Tag: Monster Hunter Wilds

  • Naoki Yoshida on Final Fantasy 14 and Monster Hunter Crossover Event

    Naoki Yoshida on Final Fantasy 14 and Monster Hunter Crossover Event

    Key Takeaways

    1. 12th Anniversary Celebration: Final Fantasy XIV: A Realm Reborn celebrated its 12th anniversary on August 27, 2025, showcasing its continued success as a popular MMORPG.

    2. Crossover Event: A new crossover with Capcom’s Monster Hunter Wilds was announced, set to launch in early October 2025, featuring elements from both games.

    3. Long-standing Relationship: The collaboration stems from a long history between the Final Fantasy XIV and Monster Hunter teams, dating back to the PSP days.

    4. Interdimensional Rift Mechanic: The crossover will include an interdimensional rift mechanic to link the two universes, integrating story elements from both games.

    5. Community Relations: Yoshida emphasized the importance of understanding between the gaming community and developers, especially in light of recent harassment reports concerning game optimization.


    Final Fantasy XIV: A Realm Reborn hit its 12th anniversary on August 27, 2025, which is a big deal for Square Enix’s popular MMORPG. The game has been very successful over the years and is now partnering with Capcom for a crossover event with Monster Hunter Wilds.

    Interview Highlights

    To mark this special event, VGC spoke with director Naoki Yoshida at Gamescom 2025. He shared thoughts about the game’s community, recent collaborations, and what lies ahead for Final Fantasy XIV. Yoshida was open and began by expressing gratitude to the interviewer, saying:

    “First and foremost, I’d like to say thank you for joining us at Final Fantasy 14 on the first day of Gamescom, right at the start. I’m sure you’re extremely busy, so I really appreciate your time.”

    Crossover Details

    The interview started with a talk about the exciting new crossover between Final Fantasy XIV and Capcom’s Monster Hunter Wilds, which was announced during Gamescom’s Opening Night Live on August 19, 2025.

    Set to launch in early October 2025, this crossover event will include elements from the Monster Hunter series, such as Palicos, while familiar mounts and creatures like Chocobos and Cactuars will appear in Monster Hunter Wilds.

    Yoshida elaborated on the history of the collaboration with the Monster Hunter Wilds team. He mentioned that their relationship goes back to the PSP days when Monster Hunter Portable 2nd G, also called Monster Hunter Freedom Unite, was released. He reminisced about this connection, stating:

    “Actually, the Final Fantasy 14 development team and Monster Hunter team at Capcom have a very long-rooted history and a very long connection. It goes back to the days of the PSP, when Monster Hunter Portable 2nd G was released. At that time, I talked with the producer and director, and we used to talk a lot, just about how things were in the games industry.”

    Plans and Future Prospects

    This strong bond between the two developers sparked conversations over drinks at past Gamescom events, paving the way for the crossover plans. Yoshida added, “And so, really, all of the planning for this crossover collaboration started just one year ago at Gamescom last year.”

    Staying true to Final Fantasy XIV’s lore, the crossover will incorporate an interdimensional rift mechanic, linking both universes. Yoshida noted, “This time too, for our crossover, we have been working on addressing each of the reasons why the Palico comes into the world of Final Fantasy 14, and also the elements you saw in the trailer, why they are presenting themselves in Final Fantasy 14, and how that connects with the story.”

    In addition, Yoshida talked about the gaming industry and its community relations, especially with recent reports of harassment aimed at the developers of Monster Hunter Wilds due to optimization concerns. He emphasized that ultimately, developers are people, and it’s vital for the gaming community and development teams to reach an understanding to ensure a positive future for the gaming world.

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  • Capcom Acknowledges Monster Hunter Wilds Did Not Meet Expectations

    Capcom Acknowledges Monster Hunter Wilds Did Not Meet Expectations

    Key Takeaways

    1. Sales Performance: Monster Hunter Wilds achieved 10 million units sold in its first month but only 477,000 additional units from April to June 2025, falling short of Capcom’s sales expectations.

    2. Investor Insights: Capcom acknowledged that the weak sales of Monster Hunter Wilds were offset by stronger sales of older titles like Devil May Cry and Resident Evil due to promotions and marketing efforts.

    3. Sales Ranking: Monster Hunter Wilds ranked ninth in unit sales for Capcom’s Q1, trailing behind successful titles like Devil May Cry 5 and Resident Evil Village.

    4. Stock Impact: Capcom’s stock price declined by 9.5 percent following the earnings announcement due to the lack of strong sales momentum from Monster Hunter Wilds.

    5. Technical Issues: Sales decline was partly attributed to technical difficulties on the PC platform, including optimization problems and performance issues related to the game’s design.


    In a recent conference about its financial performance for the first quarter of FY2025, Capcom recognized that Monster Hunter Wilds, the newest major title in the series, has not met the company’s sales expectations, despite a strong start. The sales in this quarter fell below what Capcom had hoped for, even though the game launched successfully.

    Launch Success

    Monster Hunter Wilds hit the market on February 28, 2025, for platforms including PlayStation 5, Xbox Series S|X, and PC, achieving a remarkable milestone of 10 million units sold in just the first month. However, the company could only sell an additional 477,000 units from April to June 2025, which brought the total sales of Monster Hunter Wilds to 10.585 million units by June 30, 2025.

    Investor Q&A Highlights

    During the Q&A session with investors, one inquiry specifically focused on the sales performance of Monster Hunter Wilds:

    “It appears that the weak sales of Monster Hunter Wilds in the Digital Contents segment were balanced out by sales from older titles in franchises like Devil May Cry and Resident Evil. Is that right?”

    Capcom’s response was somewhat detailed but ultimately confirmed that their expectations were not achieved:

    “Sales of Monster Hunter Wilds in the first quarter did not meet our original projections. Conversely, we saw an uptick in sales for the Devil May Cry series, thanks to promotions linked to a new animated series, while Resident Evil series sales benefited from marketing efforts surrounding the announcement of the next installment, Resident Evil Requiem.”

    Sales Comparisons and Market Impact

    This development places Monster Hunter Wilds in ninth position for Capcom’s Q1 unit sales, trailing behind established titles like Devil May Cry 5, which sold 1.782 million units, and Resident Evil Village, which recorded sales of 923,000 units during the same timeframe. The lack of strong sales momentum resulted in a 9.5 percent decline in Capcom’s stock price after the earnings announcement.

    Despite this, Capcom reported strong overall financial results, with net sales reaching 45.5 billion yen (approximately $303 million), marking a 53.7 percent year-over-year growth, while operating income surged by 90.8 percent to 24.6 billion yen (around $164 million).

    Technical Issues Affecting Sales

    The decline in sales for Monster Hunter Wilds has been linked to several well-known technical difficulties on the PC platform, where problems related to optimization and the older RE engine used for the game’s open-world design have caused spikes in CPU usage, lagging, and performance challenges across various system setups.

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  • Monster Hunter Wilds: PC Updates Continuing Beyond 2025

    Monster Hunter Wilds: PC Updates Continuing Beyond 2025

    Key Takeaways

    1. Capcom is committed to improving performance in Monster Hunter Wilds, with enhancements planned starting in winter 2025.
    2. Game Director Yuya Tokuda acknowledged player concerns and thanked the community for their patience while improvements are being made.
    3. Title Update 2, released on June 30, 2025, reduced anti-cheat processing load by nearly 90% and introduced support for DLSS 4 and FSR 4.
    4. Title Update 3 is expected in late September 2025, focusing on enhanced textures for NPCs and mounts.
    5. Title Update 4, planned for winter 2025, aims to reduce CPU load and further optimize the game.


    Capcom has responded to the persistent performance challenges in Monster Hunter Wilds and has shared a plan for the PC edition. Game Director Yuya Tokuda expressed that the team is dedicated to implementing performance enhancements starting in winter 2025 and continuing afterward.

    Director’s Letter Insights

    In a comprehensive letter from the director posted on August 12, 2025, Tokuda acknowledged the worries of the PC gaming community concerning performance troubles. He mentioned:

    “The complete development group is thoroughly examining your feedback and striving to make improvements and modifications. We regret that some enhancements may take time, but we are devoted to providing a more enjoyable and gratifying gaming experience, and your patience is greatly appreciated.”

    Updates and Performance Fixes

    Title Update 2, which came out on June 30, 2025, introduced several performance corrections for shader compilation problems and reportedly cut down the processing load from anti-cheat mechanisms by nearly 90%. This update also incorporated support for DLSS 4 and FSR 4, helping to enhance frame rates and speed up texture loading. Title Update 3 is anticipated to launch in late September, which will enhance textures for NPCs and Seikret mounts.

    Tokuda went on to discuss the challenges of optimizing Monster Hunter Wilds, stating:

    “In general, raising the native frame rate tends to increase CPU usage. Players ought to modify their graphics settings to limit the frame rate based on their hardware specifications. We are conscious of players’ worries about potential strain on their PCs, especially for those utilizing CPUs with known stability problems due to extended high CPU usage during long gaming sessions. However, adjusting CPU processing may impact the overall performance of the game, so we will be very careful in our approach.”

    Future Updates and Optimizations

    Plans for reducing CPU load and further optimizing Monster Hunter Wilds are set for Title Update 4, which is expected to arrive between November 2025 and January 2026. Tokuda emphasized:

    “Concerning CPU load, we aim to tackle this problem in the fourth title update planned for winter. Once the initial changes are complete, we will move on to a second phase of additional mitigation efforts.”

    The Monster Hunter Wilds Version 1.021 update was released on August 13, 2025, focusing on endgame content and weapon balancing, but it didn’t provide significant performance enhancements besides minor bug fixes.

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  • Capcom Stock Drops 9.5% After Weak Monster Hunter Sales Report

    Capcom Stock Drops 9.5% After Weak Monster Hunter Sales Report

    Key Takeaways

    1. Capcom’s stock fell by 9.5% on July 31 after disappointing sales figures for Monster Hunter Wilds were released.
    2. Despite a 53.7% increase in net sales and a 90.8% rise in operating profit for Q1 FY2025, Monster Hunter Wilds sold only 447,000 units during its latest reporting period.
    3. Monster Hunter Wilds, while still Capcom’s fastest-selling game, is experiencing concerns over its long-term popularity and performance issues on PC.
    4. Comparatively, Monster Hunter Rise sold 389,000 units in the same timeframe, showing a significant drop for the newer title.
    5. Capcom plans to release the Title 3 Update for Monster Hunter Wilds on August 13 to address some performance issues, although dissatisfaction remains high among players.


    Capcom’s stock in Japan took a big hit on July 31 after the company shared its financial results for the first quarter of FY2025. They reported a drop in sales for the newly launched Monster Hunter Wilds game, which caught the attention of investors.

    On July 30, Capcom’s shares ended at ¥4,284 on the Tokyo Stock Exchange, but when the market opened the next day, the stock opened much lower. It fell by as much as 9.5%, hitting a low of ¥3,856. Luckily, the stock managed to recover a bit later, trading around 2% higher the following day.

    Sales Figures and Concerns

    Even with Capcom boasting a remarkable 53.7% increase in net sales year-on-year and a whopping 90.8% rise in operating profit for Q1 ending June 30, 2025, the disappointing sales of Monster Hunter Wilds raised eyebrows. This situation has sparked worries about the game’s long-term popularity, especially since it is considered one of Capcom’s key revenue generators.

    In the period from April to June, Monster Hunter Wilds sold only 447,000 units, a stark drop from the 8 million units it moved in the first 10 days and over 10 million in its first month. To date, Capcom has shipped 10.585 million units, a far cry from the game’s record-setting launch in February 2025. Nonetheless, Monster Hunter Wilds still holds the title of Capcom’s fastest-selling game and ranks among the best-selling releases of 2025.

    Comparison with Previous Titles

    To give context, Monster Hunter Rise sold 389,000 units during the same timeframe, coming close to the sales of Monster Hunter Wilds. Capcom recognized the significant drop in their report, stating, “While sales for Monster Hunter Wilds, released in February, were soft, the earlier title, Monster Hunter Rise, saw ongoing growth.”

    Furthermore, after announcing a new Resident Evil game in June, Capcom noted that sales in that franchise also continued to rise, driven by Resident Evil Village and Resident Evil 4. The company explained that their marketing efforts to enhance the brand’s value helped boost sales of older titles like Devil May Cry 5, increasing total catalog sales to 13.36 million units this year, compared to 9.26 million units in the same time last year.

    Ongoing Issues

    Currently, Monster Hunter Wilds stands at 9th place among Capcom’s best-selling titles for Q1 FY2025. The drastic sales drop is partly due to ongoing performance issues on PC, stemming from the use of Capcom’s older RE Engine. According to SteamDB, the game has a troubling 47.57% “Overwhelmingly Negative” user score, with 140,845 negative reviews out of a total of 268,325 on Steam.

    Recently, Capcom announced on X that the endgame content for the Title 3 Update, initially set for September, will arrive sooner than fans anticipated. Players can look forward to the Title 3 Update launching on August 13 with Patch 1.021. This update will include new quest difficulties and weapon balancing, but Capcom has not yet fully resolved the performance issues.

    Despite a generally strong financial year, the sales dip of Monster Hunter Wilds has left investors uneasy as the gaming community expresses their dissatisfaction over the game’s optimization problems.

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  • CAPCOM Cancels Monster Hunter Wilds Lecture at CEDEC 2025

    CAPCOM Cancels Monster Hunter Wilds Lecture at CEDEC 2025

    Key Takeaways

    1. Capcom canceled the presentation on performance optimization for Monster Hunter: Wilds due to employee harassment and threats.
    2. The planned lecture was intended to address technical challenges and game optimization for current hardware.
    3. The cancellation follows player backlash regarding performance issues after Title Update 2, including frame rate drops and crashes.
    4. Capcom reported harassment of its employees and emphasized its Anti-Customer Harassment Policy, warning of potential legal action.
    5. The game’s poor performance is linked to challenges with the aging RE Engine, resulting in a low positive review rating on Steam.


    Capcom has decided to cancel its anticipated talk regarding the performance optimization of Monster Hunter: Wilds, which was scheduled for Japan’s CEDEC 2025 conference. This decision comes after the company’s employees faced a wave of harassment and threats.

    Presentation Details

    The lecture, titled “Making Monster Hunter: Wilds run smoothly! Everything you need to know about optimization,” was meant to share valuable insights into the technical challenges and how the developers resolved these issues while optimizing the game for current hardware. The event was planned to take place from July 22-24, with CAPCOM developers showcasing examples of CPU, GPU, and memory management from the game’s development.

    Backlash from Players

    The cancellation follows a significant backlash from the Monster Hunter community. After the release of Title Update 2 on June 30, players flocked to the internet to voice their concerns about performance problems, including frame rate drops, spikes in CPU usage, and frequent crashes. On July 1, Capcom released a patch aimed at fixing these issues, but many players claimed that it only made the situation worse.

    Reports of Poor Performance

    For instance, gamers using fairly high-end GPUs, such as the Radeon 7900XT, reported experiencing poor performance, problems with texture streaming, and persistent stuttering. Matters escalated when Capcom employees started receiving harassment and direct threats via social media and customer support channels.

    In a public statement released on July 4, Capcom emphasized its Anti-Customer Harassment Policy, stating, “While we value player feedback, the harassment has crossed a line.” They elaborated that behaviors such as “intimidation, perjury notices, business obstruction notices, harassment, and other acts” would not be tolerated, and the company would take legal action in serious instances.

    Technical Challenges

    This issue arises from the aging RE Engine’s difficulties in managing the vast scale and open-world design of Monster Hunter: Wilds. The negative feedback began on Steam, where the game managed to earn only 12-13% positive reviews out of around 20,000, leading to an “Overwhelmingly Negative” rating.

    Despite these challenges, Capcom continues to assure players of its dedication to enhancing Monster Hunter: Wilds’ performance, but has made it clear that the safety and well-being of its employees are of utmost importance.

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  • Monster Hunter Wilds and Street Fighter 6 Crossover Launch Next Week

    Monster Hunter Wilds and Street Fighter 6 Crossover Launch Next Week

    Key Takeaways

    1. Capcom’s first big crossover event for Monster Hunter Wilds features a collaboration with Street Fighter 6, launching on May 28.
    2. Players can obtain a playable Akuma armor set, which includes new moves like Gou Hadoken and Gou Shoryuken.
    3. The full Akuma armor will change weapon performance and introduce new stun mechanics in gameplay.
    4. The update will also include a version of Street Fighter 6’s Drive Impact system, expanding gameplay options.
    5. Monster Hunter Wilds has sold over 10 million copies since its February release, making it Capcom’s fastest-selling game.


    Capcom has revealed the first big crossover event for Monster Hunter Wilds, collaborating with Street Fighter 6 for a packed update set to drop on May 28. This partnership brings a playable Akuma armor set for hunters, along with a Blanka-Chan outfit for Palicos.

    Exciting Features Ahead

    But this update isn’t just about looks. Players can wear the complete Akuma armor and unleash famous moves such as the Gou Hadoken, Gou Shoryuken, and the Raging Demon. Wearing the full armor set will affect how weapons perform and even introduce new stun mechanics. Furthermore, the update will implement a version of Street Fighter 6’s Drive Impact system, giving players even more gameplay options.

    More to Look Forward To

    Besides Akuma, there are additional notable features in the upcoming update. Monster Hunter Wilds, which debuted in February on PC, PS5, and Xbox Series X/S, has already achieved over 10 million sales, with 8 million within the first three days alone. This makes it Capcom’s fastest-selling game ever. Meanwhile, Street Fighter 6 is set to launch on Nintendo’s upcoming console, Switch 2, offering new modes, avatar battles, and wireless multiplayer options.

    Capcom’s continued innovation in the gaming world shows no sign of slowing down, promising exciting times for fans of both franchises!

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  • Monster Hunter Wilds Poor Performance on Steam Deck: Players Struggle

    Monster Hunter Wilds Poor Performance on Steam Deck: Players Struggle

    Key Takeaways

    1. Performance Concerns: Players experienced pixelated visuals and inconsistent frame rates on the Steam Deck, despite Capcom’s assurances of improved rendering.

    2. Compatibility Issues: Monster Hunter Wilds is not officially listed as compatible with the Steam Deck, leading to performance challenges even with setting adjustments.

    3. Framerate Challenges: Maintaining a stable framerate near 30fps is difficult, even with upscaling techniques, making gameplay frustrating for Steam Deck users.

    4. Alternative Devices: Other handhelds like the Asus ROG Ally and MSI Claw 8 AI+ show better performance for the game, but expectations should be tempered due to issues with mid-range graphics cards.

    5. Cloud Gaming Limitations: Cloud gaming options like GeForce Now are not supported for Monster Hunter Wilds, limiting mobile gaming possibilities for players.


    Players were worried about how well the Steam Deck would perform during the open beta of Monster Hunter Wilds. Capcom had assured fans that rendering would be improved, which could benefit the handheld. Sadly, once the final version was released, gamers noticed pixelated visuals and frame rates that were all over the place.

    Compatibility Issues

    On its official Steam page, Monster Hunter Wilds does not show as compatible with the Steam Deck. Nevertheless, some games without this designation manage to run just fine on the device. Resourceful players often find ways to tweak their settings to work around the limitations. Still, many are discovering that Monster Hunter Wilds does not perform well, no matter the adjustments made.

    Performance Challenges

    Many players have shared videos showcasing Capcom’s new game on the Steam Deck. Even when using upscaling or FSR, it’s a challenge to keep the framerate near 30fps. On a brighter note, upscaling doesn’t seem to add noticeable lag when players are trying to catch monsters. Reducing the detail settings can help, but the overall performance is so lacking that players on the Steam Deck are looking for other options.

    Alternatives for Better Gameplay

    The Asus ROG Ally and MSI Claw 8 AI+, which run on Windows 11, are showing more power. Early feedback indicates that these systems provide slightly better performance with Monster Hunter Wilds. However, since mid-range Nvidia and AMD desktop graphics cards are having their own issues, mobile gamers should manage their expectations. A harsh review from Digital Foundry highlighted that frame rates were not matching up with the disappointing graphical quality.

    Cloud gaming could also be a way to enjoy hunting monsters while on the move. GeForce Now is an option that many would prefer for streaming, but, like other titles in the franchise, Monster Hunter Wilds isn’t supported. The cloud gaming situation on Xbox isn’t looking better either.

    At the moment, Monster Hunter Wilds isn’t the best choice for Steam Deck players. That said, the game does load up, and controls work without issues. If Capcom can manage to optimize the game further, any enhancements may eventually benefit portable PCs as well.

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  • Monster Hunter Wilds Peak Steam Player Count Hits 6th All-Time

    Monster Hunter Wilds Peak Steam Player Count Hits 6th All-Time

    Key Takeaways

    1. Monster Hunter Wilds has reached 1.3 million concurrent players on Steam, surpassing titles like Dota 2 and Cyberpunk 2077.
    2. Capcom’s servers are performing well, but some PS5 players are experiencing intermittent errors from the PlayStation Network.
    3. Open beta tests have been beneficial, but players report unsatisfactory performance and low framerates despite high-end hardware.
    4. The game has received mixed reviews on Steam, with many negative comments focused on performance issues, but most PC gamers remain committed to the title.
    5. The game’s player count may increase over the weekend, with Monster Hunter Wilds competing against titles like Lost Ark and Counter-Strike 2.


    If the early player numbers on Steam are anything to go by, Monster Hunter Wilds is set to exceed Capcom’s sales expectations. Although its launch at midnight EST wasn’t the best for some players in U.S. and EU time zones, gamers from all around the globe came together to play. Monster Hunter Wilds has already reached the 6th highest spot for concurrent players on Steam, boasting 1.3 million hunters. This impressive figure has allowed it to surpass popular titles like Dota 2 and Cyberpunk 2077.

    Server Performance

    Even with the influx of players, Capcom’s servers are holding up nicely. A steady internet connection is crucial for cooperative gameplay, but this requirement does not affect solo hunts. Nonetheless, some players on the PS5 have been facing intermittent error messages from the PlayStation Network.

    Open Beta Tests

    Thanks to reliable servers, the series of open beta tests have been advantageous. However, many players are not experiencing the optimizations that were promised before the release of Monster Hunter Wilds. The expansive hunting areas, which are filled with activity, are causing issues for PCs. Players have reported experiencing low framerates even with hardware that exceeds the recommended specifications. A common view is that the game’s frequently blurry graphics shouldn’t put such strain on systems.

    Consequently, Monster Hunter Wilds has received mixed reviews on Steam, with many negative comments centered around its unsatisfactory performance. Despite these complaints, most PC gamers are not ready to abandon the title. Still, without updates to improve the stuttering issues, their patience might wear thin.

    Future Expectations

    The absence of an early access phase for non-creators has led to a larger number of players logging in at the same time. As the weekend nears, the possibility of an even higher peak in Steam player count is likely. Currently, Monster Hunter Wilds is eyeing the MMO Lost Ark, which had significantly fewer players at its 2018 launch. Counter-Strike 2 will be a tougher competitor, yet it is not available on consoles.

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  • Sony Offers Free PSN Credits for Christmas Eve Code Issues

    Sony Offers Free PSN Credits for Christmas Eve Code Issues

    Key Takeaways

    1. Sony is offering free $10 redemption codes to users who experienced issues with vouchers on December 24th, regardless of financial loss.
    2. Many affected users are encouraged to contact PSN support if they haven’t received email notifications about the issue.
    3. Sony has not provided a clear explanation for the recent PlayStation Network outages and past operational issues.
    4. PlayStation Plus subscribers are promised five free days of service as compensation, but some users feel this is less valuable than the $10 voucher.
    5. Ongoing server problems are a growing concern for gamers, especially with upcoming game releases like Monster Hunter Wilds.


    The PlayStation Network outage on February 7th and 8th caught a lot of attention in the news. But this wasn’t the only problem gamers have dealt with regarding Sony’s online service. On December 24th, many customers encountered error messages when trying to use their vouchers. To address this, Sony is now giving out free $10 redemption codes to affected users, regardless of whether they lost any money on Christmas Eve.

    Email Notifications

    PlayStation LifeStyle reported about an email that was sent to a subscriber who had trouble entering a code. Although a $10 credit isn’t much nowadays, some players might still be able to redeem their original vouchers. Sony is aware of the accounts that were affected, but if someone hasn’t gotten a similar message, they should reach out to PSN support for assistance.

    Lack of Explanation

    Like the prolonged downtime of the PlayStation Network, Sony hasn’t given a clear reason for the issues during the holiday season. Gamers were only informed that there was an “operational issue” back in February. For over 18 hours, subscribers were unable to play multiplayer games or even single-player games that required an internet connection. This situation brought back memories of the notorious hacking event in 2011, which lasted an incredible 23 days.

    Compensation for Subscribers

    PlayStation Plus subscribers have been promised five free days of service as compensation for the inconvenience. However, customers are still waiting to see this credit reflected, and many feel this offer is less generous compared to the recent $10 voucher. Considering that the PS Plus Essential tier is priced at $9.99 monthly, a lot of gamers might actually prefer receiving a voucher instead.

    With both PlayStation and Xbox games depending heavily on online networks, server problems are becoming a bigger worry. Monster Hunter Wilds is set to launch on February 28th, and PS5 players are crossing their fingers that the network issues seen during the second open beta test won’t happen again.

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  • Monster Hunter Wilds PS5 Patch Released Before Launch Date

    Monster Hunter Wilds PS5 Patch Released Before Launch Date

    Key Takeaways

    1. The day-one patch for Monster Hunter Wilds on PS5 is approximately 18 GB, impacting players who prefer physical discs to save bandwidth.
    2. Early reviews praise the game’s expansive environments and improved combat, but highlight technical issues on both PS5 and Xbox Series X, particularly at 60fps.
    3. The specifics of the day-one patch (1.000.020) are unclear, but it may address graphical issues similar to past updates for Monster Hunter: World.
    4. A unique patch for PS5 Pro is expected, but early feedback suggests only modest performance improvements and inconsistent framerates.
    5. Players who pre-ordered the digital version of the game can download the update now, streamlining their experience for the official launch.


    Monster Hunter Wilds players who prefer a physical disc to save on bandwidth got some bad news. A day-one patch for the PS5 version is now available, and it’s about 18 GBs. The Xbox Series X|S might also get a similar update, though there’s no confirmation at this time. While waiting for the patch notes, players are curious how this update might impact the gameplay in Monster Hunter Wilds.

    Critics’ Reactions

    Although Monster Hunter Wilds is set to launch on February 28, early reviews have dampened some of the excitement. Critics have commended Capcom’s new project for its expansive environments and improved combat mechanics. However, performance reviews have revealed some technical issues on both the PS5 and Xbox Series X. When running at 60fps, the graphics quality takes a hit, particularly with texture clarity and lighting not meeting expectations.

    What to Expect from the Patch

    With no information on the 1.000.020 patch yet, gamers are pondering what the significant day-one update will change. Back in 2019, Capcom enhanced Monster Hunter: World with a large high-res texture pack, which made the visuals feel more contemporary but required a considerable download. It’s still uncertain which version of Monster Hunter Wilds the reviewers were assessing. Nevertheless, a similar update could potentially resolve issues related to fuzzy graphics.

    Possible Updates for PS5 Pro

    It’s also anticipated that the PS5 Pro may receive a unique patch prior to the release of Monster Hunter Wilds. Early feedback indicates that the performance improvements are modest, and framerates can be unpredictable. The upscaling quality is lacking, with PlayStation Spectral Super Resolution (PSSR) not effectively smoothing out the gameplay experience.

    During the open beta for Monster Hunter Wilds, Capcom mentioned that they were still working on graphical optimizations. This recent patch seems to push any enhancements to the very last moment. While players can expect multiple bug fixes, this doesn’t clarify the reason behind the large download size.

    For those who pre-ordered the digital version of Monster Hunter Wilds on PS5, the update is now available for download, allowing them to save time when the game officially launches.

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