Category: Gaming

  • Forza Horizon 6: All Horizon Promo Car Codes

    Key Takeaway

    – Use EventLab share codes to photograph multiple cars at once on the starting grid.
    – Enter each race with a stock or near-stock Performance Index car to increase grid variety.
    – Cars locked behind progression (e.g., Barn Finds) will not appear in these EventLab races.
    – Completing the full Horizon Promo collection still requires finding those special vehicles through normal gameplay.
    – The method is widely praised by the community for drastically speeding up progress.


    Horizon Promo is a collection challenge in Forza that asks players to photograph as many different cars as possible. Once a vehicle has been captured in Photo Mode, it is added to the collection. The more cars players register, the more rewards they unlock. Finding every vehicle one by one can take a lot of patience, but a Reddit post by u/Riko0Ku offers a much faster shortcut.

    How the EventLab Shortcut Works

    According to the Reddit user, they have created EventLab races featuring all cars in Forza Horizon 6. Players only need to enter the relevant share code in EventLab, start the race and switch to Photo Mode immediately after the start. The cars on the starting grid can then be photographed directly, allowing several vehicles to be added to Horizon Promo within seconds.

    Performance Class Sorting and Recommendations

    The list is sorted by performance class. u/Riko0Ku recommends entering each race with a car whose Performance Index is as close to stock as possible within that class. This should increase the variety of models that appear on the grid.

    Limitations of the Method

    The method does have some limitations. EventLab can apparently only spawn vehicles that are generally available in the game. Cars still locked behind specific progression requirements, such as Barn Finds, do not seem to appear in these races. Players who want to complete Horizon Promo in full will therefore still need to unlock those special vehicles through normal gameplay or photograph them elsewhere in the game.

    Community Response

    Even so, the community response has been overwhelmingly positive. The top comment in the thread sums it up in one word: “Hero.” Despite the limitations, the practical benefit is clear, especially for players who have barely used Photo Mode in Forza Horizon 6. Several users say the share codes helped them photograph a large portion of the vehicles they were still missing, making progress toward completing Horizon Promo much faster.

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  • Steam Machine: Valve’s Living Room PC Power Revealed

    Key Takeaway

    – Steam Machine targets 4K at 60 FPS but will likely require upscaling or lower settings for native 4K.
    – Estimated performance is roughly on par with PS5, potentially using GPUs like RX 6600, RX 6600 XT, or RTX 4060.
    – System expected to feature 16–32 GB of RAM, enabling smooth 1080p/1440p gaming on demanding titles.
    – Not designed to compete with high-end gaming PCs; focus is on convenience as a living room device.
    – Success hinges on balance of solid performance, ease of use, broad game compatibility, and fair pricing.


    Steam Machine Hardware Specs Under Scrutiny

    After recent discussions focused mainly on the Steam Machine’s price and release date, attention on Reddit has now turned to its hardware. How powerful will Valve’s living room PC actually be – and will it be able to keep up with current gaming hardware? That is the question Reddit user u/pimemento recently raised. Many users are diving deep into what the system may offer, although concrete details remain elusive.

    Potential Performance and Comparisons

    In principle, the Steam Machine should be able to run a broad range of current Steam games. According to Valve, the system is even designed for 4K at 60 FPS. The key question, however, is what level of visual quality players can expect. Valve has not yet revealed any concrete technical specifications. The processor, GPU and RAM configuration remain unknown. As part of the “Steam Machine Verified” program, however, Valve did at least state that the system should be roughly six times more powerful than the Steam Deck. Some Reddit users speculate that the Steam Machine could perform roughly on par with the PlayStation 5 (currently priced at around $650 on Amazon), or perhaps slightly below it.

    • Frequently mentioned points of comparison include the Radeon RX 6600, Radeon RX 6600 XT and GeForce RTX 4060.
    • Many users expecting 16 to 32 GB of RAM.
    • If those assumptions are accurate, demanding games such as Cyberpunk 2077 and Alan Wake 2 would likely run smoothly at 1080p or 1440p with medium to high settings.
    • Native 4K gaming, however, would probably require upscaling or reduced detail settings.

    Competing with High-End PCs

    Will the Steam Machine be able to compete with high-end gaming PCs? Probably not. However, several commenters point out that raw performance is unlikely to be the system’s main selling point. Instead, they see the Steam Machine as a convenient living room device for Steam games – somewhere between a traditional console and a gaming PC. That means benchmark results may ultimately be less important than the overall package. For the Steam Machine to succeed, Valve will likely need to combine solid performance with ease of use, broad game compatibility and a fair price. For many fans, that balance could matter more than sheer computing power.

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  • Deal: New Pompeii City Builder at 40% Off After Launch

    Key Takeaway

    – Pompeii: The Legacy left Early Access in April 2026 and recently received its first 40% discount, dropping from $20 to $12.
    – The game mixes city building, economic strategy, and Roman family drama, focusing on rebuilding Pompeii after the eruption of Vesuvius.
    – Gameplay involves constructing houses, markets, temples, and aqueducts while managing political influence and facing random disasters like earthquakes and epidemics.
    – Players praise the atmospheric setting, attractive buildings, and narrated campaign, but note issues with supply chains and an unreliable trading system.
    – The Steam rating is 82% positive from 240 reviews, with Steam Deck compatibility listed as “Playable.”


    Pompeii: The Legacy Leaves Early Access, Gets First Big Discount

    Pompeii: The Legacy only left Early Access on April 9, 2026. Around two months later, the city builder from Siscia Games has unexpectedly received its first 40% discount, according to SteamDB, dropping the regular price from around $20 to $12. In gameplay terms, Pompeii: The Legacy feels like a mix of building simulation, economic strategy and Roman family drama.

    More Than Just a Disaster Story

    When it comes to Pompeii, people tend to think first of the destruction following the eruption of Mount Vesuvius in 79 AD. The game, however, shows a more hopeful side of the ancient city: its reconstruction, at least in digital form. Around 20 years after the eruption of Vesuvius, the city is rebuilt under Roman rule. In reality, Pompeii was never rebuilt and is now a famous archaeological site. This giving a unique twist to the gameplay where you build something that historically never existed!

    Gameplay and Family Politics

    In Pompeii: The Legacy, players rebuild the ancient city as the head of a Roman ruling family – with houses, markets, temples, arenas, aqueducts and everything else a functioning Roman city needs. The twist: it is not just about laying out attractive streets, but also about political influence. Over the decades, the family’s influence grows, for example through imperial privileges or alliances. Battles play no role. However, disasters such as earthquakes, fires, epidemics or famines can disrupt the rebuilding process at any time. Its a constant juggle between construction and crisis management.

    Player Feedback and Issues

    Pompeii: The Legacy has been well received by players so far. Many compare the title favorably with Caesar IV, Imperium Romanum or CivCity: Rome. The atmospheric Pompeii setting, attractive buildings and pleasantly narrated campaign with voice acting have drawn particular praise. However, the city builder still seems to need some fine-tuning. According to Steam reviews, supply chains can cause problems, for example because food and other resources do not always arrive predictably. The trading system is also said to be somewhat unreliable at times. Pompeii: The Legacy currently has 240 Steam reviews with a solid average of 82% positive. Compatibility with the Steam Deck is listed as “Playable.” There is no word on future patches yet but player are hopefull.

    Price and Availability

    The discounted price or deal mentioned in this item was available at the time of writing and may be subject to time restrictions and/or limited unit availability. Its a solid discount for anyone who been waiting for a better price to jump in. The sale is live now on Steam so dont miss it if your intrested in Roman city building games.


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  • Wuthering Waves 3.4: Performance Strain on Mobile

    Wuthering Waves 3.4: Performance Strain on Mobile

    Key Takeaway

    – The Cyberpunk: Edgerunners crossover causes severe performance issues on mobile, including micro-stutters, frame drops, and lag spikes.
    – Riding the motorbike through dense areas overloads mobile storage, forcing rapid asset streaming that leads to sharp lag.
    – Phones overheat quickly due to intense lighting effects, triggering automatic performance throttling.
    – Lowering crowd density and shadow quality in settings can immediately stabilize frame rates without harming the art style.
    – Community-developed config files on GitHub are available to help Android users optimize performance.


    New Update Brings Hefty Load to Phones

    The newly released Wuthering Waves Version 3.4 update brings a massive Cyberpunk: Edgerunners crossover to mobile devices, but the patch is taking a heavy toll on smartphone performance. Handheld players report that the new content, titled “The Dream Not Dreamed,” places an intense load on standard mobile hardware. This has become a real issue for those using older devices, and its causing a lot of frustation in the community right now.

    Details on the Dream Not Dreamed Content

    The update introduces Somnoire: Night City, a dense, neon-lit zone featuring crossover characters Lucy and Rebecca. To capture the anime’s fast-paced style, the developers added an upgraded Expedition Motorbike for rapid travel. While the bike provides great mobility, its speed quickly exposes how much the game engine struggles to load assets on a phone. This makes the experience feel less smooth than what players were hoping for.

    Performance Issues Reported by Users

    On the official r/WutheringWaves Version 3.4 Feedback thread, player complaints center directly on persistent performance issues. Handheld users report frequent micro-stutters and sudden frame drops during open-world exploration. Riding the motorbike through the neon streets requires rapid asset streaming that quickly outpaces mobile storage drives. Because the phone has to pull heavy map data all at once, players experience sharp lag spikes whenever they cross into a new part of the city. Its pretty bad for alot of players right now.

    Hardware Limitations and Overheating Problems

    As per the thread, mobile phones are also running hot after only a few minutes of play. The expansion’s localized lighting effects demand maximum effort from mobile chipsets, causing the hardware to scale back performance to prevent overheating automatically. Once this protective slowdown kicks in, frame rates drop during chaotic combat encounters. These ongoing optimization issues have already driven independent developers to update the Arglax/Mobile-WuWa-Config GitHub repository, releasing custom configuration profiles to help Android users stabilize their game clients. This is a workaround for those who are expeirencing the worst of the lag.

    Quick Fixes for Players Right Now

    Players do not have to wait for an official optimization patch to get a stable frame rate. According to early community guides, changing just two options in the graphics menu can immediately fix the worst of the hitching. Lowering the crowd density and dialing back shadow quality cuts down the bulk of the processor’s rendering workload. This quick adjustment keeps the game’s cell-shaded art style intact while instantly smoothing out frame delivery during heavy boss battles. Its a simple change that has helped many people already.

    Overall Impact of the Crossover Event

    While early performance hitches are frustrating for mobile players, the actual crossover remains a massive content milestone. The new zone and characters have been well recieved by those who can run it stabley. The community is hopeful that an official patch will solve the overheating and stuttering issues soon, making the experience better for everyone on all devices.

    • New content titled “The Dream Not Dreamed”
    • Introduces Somnoire: Night City zone
    • Added crossover characters Lucy and Rebecca
    • Upgraded Expedition Motorbike for travel
    • Performance issues reported on forums
    • Custom configs available on GitHub
    • Quick fix: lower crowd density and shadow quality
  • The Weeknd Explored Persona 4 & 6 Before Official Trailers

    The Weeknd Explored Persona 4 & 6 Before Official Trailers

    Key Takeaway

    – Persona 4 Revival confirmed for February 18, 2027, on PS5, Xbox Series X|S, and PC.
    – Persona 6 teaser trailer shown at Xbox Games Showcase; expected late 2027 or early 2028.
    – The Weeknd got early hands-on access to Persona 4 Revival and a sneak peek at Persona 6 at Atlus.
    – He shared photos of playing an early build and receiving signed artwork from Shigenori Soejima.


    The Persona community has been waiting for months

    For new leaks and trailers, always speculating online. Fans finally got to see Persona 4 Revival locked in for a February 18, 2027, release date, while Persona 6 received a teaser trailer at the Xbox Games Showcase. Meanwhile, Canadian singer, songwriter, and producer The Weeknd had already booked a trip and headed to Atlus in Japan “a while back” and saw Persona 6 and Persona 4 Revival, but it doesn’t end there. The celebrity also had a hands-on session with Persona 4: Golden.

    On June 8, The Weeknd took to Instagram and X

    And stated, “Can finally post this. A while back, I got to visit Atlus and play P4 Revival and got an early peek at P6.” He also posted a few screenshots, which thrilled some individuals about the celebrity, while others expressed their jealousy coyly. The images showed him playing an early build of Persona 4 Revival, specifically exploring Yukiko’s Castle. Other pictures included shots with a life-sized Morgana mascot from Persona 5 and a signed piece of artwork from legendary character designer Shigenori Soejima. It wouldn’t be out of the question if The Weeknd received more details about Persona 6 than the average Persona fan.

    None of this is out of the ordinary

    Considering he has been an actual hardcore JRPG gamer while winning Grammys. He’s openly expressed his love for the Persona series and has previously streamed Persona 5 Royal and posted many real-life locations linked to the game during a visit to Japan. He’s also shaken hands and rubbed shoulders with some of the biggest names in the video game industry, like NieR creator Yoko Taro and Dark Souls director Hidetaka Miyazaki. Given The Weeknd’s exclusive access to events and his VIP status, it’s not far-fetched that a simple request to Atlus would have granted him an exclusive tour of the company’s HQ and an early hands-on gameplay session of Persona 4 Revival.

    Meanwhile, the rest of us wait for Persona 4 Revival

    To release on February 18, 2027, for PlayStation 5, Xbox Series X|S, and PC. Rumors suggest that Persona 6’s marketing will follow after the release of P4 Revival, with an expected release window in late 2027 or early 2028. The celebrity’s post garnered alot of attention, though some fans where disapointed they couldnt get that kind of access. It remains to be seen if The Weeknd will share more about his experience, but for now the Persona community has plenty to talk about regarding these upcoming titles.

    Sources
  • Gears of War: E-Day PS5 Logo Teased in Deleted Podcast

    Gears of War: E-Day PS5 Logo Teased in Deleted Podcast

    Key Takeaway

    – Evidence suggests Gears of War: E-Day’s Xbox exclusivity was a last-minute decision, with reports of a PS5 port existing internally.
    – A podcast posted by Xbox accidentally showed the PS5 logo on the game’s cover art, which was quickly deleted but widely captured.
    – Insider Jeff Grubb claims the decision to cancel the PS5 version was made just hours before the showcase.
    – Xbox VP Aaron Greenberg denies the last-minute change, citing a tight internal knowledge group and recent leadership shifts.
    – The conflicting narratives point to either intentional secrecy or a rushed, disputed exclusivity strategy for the title.


    While the Xbox Games Showcase made a huge statement with Gears of War: E-Day’s gameplay and positioned the title as an Xbox exclusive that will never leave the platform, many speculate that the exclusivity decision was rushed and made at the last minute. Evidence points toward a late change, with some insiders, like Jeff Grubb, reporting that a PS5 port of Gears of War: E-Day is sitting on a drive.

    The Podcast Blunder and The PS5 Logo

    The conversation flared up again during an episode of the Official Xbox Podcast featuring a deep dive into Gears of War: E-Day. During the podcast, viewers spotted cover art for Gears of War: E-Day featuring the PlayStation 5 logo, which was shocking given that this was broadcast on an official Xbox channel.

    Viral Screenshots and Video Removal

    Gamers quickly spotted this gaffe and circulated it online, and Xbox wasted no time in taking the episode off YouTube. However, people had already captured screenshots, so the evidence is out in the wild.

    Among the eagle-eyed viewers were users on ResetEra and Tom Warren of The Verge, who posted about it on X, stating:

    • “Microsoft changed Gears of War: E-Day to an Xbox exclusive at the last minute. If you want the ultimate proof of that, Xbox posted a podcast today and forgot to remove the PS5 logo from the E-Day art. Xbox has removed the video now.”

    Greenberg’s Denial and The Internal Shift

    Given the mixed messaging, Xbox’s vice president of games marketing, Aaron Greenberg, promptly responded to Tom Warren and pushed back against the narrative on X, stating:

    • “Hey Tom, I can confirm this is not true. We just limited the knowledge of this news to a very small internal group. The intention was to share this news first with our players and everyone watching the showcase.”

    However, when Aaron Greenberg was pressed further, he responded with:

    • “A lot has changed since Asha came into the role 107 days ago. We are moving fast, and it’s frankly pretty energizing inside the hallways here. I was made aware of these exclusives roughly a month in advance. Hope that helps!”

    Two Contrasting Narrative’s

    There are two sides to the story. Microsoft could have deliberately kept the exclusivity announcement tightly held to reduce the possibility of leaks. On the other hand, Jeff Grubb of Giant Bomb says that the call to drop Gears of War: E-Day’s PS5 port happened just hours before the Xbox Games Showcase.

     

    Sources
  • Official 3D Killer Bean Game Launches on Steam

    Official 3D Killer Bean Game Launches on Steam

    Key Takeaway

    – Killer Bean launches in Steam Early Access as a single-player roguelike shooter with first- and third-person modes.
    – Combat features physics-driven chaos with ragdoll effects, vehicles, mechs, and four enemy factions.
    – Early reviews are mixed (68% positive), praising potential but noting clunky controls and rough Early Access edges.
    – Developer Jeff Lew plans ~2 years of Early Access with major content updates every two months.
    – Community feedback will shape future additions like co-op, Jet Bean as a playable character, and more missions.


    Killer Bean Video Game Finally Hits Early Access on Steam

    After years of work, the long-awaited Killer Bean video game has offically launched in Early Access on Steam. This brings the cult-favorite assassin, a rogue coffee-bean, to life in a digital world. The game was developed single-handedly by Jeff Lew, who is the original creator of the Killer Bean shorts and the 2008 movie Killer Bean Forever. It arrived on June 8th after many years of development.

    Gameplay Modes and Mechanics

    In this new game, players take controle of Killer Bean, a assassin who was betrayed by the Shadow Agency. Its a story-driven roguelike shooter that supports both first- and third-person perspectives acros different game modes. The core gameplay includes a full single-player campaign with randomized missions, plus additional modes like The Party and Battle Arena. The combat is focused on chaotic, physics-driven action with ragdoll effects, enemy vehicles, aircrafts, and mechs for players to fight against.

    Pricing, Factions, and Early Access Plans

    The world is populated by four factions: Bad Beans, Mercenaries, Pirate Commandos, and Shadow Troops, alongside bosses and mini-bosses. Currently on sale for just $11.99, the game has recieved mixed early reviews (68% positive from over 1,200 users). Players praise it as having great potential but note clunky controls and rough edges typical of a day-one Early Access title. Lew plans to keep the title in Early Access for approximatley two years, releasing major content updates every two months. Community feedback will shape future additions, including co-op modes, Jet Bean as a playable character, and more missions. This project stands as a notable solo-dev achivement that expands a beloved animated franchise.

    Sources
  • Cheaper New Xbox Console in 2026 As CEO Hints Strategy

    Cheaper New Xbox Console in 2026 As CEO Hints Strategy

    Key Takeaway

    – Microsoft CEO confirms Xbox is exploring “radically different business models” to combat 50% SSD/RAM cost increases
    – Project Helix (next-gen Xbox) still targeting 2027/2028, but a surprise hardware or cloud-focused console could arrive earlier in 2026
    – Cloud-gaming-focused Xbox revision is a strong candidate, using less storage/memory/processing to keep costs down
    – Revival of an All Access-style subscription (hardware + Game Pass for a monthly fee) may return to ease upfront cost burden
    – Flexible storage options and smaller, storage-efficient game design are among cost-containment measures being considered


    Addressing the Cost Problem in Gaming Hardware

    In a recent interview with Fortune, CEO Asha Sharma spoke openly about the challanges the industry is facing. She was asked how Microsoft plans to boost sales during the ongoing component shortage, and she admitted that the industry is in a real crisis. Since she took over, the cost of SSDs and RAM has apparently risen by about 50%. Sharma talked about needing to find creative ways to “think about the cost construction of the console,” including some “radically different business models” that might start appearing later this year.

    Project Helix and a Surprising Tease for 2026

    While she commented on the upcoming Project Helix, she also teased a product that could debut as early as 2026. Observers have focused on the “later this year” wording, because a full Project Helix release date isn’t expected until 2027 or 2028. There haven’t been any rumors about a new Xbox console arriving sooner than that. Tom Warren of The Verge speculates that she might be refering to xCloud, but that part of the conversation seemed very hardware-oriented.

    Could a Cloud-Focused Machine Be the Answer?

    Another theory is that Microsoft will unveil a cloud-focused gaming machine. The disc-less Series S was more accessable before the multiple price increases, but even with a lower-capacity SSD, discounting it has become tough. A revision that focuses solely on Xbox Cloud Gaming would theoretically need less storage, less memory, and less processing power. This could help keep the price low while still offering a decent experience for subscribers.

    Returning to the All Access Subscription Model

    The alternative business model may also revolve around subscriptions. In the UK, the defunct All Access program used to provide buyers with a system at no upfront cost. Instead, a monthly fee covered both Game Pass and the hardware for 24 months, after which the customer would own a Series X or S. Now, in this difficult economic climate, such a model might be much more appealing to budget-conscious gamers who cant afford a lump sum payment.

    Applying These Strategies to Project Helix

    Even if gamers dont see a new Xbox console in 2026, Sharma could apply the same strategy to Helix. In a recent Bloomberg interview, she promised to innovate in order to keep the hybrids price reasonable. She has now provided some more details on what those measures might entail. Among the options she mentioned are “flexible storage offerings” or “new types of games” that take up less hard drive space, which would allow Microsoft to use cheaper components.

    Sources
  • MSI Raider 16 Max HX: $3000+ Lacks G-Sync & Adv Optimus

    Key Takeaway

    – Top-tier CPU and GPU performance with full 175W GPU unlocked via Apex or Cooler Boost mode.
    – Lacks Advanced Optimus and G-Sync support, requiring manual MUX switch and reboots to switch graphics.
    – Missing features standard on competitors like the Razer Blade 16, limiting gaming and display convenience.
    – Likely due to a slightly different Samsung panel model limiting support for these display technologies.


    Performance That Packs a Punch

    In MSI’s expansive lineup of gaming laptops, the Raider and Titan series sit at the very top of the food chain to represent the best that the company has to offer. These models are typically filled to the brim with auxiliary features to accompany the top-end processors and equally top-end prices. The latest Raider 16 Max HX gets one aspect of this right but otherwise lacks some common display options for gamers.

    Benchmark Dominance and Power Modes

    In terms of performance, theres no question that the Raider 16 Max HX lives up to its name. Benchmarks show it outperforming almost every 16-inch gaming laptop in our database thanks to the Core Ultra 9 290HX Plus CPU. You’ll just need to remember to enable Apex mode or Cooler Boost mode to unlock the full 175 W performance ceiling available from the GPU as previously mentioned.

    Display and Graphics Limitations

    One of the more disappointing aspects of the new Raider is its lack of support for both Advanced Optimus and G-Sync in contrast to competing models like the Razer Blade 16. Instead, Raider 16 Max HX owners must rely on the standard MUX switch for changing between integrated and discrete graphics which requires rebooting each and every time. This is a trend we’ve been noticing on many newer MSI models including the Titan 18 HX and Raider 18 HX.

    Panel Differences and Supply Constraints

    The lack of Advanced Optimus support may simply be due to panel and supply limitations. The Samsung panel on the Raider 16 Max HX is very similar to but not quite the same as the the Samsung panel on the aforementioned Razer (ATNA60HU01-0 vs. ATNA60HU06-0) and that small difference in model name may be part of the equation.

    Final Thoughts on the Flagship Model

    See our full review on the new Raider 16 Max HX to learn more about the flagship 16-inch gaming laptop.

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    • 8BitDo Forza Xbox Charging Dock with Free Battery

      8BitDo Forza Xbox Charging Dock with Free Battery

      Key Takeaway

      – Forza Horizon 6-themed 8BitDo charging dock now available to buy
      – Fully charges Xbox controller in 3 hours with amber-to-white LED indicator
      – Includes 1,100mAh rechargeable battery, gray Forza battery door, and USB-C cable
      – Features adjustable LED brightness and a storage compartment
      – Priced at $34.99 on 8BitDo’s eShop and Amazon US, £31 on Amazon UK


      8BitDo Drops New Forza Dock

      Back in April, 8BitDo annouced a Forza Horizon 6-themed accessory for the Xbox Wireless Controller. The accessory, which is a charging dock, was available to pre-order following the announcement. Now, more then a month later, it is available to buy alongside wider availability.

      Officially Named and Compatible

      Officially called the 8BitDo Charging Dock for Xbox Wireless Controllers – Forza Horizon 6 Limited Edition is a magnetic charging dock for the Xbox wireless controllers for the Xbox Series S|X including the Xbox Wireless Gaming Controller Forza Horizon 6 Limited Edition.

      Charging Speeds and LED Features

      The dock will fully charge your Xbox controller in 3 hours. When fully charged, the LED charging indicator will change from amber to white. There’s a likelihood you’ll charge your controller just before bed, and if you have the dock on your nightstand, you can adjust the brightness of the charging LED using the button next to the USB-C port.

      Additional Items Included

      In addition to being a charging dock, it also comes with a 1,100mAh rechargeable battery, a gray Forza-branded battery door for your Xbox controller, and a USB-C cable. The 8BitDo Charging Dock for Xbox Wireless Controllers – Forza Horizon 6 Limited Edition also has a storage compartment where you can keep the spare battery, battery door, and other small accessories.

      Pricing and Availibility Options

      Priced at $34.99, the 8BitDo Charging Dock for Xbox Wireless Controllers – Forza Horizon 6 Limited Edition is available to buy now from 8BitDo’s eShop. It is also available to buy on Amazon US for the same $34.99 price, and on Amazon UK for £31.

      Sources