Key Takeaways
1. Capcom has released a new performance patch for Monster Hunter Wilds that addresses major slowdowns and optimizes CPU and GPU performance.
2. Players have reported nearly double the framerate in extreme scenarios, with significant improvements in minimum FPS since Title Update 3 and 4.
3. The patch resolves the DLC check issue, resulting in less demand on CPU and GPU VRAM.
4. Handheld performance has improved, allowing the game to be somewhat playable at around ~30 FPS on devices like the Steam Deck.
5. A future cross-platform update is expected, hinting at better performance for all players, including potential improvements for the Switch 2 port.
Monster Hunter Wilds has faced a lot of negative feedback about its performance since it was released. However, Capcom, the developers, have been promising significant performance enhancements across all platforms, including a new performance patch specifically for PC that just came out.
PC Patch Enhancements
This latest patch for Wilds has addressed the well-known DLC check issue that caused major slowdowns in certain parts of the game. Additionally, it has included various optimizations for both CPU and GPU. In extreme scenarios, some players have noted that they can achieve almost double the framerate without needing Frame Generation. This is due to the more stable overall performance and new options for graphics. Testing shows that players are seeing performance similar to Title Update 4 on average, but the biggest gains have been in minimum FPS, where drops have been significantly reduced, leading to a much steadier framerate.
Results from Testing
According to Daniel Owen’s assessments, the minimum FPS has gone up by 8% since Title Update 4 and an impressive 20% since Title Update 3. The improvements in performance seem to stem from changes made to shader compilation and texture streaming. With the bug fixed, Wilds now demands less from the CPU and GPU VRAM, addressing two significant issues that affected the PC version.
Handheld Performance
The performance has stabilized to a point where the game is considered somewhat playable at around ~30 FPS without needing Frame Generation on the Steam Deck and similar handheld PCs, especially with FSR or XeSS upscaling. This is fantastic news for players using handheld PCs who were previously excluded from even the basic Wilds experience. It’s also encouraging for those with entry-level to mid-range PC setups, who found Wilds’ system requirements too demanding. With another significant performance patch on the horizon—a cross-platform update—the future looks promising for fans of Monster Hunter Wilds. Perhaps the Switch 2 port will also perform well, considering that the Switch 2 is more powerful than the Steam Deck.
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