Tag: PlayStation 5

  • Gears of War: Reloaded Surpasses 1 Million Players in 3 Days

    Gears of War: Reloaded Surpasses 1 Million Players in 3 Days

    Key Takeaways

    1. Launch Success: Gears of War: Reloaded attracted over 1 million players across Xbox Series S|X, PC, and PlayStation 5 within three days of its launch on August 26, 2025.

    2. Positive Reception: The game received an average OpenCritic score of 81 out of 100, with players praising its enhanced graphics, performance, and faithful recreation of the original game’s action.

    3. PC Player Count: On Steam, the game peaked at 4,819 players on launch day but dropped to 1,158, with a user score of 52.80% from 1,345 reviews, not reflecting the overall console or Game Pass impact.

    4. Significant Date: August 26 is notable in gaming history for the simultaneous launch of Gears of War: Reloaded on PlayStation and Helldivers 2 on Xbox, hinting at potential future releases for Gears of War on PlayStation.

    5. End of Exclusivity: This remastered edition marks the end of nearly two decades of Xbox exclusivity, allowing PlayStation players to experience the Gears of War franchise for the first time.


    Gears of War: Reloaded was launched just 3 days ago on August 26, 2025, and it’s made a huge splash by attracting over 1 million players on Xbox Series S|X, PC, and for the very first time, PlayStation 5.

    This impressive news was shared by The Coalition on their Gears of War account on X, where they expressed gratitude by saying, “Ending the console war, one grub at a time. Thank you for one million players.” The remastered version of Gears of War has been met with positive feedback, receiving an average OpenCritic score of 81 out of 100 from 52 reviews. Players have particularly appreciated its enhanced graphics, better performance, and the authentic recreation of the original game’s intense and bloody third-person action.

    Player Counts and Feedback

    On the PC side, specifically on Steam, the game peaked at 4,819 players on its launch day, but that number has since fallen to 1,158, along with a 52.80% user score from 1,345 reviews. It’s important to note that this figure does not reflect the overall console launch or the impact of Game Pass subscriptions on both consoles and PC, which played a much bigger part in reaching the 1 million player mark.

    A Milestone in Gaming History

    August 26 has become a significant date in gaming history, as Gears of War: Reloaded made its debut on PlayStation, while Helldivers 2, a title exclusive to Sony, also launched on Xbox simultaneously for the very first time. This has sparked rumors that more Gears of War games might be released on PlayStation at launch in the future rather than just as timed exclusives.

    The Gears of War franchise is generating excitement, especially with the upcoming prequel Gears of War: E-Day, which has been in development for over five years and is set to serve as a direct lead-in to the original Gears trilogy.

    A New Era for Gears of War

    Brought to life by The Coalition and published by Microsoft, this revamped edition of the 2006 Gears of War, which had previously been remastered in 2015 as Gears of War Ultimate Edition, marks the end of nearly two decades of Xbox exclusivity, letting PlayStation players join in on the action in the rugged landscape of Sera.

    The game also came out as a day-one title on Xbox Game Pass, contributing to the overall player count, since the milestone of 1 million includes both purchasers and subscribers, rather than just sales alone.

    In addition to the gaming updates, the series is heading to the big screen with a movie adaptation currently in development, but fans will need to be patient until 2027 for its anticipated release.

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  • Gamer Discovers the Decline of Physical Games

    Gamer Discovers the Decline of Physical Games

    Key Takeaways

    1. u/Dark_Dragon117 is experiencing a complete internet outage, affecting his ability to play digital games on PC and PS5.
    2. The decline of physical media is creating a greater dependence on stable internet connections for gaming.
    3. Many gamers relate to this issue, highlighting concerns about DRM and the feeling of renting rather than owning games.
    4. Community members are sharing workarounds, such as using DRM-free platforms and offline modes, to mitigate issues from internet outages.
    5. The core problem stems from strict license checks and reliance on external servers, which can disrupt gaming during temporary internet issues.


    Reddit user u/Dark_Dragon117 is facing a very annoying issue: since Monday morning, his internet has been completely out, with no clear reason or timeline for a fix. For a gamer, this has a surprisingly big impact. He can’t access any of his planned single-player games, whether on PC or PlayStation 5. On PC, he can’t get to his cloud saves when he’s offline, and the PS5 won’t verify digital licenses without an internet connection. The situation is worse compared to past outages – during previous two-week blackouts, he could still play thanks to a collection of physical games. Now, since most of his games are digital, he’s basically locked out of his own content.

    A Broader Perspective

    In a Reddit thread, u/Dark_Dragon117 shares thoughts about the bigger picture of his situation. He believes that the decline of physical media isn’t just about losing nostalgia; it’s also about becoming more reliant on a stable internet connection for gaming every day. “I knew where the industry was going with the end of physical copies and stuff,” he writes, “but I just kinda realized now how bad it is and will be down the line.” His immediate hope? That his internet is back up before Hollow Knight: Silksong finally launches – a game he’s waited five years to play.

    Community Reactions

    Reactions in the thread are a mix of support and frustration. Many users relate to u/Dark_Dragon117’s problem, pointing to DRM and always-online rules as the main issue. “Ownership is being phased out according to the companies’ plans … you’re pretty much renting your game,” one comment mentions. Others think that shifting to digital purchases has only sped up the decline of physical media. Meanwhile, the community is actively sharing workarounds: using DRM-free platforms like GOG, setting up offline modes on Steam or PlayStation, creating mobile hotspots as a backup, or turning to retro consoles and emulators. The overall message? The problem isn’t with digital games themselves – it’s the strict license checks and dependence on external servers that turn temporary internet issues into major disruptions.

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  • Sucker Punch’s Ghost of Yotei Goes Gold Ahead of October Release

    Sucker Punch’s Ghost of Yotei Goes Gold Ahead of October Release

    Key Takeaways

    1. Ghost of Tsushima’s sequel, Ghost of Yotei, has gone gold, meaning it is ready for release on October 2, 2025.
    2. The game is set 300 years after the original and follows a mercenary named Atsu in rural Japan during the 1600s.
    3. Ghost of Yotei will be available in multiple editions, including a Standard Edition for $69.99 and a Digital Deluxe Edition for $79.99.
    4. A special Collector’s Edition priced at $249.99 includes exclusive physical items and additional digital content.
    5. Currently, Ghost of Yotei is a PlayStation exclusive, with speculation about a potential PC release in late 2026.


    The sequel to the well-loved game from Sucker Punch Productions, Ghost of Tsushima, named Ghost of Yotei, has reached a major milestone by going gold. This means that the game has finished its main development phase and is now ready for its upcoming release.

    On social media, Sucker Punch shared this exciting news, stating that the master copy of the game has been sent to Sony Interactive Entertainment for production and distribution. This achievement comes just a month before the game is set to be released on October 2, 2025, exclusively for the PlayStation 5 and PlayStation 5 Pro.

    Excitement in the Air

    Sucker Punch Productions expressed their enthusiasm on X, saying, “We’re so excited to finally reach this milestone and can’t wait for everyone to experience the beauty of Ezo on October 2nd.” To mark the occasion of the game going gold, they also shared a 74-second clip showcasing new gameplay of Atsu, who brings firearms into a sword duel, displaying a style many are calling “gun fu” against foes in a camp.

    With the game now officially gold, the chances of delays appear to be eliminated. However, it is still possible to see post-launch updates and day-one patches, which have become common in the industry.

    The Story and Setting

    Set 300 years after the original Ghost of Tsushima, Ghost of Yotei follows Atsu, a solitary mercenary navigating the landscapes of rural Japan during the 1600s, specifically around Mount Yotei in the Ezo region, now known as Hokkaido.

    Ghost of Yotei will be available in several editions, both physical and digital. The Standard Edition will be priced at $69.99, while the Digital Deluxe Edition, costing $79.99, will include extras like Snake Armor, a special Sword Kit, early access to Traveler’s Maps, a unique Charm, Digital Deluxe Armor Dye, and a matching Horse and Saddle.

    Special Collector’s Edition

    For collectors, there is a $249.99 bundle that includes a ghost mask, sash, tsuba, a papercraft ginkgo tree, art cards, and a Zeni Haiki coin game with a pouch, plus additional digital content that can be redeemed using a voucher code.

    Although Ghost of Yotei will be a PlayStation exclusive at launch, there’s no updates yet on a potential PC release. The original Ghost of Tsushima came out on PS4 in July 2020, made its way to PS5 in August 2021, and was finally available on PC by May 2024.

    Recently, PlayStation has been moving towards making more games available on other platforms after an initial exclusive period, leading to speculation that Ghost of Yotei may arrive on PC by late 2026.

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  • Full Circle’s Free Skate Game Enters Early Access This September

    Full Circle’s Free Skate Game Enters Early Access This September

    Key Takeaways

    1. Early Access Launch: “Skate” will be available for early access on September 16, 2025, and will be free-to-play on multiple platforms including PS5, Xbox Series S|X, PS4, Xbox One, and PC.

    2. Game Features: The game will feature four neighborhoods with unique skate spots, the return of the Flick-It System, and will be powered by the EA Frostbite engine for enhanced gameplay.

    3. Cross-Platform Play: “Skate” will include cross-platform multiplayer and cross-progression, allowing players to enjoy the game with friends across different systems.

    4. Community Engagement: The development team is actively collecting player feedback through playtesting to improve controls and features, aiming to create a game that reflects the spirit of skateboarding.

    5. Ongoing Updates: The game will follow a live service model with content updates every three months, indicating a commitment to evolving the game post-launch.


    After a long break of 15 years since Skate 3 came out in 2010, which became a beloved game just like the Tony Hawk’s Pro Skater series, Electronic Arts and developer Full Circle have at last revealed the Early Access launch date for the next game in the series, simply called “Skate.”

    Early Access Details

    As per an official announcement from EA, Skate will be available for early access on September 16, 2025. The game will be free-to-play and can be accessed on PlayStation 5, Xbox Series S|X, PS4, Xbox One, and PC through platforms like Steam, Epic Games Store, and the EA App.

    Skate 3 has sold nearly 5 million copies across Xbox 360 and PS3 since its debut on December 17, 2010. Now, the series makes a comeback with features like cross-platform multiplayer and cross-progression set in the fictional city of San Vansterdam, a mashup of San Francisco and Amsterdam.

    Game Features

    The game will include four distinct neighborhoods: Hedgemont, Gullcrest Market Mile, and Brickwich, each offering unique trick spots, gaps, and skateable areas. The beloved analog-focused Flick-It System is back, and the game is powered by EA’s Frostbite engine, which the developers claim delivers the best skateboarding experience in the franchise’s history.

    Mike McCartney, the Executive Producer of Skate, shared his insights about this new chapter, stating, “Skate isn’t just a revival; it’s a full evolution of the franchise that’s designed to endure.” He hinted at the game’s live service approach, which will bring content updates every three months.

    Community Engagement and Testing

    McCartney also mentioned, “Our aim with Skate is to embody the freedom, creative expression, and community spirit of skateboarding, and to share that with as many gamers as we can. From the very start, we’ve focused on respecting the franchise’s legacy while steering it towards an exciting new future—one crafted with the help of our players.”

    Skate has been in playtesting since as early as 2022, gathering feedback from the community to enhance off-board controls, enabling players to roam freely throughout San Vansterdam. Players will also find the return of Quick Drop, allowing them to place custom ramps and rails for unique skate lines, along with the new features Spectate and Spectaport to join any active session.

    While the game will launch in Early Access this September, Full Circle plans to continue community play-testing and feedback collection until it officially releases, which may happen in late 2026.

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  • Shinobi: Art of Vengeance Launches August 29 – Retro Hack n’ Slash

    Shinobi: Art of Vengeance Launches August 29 – Retro Hack n’ Slash

    Key Takeaways

    1. Game Title and Release Date: The new game is called Shinobi: Art of Vengeance and will launch on August 29, 2025.

    2. Developer Collaboration: The game is being developed by Lizardcube, a French team known for reviving classic games, in collaboration with Sega’s Japanese division.

    3. Pricing and Platforms: Available on multiple platforms including PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series S|X, and Xbox One. The Standard edition is priced at $26.99, with a digital deluxe edition at $35.99.

    4. Storyline and Gameplay: Players will follow Joe Musashi seeking revenge after his ninja village is destroyed, featuring around 10 hours of gameplay with intense combat and various settings.

    5. Nostalgic Elements: The game pays tribute to classic titles in the series, retaining iconic moves, enemies, and bosses, as part of Sega’s initiative to revive old IPs.


    After a long break of twenty years, Sega’s Shinobi series is making a comeback. The 2D sidescrolling ninja game will be called Shinobi: Art of Vengeance and it is set to launch on August 29, 2025.

    Collaboration with Lizardcube

    Shinobi: Art of Vengeance is being developed by the French team Lizardcube, who are working alongside Sega’s Japanese division. Lizardcube has previously revived classic games such as Wonder Boy: The Dragon’s Trap and Streets of Rage 4. Streets of Rage 4 was particularly notable for its hand-drawn animations that were influenced by Japanese manga, while also bringing back the nostalgic feel of the Sega Genesis era.

    Pricing and Platforms

    This game will be published by Sega and will be available for PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series S|X, and Xbox One. The Standard edition will be priced at $26.99, and there will also be a digital deluxe edition available for $35.99, which will include extras like starter packs.

    The Storyline

    In Shinobi: Art of Vengeance, players will follow Joe Musashi, the main character, who seeks revenge after an evil corporation destroys his ninja village. Joe will fight through waves of enemies, mechanical foes, and challenging bosses in settings that include burning castles, neon-lit cityscapes, and underground hideouts that capture the essence of “Cool Japan.”

    The game promises around 10 hours of main campaign gameplay, featuring smooth movement mechanics, intense melee combat, and a dash feature that lets players string together multiple combos.

    A Legacy of Shinobi

    Shinobi has played a significant role in shaping arcade and console gaming during the late 1980s and early 1990s. The first game was launched in 1987, introducing players to the original Shinobi Arcade. Over the years, the series expanded to include 11 titles across various platforms like Commodore 64, Atari ST, and Sega’s own consoles during its peak.

    The last major console release for Shinobi was in 2003 on the PlayStation 2, followed by a less popular title known as Shinobi 3D that came out in Japan for the Nintendo 3DS in 2011.

    Nostalgic Elements and Future Announcements

    Shinobi: Art of Vengeance pays tribute to beloved classics such as The Revenge of Shinobi and Shinobi III by retaining many of the nostalgic moves, enemies, and bosses. The game was first hinted at during the Game Awards in 2023, as part of Sega’s “Power Surge” initiative aimed at reviving old IPs. This initiative also includes the revival of other classics like Jet Set Radio, Golden Axe, and Crazy Taxi.

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  • Hideo Kojima Reveals Death Stranding 3 Concept, Focuses on OD, Physint

    Hideo Kojima Reveals Death Stranding 3 Concept, Focuses on OD, Physint

    Key Takeaways

    1. Hideo Kojima has already planned and written the initial concept for Death Stranding 3 but will not direct it currently.
    2. Death Stranding 2, released in June 2025, is recognized as one of the best games of the year, continuing Sam Porter Bridges’ story.
    3. Kojima is focusing on developing a horror game called OD with Xbox Game Studios, expected to release in 2026 or 2027.
    4. He is also working on an action-espionage title called Physint for PlayStation, which serves as a farewell to his Metal Gear Solid journey.
    5. Physint is in early development and is expected to launch on PlayStation 6 towards the end of the decade.


    Even though Death Stranding 2 just came out (June 2025) on the Sony PlayStation 5, Hideo Kojima has shared that he has already mapped out and written the initial plans for Death Stranding 3. However, he has made it clear that he won’t be directing the third game, at least “not right now.”

    Kojima’s Insights at World Strand Tour

    Kojima disclosed this information during a commentary segment of the World Strand Tour, a worldwide promotion for Death Stranding 2. While in Saudi Arabia, he interacted with fans, and an interviewer asked the audience about their excitement for Death Stranding 3.

    To everyone’s astonishment, Kojima revealed, through a translator, “I am not planning to do Death Stranding 3 at the moment, because the ending of Death Stranding 2 was my finale of 1 and 2. But I already wrote the concept of Death Stranding 3. So I have the data.” He added, “I hope that someone will create it for me.”

    The Success of Death Stranding 2

    Death Stranding 2 was launched in June 2025 on the PlayStation 5 and is hailed as one of the top video games of 2025. The game continues the journey of Sam Porter Bridges, portrayed by Norman Reedus, immersing players in a broken world filled with otherworldly dangers.

    Kojima might pass the responsibility of Death Stranding 3 to someone else as he focuses on his horror game, OD, which is being developed with Xbox Game Studios. This title was first revealed in December 2023 with a brief teaser during The Game Awards 2023. The game is still in development and is anticipated to be released in sometime in 2026 or 2027, although no fixed release date has been announced yet.

    Other Projects in the Works

    In addition, Kojima is also working on another game for PlayStation, titled Physint, which aims to be an action-espionage title and serves as a spiritual farewell to his gaming journey, particularly the Metal Gear Solid series.

    The concept for Physint came to Kojima in 2020 after he faced a severe health challenge. At present, the game is in the early stages of development, and Kojima is working on Physint “all by himself.” The game is expected to launch on the PlayStation 6 towards the end of the decade.

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  • Lost Soul Aside Impressions: Performance Issues Before PS5 Reviews

    Lost Soul Aside Impressions: Performance Issues Before PS5 Reviews

    Key Takeaways

    1. Release Date and Lack of Previews: Lost Soul Aside is set to release on August 29th, but there are few hands-on previews available.

    2. Early Impressions and Performance Issues: An early player reported that graphics mode often drops below 30 fps, leading to stutters and blurry visuals.

    3. Improved Performance in Performance Mode: Switching to performance mode offers smoother gameplay targeting 60 fps, but texture quality remains inconsistent.

    4. Positive Combat Experience: The combat system is noted as engaging and less repetitive than Final Fantasy XVI, with improvements seen after initial gameplay.

    5. Development Background and Future Uncertainty: Originally a solo project by Yang Bing in 2014, its long development raises questions about readiness for release amidst the China Hero Project support.


    Despite the release date of Lost Soul Aside being set for August 29th, there has been a noticeable lack of hands-on previews. Developed by Ultizero Games, this title is part of Sony’s China Hero Project, aiming to spotlight games from Chinese developers. TwistedVoxel has come across some early impressions that raise a few concerns.

    Early Impressions from the Community

    A user on the official subreddit for the first-party PS5 game managed to get an early copy. Although some were doubtful, Liamkun11 shared enough images and videos to sway opinions. In graphics mode, the frame rates frequently dip below 30 fps. There are noticeable stutters, and the visuals appear blurrier than what many had anticipated.

    Performance Mode and Texture Quality

    On the bright side, the gameplay becomes significantly smoother when switching to performance mode, which targets 60 fps. Nevertheless, Liamkun11 points out that the texture quality remains inconsistent across both modes. Additionally, the movement of the camera and the walking animations can come off as clumsy.

    As this player spent additional time with Lost Soul Aside, his feelings about the game shifted to a more favorable view. Interestingly, performance seemed to get better after moving past the initial phases. The combat system stands out positively, with engaging battles that Liamkun11 describes as “less repetitive than Final Fantasy XVI.”

    Development and Future Expectations

    The action RPG started as a solo project by Yang Bing back in 2014. Sony recognized his work, integrating it into their mission to support Chinese developers. Even though it holds significance for the China Hero Project, many gamers are left wondering about the game as the release date draws near.

    It remains uncertain whether the long development cycle was sufficient, and we might not know until reviews for Lost Soul Aside are released. The PS5 game, published by PlayStation, is also set to arrive on PCs on August 29th, with system requirements already shared. Features such as DLSS 4 upscaling and frame generation may help stabilize frame rates for both desktops and laptops.

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  • Final Fantasy XIV Director: Gamers Don’t Need PS6 or Next-Gen Xbox

    Final Fantasy XIV Director: Gamers Don’t Need PS6 or Next-Gen Xbox

    Key Takeaways

    1. New hardware for the next generation of consoles is in development, expected to enhance performance significantly.
    2. Naoki Yoshida believes there may not be a strong need for new consoles, as current models (PS5, Xbox Series X, Switch 2) satisfy gamers.
    3. The high cost of new consoles is a growing concern, with potential prices reaching $1,000 for future Xbox models.
    4. Despite concerns, Yoshida acknowledges the advantages of new hardware for game development and optimization.
    5. Final Fantasy XIV is likely to be optimized for upcoming consoles, expanding its reach to a larger audience.


    The PlayStation 5 and Xbox Series were launched in 2020, and now, just five years later, there are indications that new hardware for the next generation is in the works. These upcoming consoles are anticipated to deliver major performance enhancements compared to the existing models. Despite this, Naoki Yoshida (Yoshi-P), the director of Final Fantasy XIV, a game that debuted in 2010, feels that gamers might not truly need these new consoles.

    Yoshida’s Insights on Future Consoles

    In a conversation with Feed4Gamers, Yoshida discussed the future of Final Fantasy XIV: Dawntrail. When the topic of next-gen consoles and the possibility of Final Fantasy XIV being available on the PS6 and the next Xbox came up, he remarked, “But when I look at things from a gamer’s perspective, I feel that there’s no real need to make new hardware, because I think right now people are happy with the Xbox Series X, the PS5 or the Switch 2.” He further expressed, “And honestly, from a gamer’s perspective as well, hardware is just expensive to buy.”

    Concerns About Pricing

    The price point is certainly a growing worry, especially with reports suggesting that a future Xbox could potentially be priced at $1,000 or higher. On the other hand, the PS6 is not expected to see such a drastic price jump.

    Yoshida does acknowledge the advancements in power with these consoles. The current PS5 and Xbox Series models are robust, making it much simpler to port games. In that sense, new hardware is seen as a positive development. Moreover, when these new consoles eventually release, it’s likely that Final Fantasy XIV will be optimized for them as well, as Yoshida noted, since it offers a fresh way to connect with a broader audience.

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  • Capcom Acknowledges Monster Hunter Wilds Did Not Meet Expectations

    Capcom Acknowledges Monster Hunter Wilds Did Not Meet Expectations

    Key Takeaways

    1. Sales Performance: Monster Hunter Wilds achieved 10 million units sold in its first month but only 477,000 additional units from April to June 2025, falling short of Capcom’s sales expectations.

    2. Investor Insights: Capcom acknowledged that the weak sales of Monster Hunter Wilds were offset by stronger sales of older titles like Devil May Cry and Resident Evil due to promotions and marketing efforts.

    3. Sales Ranking: Monster Hunter Wilds ranked ninth in unit sales for Capcom’s Q1, trailing behind successful titles like Devil May Cry 5 and Resident Evil Village.

    4. Stock Impact: Capcom’s stock price declined by 9.5 percent following the earnings announcement due to the lack of strong sales momentum from Monster Hunter Wilds.

    5. Technical Issues: Sales decline was partly attributed to technical difficulties on the PC platform, including optimization problems and performance issues related to the game’s design.


    In a recent conference about its financial performance for the first quarter of FY2025, Capcom recognized that Monster Hunter Wilds, the newest major title in the series, has not met the company’s sales expectations, despite a strong start. The sales in this quarter fell below what Capcom had hoped for, even though the game launched successfully.

    Launch Success

    Monster Hunter Wilds hit the market on February 28, 2025, for platforms including PlayStation 5, Xbox Series S|X, and PC, achieving a remarkable milestone of 10 million units sold in just the first month. However, the company could only sell an additional 477,000 units from April to June 2025, which brought the total sales of Monster Hunter Wilds to 10.585 million units by June 30, 2025.

    Investor Q&A Highlights

    During the Q&A session with investors, one inquiry specifically focused on the sales performance of Monster Hunter Wilds:

    “It appears that the weak sales of Monster Hunter Wilds in the Digital Contents segment were balanced out by sales from older titles in franchises like Devil May Cry and Resident Evil. Is that right?”

    Capcom’s response was somewhat detailed but ultimately confirmed that their expectations were not achieved:

    “Sales of Monster Hunter Wilds in the first quarter did not meet our original projections. Conversely, we saw an uptick in sales for the Devil May Cry series, thanks to promotions linked to a new animated series, while Resident Evil series sales benefited from marketing efforts surrounding the announcement of the next installment, Resident Evil Requiem.”

    Sales Comparisons and Market Impact

    This development places Monster Hunter Wilds in ninth position for Capcom’s Q1 unit sales, trailing behind established titles like Devil May Cry 5, which sold 1.782 million units, and Resident Evil Village, which recorded sales of 923,000 units during the same timeframe. The lack of strong sales momentum resulted in a 9.5 percent decline in Capcom’s stock price after the earnings announcement.

    Despite this, Capcom reported strong overall financial results, with net sales reaching 45.5 billion yen (approximately $303 million), marking a 53.7 percent year-over-year growth, while operating income surged by 90.8 percent to 24.6 billion yen (around $164 million).

    Technical Issues Affecting Sales

    The decline in sales for Monster Hunter Wilds has been linked to several well-known technical difficulties on the PC platform, where problems related to optimization and the older RE engine used for the game’s open-world design have caused spikes in CPU usage, lagging, and performance challenges across various system setups.

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  • Ugreen 4K DP to HDMI Bidirectional Cable for Sale Now

    Ugreen 4K DP to HDMI Bidirectional Cable for Sale Now

    Key Takeaways

    1. Ugreen’s new 4K DP to HDMI Bidirectional Cable supports both DP to HDMI and HDMI to DP connections.
    2. The cable enables 4K video at 30Hz for DP to HDMI and 60Hz for HDMI to DP, with data transfer speeds up to 10.2 Gbps and 18.0 Gbps, respectively.
    3. It is compatible with high-quality formats like RGB, HDR, Dolby Vision, Dolby Atmos, and more.
    4. A 5V/0.5A USB-A cable is required for the HDMI connector to function properly, and it supports various gaming consoles and graphics cards.
    5. The cable is priced at $32.99 in the US, £27.99 in the UK, and between €29.99 to €34.99 in other European countries.


    Ugreen has introduced a new 4K DP to HDMI Bidirectional Cable available globally. As the name indicates, this new accessory can handle both DP to HDMI and HDMI to DP connections. Ugreen mentions that it is suitable for linking a PlayStation 5 to a monitor with DP support or connecting a laptop to a TV that has HDMI.

    Cable Features

    The Ugreen cable, which features a nylon braid, enables 4K@30Hz for DP to HDMI and 4K@60Hz for HDMI to DP. It is also compatible with formats like RGB, HDR, and YCbCr 4:4:4, with data transfer speeds reaching up to 10.2 Gbps for DP to HDMI and 18.0 Gbps for HDMI to DP. Additionally, it provides an audio sampling rate of up to 24-bit/192kHz. Ugreen highlights its compatibility with technologies like Dolby Vision, Dolby Atmos, DTS, HDCP 1.4, and HDR10+.

    Power Requirements

    The HDMI connector comes with a 5V/0.5A USB-A cable, which Ugreen emphasizes must be connected to a power source for the adapter to work properly. Compatible devices listed include the Nintendo Switch 2, PlayStation 5, and Xbox. It also supports Nvidia graphics cards like the RTX 5090 and RTX 4090, along with AMD Radeon RX 6900 XT and RX 7900 XT.

    Pricing and Availability

    The Ugreen 4K DP to HDMI Bidirectional cable is currently available on Amazon in the US for $32.99. In the UK, it is priced at £27.99, while in other European nations such as France, Spain, and Germany, the price ranges from €29.99 to €34.99.

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