Key Takeaways
1. Capcom will not use AI-generated materials or assets in its market games to maintain quality and integrity.
2. The company plans to leverage generative AI to improve efficiency and productivity in the game development process.
3. Popular franchises like Devil May Cry, Monster Hunter, and Resident Evil will not include AI-generated content.
4. Capcom has been exploring generative AI since January 2025 to inspire new ideas for environments, items, and props.
5. The company remains focused on developing console and PC games, along with mobile projects like Monster Hunter Now and mobile versions of Resident Evil.
Capcom has made it clear that it won’t be using any AI-created materials or assets in games that make it to market. However, the company is looking to use generative AI to speed up its development processes and enhance efficiency.
Announcement Details
This information was shared in a Q&A summary released by Capcom on March 23, following an online meeting with investors. The timing is critical, especially with the backlash the company is getting due to Nvidia’s DLSS 5 showcase, which highlighted its latest game, Resident Evil Requiem. When investors inquired about the role of generative AI in gaming, Capcom responded:
“Our company will not implement materials generated by our AI into game content. However, we plan to actively use this technology to improve efficiency and productivity in the game development process. Therefore, we are currently exploring ways to use it in various areas such as graphics, sound, and programming.”
No AI in Core Games
This statement reassures fans that AI-generated textures, artwork, or other in-game assets won’t appear in popular Capcom franchises like Devil May Cry, Monster Hunter, or Resident Evil.
Capcom’s firm stance against AI-generated assets also helps the company avoid issues similar to those faced by Pearl Abyss with Crimson Desert. Gamers discovered AI-generated content in the game’s release, leading the studio to explain the mistake.
Exploring AI Ideas
Nonetheless, Capcom isn’t turning its back on AI, as it has been testing the technology to inspire new ideas since January 2025, according to a post from Google Cloud Japan. At that time, technical director Kazuki Abe talked about how generative AI could produce thousands of ideas for environments, items, and props.
The company’s ultimate aim in looking into generative AI is to speed up development and create higher-quality games. During the same discussion, Capcom mentioned it will keep focusing on console and PC games, in addition to mobile projects like Monster Hunter Now and mobile versions of Resident Evil.
This investor Q&A happened just days after NVIDIA highlighted DLSS 5, showcasing characters Grace Ashcroft and Leon Kennedy from Resident Evil Requiem being re-rendered through generative AI. This took Capcom’s art team by surprise, as they were not made aware of the character changes before the showcase went live.
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