Tag: Resident Evil

  • New Trailer Shows Most Violent Game Ever Made

    Key Takeaway

    – ILL revealed as brutally violent survival horror game, potentially the most violent ever made.
    – Gameplay is classic first-person horror, reminiscent of Resident Evil 7 but with far more gore.
    – Focuses on raw shock value with crushed skulls, severed heads, and realistic physics.
    – Trailer was a highlight of the State of Play, praised by fans for delivering on earlier concept videos.
    – Scheduled for 2027 release, generating high anticipation despite cautions about performance.


    Initial Reactions at State of Play

    Sony had a few surprises in store during the State of Play on June 2, 2026. Alongside the reveal of the new God of War game, the new story trailer for ILL generated plenty of discussion. The survival horror game from Team Clout is scheduled for release in 2027 and looks so brutal and bloody in its first footage that Insider Gaming wrote that ILL “could be the most violent game ever made.”

    Setting and Gameplay Dynamics

    In ILL, players wake up in a research facility and are apparently being held captive by a mysterious entity. What exactly is happening there remains unclear. What is clear, however, is that the facility is full of grotesque creatures and disturbing experiments. In terms of gameplay, ILL focuses on classic first-person survival horror and is even somewhat reminiscent of Resident Evil 7 in places – only with far more gore. It leans heavily into atmospheric tension and direct confrontation with horrors.

    Visual Style and Shock Elements

    Unlike games such as Silent Hill, which rely more on subtle horror, ILL appears to aim for raw shock value. The trailer shows crushed skulls, severed heads and plenty of blood. Thanks to the detailed graphics and realistic physics, it does not come across as exaggerated splatter, but almost like something from a horror movie. The art direction deliberately avoids restraint, choosing visceral impact over psychological suggestion.

    Community and Developer Perspectives

    That is exactly what seems to be reflected in the YouTube comments. Many fans are celebrating the trailer as one of the highlights of the State of Play and are relieved that the earlier concept videos have apparently turned into a real game after all. Some observers warn against too much euphoria and hope that the horror game ultimately runs smoothly. Judging by the trailer, however, ILL should still be one of the most exciting 2027 releases for genre fans. The hype surounds technical performance and gameplay polish.

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  • Resident Evil Classic Games Launch on Steam for $4.99 Amid DRM and Compatibility Concerns

    Resident Evil Classic Games Launch on Steam for $4.99 Amid DRM and Compatibility Concerns

    Key Takeaway

    1. Capcom has released the classic Resident Evil titles on Steam, but they are essentially ports of previous GOG releases with added Enigma DRM.
    2. The inclusion of Enigma DRM has caused significant performance issues, crashes, and compatibility problems, especially for Steam Deck users.
    3. Many gamers prefer the DRM-free versions available on GOG, leading to criticism of Capcom’s decision to add DRM to beloved classics.
    4. Capcom has temporarily removed DRM from Resident Evil 4 Remake after community backlash, highlighting ongoing concerns about DRM implementation.

    Introduction to Resident Evil on Steam

    Capcom has recently launched the beloved Resident Evil series on Steam, offering players the chance to revisit or collect the iconic original trilogy that kick-started the franchise. The release features the original titles, including Resident Evil from 1996, Resident Evil 2 from 1998, and Resident Evil 3: Nemesis from 1999. Additionally, they also released Breath of Fire IV for $4.99, which is 50% off until April 15, giving more options for nostalgic gamers. But, there are some controversy around this release that some gamers are not very happy about.

    Details of the Re-releases

    The main point to note is, all these classic Resident Evil titles on Steam are basically the same enhanced versions that were previously available on GOG. The improvements include smoother animations, better support for keyboard and mouse, upgraded audio, and more display options. These versions are just ported from the GOG releases, so they are not entirely new but enhanced ports. They provide a slightly better experience but come with certain drawbacks, especially concerning digital rights management (DRM).

    The DRM Controversy

    One of the biggest issues that gamers are upset about is that Capcom has added its Enigma DRM to the Steam versions of Resident Evil. Unlike GOG, where you can buy the games DRM-free and play offline anytime, the Steam versions require the Enigma protection software to run. This has caused frustration amongst fans, as they prefer DRM-free games that are easier to own and play without internet restrictions. The introduction of Enigma DRM has not gone over well, and many reports of performance problems have followed this decision.

    Performance and Compatibility Issues

    Capcom’s use of the Enigma Protector has led to various technical problems. The software was first seen in Resident Evil Revelations, and back then, users experienced crashes and slowdowns. When Capcom implemented Enigma in Resident Evil 4 Remake in early 2023, similar issues appeared, including frame stuttering and conflicts with mods. After some backlash, Capcom removed DRM from Resident Evil 4 Remake within about four weeks, acknowledging the problems. Still, players remain hesitant about these DRM software, especially for classic titles.

    Community Feedback and User Experience

    Since the original Resident Evil collection is quite old, many fans are confused about Capcom’s motives here. Despite the ports receiving a “Very Positive” rating on Steam, there’s widespread criticism online over the DRM addition. Many Steam Deck users say the ports are not well-optimized out of the box for their handheld devices. They report needing to manually tweak settings and fix issues to get games running smoothly. Some also face input problems, video playback glitches, lack of cloud saves, and general compatibility conflicts caused by Enigma DRM, making the experience less enjoyable for console and PC players alike.

    Gaming on Steam Deck

    For Steam Deck owners, these remastered titles come with additional hurdles. Many mention that the games don’t run perfectly on SteamOS without tweaks, and that DRM further complicates gameplay. The input lag and video playback inconsistency are common complaints, which diminish the portability advantage of the handheld gaming device. This situation has led to mixed feelings, with many players questioning whether these ports are worth buying given the array of issues caused by the DRM software and technical limitations.

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  • Capcom Won’t Use AI Materials in Games, Focuses on Gen AI for Productivity

    Capcom Won’t Use AI Materials in Games, Focuses on Gen AI for Productivity

    Key Takeaways

    1. Capcom will not use AI-generated materials or assets in its market games to maintain quality and integrity.
    2. The company plans to leverage generative AI to improve efficiency and productivity in the game development process.
    3. Popular franchises like Devil May Cry, Monster Hunter, and Resident Evil will not include AI-generated content.
    4. Capcom has been exploring generative AI since January 2025 to inspire new ideas for environments, items, and props.
    5. The company remains focused on developing console and PC games, along with mobile projects like Monster Hunter Now and mobile versions of Resident Evil.


    Capcom has made it clear that it won’t be using any AI-created materials or assets in games that make it to market. However, the company is looking to use generative AI to speed up its development processes and enhance efficiency.

    Announcement Details

    This information was shared in a Q&A summary released by Capcom on March 23, following an online meeting with investors. The timing is critical, especially with the backlash the company is getting due to Nvidia’s DLSS 5 showcase, which highlighted its latest game, Resident Evil Requiem. When investors inquired about the role of generative AI in gaming, Capcom responded:

    “Our company will not implement materials generated by our AI into game content. However, we plan to actively use this technology to improve efficiency and productivity in the game development process. Therefore, we are currently exploring ways to use it in various areas such as graphics, sound, and programming.”

    No AI in Core Games

    This statement reassures fans that AI-generated textures, artwork, or other in-game assets won’t appear in popular Capcom franchises like Devil May Cry, Monster Hunter, or Resident Evil.

    Capcom’s firm stance against AI-generated assets also helps the company avoid issues similar to those faced by Pearl Abyss with Crimson Desert. Gamers discovered AI-generated content in the game’s release, leading the studio to explain the mistake.

    Exploring AI Ideas

    Nonetheless, Capcom isn’t turning its back on AI, as it has been testing the technology to inspire new ideas since January 2025, according to a post from Google Cloud Japan. At that time, technical director Kazuki Abe talked about how generative AI could produce thousands of ideas for environments, items, and props.

    The company’s ultimate aim in looking into generative AI is to speed up development and create higher-quality games. During the same discussion, Capcom mentioned it will keep focusing on console and PC games, in addition to mobile projects like Monster Hunter Now and mobile versions of Resident Evil.

    This investor Q&A happened just days after NVIDIA highlighted DLSS 5, showcasing characters Grace Ashcroft and Leon Kennedy from Resident Evil Requiem being re-rendered through generative AI. This took Capcom’s art team by surprise, as they were not made aware of the character changes before the showcase went live.

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  • Capcom: PC Sales Lead, Enigma DRM Removed from Resident Evil 4

    Capcom: PC Sales Lead, Enigma DRM Removed from Resident Evil 4

    Key Takeaways

    1. Capcom is experiencing strong success with its cross-platform releases, particularly Resident Evil Requiem, and is committed to enhancing game quality for PC players.
    2. The company has removed Enigma DRM from Resident Evil 4 Remake to improve player performance and is focusing on fixing technical issues in its games.
    3. PC sales account for approximately 50% of Capcom’s total sales, indicating a significant market for PC gaming compared to consoles and mobile.
    4. Capcom is prioritizing PC as a primary launch platform and plans to strengthen its PC development framework based on feedback and performance improvements.
    5. Ongoing improvements in game performance, particularly for Monster Hunter Wilds and future titles using the RE Engine, suggest enhanced gaming experiences across Capcom’s franchises.


    Capcom has been doing quite well lately, with the hugely successful cross-platform release of Resident Evil Requiem (also known as Resident Evil 9 if you prefer to keep track) and ongoing work to fix performance issues in Monster Hunter Wilds. This shows a real commitment to PC players and enhances the quality of the developer’s games. Just yesterday, it was confirmed that Enigma DRM has been removed from Resident Evil 4 Remake after it caused a drop in player performance. Additionally, Capcom mentioned that sales for its PC games make up “approximately” 50% of all sales. This indicates that PC sales are significantly higher than any single console, and when considering mobile sales too, the total is still impressive.

    Listening to Fans

    In a positive change for Japanese game creators and AAA developers overall, Capcom appears to be actively listening to its audience and prioritizing the resolution of technical problems. They are treating PC as a primary launch platform rather than an afterthought that comes after console releases. Responding to questions during their Q3 Fiscal Year 2025 Quarterly Report, Capcom clearly stated that “we expect this ratio to continue increasing. Accordingly, we will further strengthen our PC development framework.” They also mentioned that the knowledge gained from fixing the complexities and performance issues in Monster Hunter Wilds will be used in future game development.

    Improvement in Game Performance

    Although Monster Hunter Wilds had a rough launch on PC, recent updates have significantly enhanced performance for players using both budget and high-end systems. This game and Dragon’s Dogma 2 are both open-world titles built on the RE Engine, which has faced challenges with open-world performance yet still showcases impressive modern features, including path tracing in the launch of Resident Evil Requiem. If Capcom keeps enhancing the performance of the RE Engine, it could lead to considerable improvements across its various IPs.

    The comprehensive Capcom FAQ also shares insights into how Capcom is managing its other franchises, mentioning tie-in TV shows and movies for Devil May Cry and Street Fighter that are effectively boosting sales of their catalog. Capcom’s statements also suggest plans for additional content or marketing for Street Fighter 6 in relation to the release of the live-action film. Furthermore, rumors are swirling about a new or remade Devil May Cry game, fueled by the success of its alternate-timeline series on Netflix.

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  • Silent Hill: Townfall Trailer Reveals First-Person Gameplay, No Xbox

    Silent Hill: Townfall Trailer Reveals First-Person Gameplay, No Xbox

    Key Takeaways

    1. Perspective Change: The game shifts from third-person to first-person view, sparking discussions among fans about its impact on gameplay.

    2. New Setting: Set in St. Amelia, a location that appears to be an island, moving away from the traditional Silent Hill town.

    3. Redesigned Features: The classic radio is replaced by an old CRTV that helps players detect threats and uncover story elements.

    4. Story Elements: Promises a unique narrative with challenging puzzles, maintaining the essence of classic Silent Hill experiences.

    5. No Release Date Yet: While players can wishlist it on the PlayStation store, there’s no confirmed release date, and Xbox players may miss out.


    Sony shared a ton of new details about the forthcoming Silent Hill: Townfall yesterday.

    Perspective Change

    The most debated change is the move from third-person to first-person view, which was last seen with the Resident Evil series when it rebooted with Resident Evil 7 and was also an option in the upcoming Resident Evil Requiem. This switch has sparked conversations among fans about how it will affect gameplay.

    New Setting

    The game also leaves behind the famous town associated with the franchise, now taking place in a location named St. Amelia. This new setting appears to be an island or at least reachable only by water, as suggested by the ferry schedules shown in the trailer.

    Redesigned Features

    In a fresh take, the classic Silent Hill radio has been replaced with an old-school CRTV from the 80s. While it still serves a similar purpose to the previous static sounds that signal nearby threats, the CRTV also lets players “see” through the environment, helping them identify nearby dangers while uncovering more of the story through signals scattered around the town.

    One major point of critique for Silent Hill: F, despite its positive reviews, was its combat mechanics. Even though the two games differ in perspective, Silent Hill: Townfall seems to provide a mix of both melee and ranged weapons, and emphasizes stealth as well as simply running away as legitimate ways to survive the game.

    Story Elements

    The narrative will clearly be different from the Silent Hill 2 remake and Silent Hill: F, but it still promises to evoke the essence of the classic Silent Hill experiences that fans have come to love, featuring a “rich narrative and challenging puzzles.”

    At this point, there is no set release date for Silent Hill: Townfall on PlayStation 5 (which can be found on Amazon) or PC. However, players can already add it to their wishlists on the PlayStation store, which likely indicates that news about a release date will be coming soon. Unfortunately, Xbox players might be left out, further suggesting that the Xbox platform could be struggling.

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  • Capcom May Release Resident Evil Remakes for Switch 2 in 2026

    Capcom May Release Resident Evil Remakes for Switch 2 in 2026

    Key Takeaways

    1. Capcom is key to expanding the game library for the Switch 2, especially with the launch of Resident Evil Requiem on February 27th.
    2. Insider NateTheHate2 hints at potential remakes of Resident Evil 2, 3, and possibly 4 being released on Switch 2 by the end of the year.
    3. Players on Switch 2 can purchase the Generation Pack, which includes Resident Evil 7 and Resident Evil Village Gold Editions.
    4. Improved specs of the Switch 2 may allow Capcom’s RE engine to run natively, enhancing the performance of Resident Evil titles without cloud gaming.
    5. Capcom plans to release additional games on Switch 2, including Monster Hunter Stories 3: Twisted Reflection and Pragmata, with possible ports of resource-heavy games like Monster Hunter Wilds.


    2026 appears to be a significant year for third-party games on the Switch 2. Capcom is set to play a crucial role in enhancing the handheld’s game library. A major highlight seems to be its well-known horror series, with the Resident Evil Requiem launching on February 27th. Insider NateTheHate2 has hinted that remakes of Resident Evil 2, 3, and possibly 4 could be released before the year concludes.

    Exciting Announcements from Insiders

    Continuing his impressive streak, the insider shared some unannounced games during a recent podcast episode. Nintendo enthusiasts can look forward to several Resident Evil remakes, which are already available on other systems, making their way to the Switch 2.

    In the case of Requiem, players on the Switch 2 have the option to buy the Generation Pack that comes with Resident Evil 7 and Resident Evil Village Gold Editions. Meanwhile, in Japan, PS5 players can get Vol. 2 in a special edition, expected to ship in late February. The 30th anniversary package features the Z versions of Resident Evil 2 and Resident Evil 3, along with Resident Evil 4.

    Future Expectations for Nintendo’s System

    NateTheHate2 believes that it’s only a matter of time before the titles in the Japanese collection are available on Nintendo’s platform. He predicts that the 2nd, 3rd, and 4th main series installments will perform well in sales and “fit handheld mode perfectly.” These titles will probably include ray tracing and a high refresh rate to align with the capabilities of the Xbox Series X and PS5.

    At present, the remakes of RE2 and RE3 are only playable on the Switch through cloud gaming. However, with the improved specs of the Switch 2, Capcom’s RE engine can run natively on the new console without the need for streaming. Initial hands-on previews of Requiem have generated positive feedback, specifically regarding its smooth performance.

    Broader Plans for Capcom on Switch 2

    Aside from Resident Evil titles, Capcom has additional plans to broaden its reach on the Switch 2. Monster Hunter Stories 3: Twisted Reflection and Pragmata are set for release in March and April respectively. There are also rumors of a port for the resource-intensive Monster Hunter Wilds being in the works. With sales declining, a handheld version could appeal to a previously neglected audience.

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  • New Action-RPG Launches on Steam with 93% Rating and Discount

    New Action-RPG Launches on Steam with 93% Rating and Discount

    Key Takeaways

    1. Game Overview: Wicked Seed, released by Ryan from Dead Right Games, combines exploration from Resident Evil with tactical RPG-style combat, featuring Ella, a private investigator in a Maine forest.

    2. Unique Combat Mechanic: The game employs a hybrid combat system allowing real-time movements and a slowed-down command menu for strategic attacks, focusing on targeting monster weak spots for permanent stat boosts.

    3. Abundance of Content: Players can unlock over 50 outfits and utilize a complex weapon modding system, along with a Randomizer and New Game Plus mode for replayability.

    4. System Requirements: Despite its retro look, the game demands significant system resources, requiring 16 GB of RAM to start and suggesting 32 GB for optimal performance.

    5. Player Reception: Wicked Seed has received a 93% “Very Positive” rating from players, who appreciate the engaging gameplay despite some optimization challenges.


    If you’ve spent the last two decades questioning why there hasn’t been another game similar to Parasite Eve, your wait could be over. Independent creator Ryan from Dead Right Games released Wicked Seed on January 23. This game combines the classic exploration features of Resident Evil with tactical RPG-style combat. You play as Ella, a private investigator searching for her brother in a Maine forest that has certainly seen better times. The game encourages more than just shooting; it asks you to carefully calculate the path of your shotgun shot in slow motion.

    Unique Combat Mechanic

    The combat system here is anything but a typical turn-based affair. It incorporates a “hybrid” style, allowing you to move, dodge, and parry in real time, much like Clair Obscur: Expedition 33. However, when you access the command menu, time slows down. You use stamina to queue attacks, which regenerates over time. The strategy relies on the “Bestiary” system: each monster has a distinct weak spot. If you target it repeatedly, you can earn permanent stat enhancements for Ella. This shifts the usual survival horror instinct of “fleeing” into a mechanic focused on “hunting for rewards.”

    Abundance of Content

    A lot of the early commendations are about the vast array of “stuff” available in the game. There are more than 50 unlockable outfits (all obtainable through gameplay, not purchases) and a complex weapon modding system. You can take a standard pistol and modify it with found parts until it becomes an extremely powerful weapon. Wicked Seed also includes a built-in Randomizer and New Game Plus mode, allowing you to shuffle item and enemy placements after completing the 13-hour storyline for a fresh experience.

    System Requirements

    Despite its retro aesthetics, the game’s requirements are unexpectedly demanding. You need 16 GB of RAM just to start, and the developer suggests 32 GB for the best settings. On the Steam Deck, currently priced at $665 on Amazon for the 512 GB/OLED version, it’s labeled as “Playable,” but don’t anticipate achieving 60 FPS right away. You will have to lower the resolution to 900 x 600 and set a 45 Hz cap to prevent frame drops, which are fairly common in the more expansive forest areas. While it may be somewhat unoptimized for a solo development, the game boasts a 93% “Very Positive” rating, indicating that most players are willing to overlook any optimization issues in favor of the engaging gameplay and other aspects.

    For further details, check out Wicked Seed’s Steam store page, where you can purchase it for $15.99, following a 20% launch discount.

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  • Cancelled Resident Evil Game Boy Color Port Found Nearly Complete

    Cancelled Resident Evil Game Boy Color Port Found Nearly Complete

    Key Takeaways

    1. A cancelled Game Boy Colour version of Resident Evil was nearly complete, at about 98% finished, before its cancellation in 2000.
    2. The game was developed by HotGen Studios in collaboration with Fluid Studios, aiming to adapt the original PlayStation game’s elements for Nintendo’s handheld console.
    3. The cancellation was largely attributed to the original creator, Mikami, believing the Game Boy Colour could not support the franchise adequately.
    4. The game featured familiar enemies and storyline elements but replaced voice acting with on-screen text due to hardware limitations.
    5. Early testers managed to complete the game but encountered various glitches, such as unlimited ammo and corrupted save files.


    Just in time for the holiday season, fans of Resident Evil might have received an unexpected early present from the realm of forgotten video games. For those who are unaware, there was intended to be a Game Boy Colour version of Resident Evil, which was seemingly scrapped at the last minute.

    Sneak Peeks of the Cancelled Game

    The video game preservation site, Games That Weren’t, has revealed glimpses of the final version of the cancelled Game Boy Colour port of Resident Evil. It was said that HotGen Studios was working on this project towards the end of the 1990s.

    Reportedly, the final build of the Resident Evil Game Boy Colour edition is about 98% finished. It includes foes like the Tyrant and conclusion sequences that were not accessible in earlier versions.

    Ambitious Project for Nintendo

    The Game Boy port of Resident Evil was certainly an ambitious project aimed at adapting the PlayStation classic’s fixed camera views, pre-rendered backgrounds, tank controls, and survival horror elements for Nintendo’s handheld console.

    HotGen collaborated with Fluid Studios during that time to carefully recreate the Spencer Mansion using scaled 2D sprites to create a forced perspective effect. The game retained much of the original dialogue, puzzles, and storyline, but voice acting was not feasible for the Game Boy, so it was substituted with on-screen text.

    The Mystery of Cancellation

    The reasons behind the game’s cancellation had remained unclear. Producer Jon Oldham mentioned years ago, “Fergus McGovern, who was a good friend, came to me about the idea of doing Resident Evil on the Game Boy. Fluid Studios, along with Nigel Speight, developed the entire game in 3D. Apparently, Mikami said it was impossible and wouldn’t allow it to be completed. We all got paid, but it never came out.”

    Nigel Speight also recounted his experience, saying, “From what I recall, the game was about 75-85% done. Initially, it was planned to be around 35% of the original PlayStation version, and we intended to extend the storyline to keep reusing rooms.”

    Recent Discoveries

    Frith, who provided the 98% complete build, conveyed a similar narrative, stating that the “original creator of Resident Evil” believed that the Game Boy Colour wasn’t sufficient for the franchise.

    The earliest known version was discovered in 2011, but its unfinished condition made it unplayable. This latest build, however, is much closer to the game’s state when Capcom decided to cancel the project in 2000.

    So far, early testers have reported finishing Jill Valentine’s campaign from beginning to end. Others have encountered issues like infinite ammo and glitches that stop players from combining herbs, with save files becoming corrupted after multiple uses.

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  • Capcom Discusses Generative AI’s Role in Resident Evil Requiem

    Capcom Discusses Generative AI’s Role in Resident Evil Requiem

    Key Takeaways

    1. Capcom is exploring the use of generative AI in game development, particularly for enhancing visual quality and reducing development time.
    2. Executive Jun Takeuchi emphasizes that AI tools are not meant to replace human creativity but can assist artists in their work.
    3. Fans express concerns about the potential for generic assets created by AI to appear in major game titles.
    4. Technical director Kazuki Abe mentions that generative AI is being used to produce numerous unique concepts for in-game environments.
    5. While AI is not yet used for character creation or storylines, its role in gaming is expected to grow, with future Resident Evil titles likely incorporating more AI technology.


    With worries that generative AI could take over game development, all major new releases face intense examination. Resident Evil Requiem is no different, as Capcom has hinted at possibly integrating this technology. Executive Jun Takeuchi has since clarified if the company is ready to let AI tools have a say in the creative process.

    Takeuchi’s Experience

    Takeuchi has produced various Resident Evil titles, including the fifth and seventh games. Now with more influence at Capcom, he recently participated in an interview with Nikkei Entertainment!. A translated summary was shared by Project Umbrella on social media. The discussion included many inquiries about the future of this survival horror series.

    AI’s Role in Development

    When questioned about the use of AI tools, Takeuchi described how they can help cut down development time. They are essential for debugging and can significantly enhance the visual quality of game scenes. However, he warns that the technology isn’t meant to replace human creativity at Capcom. Still, artists are finding it increasingly useful in their creative work.

    Concerns from Fans

    The latest comments may leave fans feeling uncertain. Some gamers worry that generic assets created by machines might show up in major titles. In a January 2025 interview, technical director Kazuki Abe appeared to be more open to using AI to accelerate game design.

    In a piece by Google Cloud Japan, reported by IGN, Abe disclosed that Capcom developers are leveraging generative AI to create “hundreds of thousands of unique concepts.” He has developed a system that uses models like Gemini Pro and Imagen to fill in-game environments. The results may consist of everyday items like televisions, which usually require extensive effort from artists.

    Future of AI in Gaming

    So far, the publisher hasn’t used these tools for creating new characters or crafting storylines. However, titles like Arc Raiders and Call of Duty: Black Ops 7 are already utilizing AI for voice acting and artwork. It seems almost certain that the technology will have a larger role in future Resident Evil installments.

    The release date for Resident Evil Requiem is slated for February 27, 2026. Jun Takeuchi also emphasized his desire for more Resident Evil remakes. Bringing back these titles allows newer players to enjoy the mainline entries without feeling confused. As the company’s output continues to grow, it will likely rely more on AI.

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  • PlayStation Plus Boosts AAA Horror Games for Halloween 2023

    PlayStation Plus Boosts AAA Horror Games for Halloween 2023

    Key Takeaways

    1. Sony is adding 16 new games to PlayStation Plus for Halloween.
    2. Silent Hill 2, a praised remake of the PS2 classic, leads the lineup.
    3. Until Dawn, a horror slasher game, is included and has received high ratings.
    4. Alan Wake 2, known for its storytelling and direction, is part of the offerings.
    5. The lineup also features titles like V Rising, Days Gone, and several Resident Evil classics.


    If you have a PlayStation (you can find it on Amazon), Sony has announced 16 games that will be added to PlayStation Plus just in time for Halloween.

    Highlighted Titles

    Leading the list is Silent Hill 2, the praised remake of the beloved PlayStation 2 game. Although Silent Hill F might be the newest entry in the franchise, Silent Hill 2 has been showered with positive feedback for revamping a PS2 classic with contemporary graphics and gameplay, all while keeping the elements that made the original so engaging.

    More Horror Games

    Moreover, PlayStation Plus members will also get to enjoy Until Dawn. This horror slasher game follows eight clichéd teens as they try to survive in a secluded mountain lodge after being invited back to mark the disappearance of a sibling. Originally released for the PS4, it has received much higher ratings than the 2025 film adaptation that shares its name.

    Alan Wake 2 is also included, which is another top-tier title that has received excellent reviews and numerous awards, including recognition for best narrative and best game direction.

    Additional Offerings

    Other games making the list are V Rising, the classic PS4 title Days Gone, Dead by Daylight, Outlast 2, Five Nights at Freddy’s: Help Wanted 2, Killer Frequency, The Dark Pictures Anthology: Man of Medan, Hello Neighbor, Siren, and Crow Country.

    There are even a few Resident Evil games included for fans, such as Resident Evil: Director’s Cut, Resident Evil 2, and Resident Evil 3: Nemesis.

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