Monster Hunter Wilds High FPS Locked Behind DLC Paywalls

Key Takeaways

1. The DLC checking system in Monster Hunter Wilds may negatively affect game performance for players who do not own all DLCs.
2. A Reddit user discovered a significant FPS boost when using a mod to disable the DLC checking feature.
3. The FPS increase was substantial, with improvements from around 25 FPS to over 50 FPS in busy areas when the mod was activated.
4. The mod that disables DLC checks is still in development and not yet ready for public testing, but it could become essential for performance optimization.
5. Similar issues have been noted in other games, indicating that DLC systems may impact gameplay experiences across different titles.


On-disc DLC and similar issues have caused problems for dedicated gamers for quite some time. But what if I told you that even game optimization might be tied to DLC? It sounds hard to believe, yet tests and player experiences with Monster Hunter Wilds on PC suggest that it could be true, although it’s likely not intentional by Capcom. Monster Hunter Wilds is a premium title, but it also has various DLCs and microtransactions. As a result, Capcom integrated a DLC checking system into the game to confirm which DLCs players have.

Background Performance Issues

The main issue is that this DLC checking system appears to run continuously in the background, only ceasing when a player owns every single DLC. This was uncovered by a Reddit user named u/de_Tylmarande on the MonsterHunter subreddit, who noticed a major performance difference between his copy of Monster Hunter Wilds and that of his friends, all running on the same laptop. His friends’ version of the game ran better at identical settings—about 20-30 FPS more on average—and the only distinction was that his friend owned all the DLC.

Testing the Impact of DLC Checks

Curious to see if he could achieve similar performance without spending extra money, u/de_Tylmarande tested Monster Hunter Wilds with and without a mod that disables the DLC checking. Without the mod, he saw around 25 FPS in a bustling village, peaking in the mid-30s. However, with the mod activated, he began to average over 50 FPS and occasionally hit 60, rarely falling below 50 FPS. This change transformed the game from nearly unplayable to fairly smooth, all thanks to turning off a single DRM feature.

Potential Fixes and Future Updates

This revelation is certainly shocking. On a side note, u/de_Tylmarande also claims to have previously shared an FPS fix with Capcom for Dragon’s Dogma 2 but didn’t receive acknowledgment for the follow-up patch. He mentioned he has provided details of this fix to “the same person I talked to a few years back about Dragon’s Dogma 2.” Hopefully, a bug fix will come soon, along with Capcom’s planned optimizations, making Wilds a better experience for all players.

Unfortunately, the mod currently is still in development and is labeled as “not ready for public testing.” However, Tylmarande insists he will keep working on it in case Capcom does not release an official fix. Other users on Reddit have mentioned a similar loading issue in Grand Theft Auto V that negatively affected performance by repeatedly parsing a large JSON file. If this mod becomes essential for Wilds players, it could end up being as important as DSfix was for the original Dark Souls on PC. The mod can be installed using the standard Fluffy Mod Manager for the RE Engine, so if it does get a public release, setup should be easy.

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