Tag: Monster Hunter Wilds

  • Capcom: PC Sales Lead, Enigma DRM Removed from Resident Evil 4

    Capcom: PC Sales Lead, Enigma DRM Removed from Resident Evil 4

    Key Takeaways

    1. Capcom is experiencing strong success with its cross-platform releases, particularly Resident Evil Requiem, and is committed to enhancing game quality for PC players.
    2. The company has removed Enigma DRM from Resident Evil 4 Remake to improve player performance and is focusing on fixing technical issues in its games.
    3. PC sales account for approximately 50% of Capcom’s total sales, indicating a significant market for PC gaming compared to consoles and mobile.
    4. Capcom is prioritizing PC as a primary launch platform and plans to strengthen its PC development framework based on feedback and performance improvements.
    5. Ongoing improvements in game performance, particularly for Monster Hunter Wilds and future titles using the RE Engine, suggest enhanced gaming experiences across Capcom’s franchises.


    Capcom has been doing quite well lately, with the hugely successful cross-platform release of Resident Evil Requiem (also known as Resident Evil 9 if you prefer to keep track) and ongoing work to fix performance issues in Monster Hunter Wilds. This shows a real commitment to PC players and enhances the quality of the developer’s games. Just yesterday, it was confirmed that Enigma DRM has been removed from Resident Evil 4 Remake after it caused a drop in player performance. Additionally, Capcom mentioned that sales for its PC games make up “approximately” 50% of all sales. This indicates that PC sales are significantly higher than any single console, and when considering mobile sales too, the total is still impressive.

    Listening to Fans

    In a positive change for Japanese game creators and AAA developers overall, Capcom appears to be actively listening to its audience and prioritizing the resolution of technical problems. They are treating PC as a primary launch platform rather than an afterthought that comes after console releases. Responding to questions during their Q3 Fiscal Year 2025 Quarterly Report, Capcom clearly stated that “we expect this ratio to continue increasing. Accordingly, we will further strengthen our PC development framework.” They also mentioned that the knowledge gained from fixing the complexities and performance issues in Monster Hunter Wilds will be used in future game development.

    Improvement in Game Performance

    Although Monster Hunter Wilds had a rough launch on PC, recent updates have significantly enhanced performance for players using both budget and high-end systems. This game and Dragon’s Dogma 2 are both open-world titles built on the RE Engine, which has faced challenges with open-world performance yet still showcases impressive modern features, including path tracing in the launch of Resident Evil Requiem. If Capcom keeps enhancing the performance of the RE Engine, it could lead to considerable improvements across its various IPs.

    The comprehensive Capcom FAQ also shares insights into how Capcom is managing its other franchises, mentioning tie-in TV shows and movies for Devil May Cry and Street Fighter that are effectively boosting sales of their catalog. Capcom’s statements also suggest plans for additional content or marketing for Street Fighter 6 in relation to the release of the live-action film. Furthermore, rumors are swirling about a new or remade Devil May Cry game, fueled by the success of its alternate-timeline series on Netflix.

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  • New Monster Hunter Wilds Switch 2 Leak Sparks Capcom Excitement

    New Monster Hunter Wilds Switch 2 Leak Sparks Capcom Excitement

    Key Takeaways

    1. Hints of Monster Hunter Wilds for Switch 2: Dataminer discoveries suggest a port of Monster Hunter Wilds for the upcoming Switch 2, despite Capcom removing most evidence.

    2. Multiplayer Features: An image indicates local multiplayer capabilities, allowing one player to host a game for up to three friends without each needing to purchase the game.

    3. Capcom’s Support for Switch 2: Capcom is backing the Switch 2, with upcoming releases like Resident Evil Requiem and Monster Hunter Stories 3, which may boost sales.

    4. Technical Challenges: There are concerns about making Monster Hunter Wilds run smoothly on Switch 2, given its less powerful hardware compared to other systems.

    5. Performance Expectations: The game may reach a maximum of 1080p resolution and 30fps when docked, with fans looking forward to an official announcement soon.


    Late in December, a dataminer found strong hints suggesting a Monster Hunter Wilds port for the Switch 2. Although Capcom seems to have erased most traces, a picture showing multiplayer features is still available.

    New Discoveries

    User Lener30 on Reddit shared the latest findings, which include signs of formidable beasts expected to appear. Earlier versions of the game had code that mentioned “NSW2 upgrade edition.” Although those details have been removed, an intriguing image remains intact.

    Multiplayer Features

    The image displays four handheld devices that look eerily similar to Nintendo’s console. The “Tutorial Image for Local Communication” might illustrate how the GameShare feature works. In compatible Switch 2 titles, players with the new console can host local sessions with up to three friends. Only the host needs to buy the game to play.

    For those who keep up with rumors, news about a Monster Hunter Wilds release on Switch 2 is one of the worst-kept secrets. Besides the datamining, Capcom has already shown strong backing for the console. This support will expand with the release of Resident Evil Requiem on February 27th. Following that, Monster Hunter Stories 3: Twisted Reflection and Pragmata are set to release in March and April.

    Capcom’s Comments

    Capcom President Haruhiro Tsujimoto has spoken about the Switch 2’s rising popularity, particularly in Japan. Launching Monster Hunter Wilds on this platform could be a chance to boost sagging sales. However, the challenge lies in making the game run well on a less powerful system.

    Steam Deck players have had a hard time maintaining smooth frame rates, even though updates have helped. Fortunately, DLSS is supported on Nintendo’s handheld, allowing challenging ports like Cyberpunk 2077 to run. Earlier dataminings of the monster hunting game found hints of Nvidia’s upscaling technology and realistic performance goals.

    What’s Next for Nintendo Gamers

    For Nintendo fans, Monster Hunter Wilds might only reach a maximum of 1080p and 30fps when docked. Nevertheless, enthusiasts will be eagerly awaiting a potential announcement in the upcoming months.

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  • Co-op Games Generated $8.2 Billion on Steam in 2025

    Co-op Games Generated $8.2 Billion on Steam in 2025

    Key Takeaways

    1. Steam achieved significant financial success in 2025, with December revenue reaching $1.6 billion, a 22.7% increase from December 2024.
    2. Cooperative games generated $8.2 billion in revenue for Steam in 2025, marking a 9% rise and the highest co-op revenue ever on the platform.
    3. The growth in co-op games is sustained, surpassing records set during the COVID pandemic, with renewed interest and quicker expansion.
    4. Seven top cooperative game releases in 2025 contributed over $1.2 billion in revenue, highlighting the popularity of this genre.
    5. Leading titles include Monster Hunter Wilds ($376 million), ARC Raiders ($206 million), and Borderlands 4 ($128 million), showcasing strong performance in cooperative gameplay.


    2025 was a huge year for Steam, both in player engagement and financial success. The platform raked in billions throughout the year, finishing strong in 2025. In December alone, Steam reported revenue of about $1.6 billion. This number was 22.7% higher than what they made in December 2024, illustrating impressive growth compared to the previous year. A significant part of Steam’s earnings in 2025 came from cooperative games.

    Co-op Games’ Success

    Rhys Elliott, who is the head of market analysis at Alinea Analytics, noted that cooperative mode games brought in $8.2 billion in total revenue on Steam for 2025. This represents a 9% rise from 2024 and is the largest co-op revenue ever seen on the platform.

    Sustained Growth in Co-op Games

    Elliott also mentioned that this success isn’t just a temporary spike. Both 2024 and 2025 surpassed the previous record set in 2021, a year when the COVID pandemic made shared gaming experiences more popular than ever. While many thought that interest in co-op games would decline after that surge, the data indicates otherwise. After a slight dip, growth has resumed, and co-op games are now expanding at a quicker pace than before.

    Top Cooperative Titles

    Focusing on the games, seven of the year’s leading new releases focused heavily on cooperative gameplay and achieved remarkable success. Leading the pack was Monster Hunter Wilds, which earned $376 million. Next was ARC Raiders, bringing in $206 million, followed by Schedule I with $153 million. REPO made $150 million, while Borderlands 4 collected $128 million. Split Fiction generated $118 million, a total that includes revenue from Friend Pass access. Lastly, Elden Ring Nightreign brought in $116 million. Altogether, these seven titles generated over $1.2 billion in revenue for Steam in 2025.

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  • Monster Hunter Wilds DLC Fixes Bugs and Improves FPS on Steam Deck

    Monster Hunter Wilds DLC Fixes Bugs and Improves FPS on Steam Deck

    Key Takeaways

    1. Capcom has released a new performance patch for Monster Hunter Wilds that addresses major slowdowns and optimizes CPU and GPU performance.
    2. Players have reported nearly double the framerate in extreme scenarios, with significant improvements in minimum FPS since Title Update 3 and 4.
    3. The patch resolves the DLC check issue, resulting in less demand on CPU and GPU VRAM.
    4. Handheld performance has improved, allowing the game to be somewhat playable at around ~30 FPS on devices like the Steam Deck.
    5. A future cross-platform update is expected, hinting at better performance for all players, including potential improvements for the Switch 2 port.


    Monster Hunter Wilds has faced a lot of negative feedback about its performance since it was released. However, Capcom, the developers, have been promising significant performance enhancements across all platforms, including a new performance patch specifically for PC that just came out.

    PC Patch Enhancements

    This latest patch for Wilds has addressed the well-known DLC check issue that caused major slowdowns in certain parts of the game. Additionally, it has included various optimizations for both CPU and GPU. In extreme scenarios, some players have noted that they can achieve almost double the framerate without needing Frame Generation. This is due to the more stable overall performance and new options for graphics. Testing shows that players are seeing performance similar to Title Update 4 on average, but the biggest gains have been in minimum FPS, where drops have been significantly reduced, leading to a much steadier framerate.

    Results from Testing

    According to Daniel Owen’s assessments, the minimum FPS has gone up by 8% since Title Update 4 and an impressive 20% since Title Update 3. The improvements in performance seem to stem from changes made to shader compilation and texture streaming. With the bug fixed, Wilds now demands less from the CPU and GPU VRAM, addressing two significant issues that affected the PC version.

    Handheld Performance

    The performance has stabilized to a point where the game is considered somewhat playable at around ~30 FPS without needing Frame Generation on the Steam Deck and similar handheld PCs, especially with FSR or XeSS upscaling. This is fantastic news for players using handheld PCs who were previously excluded from even the basic Wilds experience. It’s also encouraging for those with entry-level to mid-range PC setups, who found Wilds’ system requirements too demanding. With another significant performance patch on the horizon—a cross-platform update—the future looks promising for fans of Monster Hunter Wilds. Perhaps the Switch 2 port will also perform well, considering that the Switch 2 is more powerful than the Steam Deck.

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  • Monster Hunter Wilds High FPS Locked Behind DLC Paywalls

    Monster Hunter Wilds High FPS Locked Behind DLC Paywalls

    Key Takeaways

    1. The DLC checking system in Monster Hunter Wilds may negatively affect game performance for players who do not own all DLCs.
    2. A Reddit user discovered a significant FPS boost when using a mod to disable the DLC checking feature.
    3. The FPS increase was substantial, with improvements from around 25 FPS to over 50 FPS in busy areas when the mod was activated.
    4. The mod that disables DLC checks is still in development and not yet ready for public testing, but it could become essential for performance optimization.
    5. Similar issues have been noted in other games, indicating that DLC systems may impact gameplay experiences across different titles.


    On-disc DLC and similar issues have caused problems for dedicated gamers for quite some time. But what if I told you that even game optimization might be tied to DLC? It sounds hard to believe, yet tests and player experiences with Monster Hunter Wilds on PC suggest that it could be true, although it’s likely not intentional by Capcom. Monster Hunter Wilds is a premium title, but it also has various DLCs and microtransactions. As a result, Capcom integrated a DLC checking system into the game to confirm which DLCs players have.

    Background Performance Issues

    The main issue is that this DLC checking system appears to run continuously in the background, only ceasing when a player owns every single DLC. This was uncovered by a Reddit user named u/de_Tylmarande on the MonsterHunter subreddit, who noticed a major performance difference between his copy of Monster Hunter Wilds and that of his friends, all running on the same laptop. His friends’ version of the game ran better at identical settings—about 20-30 FPS more on average—and the only distinction was that his friend owned all the DLC.

    Testing the Impact of DLC Checks

    Curious to see if he could achieve similar performance without spending extra money, u/de_Tylmarande tested Monster Hunter Wilds with and without a mod that disables the DLC checking. Without the mod, he saw around 25 FPS in a bustling village, peaking in the mid-30s. However, with the mod activated, he began to average over 50 FPS and occasionally hit 60, rarely falling below 50 FPS. This change transformed the game from nearly unplayable to fairly smooth, all thanks to turning off a single DRM feature.

    Potential Fixes and Future Updates

    This revelation is certainly shocking. On a side note, u/de_Tylmarande also claims to have previously shared an FPS fix with Capcom for Dragon’s Dogma 2 but didn’t receive acknowledgment for the follow-up patch. He mentioned he has provided details of this fix to “the same person I talked to a few years back about Dragon’s Dogma 2.” Hopefully, a bug fix will come soon, along with Capcom’s planned optimizations, making Wilds a better experience for all players.

    Unfortunately, the mod currently is still in development and is labeled as “not ready for public testing.” However, Tylmarande insists he will keep working on it in case Capcom does not release an official fix. Other users on Reddit have mentioned a similar loading issue in Grand Theft Auto V that negatively affected performance by repeatedly parsing a large JSON file. If this mod becomes essential for Wilds players, it could end up being as important as DSfix was for the original Dark Souls on PC. The mod can be installed using the standard Fluffy Mod Manager for the RE Engine, so if it does get a public release, setup should be easy.

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  • Monster Hunter Wilds Price Drops to 11 Cents, Switch 2 Port Hopes

    Monster Hunter Wilds Price Drops to 11 Cents, Switch 2 Port Hopes

    Key Takeaways

    1. Performance Issues: PC players face significant performance glitches, leading to frustration, while console gamers show a lack of enthusiasm.

    2. Sales Struggles in Japan: The game is struggling in Japan, with second-hand stores selling copies for as low as 18 JPY (about 11 cents).

    3. Potential Switch 2 Port: There are rumors about a possible port for the Switch 2, which could attract more players in Japan, especially following the success of Monster Hunter Rise on the platform.

    4. Stable U.S. Pricing: In the U.S., the game’s price remains more stable, with discounts available, such as a recent Amazon promotion for $25.

    5. Mixed Player Feedback: Japanese gamers are dissatisfied with the new open-world design, simplified combat, and reduced difficulty, raising concerns that a Switch 2 port might not address these issues.


    Despite a large number of players joining in on the launch day of Monster Hunter Wilds, the game has faced many challenges since then. PC players have been particularly frustrated with performance glitches, while console gamers have also shown a lack of enthusiasm. In fact, in Japan, the interest is so low that a second-hand store has listed it for just 18 JPY, which is about 11 cents.

    Sales Struggles in Japan

    Automaton has reported that Kaitori World is willing to buy the PS5 version for a surprisingly small price. The action RPG’s issues in Japan are well known, and Capcom’s President, Haruhiro Tsujimoto, has shared his thoughts. Instead of blaming the low frame rates, he pointed to the expensive price of Sony’s console as a reason for the underwhelming sales.

    Potential for a Switch 2 Port

    There is a rumor about a potential port of Monster Hunter Wilds for the Switch 2, which could help attract more players in Japan. Nintendo has introduced a less expensive, region-locked version of the handheld, aimed at mobile users. Meanwhile, Monster Hunter Rise, which was made for the Switch, achieved record sales in Capcom’s home country.

    A Reddit user shared on The Gamer an advertisement showcasing a used copy being sold for just $3 in Japan. Fans around the world are also coming across low prices. For instance, an Australian found a brand-new copy priced at $19 AUD, which translates to roughly $13 USD after conversion.

    Pricing Trends in the U.S.

    In the United States, the price of Monster Hunter Wilds is more stable. According to SteamDB, it has hit an all-time low of $38, although physical versions on consoles tend to be cheaper. Recently, Amazon ran a promotion for the Capcom game at $25, which included both PS5 and Xbox versions.

    The December Title Update 4 has enhanced PC performance, leading to a brief spike in player numbers on Steam. Yet, its popularity has since diminished, with recent reviews leaning towards Mixed. Many players have reported issues with stuttering, although seasoned fans of the series are not keen on some of the other changes.

    Player Feedback

    Especially in Japan, gamers are not convinced that the new open-world design is beneficial. They have also expressed disappointment with the straightforward combat and the reduced difficulty that hunts usually provide. These are concerns that a potential Switch 2 port may not resolve without significant changes to the gameplay.

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  • Monster Hunter Wilds Switch 2 Port Leaks in Title Update 4 Datamine

    Monster Hunter Wilds Switch 2 Port Leaks in Title Update 4 Datamine

    Key Takeaways

    1. Capcom is developing a Monster Hunter Wilds version for Switch 2 but needs more time to meet performance expectations.
    2. A datamine revealed potential new content, including a powered-up Elder Dragon called Tempered Gogmazios and hints about the “nsw2UpgradeEdition.”
    3. Fans are questioning the upgrade label, suggesting it may indicate a port with additional content not in original versions.
    4. Performance issues may arise for Monster Hunter Wilds on Switch 2, despite the console’s superior specs compared to the Xbox Series S.
    5. Capcom’s commitment to Nintendo’s console remains strong, as they acknowledge Switch 2’s success despite challenges with Monster Hunter Wilds sales in Japan.


    With Capcom’s solid footing in the Nintendo console market, the idea of a Monster Hunter Wilds version for Switch 2 felt like a given. Yet, concerns arose due to release date and performance issues on other platforms. Capcom clarified that they required additional time to fine-tune the game to match Switch 2 specifications. A recent datamine from Title Update 4 hints that development for the handheld is underway.

    Interesting Code Discoveries

    A Reddit user named STRCoolerSimp found intriguing code in the 1.040 patch for Monster Hunter Wilds. One notable find is a powered-up form of the Elder Dragon Gogmazios, referred to as Tempered Gogmazios, which could make an appearance in a future update. However, the mention of “nsw2UpgradeEdition” has especially grabbed the attention of Nintendo fans.

    Upgrade Concerns

    There are questions among fans regarding why Capcom would label a new game for Switch 2 as an upgrade. It might indicate that the publisher intends to launch a port that includes extra content not found in the original versions. Additionally, a line of code mentions “NSW2.user,” which leaves little room to guess what the abbreviation could mean.

    Potential Performance Issues

    Should Monster Hunter Wilds be released for Switch 2, it may face performance challenges. Even after Title Update 4, opinions on the improvements in frame rates remain mixed. Players with powerful gaming PCs still see a lot of unutilized potential at higher settings. On consoles, the game has had a tough time running on the Xbox Series S, which is the most similar comparison to Nintendo’s handheld.

    The Switch 2 specs have a notable edge over Microsoft’s lower-end system with the inclusion of DLSS. This upscaling technology has improved the visuals of demanding games like Assassin’s Creed Shadows. Capcom has already used this AI-driven tech in Street Fighter 6 to keep a smooth 60 fps during gameplay.

    A Different Development Strategy

    An alternative strategy for developers could involve creating a port from scratch. Monster Hunter Rise was specifically designed for the original Switch before making its way to other platforms. However, this seems less likely in this instance, as Monster Hunter Wilds was launched across multiple systems.

    In spite of these challenges, Capcom remains committed to supporting Nintendo’s latest console. President Haruhiro Tsujimoto noted that the sluggish sales of Monster Hunter Wilds in Japan were due to the high price of the PS5. In contrast, he praised the Switch 2’s success in a market that typically favors handheld devices.

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  • Monster Hunter Wilds Update 4 Boosts FPS and Reduces Stutter

    Monster Hunter Wilds Update 4 Boosts FPS and Reduces Stutter

    Key Takeaways

    1. Performance Update: Monster Hunter Wilds receives a significant performance update (Title Update 4) that reduces heavy stuttering from high texture streaming across all platforms.

    2. GPU Requirements: The update lowers GPU performance requirements by about 8-9% on Medium and High settings, improving gameplay for users with 8GB GPUs, such as the Nvidia GeForce RTX 3070.

    3. Texture Quality Issues: Despite improvements in overall texture quality on Medium settings, some High settings textures have worsened, with longer loading times or failures to load.

    4. Future Updates Planned: Title Update 4 is the first of three planned updates aimed at optimizing the game on PC, with further updates scheduled to continue into 2026.

    5. Community Impact: The update’s timing follows the game director’s appeal for a fresh start, raising questions about whether future improvements will help regain the Monster Hunter community’s support.


    Two steps forward and one step back—Monster Hunter Wilds has at last gotten a long-awaited performance update for all platforms. This is the first of three updates specifically for PC, and Capcom has managed to eliminate the heavy stuttering caused by streaming high textures. According to Digital Foundry’s analysis video, the free Title Update 4 has also cut down GPU performance requirements by about 8-9% on Medium and High settings, at least on the 8GB Nvidia GeForce RTX 3070 used for testing.

    Texture Quality Issues

    However, it’s hard to overlook the major issue—despite the overall texture quality improving on Medium, some textures on High have actually worsened, take longer to load, or sometimes fail to load completely. The header image from Digital Foundry’s analysis perfectly illustrates this problem, but thankfully, this extreme example isn’t how the game typically looks.

    Update Insights

    Title Update 4 is the first of two updates aimed at boosting performance across platforms for Wilds, and it’s also the first of three updates intended to properly optimize the game on PC. To Capcom’s credit, this update seems to enhance the gaming experience for PC players significantly. As they promised, the updates are planned to continue into 2026, and the timing of Title Update 4 being released shortly after the game director’s appeal for “another chance” likely isn’t just a coincidence. With more balancing and optimization on the horizon, will Monster Hunter Wilds win back the love of the larger Monster Hunter community?

    Future Expectations

    Only time will reveal the answer. Meanwhile, Digital Foundry’s analysis effectively outlines the differences between Title Update 3 and Title Update 4, showing an overall better experience for Medium settings users. High settings remain visually inconsistent, but the reduction of performance stutters on 8GB GPUs is certainly a significant improvement. For fans of other RE Engine games, though, the subpar performance of Wilds and Dragon’s Dogma 2 raises many questions. Is the RE Engine really only effective for games designed on a room-by-room basis, like Devil May Cry and Resident Evil, or are there other elements complicating the optimization for more open-world games?

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  • Monster Hunter Wilds Director Appeals to Veterans Amid Sales Drop

    Monster Hunter Wilds Director Appeals to Veterans Amid Sales Drop

    Key Takeaways

    1. Awards Won: Monster Hunter: Wilds received the Grand Award and User’s Choice Award at the PlayStation Partner Awards 2025 for its global sales success.

    2. Balancing Difficulty: The game was made easier to attract new players, which left veteran fans feeling less challenged.

    3. Sales Performance: Monster Hunter: Wilds sold over 10 million copies in its first month, but sales declined to 10.7 million by the end of October.

    4. Future Updates: Capcom plans to release content updates to include tougher quests and more endgame options to retain veteran players.

    5. Call to Former Players: Director Yuga Tokuda encouraged long-time fans who stopped playing to give Monster Hunter: Wilds another chance.


    During an interview at the PlayStation Partner Awards 2025 in Tokyo, Yuga Tokuda, the director of Monster Hunter: Wilds, encouraged long-time fans of the series who stopped playing shortly after launch to reconsider their decision.

    Awards and Recognition

    At the event, Monster Hunter: Wilds took home the Grand Award due to its remarkable global sales, along with the User’s Choice Award. Thanks to these accolades, Tokuda and series producer Ryozo Tsujimoto had the opportunity to talk about the game’s rocky path after its release.

    Balancing Difficulty

    Tokuda admitted that Monster Hunter: Wilds made the game easier to help new players get into it. Unfortunately, this choice left some experienced fans feeling that there was less challenge for them to enjoy.

    He discussed the development process and how they used player data from earlier games to tweak the difficulty level. He mentioned:

    “We looked at the areas where newbies struggled, including in Monster Hunter: World. We focused on these issues to help new players overcome challenges, like reaching certain monsters or crafting specific types of armor.”

    Furthermore, they incorporated a variety of new features aimed at both new and returning players, like Focus Mode. He concluded, “This time, we aimed to make the game accessible for fresh players and those who had trouble before. I think the challenge for seasoned players was a bit lacking.”

    Sales and Future Updates

    While this strategy attracted many new players—evidenced by over 10 million copies sold in the first month—it also meant that veteran players could quickly complete the game’s main content, leading to a noticeable drop in player activity.

    Even though the game started off strong, Monster Hunter: Wilds’ sales began to decline, hitting 10.7 million units by the end of October. For comparison, Monster Hunter: World had nearly 29.1 million units sold, while Monster Hunter: Rise reached over 17 million units.

    In light of these figures, Capcom decided to implement content updates that brought in tougher quests and more endgame options. Tokuda reached out to former players of Monster Hunter: Wilds, saying, “I would be grateful if you could try it again.”

    Tsujimoto added that the development team plans to keep rolling out updates, suggesting that Capcom intends to support Monster Hunter: Wilds through 2026.

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  • Capcom: Resident Evil Requiem to Avoid Monster Hunter Launch Issues

    Capcom: Resident Evil Requiem to Avoid Monster Hunter Launch Issues

    Key Takeaways

    1. Resident Evil Requiem is expected to avoid the technical issues that affected Monster Hunter Wilds at launch.
    2. Capcom emphasizes differences in gameplay, system architecture, and network elements between the two games.
    3. The early reception of Resident Evil Requiem at gaming expos has been positive, and the company aims to exceed sales of Resident Evil Village.
    4. Feedback from the community is a key focus for Capcom, as they continue to improve Monster Hunter Wilds with ongoing updates.
    5. Development of Resident Evil Requiem is on track, prioritizing stability and consistency across various PC hardware configurations.


    Capcom has announced that Resident Evil Requiem is not likely to face the same technical issues that plagued Monster Hunter Wilds at its launch. This clarification was provided during Capcom’s financial results Q&A session for the first half of FY2026, addressing player concerns that arose after the rocky start of Wilds.

    Different Approaches to Development

    Capcom explained, “Resident Evil Requiem is different from Monster Hunter Wilds in gameplay, system architecture, and network elements. Currently, we do not foresee any similar challenges. We are working on the game to ensure a seamless experience across diverse PC specifications,” they stated.

    In addition, Capcom pointed out that many of the problems with Monster Hunter Wilds were due to the game’s scale and its technical requirements. The company had previously admitted that the title launched with issues like inconsistent frame rates, shader compilation stutters, excessive CPU usage on mid-range systems, and sporadic online connectivity problems. Capcom emphasized that they are still rolling out system updates and improvements for the game, and they reinforced during the Q&A that feedback from the community is a major focus.

    Positive Early Reception

    Capcom also mentioned that Requiem has been well-received at gaming expos, and they aim to surpass the initial sales figures of Resident Evil Village. The company noted that the announcement of Requiem has already sparked increased interest in the entire franchise, observing that sales of older Resident Evil games have “performed exceptionally” in the first half of the fiscal year.

    Moreover, outside the Resident Evil series, Capcom reported steady growth in the Monster Hunter franchise, particularly with Monster Hunter Rise. They also mentioned that the mobile game Monster Hunter Outlanders, created by TiMi Studio Group under license, is set to enhance brand recognition on a global level.

    Development Progress and Updates

    Capcom concluded by stating that Resident Evil Requiem is progressing as planned, with development efforts concentrated on ensuring consistency and stability across various PC hardware configurations.

    In related news, Capcom has confirmed that Monster Hunter Wilds will receive its next major update on December 16, 2025. The Free Title Update 4 will include the Festival of Accord seasonal event, expanded end-game content, numerous enhancements, and adjustments for weapon balance.

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