Tag: Naoki Yoshida

  • Final Fantasy 7 Remake and Rebirth Cost Twice as Much as FF16

    Final Fantasy 7 Remake and Rebirth Cost Twice as Much as FF16

    Key Takeaways

    1. Final Fantasy 16 did not meet sales expectations and is considered a weaker addition to the series by some fans.
    2. The development cost for Final Fantasy 16 was approximately $58 million, significantly lower than Final Fantasy 7 Remake ($134 million) and Rebirth ($119 million).
    3. Concerns about Square Enix’s spending have been raised, with claims that some titles were produced at costs not justified by their revenue.
    4. Producer Naoki Yoshida effectively managed the development of Final Fantasy 16, achieving reasonable costs despite delays and a small team.
    5. Square Enix plans to reduce expenses in the future, including potential workforce cuts, as they work on Final Fantasy 7 Remake Part 3.


    Many fans of Square Enix believe that Final Fantasy 16 was not a strong addition to the iconic RPG series. The company itself has acknowledged that the game fell short of its sales expectations. Insights from a significant investor reveal that the costs for developing this title were much lower compared to Final Fantasy 7 Remake Intergrade and Rebirth. Some players argue that these figures support claims that the 16th game lacks richness and refinement.

    Concerns About Spending

    3D Investment Partners released a set of slides highlighting what they consider to be the company’s unwise expenditures. Together with other investors, this firm aims to “engage in constructive dialogue with SQEX HD to boost its corporate value.” The report indicates that numerous Square Enix titles were produced at prices that did not align with the income they brought in.

    Cost Comparisons

    One chart indicates that Final Fantasy 16 required approximately $58 million for its production. In contrast, Final Fantasy 7 Remake cost about $134 million, and Final Fantasy 7 Rebirth came in at $119 million. According to Reddit user HexenVexen, even after adjusting for the economic situations at the time of their releases, the gaps in costs are still significant.

    Production Insights

    It seems that producer Naoki Yoshida played a key role in effectively bringing the last mainline Final Fantasy game to life. Interviews have shown that he began with a small team and established clear goals. While the game did face delays, its overall costs were quite reasonable when compared to other high-budget RPGs.

    From a financial perspective, Final Fantasy 16 might now be viewed as a wiser investment. However, some gamers feel that it doesn’t provide the same expansive experience as other titles in the series. Notably, the open-world elements in Rebirth allowed players more freedom to explore. In contrast, Remake was primarily set in Midgar. The lengthy development period and meticulous attention to detail might explain why it surpassed the $130 million threshold.

    Future Directions

    Square Enix has already vowed to cut back on expenses, with AI technologies potentially leading to workforce reductions. The next installment, Final Fantasy 7 Remake Part 3, is currently under development, with Naoki Hamaguchi returning as the game director. It seems improbable that he will alter his strategy. Still, only time will reveal if Hamaguchi will look for ways to save when he wraps up the remake trilogy.

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  • Naoki Yoshida on Final Fantasy 14 and Monster Hunter Crossover Event

    Naoki Yoshida on Final Fantasy 14 and Monster Hunter Crossover Event

    Key Takeaways

    1. 12th Anniversary Celebration: Final Fantasy XIV: A Realm Reborn celebrated its 12th anniversary on August 27, 2025, showcasing its continued success as a popular MMORPG.

    2. Crossover Event: A new crossover with Capcom’s Monster Hunter Wilds was announced, set to launch in early October 2025, featuring elements from both games.

    3. Long-standing Relationship: The collaboration stems from a long history between the Final Fantasy XIV and Monster Hunter teams, dating back to the PSP days.

    4. Interdimensional Rift Mechanic: The crossover will include an interdimensional rift mechanic to link the two universes, integrating story elements from both games.

    5. Community Relations: Yoshida emphasized the importance of understanding between the gaming community and developers, especially in light of recent harassment reports concerning game optimization.


    Final Fantasy XIV: A Realm Reborn hit its 12th anniversary on August 27, 2025, which is a big deal for Square Enix’s popular MMORPG. The game has been very successful over the years and is now partnering with Capcom for a crossover event with Monster Hunter Wilds.

    Interview Highlights

    To mark this special event, VGC spoke with director Naoki Yoshida at Gamescom 2025. He shared thoughts about the game’s community, recent collaborations, and what lies ahead for Final Fantasy XIV. Yoshida was open and began by expressing gratitude to the interviewer, saying:

    “First and foremost, I’d like to say thank you for joining us at Final Fantasy 14 on the first day of Gamescom, right at the start. I’m sure you’re extremely busy, so I really appreciate your time.”

    Crossover Details

    The interview started with a talk about the exciting new crossover between Final Fantasy XIV and Capcom’s Monster Hunter Wilds, which was announced during Gamescom’s Opening Night Live on August 19, 2025.

    Set to launch in early October 2025, this crossover event will include elements from the Monster Hunter series, such as Palicos, while familiar mounts and creatures like Chocobos and Cactuars will appear in Monster Hunter Wilds.

    Yoshida elaborated on the history of the collaboration with the Monster Hunter Wilds team. He mentioned that their relationship goes back to the PSP days when Monster Hunter Portable 2nd G, also called Monster Hunter Freedom Unite, was released. He reminisced about this connection, stating:

    “Actually, the Final Fantasy 14 development team and Monster Hunter team at Capcom have a very long-rooted history and a very long connection. It goes back to the days of the PSP, when Monster Hunter Portable 2nd G was released. At that time, I talked with the producer and director, and we used to talk a lot, just about how things were in the games industry.”

    Plans and Future Prospects

    This strong bond between the two developers sparked conversations over drinks at past Gamescom events, paving the way for the crossover plans. Yoshida added, “And so, really, all of the planning for this crossover collaboration started just one year ago at Gamescom last year.”

    Staying true to Final Fantasy XIV’s lore, the crossover will incorporate an interdimensional rift mechanic, linking both universes. Yoshida noted, “This time too, for our crossover, we have been working on addressing each of the reasons why the Palico comes into the world of Final Fantasy 14, and also the elements you saw in the trailer, why they are presenting themselves in Final Fantasy 14, and how that connects with the story.”

    In addition, Yoshida talked about the gaming industry and its community relations, especially with recent reports of harassment aimed at the developers of Monster Hunter Wilds due to optimization concerns. He emphasized that ultimately, developers are people, and it’s vital for the gaming community and development teams to reach an understanding to ensure a positive future for the gaming world.

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  • Final Fantasy Game May Launch on Nintendo Switch 2 Soon

    Final Fantasy Game May Launch on Nintendo Switch 2 Soon

    Key Takeaways

    1. The Nintendo Switch 2 initially had a weak game lineup but has seen recent new titles added.
    2. Naoki Yoshida expressed optimism about bringing Final Fantasy XIV and XVI to the Nintendo Switch 2 during Gamescom 2025.
    3. Yoshida highlighted the benefits of Final Fantasy XIV for players, particularly in crafting and resource gathering.
    4. He aims to attract new, younger players to the MMO genre through Final Fantasy XIV on the Switch 2.
    5. Discussions with Nintendo have taken place, and fans should stay tuned for official updates regarding Final Fantasy XIV’s availability.


    Although the initial game lineup for the Nintendo Switch 2 was lacking, there have been several new titles released recently. Additionally, a well-known game from the Final Fantasy series might soon be available on this console.

    Recent Insights from Gamescom 2025

    This update comes from Video Games Chronicle, which reported an interview with Naoki Yoshida at Gamescom 2025. He discussed the potential benefits that including some Final Fantasy games could offer on the Nintendo Switch 2. Yoshida expressed a sense of optimism and hinted that positive news might be coming soon.

    Yoshida’s Vision for Final Fantasy on Switch 2

    During the interview, he stated, “For me, it’s just my aim to provide Final Fantasy 14 and 16 to as many players as possible, and I hope that as many players as possible will be able to enjoy those two games. We are putting in our best efforts to ensure that this happens, so it’s fine to convey to your readership that I consider the possibilities very positively, and we are putting in our best efforts, so I hope players will look forward to possibilities in the future. But I just ask for a little bit more time.”

    Concerning Final Fantasy XIV arriving on the Nintendo Switch 2, Yoshida sees numerous advantages. He believes that this game would provide players with peaceful moments, like those involved in crafting or resource gathering. However, he also pointed out that raids would be more effective on a PC.

    Excitement for New Players

    He is particularly enthusiastic about attracting new players to this genre: “When it comes to players who haven’t played Final Fantasy 14 before, the younger generation of players, if they started playing Final Fantasy 14 on Switch 2, of course being an MMO, it might be a new genre for them, and I would be super excited to get these new players into this genre and enjoying the game as well.”

    In conclusion, Yoshida mentioned that he has already had discussions with Nintendo and that the outlook seems bright. Therefore, fans should remain patient and await official updates from the Japanese company to find out if Final Fantasy XIV will be available on this console.

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  • Final Fantasy 17 Combat System Overhaul After Expedition 33 Success

    Final Fantasy 17 Combat System Overhaul After Expedition 33 Success

    Key Takeaways

    1. Naoki Yoshida, producer of Final Fantasy 16, suggests that the battle system debate goes beyond just turn-based versus action mechanics, impacting overall game design and player experience.

    2. There is uncertainty about whether future Final Fantasy games will lean towards turn-based or action-oriented gameplay, with no clear direction for Final Fantasy 17 yet.

    3. Square Enix acknowledged that Final Fantasy 16 and Final Fantasy 7: Rebirth did not meet expectations, with mixed reactions to the focus on action-based combat.

    4. Final Fantasy 7 Remake attempts to balance turn-based elements with real-time combat, while Clair Obscur: Expedition 33 explores innovative turn-based mechanics.

    5. The future of Final Fantasy remains uncertain as Square Enix aims to innovate rather than simply follow trends or revert to older gameplay styles.


    Fans who wish for Final Fantasy to go back to its classic turn-based gameplay should lower their hopes for the time being. Naoki Yoshida, who is the producer of Final Fantasy 16 and the director of Final Fantasy 14, talked about the future of the series’ battle mechanics at Anime Expo 2025. This discussion was spurred by Sandfall Interactive’s game, Clair Obscur: Expedition 33.

    The Battle System Debate

    Yoshida provided a thoughtful take on the ongoing discussion about action versus turn-based combat. He explained to Anime News Network:

    “When we talk about turn-based versus action, it often limits the conversation to just the battle mechanics. It doesn’t really consider what kind of experience the creators want to give to the players. For instance, the level of graphical quality we aim to deliver or the story we wish to present has a direct impact on how we design the game’s systems. This encompasses the battle mechanics, overall game design, and the feel of the gameplay.”

    He went on to express some uncertainty, stating, “It’s not a straightforward answer whether the future will lean entirely towards turn-based or if it’ll shift more towards action-oriented gameplay.”

    Looking Ahead

    Yoshida mentioned that the direction for Final Fantasy 17 hasn’t been established yet, noting that he might not be part of its development:

    “I might not be working on Final Fantasy 17, so we don’t want to restrict or limit whoever will take charge of future titles like 16 or 18. We aim to give them freedom to explore their own vision.”

    In a rare move, publisher Square Enix admitted that Final Fantasy 16 and Final Fantasy 7: Rebirth “did not meet expectations.” Final Fantasy 16, released in 2023, heavily focused on action-based combat, drawing influence from series like Game of Thrones, Attack on Titan, Neon Genesis Evangelion, and Godzilla. While some players appreciated the ambitious Eikon battles and combat system, others missed the traditional turn-based gameplay.

    A Different Approach

    On the other hand, Final Fantasy 7 Remake tries to find a balance between its turn-based roots and a real-time combat system.

    At the same time, Clair Obscur: Expedition 33 took a fresh approach on turn-based mechanics, featuring elements like parrying and dodging. Square Enix has recognized the success of Expedition 33. Yet, Yoshida’s comments indicate that the company is careful about simply chasing trends or going back to older styles just because of Sandfall Interactive’s achievements.

    For now, the future of Final Fantasy remains uncertain. It’s unclear whether Final Fantasy 17 will adopt turn-based gameplay or stick to action-based systems. Creative minds at Square Enix will probably strive to forge a new direction, as has been the trend throughout the years.

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