Tag: PlayStation 5

  • Microsoft Flight Simulator 2024 Launches on PS5 in December 2023

    Microsoft Flight Simulator 2024 Launches on PS5 in December 2023

    Key Takeaways

    1. Microsoft Flight Simulator 2024 launches on PlayStation 5 on December 8, 2025, marking its first appearance on a Sony console.
    2. The game features a detailed globe with over 40,000 airports, 60,000 helipads, real-time weather, and a mission-based career mode.
    3. The PS5 version utilizes unique controller features, including adaptive triggers and haptic feedback for a more immersive experience.
    4. Preorders for special editions allow early access starting December 3, 2025, before the official launch.
    5. A free update in 2026 will introduce full PS VR2 support, enhancing the gameplay experience with VR capabilities.


    Microsoft Flight Simulator 2024 is set to launch on PlayStation 5 on December 8, 2025. This marks a significant moment as it’s the first time this beloved series will be available on a Sony console. The news came during Sony’s State of Play event, finally putting to rest the rumors about the game moving on from its previous Xbox-only status. Additionally, PlayStation users can expect a complimentary update in 2026 that will enable full PS VR2 compatibility, letting players dive into the cockpit with a headset for a truly immersive experience.

    Huge World Awaits

    This edition of Flight Simulator brings the same level of detail and ambition that PC and Xbox gamers enjoyed last year. The game features a fully modeled globe, which includes over 40,000 airports, 60,000 helipads, and real-time weather and air traffic. It also includes a mission-based career mode that encompasses firefighting, crop spraying, executive transport, and search and rescue missions. Jorg Neumann, the head of Microsoft Flight Simulator at Xbox Game Studios, mentioned in a post on the PlayStation Blog that “with up to 125 highly detailed aircraft, we have developed the largest and most diverse fleet ever assembled for a flight simulator.” This fleet includes ultralights, bush planes, helicopters, eVTOLs, balloons, business jets, commercial airliners, and heavy military transports.

    Unique PS5 Features

    The PS5 version takes advantage of Sony’s hardware capabilities to deliver a slightly different experience than the Xbox version. The adaptive triggers on the DualSense controller react to the forces of takeoffs, landings, and turbulence, while haptic feedback mimics vibrations from the airframe and engines. The controller’s speaker plays air traffic control communications, and motion inputs allow players to steer more directly if they don’t have a specialized flight stick. Preorders for the Deluxe, Premium Deluxe, or Aviator editions will give players early access starting December 3, just days ahead of the official launch.

    Exciting VR Integration

    One of the most exciting aspects of the announcement is the PS VR2 support, which is expected in a free update sometime in 2026. The developers have confirmed that the full game will be playable in VR with complete Sense controller integration, allowing users to interact with cockpit instruments and switches in a more intuitive manner. However, I’m not sure how well the PS5 will manage a simulator of this magnitude in VR. Both the PC and Xbox versions had initial stability and performance issues, and VR requires smooth frame rates to prevent motion sickness.

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  • Xbox Consoles Experience Price Increase in the US

    Xbox Consoles Experience Price Increase in the US

    Key Takeaways

    1. Sony has increased the prices of the PlayStation 5 and PlayStation 5 Pro by $50, with the Pro now exceeding $700.
    2. Xbox has also announced price hikes, with increases varying by model—some consoles rise by $20, while the high-end model sees a $70 increase.
    3. Microsoft attributes its price changes to “changes in the macroeconomic environment,” likely related to tariffs.
    4. Upcoming console models, like the Xbox Magnus and PlayStation Canis, are expected to be even more expensive, raising concerns about affordability for gamers.
    5. The price hikes may negatively impact Xbox sales, especially for the 2 TB Series X, which offers no significant processing power improvements over the standard model.


    Last month, Sony revealed that it would be raising the prices of the PlayStation 5 and PlayStation 5 Pro in the United States by $50 each. This change puts the Pro version above the $700 threshold, and this figure can increase even more when you include the costs for a vertical stand and a disk drive. Following this, Xbox has now announced that its consoles will also see price hikes.

    Details on Price Changes

    The Verge obtained this information from unidentified sources. Microsoft has linked the price increases to “changes in the macroeconomic environment,” which likely refers to tariffs in a more indirect way. Unlike Sony, however, the price hikes for Xbox are not consistent across all models. Some consoles are only seeing a $20 increase, whereas the high-end model will experience a $70 rise. Here’s a breakdown of the new prices for each console:

    The exact timing for when these price increases will take place remains uncertain. This situation makes the 2 TB Xbox Series X an even less appealing choice, as it doesn’t provide any significant processing power improvement over the standard Series X. With the added burden of costly proprietary storage expansion, Microsoft’s sales could slip further behind those of Sony.

    Future Implications of Price Hikes

    These sudden price increases raise concerns for upcoming consoles, as the next-generation models will likely come with an even higher cost barrier than the current PS5 and Xbox Series S|X. While $1000 consoles might have started off as a joke, this may soon be a reality. The Xbox Magnus and PlayStation Canis are expected to be expensive to produce, indicating that gamers may face steep prices in the future.

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  • Sony PS5 Update: New Power-Saving Mode & DualSense Support

    Sony PS5 Update: New Power-Saving Mode & DualSense Support

    Key Takeaways

    1. Sony has released a new software update for PlayStation 5, introducing a power-saving mode for select games.
    2. The power-saving mode works with specific games like Death Stranding 2, Demon’s Souls, and Ghost of Yōtei, but may disable some features and modes.
    3. Users can choose which games to apply the power-saving feature to, indicated by an icon when starting the game.
    4. The update enables the DualSense controller to connect with up to four devices simultaneously for easier switching.
    5. While the power-saving mode aims to improve energy efficiency, its impact on gaming performance is still uncertain.


    Sony has begun to distribute a new software update for the PlayStation 5, and it usually takes a few days for all users to be able to download the new firmware. This update brings a new power-saving mode designed to lower energy use while gaming.

    Supported Games

    This mode works only with select games like Death Stranding 2: On The Beach, Demon’s Souls, and Ghost of Yōtei (priced from $69 on Amazon). Sony hasn’t detailed how this mode will impact power usage or graphics quality, but it’s already known that PlayStation VR 2 can’t be used while in power-saving mode. Additionally, some game features and modes may be turned off. Users can choose which games can utilize this new power-saving feature, and there’s an icon that appears when starting a game to show that the mode is active.

    Future Implications

    Previous speculations suggested that Sony might utilize this power-saving mode to enhance games for a new PlayStation handheld, which is set to arrive by 2028. The update also allows users to connect the DualSense controller with up to four devices at the same time for quick switching. Users can toggle between devices anytime by pressing the PlayStation button along with either circle, triangle, cross, or square. The four LEDs indicate which devices are connected. To pair a new device, the same buttons must be pressed and held for a minimum of five seconds.

    User Experience

    This update is a step toward a more efficient gaming experience, but users need to be aware of its limitations. While the power-saving mode looks promising, its actual effects on gaming performance remain unclear. The ability to connect multiple devices adds convenience, making it easier for players to switch between their gear without hassle. Overall, this update may enhance how gamers interact with their PlayStation systems in the near future.

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  • Cronos: The New Dawn Sells 200K Units, No Sequel Planned Yet

    Cronos: The New Dawn Sells 200K Units, No Sequel Planned Yet

    Key Takeaways

    1. Strong Initial Sales: “Cronos: The New Dawn” sold over 200,000 digital copies within just two days of its release on September 5, 2025.

    2. Broad Platform Availability: The game is available on multiple platforms, including PC, Xbox Series S|X, PlayStation 5, Nintendo Switch 2, Linux, and macOS, and garnered over 1,000,000 wishlists before launch.

    3. Physical Copy Delays: The physical version for PS5 has been delayed until September 19, 2025, with many fans preferring to wait for it due to the game’s challenging elements.

    4. Lower Development Costs: Bloober Team’s CEO clarified that the development budget for the game was significantly lower than the rumored $27.4 million, making it a low-risk project.

    5. Future Exploration of IP: While there are no immediate plans for a sequel, the studio is open to exploring “Cronos: The New Dawn” through other media formats, with interest from streaming services and Hollywood.


    Bloober Team has launched its latest sci-fi survival horror game, Cronos: The New Dawn, which is known for its tough gameplay and limited resources. As of September 7, 2025, just two days after its release on September 5, the game has sold over 200,000 digital copies on all platforms.

    Platforms and Wishlist Success

    The game was made available on various platforms including PC through Steam and Epic Games Store, Xbox Series S|X, PlayStation 5, Nintendo Switch 2, as well as Linux and macOS. Prior to its launch, it gained more than 1,000,000 wishlists, showing that many gamers are interested but still undecided about buying it.

    The Management Board of Bloober Team shared this achievement in a short announcement:

    “The Management Board of Bloober Team S.A., with its registered office in Krakow (hereinafter referred to as the “Issuer”), hereby announces that by September 8, 2025, sales of the Issuer’s game “Cronos: The New Dawn” (hereinafter referred to as the “Game”) exceeded 200,000 copies in the digital version on all platforms. At the same time, the Issuer announced that by September 8, 2025, the Game had received over 1,000,000 wishlist entries.”

    Physical Sales and Delays

    It’s important to note that these sales numbers don’t include physical copies. The physical version for PS5 has been delayed until September 19, 2025, with retailers like Best Buy listing that date. Many fans have mentioned they prefer to wait for a physical version to experience the game, especially considering its intriguing but challenging survival horror elements.

    Selling 200,000 units in the first few days for a new IP from a Polish studio is certainly commendable, particularly since Bloober Team self-published the game with a more modest marketing approach compared to larger AAA titles. However, it hasn’t reached the explosive success some anticipated, especially when compared to the studio’s remake of Silent Hill 2.

    Financial Insights and Future Prospects

    In a recent chat with Bankier.pl, Bloober Team’s CEO Piotr Babieno discussed the game’s financial outcomes, clarifying that the development budget was much lower than the rumored $27.4 million that analysts and investors predicted. He mentioned:

    “I can assure you that the development budget was certainly not that high, and even though we are counting on very good results, the break-even point is not as high as analysts indicate. We are completely confident about the company’s investment growth and earnings. All our analysts indicate that things will be fine, but we will, of course, report on sales levels when we reach a significant milestone.”

    Babieno remains optimistic about the future of the studio, noting that the game is expected to break even at around 1 million sales, thanks to well-managed costs, rendering Cronos: The New Dawn a low-risk endeavor despite its ambitious nature.

    Despite this positivity, Babieno confirmed there are no immediate plans for a sequel to Cronos: The New Dawn. However, the studio is open to exploring the IP through other media formats, such as films or TV shows, with interest already shown by major streaming services and Hollywood companies.

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  • IO Interactive Exec Defends 007 First Light as Unique Experience

    IO Interactive Exec Defends 007 First Light as Unique Experience

    Key Takeaways

    1. IO Interactive is developing 007 First Light and aims to create a unique experience distinct from the Hitman franchise.
    2. The game will feature new gameplay mechanics, including drivable vehicles, marking a departure from IO’s typical style.
    3. The studio has expanded its team to include fresh talent and specialists to enhance development and tackle new challenges.
    4. The development team is focused on balancing vehicle excitement and accessibility for a wide audience.
    5. 007 First Light is set to release on March 27, 2026, for multiple platforms and is currently available for pre-order.


    IO Interactive, the studio behind the Hitman franchise, is leading the development of 007 First Light. After the recent PlayStation State of Play presentation for the new James Bond game, IO Interactive addressed worries that the game might be too similar to Hitman, with some even suggesting it could be nothing more than a reskin.

    Original Vision for the Game

    In a conversation with GamesRadar+, senior licensing producer Theuns Smit emphasized that the game is taking a completely unique path. He mentioned, “We have a very talented team back home, and our team has expanded ever since we first announced the game. Obviously, that meant there was even more interest. We were able to bring in amazing fresh talent to bolster what we already have at the studio, and that has been a really big growth moment for us as a studio.”

    New Gameplay Mechanics

    IO Interactive is stepping beyond its usual boundaries by incorporating new features like drivable vehicles, which played a significant role in the 007 First Light gameplay showcased during the State of Play. Smit further clarified the game’s distinct nature, stating, “It comes about the game first. The experience first. If you’re looking at Hitman, it’s the way it is for a particular reason, because that’s the gameplay experience we want to give. For Bond, it’s not exactly that. It’s not a reskin of that.”

    Challenges in Development

    Discussing the introduction of these new elements, Franchise Art Director Rasmus Poulsen shared the challenges IO faced, which necessitated hiring specialists. He stated, “We had to bring onto the team specific driving expertise, i.e., people that had experience coding, setting up, tweaking, and balancing. Because, of course, it’s a balancing act of making a vehicle feel both exciting, credible, and dangerous at the same time as being approachable and fun for a wide audience. So absolutely, that balance is very difficult and indeed a new adventure for us, so something we took very seriously. And I’m pleased to say, I feel we have landed in an amazing space.”

    007 First Light is set to release on PlayStation 5, Xbox Series S|X, PC via Steam and Epic Games Store, and Nintendo Switch 2 on March 27, 2026, and is currently open for pre-order.

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  • New Action-Adventure RPG Launches on Steam with 400+ Positive Reviews

    New Action-Adventure RPG Launches on Steam with 400+ Positive Reviews

    Key Takeaways

    1. Release Details: Hell is Us launched globally on September 4, 2025, for PlayStation 5, Xbox Series X|S, and PC, priced at $49.99 on Steam.

    2. Unique Gameplay Design: The game emphasizes exploration and storytelling over traditional gameplay mechanics, featuring minimal HUD and no typical guidance like waypoints or quest markers.

    3. Development Team and Inspiration: Developed by Rogue Factor and published by Nacon, the game was led by Jonathan Jacques-Belletête and inspired by the movie Annihilation and Jeff VanderMeer’s Southern Reach Trilogy.

    4. Combat Mechanics: Players control Rémi, utilizing melee weapons and tactical strategies, including a drone named KAPI, while facing supernatural entities called Hollow Walkers in a semi-open world.

    5. Player Engagement Stats: At launch, Hell is Us peaked at approximately 3,984 concurrent players on Steam, highlighting strong initial engagement.


    Hell is Us made its global debut on September 4, 2025, available for PlayStation 5 ($449 on Amazon), Xbox Series X|S, and PC. The game combines exploration, combat, and mature storytelling in a unique way. Created by Rogue Factor and published by Nacon, it’s gaining traction on Steam due to its distinctive setting, minimal HUD, and its choice to not guide players in the usual manners.

    Development Journey

    Nacon announced the project in April 2022, with Jonathan Jacques-Belletête, known for his work on Deus Ex: Human Revolution, at the helm. The game takes inspiration from the movie Annihilation and Jeff VanderMeer’s Southern Reach Trilogy. Hell is Us was crafted with an aim to deliver an “organic” and immersive experience, reducing reliance on traditional waypoints and quest markers. A team of about 55 individuals spent over five years bringing the game to life.

    Gameplay Experience

    In Hell is Us, players step into the role of Rémi, a soldier navigating the war-ravaged fictional land of Hadea. Players encounter supernatural entities known as Hollow Walkers, utilizing various melee weapons and tactical strategies, such as a drone named KAPI for diversions and special moves. Unlike souls-like games, the combat here is designed to present a challenge while emphasizing exploration and storytelling. The semi-open world intentionally lacks hand-holding, urging players to discover objectives through interactions and environmental clues rather than relying on a map or quest log.

    Player Engagement

    Upon its release, Hell is Us achieved a peak of approximately 3,984 concurrent players on Steam, with about 1,555 players active shortly after launch. The game necessitates a 64-bit system and strong hardware specifications. Besides the Standard Edition, a Digital Deluxe Edition was also offered, which included exclusive in-game rewards and up to 48 hours of early access.

    You can grab Hell is Us on the Steam store for $49.99. Don’t miss out on the game trailer below.

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  • Hollow Knight: Silksong PS5 Price Double That of Steam and Switch

    Hollow Knight: Silksong PS5 Price Double That of Steam and Switch

    Key Takeaways

    1. Price Disparity: Hollow Knight: Silksong costs R$115 on PS5 in Brazil, compared to R$60 on Steam and Nintendo eShop.

    2. Economic Context: The PS5 price converts to $21.11, which is significant given the average monthly income in Brazil is around $615.

    3. Regional Pricing Impact: Companies like Steam, Microsoft, and Nintendo adjust prices for local economies, but Brazilian consumers face frustrations with recent price increases on PS5 titles.

    4. Legal Challenges for Sony: Pricing differences have led to lawsuits against Sony, including claims of monopolistic practices in the Netherlands.

    5. Gamer Commitment: Despite high prices, many Brazilian gamers prioritize their hobby, with surveys showing that some would accept high prices for popular games like GTA 6.


    Gamers were happy to find out the price for Hollow Knight: Silksong. But, sadly, PlayStation fans in Brazil don’t get such a great deal. A member from the ResetEra forum revealed the PS5 game’s cost in comparison to other platforms. In Brazil, Silksong is priced at R$115, while it is only R$60 on Steam and the Nintendo eShop.

    Price Comparison

    When converted to U.S. dollars, the PS5 price for Silksong is $21.11, which isn’t too bad. However, the average monthly income for someone in Brazil is around $615, making gaming quite costly. Companies like Steam, Microsoft, and Nintendo often use regional pricing in certain locations to adjust for local economies. In this instance, the PC and Switch versions of the game by Team Cherry are just $11.00.

    Impact of Regional Pricing

    Regional pricing can fluctuate greatly, and some AAA games have less obvious differences. Still, Brazilian consumers have been frustrated by recent price hikes on PS5 first-party games. For example, Death Stranding 2: On the Beach saw its price increase from R$349.90 to R$399.90, which is about $73.40.

    The high prices on the PlayStation Store aren’t just a Brazil issue. In Turkey, players are asked to pay 3,449 Turkish liras, which is about $83.61 for Ghost of Tsushima. Just like in Brazil, this cost takes up a big chunk of a gamer’s monthly earnings.

    Legal Issues for Sony

    The differences in pricing between the PlayStation Store and other platforms have led to several lawsuits against the company. The most recent one in the Netherlands claims that Sony is engaging in monopolistic behavior. A Dutch consumer rights group states that there’s only one place for consumers and developers to buy or sell digital PS5 games. Back in March 2025, Sony settled a lawsuit in the U.S. because it stopped retailers from selling PS Store game codes.

    Despite the high price of Hollow Knight: Silksong on PS5, it is unlikely to stop most Brazilian gamers from buying it. Even if their resources are limited, many dedicated players in Brazil prioritize their gaming hobby. A recent survey indicated that one-third of Brazilian gamers would find a $100 price for GTA 6 acceptable.

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  • IO Interactive’s 007 First Light Set for March 2026 Release

    IO Interactive’s 007 First Light Set for March 2026 Release

    Key Takeaways

    1. Release Date and Platforms: 007 First Light will launch on March 27, 2026, available on PC (Steam and Epic Games Store), Xbox Series S|X, PlayStation 5, and Nintendo Switch 2.

    2. Gameplay Style: The game features a gameplay style similar to IO Interactive’s Hitman series, allowing players to choose between stealth, aggression, or creative problem-solving.

    3. Pricing and Editions: The base game will be available alongside a premium $300 Legacy Edition, which includes exclusive items and a physical replica of the golden gun.

    4. Storyline: The game tells an original origin story of a young James Bond, a reckless MI6 recruit, featuring characters like Greenway, Moneypenny, and Miss Roth.

    5. Development Team: 007 First Light is developed by IO Interactive in partnership with Amazon and MGM Studios, emphasizing a unique Bond experience with a blend of espionage, action, and immersive design.


    IO Interactive has officially revealed that 007 First Light, a fresh interpretation of James Bond, is set to release on March 27, 2026. It will be available on various platforms, such as PC through Steam and Epic Games Store, Xbox Series S|X, PlayStation 5, and even the upcoming Nintendo Switch 2.

    Game Reveal and Gameplay Insights

    This announcement came at the conclusion of a PlayStation State of Play event, where the gameplay of 007 First Light was showcased. The presentation began with a raw, commentary-free playthrough of an early level, giving fans a glimpse into what they can expect from the game.

    Gameplay Style and Features

    The game resembles IO Interactive’s work on the Hitman series, allowing players to choose different paths to achieve their goals. They can opt for stealth, take a more aggressive approach, or solve problems creatively.

    Pricing and Pre-Orders

    Before the announcement, there were many leaks that hinted at the game’s details, including its pricing. The base game will be available, along with a premium $300 collector’s edition named the Legacy Edition, stirring up excitement about the reveal.

    Pre-orders have already begun, with all editions including an upgrade to the Deluxe Edition, which features exclusive in-game items. The Legacy Edition comes with a physical copy of the game, Deluxe Edition extras, a golden gun weapon skin, and a detailed replica of the golden gun with a stand, secret compartment, magnetic steel case, and an authenticity certificate, all to enhance that luxurious 007 experience.

    Storyline and Development Team

    007 First Light is designed to be an original origin tale for a young, reckless MI6 recruit named James Bond. It is being created by IO Interactive in partnership with Amazon and MGM Studios. Patrick Gibson, known for his role as Dexter in Dexter: Original Sin, will portray the young Bond, supported by characters like Greenway, Moneypenny, and Miss Roth.

    Hakan Abrak, the CEO of IO Interactive, expressed in a press release:

    “With 007 First Light, we are constructing a completely unique James Bond experience from scratch, merging the intense tension of espionage with the extravagant flair the franchise is famous for. The gameplay is founded on our signature immersive design, blending stealth, action, and creativity in a way that feels distinctively suited for Bond.”

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  • 007: First Light Gameplay Footage in Upcoming PlayStation State of Play

    007: First Light Gameplay Footage in Upcoming PlayStation State of Play

    Key Takeaways

    1. Sony’s State of Play event for 007: First Light is on September 3, featuring over 30 minutes of gameplay.
    2. The game, developed by IO Interactive, focuses on James Bond’s early experiences as an MI6 recruit, highlighting car chases and stealth missions.
    3. IO Interactive aims to create a unique James Bond universe, not based on previous films or portrayals.
    4. Production is progressing well, with the studio excited about collaborating with MGM and Amazon.
    5. The game will not include multiplayer features and is set to release in 2026 on multiple platforms including PlayStation 5 and Xbox Series X|S.


    James Bond enthusiasts have a reason to be excited this week! Sony has announced their upcoming State of Play event focused on 007: First Light, set for Wednesday, September 3, at 11 am PT / 7 pm BST / 8 pm CEST. This event will give fans a detailed glimpse into the new James Bond game being crafted by IO Interactive.

    Live Gameplay Showcase

    The PlayStation State of Play livestream will be available on PlayStation’s official Twitch and YouTube channels, where viewers can expect more than 30 minutes of continuous gameplay. This segment will highlight James Bond’s formative experiences as an MI6 recruit. Rann Roskell, IO Interactive’s Senior Global Communication Manager, shared in a blog post:

    “During this upcoming State of Play, you can watch over 30 minutes of gameplay featuring Bond’s initial mission as an MI6 recruit. Expect thrilling car chases and stealthy on-foot sequences. After the gameplay, stick around for insights from IO Interactive about the gripping espionage gameplay.”

    Exciting Development

    The Danish studio IO Interactive, renowned for their recent Hitman series, is leading the development. The studio’s CEO, Hakan Abrak, expressed his aspirations for the James Bond franchise in 2021. He emphasized that the game would not draw from earlier Bond films or portrayals, aiming instead to create a unique James Bond universe from the ground up.

    Initially introduced as Project 007 in November 2020, the game was later revealed with its full title in a June 2025 State of Play trailer. This trailer showcased a younger, clever yet impulsive James Bond as he navigates his early career as a spy.

    Positive Progress

    Recent updates from the development team have been encouraging, with Abrak noting that production is going “amazingly well.” He remarked, “I realize it was just a teaser, and not all details were shared, but exciting things are on the horizon. We are thrilled, and when the time is right, we will reveal more.”

    In July 2025, IO Interactive director Jonathan Lacaille provided additional information about the upcoming 007 title, stating:

    “We are truly excited about collaborating with MGM and Amazon on this new James Bond game. While Hitman serves as a source of inspiration, our goal is to ensure that 007 stands apart. The game will incorporate stealth and gadgets reminiscent of the Hitman series, but with a distinct Bond flair.”

    Multiplayer Plans

    Regarding multiplayer features, Lacaille indicated in earlier discussions that this aspect is not part of the current game plan. Scheduled for a 2026 release, 007: First Light will be available on PlayStation 5, Xbox Series S|X, PC, and Nintendo Switch 2.

     

  • Metal Gear Solid Delta Xbox Series X Runs Smoother Than PS5 Pro

    Metal Gear Solid Delta Xbox Series X Runs Smoother Than PS5 Pro

    Key Takeaways

    1. Performance Advantage: Metal Gear Solid Delta performs better on the Xbox Series X compared to the PlayStation 5 and PlayStation 5 Pro, particularly in challenging areas.

    2. Frame Rate Stability: None of the consoles maintain a stable 60 FPS, with the Xbox Series X showing a slight edge over the PS5 models.

    3. Resolution Differences: The Xbox Series X achieves a dynamic maximum resolution of 1152p, while the PS5 maxes out at 1080p, resulting in clearer visuals on Xbox.

    4. Variable Frame Rates: The Xbox Series X can drop to the 40-50 FPS range in certain areas but generally offers smoother gameplay due to its VRR support.

    5. Limitations of Xbox Series S: The Xbox Series S version is restricted to a 30 FPS mode, often falling below that, with significant performance issues and a dynamic resolution between 540p and 1080p.


    Metal Gear Solid Delta: Snake Eater has recently launched on consoles and PC, causing quite a buzz about its performance on the latest gaming consoles. Digital Foundry reports that the game performs better on the Xbox Series X when compared to the PlayStation 5 and PlayStation 5 Pro.

    Performance Issues with Xbox Series S

    Conversely, the Xbox Series S version faces major challenges due to its less powerful hardware. Thomas Morgan from Digital Foundry did a thorough review of how the game performs on the Xbox Series S|X, as well as the PlayStation 5 and PlayStation 5 Pro.

    Frame Rate Insights

    Even though the game has a performance mode that aims for 60 FPS on the Xbox Series X, PS5, and PS5 Pro, none of these consoles manage to maintain a stable 60 FPS. Morgan stated, “The bottom line is that the Series X has a performance advantage over both PS5 models,” particularly in challenging sections like swamps and bridges, where ambient shading and global illumination are adjusted on a per-area basis.

    Moreover, the Xbox Series X boasts a power profile of 12 teraflops, which gives it an edge over the PS5’s 10 teraflops. Looking into performance metrics, the Xbox Series X reaches a dynamic maximum resolution of 1152p in Performance mode, whereas the PS5 only hits a maximum of 1080p. In Quality mode, the Xbox Series X starts at 1152p, easily besting the PS5’s minimum of 1080p, which results in clearer visuals on Microsoft’s platform.

    Frame Rate Drops on Series X

    Regarding frame dips, Morgan mentioned:

    “Drops into the 40-50FPS range are possible in the initial areas, but overall, the Series X provides VRR displays with a higher base frame rate by a margin of 5-6FPS at times.”

    He also pointed out that “with the broader 40-60Hz VRR range available on the Xbox, it makes the Series X the smoothest platform to play this game among these three consoles.”

    Although Morgan emphasized that the Series X usually outshines the PlayStation versions in Metal Gear Solid Delta, he lamented, “it still encounters problems,” with certain sequences running more smoothly on the PS5 compared to the Series X.

    On the other hand, the Xbox Series S version is limited to a 30 FPS mode, with Morgan indicating that performance is “consistently hampered by uneven frame pacing regardless.” The frame rate on the Series S often falls below 30 FPS, with a dynamic resolution that ranges from 540p to 1080p.

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