Cronos: The New Dawn Sells 200K Units, No Sequel Planned Yet

Key Takeaways

1. Strong Initial Sales: “Cronos: The New Dawn” sold over 200,000 digital copies within just two days of its release on September 5, 2025.

2. Broad Platform Availability: The game is available on multiple platforms, including PC, Xbox Series S|X, PlayStation 5, Nintendo Switch 2, Linux, and macOS, and garnered over 1,000,000 wishlists before launch.

3. Physical Copy Delays: The physical version for PS5 has been delayed until September 19, 2025, with many fans preferring to wait for it due to the game’s challenging elements.

4. Lower Development Costs: Bloober Team’s CEO clarified that the development budget for the game was significantly lower than the rumored $27.4 million, making it a low-risk project.

5. Future Exploration of IP: While there are no immediate plans for a sequel, the studio is open to exploring “Cronos: The New Dawn” through other media formats, with interest from streaming services and Hollywood.


Bloober Team has launched its latest sci-fi survival horror game, Cronos: The New Dawn, which is known for its tough gameplay and limited resources. As of September 7, 2025, just two days after its release on September 5, the game has sold over 200,000 digital copies on all platforms.

Platforms and Wishlist Success

The game was made available on various platforms including PC through Steam and Epic Games Store, Xbox Series S|X, PlayStation 5, Nintendo Switch 2, as well as Linux and macOS. Prior to its launch, it gained more than 1,000,000 wishlists, showing that many gamers are interested but still undecided about buying it.

The Management Board of Bloober Team shared this achievement in a short announcement:

“The Management Board of Bloober Team S.A., with its registered office in Krakow (hereinafter referred to as the “Issuer”), hereby announces that by September 8, 2025, sales of the Issuer’s game “Cronos: The New Dawn” (hereinafter referred to as the “Game”) exceeded 200,000 copies in the digital version on all platforms. At the same time, the Issuer announced that by September 8, 2025, the Game had received over 1,000,000 wishlist entries.”

Physical Sales and Delays

It’s important to note that these sales numbers don’t include physical copies. The physical version for PS5 has been delayed until September 19, 2025, with retailers like Best Buy listing that date. Many fans have mentioned they prefer to wait for a physical version to experience the game, especially considering its intriguing but challenging survival horror elements.

Selling 200,000 units in the first few days for a new IP from a Polish studio is certainly commendable, particularly since Bloober Team self-published the game with a more modest marketing approach compared to larger AAA titles. However, it hasn’t reached the explosive success some anticipated, especially when compared to the studio’s remake of Silent Hill 2.

Financial Insights and Future Prospects

In a recent chat with Bankier.pl, Bloober Team’s CEO Piotr Babieno discussed the game’s financial outcomes, clarifying that the development budget was much lower than the rumored $27.4 million that analysts and investors predicted. He mentioned:

“I can assure you that the development budget was certainly not that high, and even though we are counting on very good results, the break-even point is not as high as analysts indicate. We are completely confident about the company’s investment growth and earnings. All our analysts indicate that things will be fine, but we will, of course, report on sales levels when we reach a significant milestone.”

Babieno remains optimistic about the future of the studio, noting that the game is expected to break even at around 1 million sales, thanks to well-managed costs, rendering Cronos: The New Dawn a low-risk endeavor despite its ambitious nature.

Despite this positivity, Babieno confirmed there are no immediate plans for a sequel to Cronos: The New Dawn. However, the studio is open to exploring the IP through other media formats, such as films or TV shows, with interest already shown by major streaming services and Hollywood companies.

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