Key Takeaways
1. Backlash Over Monetization: Gamers criticize the free-to-play live-service model, calling it a “soulless cash-grab” with locked cosmetics behind paywalls.
2. Launch Day Issues: The game faced server overloads on launch day, preventing many players from accessing it after a long wait since Skate 3.
3. Mixed Reception: With a “Mixed” rating on Steam, only 50.1% of reviews are positive, highlighting appreciation for skating mechanics but disappointment in live-service elements.
4. Gameplay Problems: Players report physics issues, unresponsive controls, and missing trick types, alongside challenges failing to register correctly.
5. Art Style Criticism: The game’s cartoonish art style has been criticized for lacking the gritty realism of earlier Skate titles, making the open-world environment less engaging.
EA and Full Circle’s new Skate game, called skate., has just launched in early access on Steam. Unfortunately, it has faced a wave of backlash from gamers who are calling it a “soulless cash-grab,” particularly due to its free-to-play live-service model.
Launch Day Hiccups
Since its release on September 16, 2025, the game quickly attracted more than 80,000 players at the same time on Steam on its first day. This rush caused server overloads, resulting in instability and crashes, leaving many eager gamers unable to play after waiting 15 long years since Skate 3.
Reception and Mechanics
As for initial feedback, Skate. currently has a “Mixed” rating, with only 50.1% of the 9,210 reviews being positive according to SteamDB. Players appreciate the core skating mechanics, which are built on the enhanced Flick-It system and physics-based gameplay, praising them for their authenticity, especially during freestyle sessions.
However, numerous negative comments arise from the game’s live-service aspects, which many feel have taken away from the game’s original appeal. There are no offline modes, no story campaigns, and no classic game modes like Hall of Meat wipeouts, S.K.A.T.E. mode, or even Death Races.
Monetization Concerns
Players have also voiced their concerns about EA’s monetization strategies, which encourage spending on virtual currency for customization choices, such as character outfits and branded skate decks. This practice effectively locks many beloved cosmetics behind paywalls in this free-to-play setup.
Although the game mechanics have been recognized for their realism, the art style has faced criticism for its cartoonish and Fortnite-like appearance, which is a stark departure from the gritty realism of earlier Skate games. This shift makes the open-world city of San Vansterdam feel less engaging.
Gameplay Issues
Players have pointed out problems with the physics, noting instances where they unexpectedly fall off grinds or get launched forward uncontrollably. Even after trying different controllers, some analog tricks seem to lack responsiveness. Additionally, the game is missing several trick types, including Dark Slides and only offers one Lip Trick without variations.
Many players have further complained about challenges or missions failing to register correctly, making it impossible to complete certain tasks.
In spite of the criticism, some gamers have commended the off-board exploration system and the cross-platform play feature. It’s worth mentioning that Skate. is still in early access, with Full Circle promising a year of development before an official launch slated for around September 2026.
Source:
Link




