Nvidia CEO Jensen Huang Reverses DLSS 5 Criticism After Backlash

Key Takeaways

1. Jensen Huang initially dismissed concerns about DLSS 5 but later acknowledged the frustrations of gamers and developers regarding the technology.
2. Huang emphasized that DLSS 5 is not just a post-processing filter, but a tool for artists and developers to enhance their work without losing their artistic vision.
3. The gaming community reacted negatively to the initial showcase of DLSS 5, particularly criticizing the AI-generated changes to characters like Grace Ashcroft from Resident Evil Requiem.
4. Capcom, surprised by the use of DLSS 5, announced it will not use generative AI for its final in-game assets, indicating concerns from developers.
5. Nvidia plans to release DLSS 5 on RTX 50-series graphics cards later this year, leaving questions about its impact on video game creativity and quality.


After Nvidia’s presentation of DLSS 5 at GTC 2026, the CEO, Jensen Huang, dismissed concerns from gamers and critics, labeling their views as “completely wrong.” Recently, Huang chose to revisit the topic, softening his stance following significant backlash from the gaming community.

Huang’s Change of Heart

Shortly after the unveiling of DLSS 5, Jensen Huang participated in a discussion with Lex Fridman and began to reconsider his previous comments. During the Lex Fridman podcast, Huang expressed that he comprehends the frustration felt by many gamers and developers regarding DLSS 5.

He remarked, “I think their perspective makes sense, and I can see where they’re coming from because I don’t love AI slop myself.” Huang further clarified, “You know, all of the AI-generated content increasingly looks similar, and it’s all beautiful, so I’m empathetic toward what they’re thinking.”

Defending DLSS 5

Huang continued to support DLSS 5, clarifying that the technology is not just a post-processing filter that Nvidia will apply to games after their release. He noted that it will instead be integrated into the development of the games, and the decision to use the technology rests entirely with the artists and developers involved.

He stated, “It’s about giving the artist the tool of AI, the tool of generative AI. They could decide not to use it.” Nvidia aims for developers to enhance lighting and details without sacrificing their artistic vision. However, the initial showcase of DLSS 5 raised questions about the opposite effect.

Community Reactions

For context, many gamers were taken aback when they saw Grace Ashcroft from Resident Evil Requiem drastically changed, featuring smoother skin, sharper facial features, and a strange appearance reminiscent of “AI slop,” a term trending online.

Even the artists at Capcom were surprised to witness Resident Evil Requiem with DLSS 5, as they had not been informed or consulted beforehand. Since then, Capcom has declared that it will not employ generative AI for its final in-game asset models, artwork, or textures.

It seems like Nvidia’s CEO is at least somewhat heeding the concerns of gamers and developers who are critical of the technology. Nevertheless, the fifth version of Nvidia’s tech is expected to be released later this year on RTX 50-series graphics cards. Only time will tell if DLSS 5 will act as a creative tool or an unwanted addition to video games.

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