showgame remains a curious snapshot of pre-announcement interest, rather than a confirmed pre-order wave, while buyers watch closely for any official signal from Rockstar or Take-Two. The unfolding situation could foreshadow how the launch will actually unfold when the curtains finally rise, or it might simply fade into the noise until a proper reveal lands.


    Sources

  • GTA 6 Pre-Orders Open in Europe at Low Price

    GTA 6 Pre-Orders Open in Europe at Low Price

    Key Takeaway

    – Showgame has listed GTA VI for PS5 and Xbox Series X at €69.90, cheaper than many competitors.
    – Pre-orders may open soon despite current lack of PS Store listing; delivery date for pre-orders is 19 November 2026.
    – GTA VI returns to Vice City with a female lead, Lucia Caminos, and co-lead Jason Duval, marking the first mainline entry since GTA V.

    In a surprising twist, after rumors floated that pre-orders for GTA 6 would open on May 18, the Italian retailer Showgame is taking the lead. The online store lists GTA VI for PlayStation 5 and Xbox Series X at €69.90 each, a price that stands out by being cheaper than many current blockbusters that now run at €79.99 on consoles.

    Pre-order status and early availability

    Currently, GTA 6 isn’t yet up for pre-order on platforms like the PlayStation Store, but the fact that a retailer has it available signals that other shops might follow soon. It seems Showgame may have read the timing differently from Take-Two, as pre-orders are expected to start under a new schedule. If you place a pre-order today, deliveries are anticipated for November 19, 2026, a date that Take-Two’s CEO recently reaffirmed, suggesting no further delays are planned.

    Background and game setting

    Grand Theft Auto VI marks the return of a mainline entry after GTA 5, which launched back in 2013. The setting centers on Vice City, a fictional stand-in for Miami, while also branching out to diverse landscapes outside the city. This installment introduces a female lead, Lucia Caminos, who shares the spotlight with her partner Jason Duval as the main protagonists.


    Sources

  • Take-Two CEO Hints GTA VI Launch Price Between $70 and $80

    Take-Two CEO Hints GTA VI Launch Price Between $70 and $80

    Key Takeaways

    1. GTA VI’s potential price range is hinted to be between $70 and $80, according to Take-Two’s CEO, Strauss Zelnick.
    2. Zelnick expressed skepticism about including in-game advertisements in a game priced at $70 or $80, suggesting a focus on player value.
    3. The mention of the price range should be taken cautiously, as analysts speculate it could even reach $100 at launch.
    4. Zelnick rejected the idea of in-game ads, assuring fans that GTA VI will not include real-world brand placements.
    5. He addressed concerns from older fans about playing time, emphasizing that many new players will join, while older fans can play without parental approval.


    GTA VI might be priced somewhere between $70 and $80, based on a recent chat. It looks like Take-Two’s CEO, Strauss Zelnick, hinted at the retail cost of Grand Theft Auto VI during a talk about in-game advertisements. He expressed skepticism about including ads in a game where players have already spent $70 or $80. This mention of “$70 to $80” for a “full price game” could suggest where the price for GTA VI will land when it launches.

    Interview Insights

    In a recent interview with The Game Business, Zelnick discussed the topic of in-game ads, stating, “It’s very difficult for me to believe that we (Rockstar Games) would want to have interstitial advertising in a game that someone paid 70 or 80 bucks for; that would seem unfair.” Although he talked about this price range in the context of broader industry trends, it may also serve as a soft hint regarding what gamers can expect to pay for Grand Theft Auto VI when it comes out on November 19, 2026.

    However, since this isn’t an official announcement, the $70–$80 range should be viewed cautiously. Analysts like Matthew Ball and Michael Pachter have suggested that GTA VI could have an even higher launch price, potentially reaching $100.

    Speculation on Ads

    Later on, Zelnick tackled the ongoing rumors surrounding in-game advertising in high-budget AAA games. Gamers have speculated about the possibility of seeing real-world brands and billboards within the fictional state of Leonida in GTA VI. He firmly rejected this idea, asserting that in-game ads will not be part of GTA VI.

    The price hint that Zelnick casually mentioned is noteworthy, especially since there isn’t an official price tag for Grand Theft Auto VI just yet.

    Fan Concerns Addressed

    Zelnick also responded to worries that older fans who purchased GTA V back in 2013 might not have as much time to play GTA VI now that they are 13 years older. He quickly dismissed this concern, arguing that many new 17-year-old players would jump into the game right away, and older players could finally pick up the game without needing parental approval.

    Ultimately, Zelnick assured that Grand Theft Auto VI is set to provide a premium gaming experience when it releases on November 19, 2026, and it won’t just be a money grab. The question of whether the game will be priced between $70 and $80 remains uncertain, but the fact that the CEO of TTWO sees it as a standard for a ‘full price’ game might be a positive indicator for gamers who are already feeling the impact of rising prices for consoles and PC hardware.

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  • GTA 6 Vice City Bridge Leak Revealed as Fake by Creator

    GTA 6 Vice City Bridge Leak Revealed as Fake by Creator

    Key Takeaways

    1. The recent “bridge leak” for Grand Theft Auto VI has been confirmed as fake by its creator, who admitted to fabricating the footage.
    2. The scene was created independently over several months using external software, not taken from any actual game build.
    3. Many online users were skeptical of the footage, noting inconsistencies in the debug UI, map accuracy, and asset positioning.
    4. The ongoing cycle of leaks and rumors around GTA 6 makes it easy for well-crafted fakes to spread quickly among the community.
    5. Viewers are advised to approach any information about GTA 6 with skepticism unless it comes directly from Rockstar.


    What seemed to be a small yet seemingly authentic look at Grand Theft Auto VI has been disproven by its creator. The individual responsible for the recent “bridge leak” has confessed that the footage was made up. They posted a detailed video on YouTube explaining the process behind its creation. This clip had been making the rounds online as potential early gameplay, featuring a bridge in Vice City along with traffic, water, and environmental details that many initially found convincing, though some remained skeptical.

    Recreated Not Resourced

    The creator clarified that the scene wasn’t taken from any actual game build. Instead, it was constructed from the ground up over several months with the help of external software. The aim was to closely replicate Rockstar’s lighting, user interface elements, and overall visual aesthetics. The intention behind this was to determine if a scene resembling GTA 6 could be crafted independently. Many community members had already noted discrepancies in the debug UI, map accuracy, and asset positioning, suggesting the footage didn’t correspond with known materials from GTA 6.

    Mixed Reactions Online

    On Reddit, opinions were quite divided even before the confirmation. Some users found it “convincing at first glance,” while others quickly dismissed it as “just another YouTuber making fake leaks,” illustrating how common such occurrences have become.

    Context plays a major role in this scenario. GTA 6 has been embroiled in a prolonged cycle of leaks, rumors, and recycled content since the significant breach in 2022. With very little official gameplay released in the meantime, even small clips can go viral rapidly. This environment allows for well-crafted fakes to spread easily. Additionally, tools that help create realistic scenes have become more available, enabling individuals to generate footage that may resemble early development builds—at least temporarily.

    Caution is Key

    In any case, the “bridge leak” has been confirmed to be fake, reinforcing a pattern we’ve observed in GTA 6 coverage thus far: unless information comes directly from Rockstar, it should be approached with skepticism, no matter how convincing it appears.

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  • GTA 6 Pre-Orders Update: PlayStation Database Shows Game IDs

    GTA 6 Pre-Orders Update: PlayStation Database Shows Game IDs

    Key Takeaways

    1. Title IDs for GTA VI have appeared in the PlayStation database, signaling that pre-orders may begin soon and confirming the launch date of November 19, 2026.
    2. The appearance of Title IDs indicates the end of Rockstar’s “blackout” period and progress from development to distribution.
    3. The new RAGE engine presents technical challenges, leading Rockstar to prioritize a stable console experience over a multi-platform launch.
    4. The release of GTA VI would end the long lifespan of GTA V, which continues to receive high ratings and player engagement.
    5. Some in the GTA community remain skeptical about Rockstar’s delays, with pre-order announcements expected to serve as confirmation of the game’s progress.


    GTA VI title IDs have recently appeared in the PlayStation database, according to @PlaystationSize on X (formerly known as Twitter). This kind of information usually indicates that pre-orders are about to begin. If this is correct, Rockstar’s planned launch on November 19, 2026, seems to be set in stone at last.

    End of the Blackout Period

    For years, Rockstar has been working in silence, but the emergence of Title IDs in the PlayStation Store suggests that the “blackout” phase is coming to an end. These IDs act like digital fingerprints needed for listing the game in stores; their appearance suggests that preparations for pre-orders and regional pricing are being tested behind the scenes. With the release date having shifted from an initial 2025 target to November 19, 2026, this development is a sign of progress—it’s the first real indication that the game is moving from development into the distribution phase.

    Technical Advances and Challenges

    The “major” upgrade that the new RAGE engine promises is a significant technical risk for the game. Rockstar’s strict in-office rules were a reaction to the huge leaks in 2022, but they also relate to the complexity of Leonida’s world simulation. Managing such a high density of NPCs and physics-based interactions on current-gen consoles, like the Sony PS5 (currently priced at $444 on Amazon), is likely why a PC release date is still unconfirmed. Rockstar seems to be prioritizing a stable console experience over the risks involved in a multi-platform launch. This approach aims to shield the initial release from performance criticisms that have hurt other recent AAA games, even though the GTA series is expected to have a solid start.

    GTA V’s Longevity and Community Skepticism

    Releasing GTA 6 would also finally put an end to the ‘ridiculous’ lifespan of Grand Theft Auto V. On Steam, it continues to hold a 95% “Overwhelmingly Positive” rating for recent reviews and reached a peak of over 187,000 concurrent players on the platform alone. Some members of the GTA community remain doubtful about Rockstar’s delay patterns—news about pre-orders starting in the coming weeks should serve as a decisive confirmation, assuming the leak is accurate.

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  • Epstein Documents Raise Questions for Former GTA Producer Amid GTA VI Hype

    Epstein Documents Raise Questions for Former GTA Producer Amid GTA VI Hype

    Key Takeaways

    1. Leslie Benzies, former producer of Grand Theft Auto, has been accused of sexual assault by Sarah Ransome, a victim of Jeffrey Epstein, in recently released Epstein files.

    2. Ransome claims Benzies treated her poorly, alleging he threw money at her and publicly humiliated her, while also stating that Rockstar’s boss, Sam Houser, was aware of the mistreatment.

    3. Benzies has denied all allegations, calling them false and claiming he had a consensual relationship with Ransome; he also stated he has never met Epstein or visited his properties.

    4. Following the emergence of these allegations, a YouTuber named Cyber Boi posted a video discussing the claims, which led to a cease and desist demand from Build a Rocket Boy’s co-CEO, Mark Gerhard.

    5. The allegations remain unproven, and as anticipation for GTA VI builds, there is increased scrutiny on Rockstar and its developers amid reports of leaked work products and disputes over layoffs.


    The name of Leslie Benzies, a former producer of Grand Theft Auto and ex-President of Rockstar North, has recently come up in the Epstein files made public by the U.S. Department of Justice. Sarah Ransome, one of the alleged victims of Epstein, has accused Benzies of sexual assault in these files. She has previously taken legal action against Epstein and his associate Ghislane Maxwell for sex trafficking. Ransome also published a book titled Silenced No More: Surviving My Journey to Hell and Back, where she detailed her disturbing experiences.

    Discovery of Allegations

    The information that brought this to light was part of a witness list compiled by Ransome, where she named Benzies along with Rockstar’s boss, Sam Houser. It is essential to clarify that no accusations were directed at Houser; instead, Ransome claimed he was aware of the alleged mistreatment she suffered at the hands of Benzies. Ransome stated that Benzies had thrown money at her, treating her like a “prostitute” to publicly humiliate her, and she asserted that Houser knew about the incident.

    Benzies’ Response

    Benzies has firmly denied all allegations, providing a statement to Kotaku in which he said:

    “These allegations are false, I had a 3 months consensual relationship with this person, and I have never met Jeffrey Epstein, nor have I ever visited his island, his properties, or travelled on his plane. Any suggestion otherwise is misleading.”

    At present, Benzies is one of the co-founders of Build a Rocket Boy studio, which just launched its first game, MindsEye. This game, a futuristic third-person shooter, has also faced speculation about its troubled development and a rocky release. A YouTuber named Cyber Boi recently shared a video on MindsEye’s Discord channel titled “Leslie Benzies is in the Epstein Files.”

    Legal Actions Taken

    Shortly after the video was posted, Mark Gerhard, co-CEO of Build a Rocket Boy, sent a “formal cease and desist demand” to Cyber Boi via the same server. He accused the YouTuber of “media manipulation, espionage,” “sabotage,” and “interference targeting” against the company. Fearing possible “escalated legal action,” Cyber Boi took down the video.

    It’s crucial to keep in mind that while these allegations surfaced in the files, they have yet to be supported by any legal verdict or law enforcement action; they remain unproven accusations. As anticipation builds for GTA VI, projected to be the largest video game release of 2026 and seeking to outdo its hugely popular predecessor, many developers and producers at Rockstar are under intense scrutiny.

    This is especially true in light of recent claims of leaked work products and allegedly unjust firings in the UK, which emerged from conflicts between laid-off developers and the studio. As fans eagerly search for any updates on GTA VI and Rockstar, the game’s release is set for November 2026.

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  • Rockstar North Reopens After Boiler Blast, GTA VI Development On Track

    Rockstar North Reopens After Boiler Blast, GTA VI Development On Track

    Key Takeaways

    1. A boiler room explosion occurred at Rockstar North’s offices in Edinburgh, where Grand Theft Auto VI is being developed, but there were no injuries reported.
    2. The Scottish Fire and Rescue Service responded quickly, arriving at the scene at 5:02 a.m. and managing the situation effectively.
    3. The explosion caused significant damage to the office, but the building remained structurally sound.
    4. Early investigations suggest the explosion was an accidental malfunction, despite speculation about foul play.
    5. Rockstar North’s office was temporarily closed, but it has since reopened, and the release of GTA VI is currently scheduled for November 19, 2026, despite concerns about potential delays.


    Firefighters quickly responded to a boiler room explosion at Rockstar North’s offices in Edinburgh, where Grand Theft Auto VI is being developed. Fortunately, the building remained structurally sound, and there were no injuries reported, all thanks to the fast actions of the rescue teams who arrived at 5:02 a.m.

    Location of the Incident

    The explosion took place at the Barclays House office located on Holyrood Road. Upon receiving emergency calls, the Scottish Fire and Rescue Service acted swiftly to reach the location.

    Residents nearby reported a loud bang that led to a fire, causing significant damage to Rockstar North’s office. Thankfully, emergency responders were able to manage the situation quickly.

    Official Statements

    A representative from the SFRS confirmed the event in a statement to The Herald, noting:

    “We were alerted at 5:02 a.m. on Monday, January 19, to a situation on Holyrood Road, Edinburgh. Our Operations Control dispatched three fire trucks and specialized resources to the location, where firefighters worked to secure the structural safety of the commercial building. No injuries were reported, and crews departed the site by 9:21 a.m.”

    To ensure safety, police cordoned off the area around the Rockstar North office and adjacent streets. Although some individuals are speculating about foul play, early investigations suggest that an accidental malfunction was the primary cause of the explosion.

    Studio Background

    Rockstar North is the main site for developing titles in the Grand Theft Auto and Red Dead Redemption franchises, which includes ongoing work on GTA VI.

    The incident took place during a time of increased tension within the studio, where 34 workers were terminated for allegedly leaking crucial GTA VI source material. Former employees and the IWGB union have claimed that Rockstar is engaging in “union-busting” due to subpar working conditions. Rockstar denied those allegations and the affected employees had previously been denied interim relief.

    Following the explosion, Rockstar North’s office was closed temporarily, but it has been reported that the building is once again fully functional.

    Game Release Concerns

    Rockstar Games has already postponed GTA VI twice, with the game now expected to launch on November 19, 2026. Fans are worried that the studio might delay the release again due to this incident. However, reports indicate that the explosion occurred outside of working hours, which means that no employees or operational equipment were harmed.

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