Tag: DLSS 5

  • Kingdom Come Deliverance Director Backs DLSS 5 Despite Critics

    Kingdom Come Deliverance Director Backs DLSS 5 Despite Critics

    Key Takeaways

    1. Daniel Vávra, creator of Kingdom Come: Deliverance 2, is defending Nvidia’s DLSS 5 technology amidst backlash from gamers.
    2. DLSS 5 was introduced at Nvidia’s GTC 2026, promising improved lighting and detail but faced criticism for its “uncanny valley” appearance in initial game demos.
    3. Vávra shared a video showcasing DLSS 5 in Starfield and expressed confidence that criticism won’t hinder its development.
    4. He believes that DLSS 5 can be tailored for unique art styles and might replace expensive ray tracing in the future.
    5. Vávra considers the initial DLSS 5 demo a rough version and anticipates significant improvements as studios learn to optimize the technology.


    Daniel Vávra, who is the creative mind behind the hit medieval simulation game Kingdom Come: Deliverance 2, is standing up for DLSS 5 and responding to a wave of backlash against Nvidia’s latest technology.

    Focus on Film Adaptation

    At present, Vávra has taken a step back from his regular development duties at Warhorse Studios to concentrate on making a film adaptation of Kingdom Come: Deliverance. Nonetheless, he found time to defend DLSS 5, which has faced scorn from many gamers, being labeled as “AI slop.”

    DLSS 5 Unveiling

    DLSS 5 was introduced during Nvidia’s GTC 2026 conference, where RTX 50-series users were promised that the new technology would enhance lighting and detail through advanced neural rendering without sacrificing performance. The initial demonstration of DLSS 5 showcased an overly processed, “uncanny valley” appearance in games like Starfield, Resident Evil: Requiem, The Elder Scrolls: Oblivion Remastered, and Assassin’s Creed: Shadows.

    From the start, gamers and developers dismissed the technology as a failure, with memes saturating social media that depicted DLSS 5 as an unnecessary, overly enhanced beauty filter.

    Vávra’s Support for DLSS 5

    However, Daniel Vávra is undeterred by the recent showcase of DLSS 5 by Nvidia. He recently shared a video of Starfield utilizing DLSS 5 on X, where he defended the tech and stated that no level of criticism would halt its advancement.

    In Vávra’s own words on X: “I can picture that in the not too distant future, developers will be able to tailor this tech for unique art styles or specific people’s faces, and it might replace costly ray tracing, and so on. This is merely an odd beginning. There’s no way the critics will derail this. It’s much more than the soap opera effect that every TV exhibits when you activate motion smoothing.”

    Future of DLSS 5

    Vávra believes that the initial demonstration of DLSS 5 was just a rough early version and doesn’t represent the final product that will be available later this year for RTX 50-series GPUs. He is confident that once studios learn how to optimize DLSS 5 and align it with their artistic vision, it could revolutionize gaming.

    This isn’t the first occasion that the director of Kingdom Come: Deliverance 2 has shared his thoughts on AI. Previously, he admitted to being “no fan of AI-generated art.” However, he has since reconsidered his position, asserting that the technology is here to stay and that developers must adapt to it.

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  • Nvidia CEO Jensen Huang Reverses DLSS 5 Criticism After Backlash

    Nvidia CEO Jensen Huang Reverses DLSS 5 Criticism After Backlash

    Key Takeaways

    1. Jensen Huang initially dismissed concerns about DLSS 5 but later acknowledged the frustrations of gamers and developers regarding the technology.
    2. Huang emphasized that DLSS 5 is not just a post-processing filter, but a tool for artists and developers to enhance their work without losing their artistic vision.
    3. The gaming community reacted negatively to the initial showcase of DLSS 5, particularly criticizing the AI-generated changes to characters like Grace Ashcroft from Resident Evil Requiem.
    4. Capcom, surprised by the use of DLSS 5, announced it will not use generative AI for its final in-game assets, indicating concerns from developers.
    5. Nvidia plans to release DLSS 5 on RTX 50-series graphics cards later this year, leaving questions about its impact on video game creativity and quality.


    After Nvidia’s presentation of DLSS 5 at GTC 2026, the CEO, Jensen Huang, dismissed concerns from gamers and critics, labeling their views as “completely wrong.” Recently, Huang chose to revisit the topic, softening his stance following significant backlash from the gaming community.

    Huang’s Change of Heart

    Shortly after the unveiling of DLSS 5, Jensen Huang participated in a discussion with Lex Fridman and began to reconsider his previous comments. During the Lex Fridman podcast, Huang expressed that he comprehends the frustration felt by many gamers and developers regarding DLSS 5.

    He remarked, “I think their perspective makes sense, and I can see where they’re coming from because I don’t love AI slop myself.” Huang further clarified, “You know, all of the AI-generated content increasingly looks similar, and it’s all beautiful, so I’m empathetic toward what they’re thinking.”

    Defending DLSS 5

    Huang continued to support DLSS 5, clarifying that the technology is not just a post-processing filter that Nvidia will apply to games after their release. He noted that it will instead be integrated into the development of the games, and the decision to use the technology rests entirely with the artists and developers involved.

    He stated, “It’s about giving the artist the tool of AI, the tool of generative AI. They could decide not to use it.” Nvidia aims for developers to enhance lighting and details without sacrificing their artistic vision. However, the initial showcase of DLSS 5 raised questions about the opposite effect.

    Community Reactions

    For context, many gamers were taken aback when they saw Grace Ashcroft from Resident Evil Requiem drastically changed, featuring smoother skin, sharper facial features, and a strange appearance reminiscent of “AI slop,” a term trending online.

    Even the artists at Capcom were surprised to witness Resident Evil Requiem with DLSS 5, as they had not been informed or consulted beforehand. Since then, Capcom has declared that it will not employ generative AI for its final in-game asset models, artwork, or textures.

    It seems like Nvidia’s CEO is at least somewhat heeding the concerns of gamers and developers who are critical of the technology. Nevertheless, the fifth version of Nvidia’s tech is expected to be released later this year on RTX 50-series graphics cards. Only time will tell if DLSS 5 will act as a creative tool or an unwanted addition to video games.

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  • Capcom Won’t Use AI Materials in Games, Focuses on Gen AI for Productivity

    Capcom Won’t Use AI Materials in Games, Focuses on Gen AI for Productivity

    Key Takeaways

    1. Capcom will not use AI-generated materials or assets in its market games to maintain quality and integrity.
    2. The company plans to leverage generative AI to improve efficiency and productivity in the game development process.
    3. Popular franchises like Devil May Cry, Monster Hunter, and Resident Evil will not include AI-generated content.
    4. Capcom has been exploring generative AI since January 2025 to inspire new ideas for environments, items, and props.
    5. The company remains focused on developing console and PC games, along with mobile projects like Monster Hunter Now and mobile versions of Resident Evil.


    Capcom has made it clear that it won’t be using any AI-created materials or assets in games that make it to market. However, the company is looking to use generative AI to speed up its development processes and enhance efficiency.

    Announcement Details

    This information was shared in a Q&A summary released by Capcom on March 23, following an online meeting with investors. The timing is critical, especially with the backlash the company is getting due to Nvidia’s DLSS 5 showcase, which highlighted its latest game, Resident Evil Requiem. When investors inquired about the role of generative AI in gaming, Capcom responded:

    “Our company will not implement materials generated by our AI into game content. However, we plan to actively use this technology to improve efficiency and productivity in the game development process. Therefore, we are currently exploring ways to use it in various areas such as graphics, sound, and programming.”

    No AI in Core Games

    This statement reassures fans that AI-generated textures, artwork, or other in-game assets won’t appear in popular Capcom franchises like Devil May Cry, Monster Hunter, or Resident Evil.

    Capcom’s firm stance against AI-generated assets also helps the company avoid issues similar to those faced by Pearl Abyss with Crimson Desert. Gamers discovered AI-generated content in the game’s release, leading the studio to explain the mistake.

    Exploring AI Ideas

    Nonetheless, Capcom isn’t turning its back on AI, as it has been testing the technology to inspire new ideas since January 2025, according to a post from Google Cloud Japan. At that time, technical director Kazuki Abe talked about how generative AI could produce thousands of ideas for environments, items, and props.

    The company’s ultimate aim in looking into generative AI is to speed up development and create higher-quality games. During the same discussion, Capcom mentioned it will keep focusing on console and PC games, in addition to mobile projects like Monster Hunter Now and mobile versions of Resident Evil.

    This investor Q&A happened just days after NVIDIA highlighted DLSS 5, showcasing characters Grace Ashcroft and Leon Kennedy from Resident Evil Requiem being re-rendered through generative AI. This took Capcom’s art team by surprise, as they were not made aware of the character changes before the showcase went live.

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  • Nvidia Explains DLSS 5: 2D Screencaps and Motion Vectors Only

    Nvidia Explains DLSS 5: 2D Screencaps and Motion Vectors Only

    Key Takeaways

    1. Nvidia announced DLSS 5, prompting a strong public reaction and demand for more details.
    2. Youtuber Daniel Owen reached out to Nvidia’s Jacob Freeman for clarification on DLSS 5.
    3. Nvidia responded via email, which some fans felt was less effective than a live discussion.
    4. The exchange emphasizes the need for clear communication from tech companies about new technologies.
    5. Transparency is crucial in the tech community to avoid confusion among enthusiasts.


    Right after the public’s strong reaction to the announcement of DLSS 5, Nvidia shared more details about the technology behind it. However, many of the comments were still vague and open for different interpretations. Youtuber Daniel Owen reached out to Nvidia’s Jacob Freeman to get a clearer understanding of the carefully worded statements in the official announcement and to explain what DLSS 5 truly does. Instead of having a live discussion, Nvidia opted to respond through email.

    Nvidia’s Response

    Daniel Owen, who is known for his tech reviews and insights, took the initiative to seek clarification directly from Nvidia. His goal was to break down the complex language used in their announcements. The response from Nvidia came by email, which left some fans feeling that a more direct conversation would have been better.

    Clarification Needed

    The exchange highlights a growing need for clear communication from tech companies. Many enthusiasts are eager to understand new technologies like DLSS 5, but vague language can lead to confusion. Owen’s effort to get a better understanding serves as a reminder that transparency is key in the tech community.

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  • Alex Battaglia Critiques DLSS 5 for Distorting Art and Ethics

    Alex Battaglia Critiques DLSS 5 for Distorting Art and Ethics

    Key Takeaways

    1. Digital Foundry faced backlash after their positive review of DLSS 5, leading them to acknowledge flaws in their initial impressions.
    2. Alex Battaglia criticized DLSS 5 for compromising artistic vision, particularly in character portrayals like Grace from Resident Evil Requiem.
    3. DLSS 5 is limited by its reliance on 2D data, resulting in an “AI slop” appearance instead of utilizing 3D face scans for better accuracy.
    4. The significant visual changes introduced by DLSS 5 raise ethical concerns, with some developers reportedly unaware of the visual effects being used.
    5. Nvidia has largely dismissed the criticisms surrounding DLSS 5, with Jensen Huang stating that gamers are mistaken in their concerns.


    The strong reaction after the announcement of DLSS 5 was directed not only at Nvidia but also at Digital Foundry. This was because Digital Foundry had given a very favorable review of DLSS 5. To help ease the tension and reassure their audience, DF admitted that their first impressions of DLSS 5 had flaws while addressing users’ inquiries about it. Although the whole video is worth viewing (linked below), a part where Alex Battaglia shares his thoughts on DLSS 5 is particularly compelling.

    Alex Battaglia’s Insights

    Alex Battaglia, who is recognized for his thorough analysis of PC game graphics, believes that DLSS 5 tends to “trample on artistic vision in a very hardcore way.” He points out that the portrayal of Grace from Resident Evil Requiem looks like a completely different character due to the altered facial features.

    Technical Limitations

    On the topic of DLSS 5’s technical issues, Alex mentions that it seems to rely solely on 2D data, such as motion vectors, rather than any specialized information like 3D face scans of the game characters. As a result, DLSS 5 is seemingly averaging the outcomes based on its training data, leading to what many have termed the “AI slop” appearance that we’ve all become frustrated with over the last year.

    Ethical Concerns

    Beyond the technical problems, the drastic changes in characters and settings brought by DLSS 5 raises ethical questions, according to Alex. Nvidia asserts that they have received approval from studios for their DLSS 5 demonstrations. However, reports from Insider Gaming indicate that developers at Ubisoft and Capcom were unaware of the actual visual effects, which only heightens Alex’s concerns regarding ethics.

    Sadly, Nvidia has mostly dismissed these worries. Jensen Huang has already stated that gamers are incorrect about their legitimate criticisms of DLSS 5. So while we wish that Nvidia would consider the points raised by Alex Battaglia, only time will show if Team Green is genuinely addressing the issues enough to make necessary changes to DLSS 5.

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  • Nvidia CEO Jensen Huang Challenges Gamers on DLSS 5 Misconceptions

    Nvidia CEO Jensen Huang Challenges Gamers on DLSS 5 Misconceptions

    Key Takeaways

    1. Gamers criticized Nvidia’s DLSS 5 for altering artistic styles, leading to a “yassified” and generic look in games.
    2. Jensen Huang, Nvidia’s CEO, stated that gamers’ concerns about DLSS 5 are “completely wrong” and emphasized the technology’s capabilities.
    3. DLSS 5 combines traditional rendering with generative AI, allowing developers to retain artistic control over their games.
    4. Huang clarified that DLSS 5 operates at the geometry level, not just applying a filter, making it different from traditional generative AI.
    5. The impact of DLSS 5 on game performance and visuals is still uncertain, with its introduction expected in fall 2026.


    Nvidia’s CEO, Jensen Huang, has responded to criticism from gamers regarding the company’s new DLSS 5 technology. Many players have expressed concerns that it changes artistic styles into a generic “yassified” appearance, causing characters in games like Resident Evil Requiem, Starfield, and Hogwarts Legacy to have “uncanny valley” faces. Huang firmly stated that gamers are “completely wrong” about DLSS 5.

    Gamers’ Concerns

    Just after Nvidia revealed DLSS 5 during its GTC 2026 event, players voiced their dissatisfaction. They argued that instead of enhancing visuals and eliminating artifacts, the technology alters the original artistic vision of games, giving them a shiny, photorealistic look. Many users felt that DLSS 5 made everything appear too similar.

    The reaction was particularly strong when players noticed changes in characters like Leon Kennedy and Grace Ashcroft from Resident Evil Requiem. These characters looked notably different and more idealized compared to their original designs, with some likening the changes to trendy Instagram beauty filters or “AI slop.”

    Addressing the Backlash

    During a press Q&A session with Tom’s Hardware at GTC 2026, Huang addressed the negative feedback directly when asked about it by the publication’s editor-in-chief. He expressed that gamers’ concerns were misplaced, stating, “Well, first of all, they’re completely wrong.”

    Huang elaborated on the philosophy behind DLSS 5, explaining that the technology merges control over geometry and textures with generative AI. He emphasized that DLSS 5 doesn’t just apply a filter to the frames. Instead, it works at a detailed geometry level, integrating traditional rendering with AI to enhance lighting, textures, and details while allowing developers to maintain artistic control.

    A New Approach

    Huang clarified, “It’s not post-processing; it’s not post-processing at the frame level. It’s generative control at the geometry level. All of that is directly under the game developer’s control. This is very different from traditional generative AI; it’s content-controlled generative AI. That’s why we call it neural rendering.”

    Gamers are concerned that Nvidia’s DLSS 5 may negatively impact titles like Hogwarts Legacy and Resident Evil Requiem, as all these games are expected to receive updates for DLSS 5.

    Nvidia claims that DLSS 5 is its most significant milestone since ray tracing, with promises of hyper-realistic graphics without sacrificing performance. However, the actual effects on performance and visuals are yet to be determined. DLSS 5 is expected to be gradually introduced in fall 2026.

    In the end, the reaction to DLSS 5 may either fade away or intensify, depending on how developers adapt and incorporate it into their games. Gamers continue to express their concerns about what they see as a growing trend of “AI slop,” even as Nvidia’s GPUs remain scarce, driving up prices for high-end options.

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  • DLSS 5 Faces Backlash for AI Integration in Video Games

    DLSS 5 Faces Backlash for AI Integration in Video Games

    Key Takeaways

    1. Nvidia’s DLSS 5 enhances in-game lighting using machine learning, significantly improving photorealism but altering game aesthetics.
    2. Character rendering in games like Resident Evil Requiem and Starfield is noticeably affected, leading to concerns about characters appearing unrecognizable.
    3. Community reactions to DLSS 5 have been largely negative, with criticisms focusing on the loss of artistic integrity and character depth.
    4. DLSS 5 processes lighting without changing character models, but the lighting effects can drastically shift the game’s visual style.
    5. Developers may gain more control over output with DLSS 5, but there are concerns it could lead to lower-quality games if misused.


    At GTC 2026, Nvidia unveiled DLSS 5, the latest version of Deep Learning Super Sampling (DLSS). This new technology is designed to enhance in-game lighting using machine learning, aiming to elevate photorealism significantly. The demonstrations reveal a noticeable improvement in lighting when DLSS 5 is activated. These adjustments appear to enhance photorealism by accentuating specular highlights, showcasing the true quality of game assets, but also, to many players’ frustration, drastically altering the game’s overall aesthetic.

    Impact on Character Rendering

    In Resident Evil Requiem, Digital Foundry illustrates how DLSS 5 takes Capcom’s already impressive character rendering to the next level. However, the differences are so pronounced that Grace, the main character of RE Requiem, seems almost unrecognizable. Similar ground-breaking improvements are evident in Starfield, where character designs verge on photorealism. Yet, this shift in character appearance introduces the same unsettling feeling as AI-generated images often do.

    Community Reactions

    Much of the online discussion about DLSS 5 has been overwhelmingly negative, with initial responses being quite intense. Some critics refer to it as “AI slop,” while others mourn the chaos it brings to artistic integrity. Gamers Nexus described the transformation of Grace as “an AI-generated dating profile picture used to scam an old person in another country,” expressing disappointment that the character lacks “any character or soul.”

    Confusion Over Changes

    This is where things become a bit perplexing. Digital Foundry mentions that DLSS 5 solely processes lighting information and does not alter assets, including character models. Thus, any changes in character designs or artwork stem entirely from the “enhanced” lighting effects. Nevertheless, it is clear that the lighting adjustments in DLSS 5 do more than merely apply a photorealism filter.

    For example, The Elder Scrolls IV: Oblivion Remastered appears almost like an entirely different game when DLSS 5 is used. The update transforms the game’s formerly warm aesthetic into a colder, more high-contrast visual style.

    Developer Control and Concerns

    It is worth noting that some people may be overreacting, as the final version of DLSS 5 is expected to provide developers with greater control over the final image output. However, this reaction is understandable, considering how often modern game developers have disappointed gamers. For instance, DLSS was meant to resolve performance issues, yet many games still launch in incomplete and subpar conditions. There’s a fear that DLSS 5 might become just another tool for studios to reduce genuine effort, potentially leading to lower quality games.

    On a positive note, there is hope that Nvidia is listening to this critical feedback, which could mean a more polished version of DLSS 5 will be available by Fall 2026.

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  • Nvidia DLSS 5: Transforming Games with AI Technology

    Nvidia DLSS 5: Transforming Games with AI Technology

    Key Takeaways

    1. Nvidia’s DLSS 5 is set to release in fall 2026 and will require significant computing power, primarily aimed at high-end graphics cards.
    2. The technology enhances game visuals with AI-driven lighting but does not alter game geometry or textures.
    3. There are technical issues in the current beta, including incorrect reflections and potential loss of original artistic vision.
    4. DLSS 5 may change character appearances significantly, creating details that may not align with developers’ intentions.
    5. The technology can disrupt the mood of games, leading to brighter visuals and altered color tones that stray from the original essence.


    Nvidia has revealed its new version of Deep Learning Super Sampling, known as DLSS 5. Set to be released in the fall of 2026, this technology is anticipated to demand significant computing power. The demonstration showcased in the video below ran on two Nvidia GeForce RTX 5090 graphics cards, which are priced at $3,899 on Amazon.

    Power Requirements

    When it first becomes available, DLSS 5 will work on single graphics card systems too. However, the demo implies that this tech will be aimed primarily at high-end graphics cards. The purpose of DLSS 5 isn’t to alter game geometry or textures; instead, it aims to make games appear more lifelike with AI-driven lighting. Yet, as the comparison image below illustrates, the results can be so drastic that game characters may become nearly unrecognizable.

    Technical Issues

    Digital Foundry notes that there are still some technical challenges with DLSS 5, at least in its current beta state. For instance, reflections don’t always show up correctly. While the technology is remarkable, offering sharper and more detailed textures, even tiny features like teeth are properly lit and cast shadows. Unfortunately, the original artistic vision is often lost in various scenes.

    Artistic Impact

    This issue extends beyond just facial details. Characters may have more intricacies like extra wrinkles and fuller jawlines, but these changes might not align with the developers’ original intentions. The AI-generated lighting can disrupt the mood in other scenes as well. For example, The Elder Scrolls IV: Oblivion Remastered becomes significantly brighter with DLSS 5, and the color tones shift to cooler shades.

    Although the visuals appear more intricate and lifelike, they stray away from the essence of Oblivion. It feels akin to taking a game sketch and having a chatbot depict it in a realistic manner—artistic choices are disregarded, aligning the graphics of various games with the increasingly prevalent AI-generated style.

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