Key Takeaways
1. Awards Won: Monster Hunter: Wilds received the Grand Award and User’s Choice Award at the PlayStation Partner Awards 2025 for its global sales success.
2. Balancing Difficulty: The game was made easier to attract new players, which left veteran fans feeling less challenged.
3. Sales Performance: Monster Hunter: Wilds sold over 10 million copies in its first month, but sales declined to 10.7 million by the end of October.
4. Future Updates: Capcom plans to release content updates to include tougher quests and more endgame options to retain veteran players.
5. Call to Former Players: Director Yuga Tokuda encouraged long-time fans who stopped playing to give Monster Hunter: Wilds another chance.
During an interview at the PlayStation Partner Awards 2025 in Tokyo, Yuga Tokuda, the director of Monster Hunter: Wilds, encouraged long-time fans of the series who stopped playing shortly after launch to reconsider their decision.
Awards and Recognition
At the event, Monster Hunter: Wilds took home the Grand Award due to its remarkable global sales, along with the User’s Choice Award. Thanks to these accolades, Tokuda and series producer Ryozo Tsujimoto had the opportunity to talk about the game’s rocky path after its release.
Balancing Difficulty
Tokuda admitted that Monster Hunter: Wilds made the game easier to help new players get into it. Unfortunately, this choice left some experienced fans feeling that there was less challenge for them to enjoy.
He discussed the development process and how they used player data from earlier games to tweak the difficulty level. He mentioned:
“We looked at the areas where newbies struggled, including in Monster Hunter: World. We focused on these issues to help new players overcome challenges, like reaching certain monsters or crafting specific types of armor.”
Furthermore, they incorporated a variety of new features aimed at both new and returning players, like Focus Mode. He concluded, “This time, we aimed to make the game accessible for fresh players and those who had trouble before. I think the challenge for seasoned players was a bit lacking.”
Sales and Future Updates
While this strategy attracted many new players—evidenced by over 10 million copies sold in the first month—it also meant that veteran players could quickly complete the game’s main content, leading to a noticeable drop in player activity.
Even though the game started off strong, Monster Hunter: Wilds’ sales began to decline, hitting 10.7 million units by the end of October. For comparison, Monster Hunter: World had nearly 29.1 million units sold, while Monster Hunter: Rise reached over 17 million units.
In light of these figures, Capcom decided to implement content updates that brought in tougher quests and more endgame options. Tokuda reached out to former players of Monster Hunter: Wilds, saying, “I would be grateful if you could try it again.”
Tsujimoto added that the development team plans to keep rolling out updates, suggesting that Capcom intends to support Monster Hunter: Wilds through 2026.
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