Tag: Capcom

  • Capcom Developing New Dead Rising Game: Latest News and Updates

    Capcom Developing New Dead Rising Game: Latest News and Updates

    Key Takeaways

    1. Capcom is reportedly developing a new Dead Rising game, marking a return to the franchise after nearly a decade since Dead Rising 4.
    2. The upcoming game may feature beloved characters, including Frank West, and a new storyline about a girl searching for her sister.
    3. The setting will take place on a movie set in Hollywood, with a narrative involving an insane director trapping cast and crew.
    4. The game will be a direct sequel to the previous installment, bringing back familiar gameplay elements like Frank West’s camera and time constraints.
    5. Fans should remain cautious, as there has been no official confirmation from Capcom regarding the game’s development.


    Dead Rising is a game series that has seen a lot of success since it first came out in 2006. Made by Capcom, it places players in various violent, post-apocalyptic settings, each with their own unique stories. Nearly a decade after the last installment was launched, it appears that Capcom is planning to create a new game in the series.

    New Developments in the Franchise

    As reported by MP1st, this upcoming Dead Rising game has been under development since 2023. It might give players the chance to reunite with some beloved characters. Among them is Frank West, the protagonist from the original game, along with other characters, including a girl who is on a journey to find her sister. A significant twist in the story is that it will be set in Hollywood.

    Storyline and Setting

    The main narrative unfolds on a movie set, where the director is depicted as insane, choosing to trap everyone involved to craft what he believes is the ultimate film. Additional details have emerged indicating that this game will be a direct sequel to the previous Dead Rising title. Many aspects from that game will return, including Frank West’s camera, the time constraints, and the mechanic of saving survivors.

    Caution Advised

    Although this information might excite fans of the series, it’s important to be careful. Capcom has yet to provide any official announcements regarding this matter, and this is mainly speculative. It will be essential to wait for confirmation in the weeks and months ahead, especially since it’s been nearly 10 years since the launch of Dead Rising 4.

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  • Resident Evil Requiem Campaign Longer Than Resident Evil Village

    Resident Evil Requiem Campaign Longer Than Resident Evil Village

    Key Takeaways

    1. Resident Evil Requiem is set to release on February 27, 2026, and its campaign length has been hinted at.
    2. The game is expected to be slightly shorter than Resident Evil 4, which has a main storyline completion time of around 16 hours.
    3. Resident Evil Requiem’s campaign is anticipated to be longer than Resident Evil Village, which takes about 10 hours to complete.
    4. Players may experience the game from multiple perspectives and explore various locations within Raccoon City.
    5. The exact campaign duration is uncertain due to varying player styles, and Capcom has not confirmed specific details yet.


    Scheduled for February 27, 2026, the upcoming Resident Evil Requiem is shrouded in mystery. However, recent intel has surfaced regarding the game’s campaign duration, which could please fans of the series.

    Campaign Length Revealed

    The information comes from DuskGolem on X, indicating that Resident Evil Requiem will likely be slightly shorter than Resident Evil 4. For context, finishing the main storyline of RE4 takes roughly 16 hours, as reported by HowLongToBeat. If you aim for 100% completion, you’re looking at over 64 hours of gameplay.

    Comparison with Resident Evil Village

    In contrast, Resident Evil Requiem’s campaign is expected to surpass the length of Resident Evil Village. The latter’s main story takes around 10 hours, with total completion time exceeding 38 hours.

    Such a campaign length could allow players to discover Raccoon City from multiple perspectives and explore various locations. The plot may be extensive, featuring different protagonists and numerous foes to encounter.

    Player Experience Varies

    However, estimating the exact duration of a game can be tricky, as individual play styles vary widely. Some players may skip the narrative, while others will want to uncover every detail.

    Moreover, it’s important to be cautious with this information. Capcom has yet to confirm any specifics, but this might change soon. Additionally, the producer of Resident Evil Requiem recently dismissed speculation regarding the return of Leon S. Kennedy in this installment.

     

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  • Capcom Abandoned Six-Year Resident Evil Multiplayer Prototype

    Capcom Abandoned Six-Year Resident Evil Multiplayer Prototype

    Key Takeaways

    1. Capcom initially developed a multiplayer prototype for Resident Evil Requiem but shifted back to a single-player format to align with fan expectations.
    2. The decision to return to the series’ roots was heavily influenced by fan feedback, emphasizing the need for survival horror and genuine scares.
    3. The game aims to introduce fresh elements while maintaining the action-horror essence of Resident Evil 7: Biohazard.
    4. Early feedback suggests that Resident Evil Requiem will feature tense gameplay focused on evasion and survival against a formidable enemy known as “Big Mama.”
    5. The game has garnered significant anticipation, achieving over 2 million wishlists and ranking as the fourth most-wishlisted game on Steam, set to launch on February 27, 2026.


    In a recent chat with Press Start Australia, Masato Kumazawa, the producer of Resident Evil Requiem, shared some insights about Capcom’s journey during the game’s development. Initially, the team was focused on creating a “fun to play” multiplayer prototype that had been in the works for six years, even before Resident Evil 8: Village came out.

    Back to the Basics

    However, Capcom realized that this direction didn’t align with what the series is known for. They decided to rethink their approach, transforming the concept into what we now know as Resident Evil Requiem. Kumazawa mentioned in the interview:

    “When we looked at the multiplayer version, the horror aspect was quite intense. But we created a game that was enjoyable. After a deep analysis, we questioned if true fans of the series would appreciate it.”

    This led to the conclusion that fans might not find it as enjoyable. Therefore, they reverted to a single-player format. While some elements from the previous version remain, Kumazawa noted that they couldn’t share specifics about these features.

    Elements of Surprise

    When asked about these “remaining elements,” Kumazawa chuckled and sidestepped the question. The choice to return to the series’ roots was influenced by fan feedback. He stated:

    “I think fans of the series are looking for survival horror and genuine scares. That’s their top priority. We can’t just add new skins and characters and expect it to be the same experience.”

    This wouldn’t work, he added. Their aim was to introduce fresh elements that would make it feel like a new survival horror experience.

    Resident Evil Requiem is set to continue the legacy of 2017’s Resident Evil 7: Biohazard, which rejuvenated the franchise after several lackluster main entries, such as 2009’s Resident Evil 5 and 2012’s Resident Evil 6. The game promises to maintain the action-horror essence of Biohazard, ensuring players will face thrills right up to the end.

    Anticipation Builds

    Early feedback from Gamescom and PAX West has painted Resident Evil Requiem as a tense horror game centered around hide-and-seek, where players must navigate cramped environments to evade a cunning enemy known as “Big Mama” among the gaming community.

    As of November, Resident Evil Requiem has achieved over 2 million wishlists across various platforms, making it the fourth most-wishlisted game on Steam. The game is scheduled to launch on PC via Steam, PlayStation 5, Xbox Series S|X, and Nintendo Switch 2 on February 27, 2026.

     

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  • Capcom: Resident Evil Requiem to Avoid Monster Hunter Launch Issues

    Capcom: Resident Evil Requiem to Avoid Monster Hunter Launch Issues

    Key Takeaways

    1. Resident Evil Requiem is expected to avoid the technical issues that affected Monster Hunter Wilds at launch.
    2. Capcom emphasizes differences in gameplay, system architecture, and network elements between the two games.
    3. The early reception of Resident Evil Requiem at gaming expos has been positive, and the company aims to exceed sales of Resident Evil Village.
    4. Feedback from the community is a key focus for Capcom, as they continue to improve Monster Hunter Wilds with ongoing updates.
    5. Development of Resident Evil Requiem is on track, prioritizing stability and consistency across various PC hardware configurations.


    Capcom has announced that Resident Evil Requiem is not likely to face the same technical issues that plagued Monster Hunter Wilds at its launch. This clarification was provided during Capcom’s financial results Q&A session for the first half of FY2026, addressing player concerns that arose after the rocky start of Wilds.

    Different Approaches to Development

    Capcom explained, “Resident Evil Requiem is different from Monster Hunter Wilds in gameplay, system architecture, and network elements. Currently, we do not foresee any similar challenges. We are working on the game to ensure a seamless experience across diverse PC specifications,” they stated.

    In addition, Capcom pointed out that many of the problems with Monster Hunter Wilds were due to the game’s scale and its technical requirements. The company had previously admitted that the title launched with issues like inconsistent frame rates, shader compilation stutters, excessive CPU usage on mid-range systems, and sporadic online connectivity problems. Capcom emphasized that they are still rolling out system updates and improvements for the game, and they reinforced during the Q&A that feedback from the community is a major focus.

    Positive Early Reception

    Capcom also mentioned that Requiem has been well-received at gaming expos, and they aim to surpass the initial sales figures of Resident Evil Village. The company noted that the announcement of Requiem has already sparked increased interest in the entire franchise, observing that sales of older Resident Evil games have “performed exceptionally” in the first half of the fiscal year.

    Moreover, outside the Resident Evil series, Capcom reported steady growth in the Monster Hunter franchise, particularly with Monster Hunter Rise. They also mentioned that the mobile game Monster Hunter Outlanders, created by TiMi Studio Group under license, is set to enhance brand recognition on a global level.

    Development Progress and Updates

    Capcom concluded by stating that Resident Evil Requiem is progressing as planned, with development efforts concentrated on ensuring consistency and stability across various PC hardware configurations.

    In related news, Capcom has confirmed that Monster Hunter Wilds will receive its next major update on December 16, 2025. The Free Title Update 4 will include the Festival of Accord seasonal event, expanded end-game content, numerous enhancements, and adjustments for weapon balance.

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  • Resident Evil Requiem Producer Denies Leon Leak Claims

    Resident Evil Requiem Producer Denies Leon Leak Claims

    Key Takeaways

    1. Resident Evil Requiem is set to release on February 27, 2026.
    2. Leon S. Kennedy is a popular character, and fans are excited about his potential involvement.
    3. Masato Kumazawa advises fans to be cautious about unofficial information and rumors.
    4. Recent images of Leon, including one with an eye patch, are likely generated by AI and not credible.
    5. The game will feature a third-person camera perspective, which may reduce the horror experience for some players.


    Resident Evil Requiem is a highly anticipated game among fans of this horror series. The official release date is set for February 27, 2026, but there have been many rumors floating around lately about the character Leon’s involvement in this new installment.

    Leon’s Popularity

    Leon S. Kennedy stands out as one of the most beloved characters in the series. Therefore, it’s no surprise that fans are eager to play as him in Resident Evil Requiem. Recently, Masato Kumazawa discussed this topic in an interview with Stevivor. He cautioned fans to be cautious about the information they come across:

    “Aside from the official details released by Capcom, everything else is more like detective work. So, I recommend not taking everything at face value.”

    The Impact of AI

    He also commented on the role of AI and the rise of fake images online, particularly concerning Leon.

    “Recently, there was an image of Leon wearing an eye patch, suggesting there might be DLC or a new outfit for him. But just to clarify, these are all false reports,” he stated.

    These recent visuals were likely generated using artificial intelligence. However, Kumazawa did not confirm whether Leon will appear in Resident Evil Requiem, leaving fans waiting for official news from Capcom to find out.

    Camera Perspectives

    Lastly, he mentioned the inclusion of a third-person camera in this game. This could potentially make the game less terrifying for some players, which is an interesting aspect to consider.

    Stevivor

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  • Resident Evil Requiem Special Edition Switch 2 Pro Controller Preorder

    Resident Evil Requiem Special Edition Switch 2 Pro Controller Preorder

    Key Takeaways

    1. Capcom and Nintendo announced a special Resident Evil Requiem Edition Switch 2 Pro Controller, releasing on February 27, the same day as the game.
    2. The controller features a gunmetal-black color with newspaper clippings from the game, enhancing its thematic design.
    3. Preorders are available now at Nintendo, Amazon, and Best Buy for $99.99, which is $10 more than the standard controller price.
    4. The internal components of the controller remain the same as the regular version, lacking Hall effect sticks or triggers.
    5. Unique features include remappable back buttons, gyro capabilities, enhanced HD rumble, and built-in amiibo support, making it the only Switch 2 controller with this functionality.


    On October 30, Capcom along with Nintendo revealed a special edition Switch 2 Pro controller inspired by the upcoming game, Resident Evil Requiem. This controller is set to be released on February 27, the same day as the game, but fans can start preordering it right now.

    Design Features

    In a video titled “Road to Requiem” shared on YouTube, the Resident Evil Requiem Edition of the Switch 2 Pro Controller showcases a gunmetal-black color, similar to the regular version. The front faceplate is adorned with newspaper clippings directly taken from the game, highlighting the dark events in Raccoon City. The top reads “Resident Evil,” while “Requiem” is placed just below, completing a look that aligns perfectly with the theme of the new survival horror title.

    Preorder Information

    Those interested in the Resident Evil Requiem controller can preorder it from Nintendo as well as other retailers like Amazon and Best Buy. The price is set at $99.99, which is approximately $10 higher than the standard controller. It will be shipped on February 27, coinciding with the launch of the game.

    Technical Specs

    Beyond its fresh appearance, the internal components of this Switch 2 Pro Controller remain unchanged. It still does not feature Hall effect sticks or triggers but compensates with attributes like remappable back buttons, gyro capabilities, enhanced HD rumble, a comfy design, and impressive battery life, as noted in hands-on evaluations. Furthermore, this controller is unique as it incorporates built-in amiibo support, making it the only Switch 2 controller to have this functionality.

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  • Play as Lady Dimitrescu in Resident Evil 9: Exciting Details

    Play as Lady Dimitrescu in Resident Evil 9: Exciting Details

    Key Takeaways

    1. Resident Evil 9 will feature a third-person view and may allow players to play as Lady Dimitrescu.
    2. A leak about the Deluxe Edition reveals five skins, including one for Lady Dimitrescu, for character Grace Ashcroft.
    3. Additional features in the Deluxe Edition may include bonus stats through charms, unique weapon skins, game filters, an audio pack, documents, and a Steel Book edition.
    4. Lady Dimitrescu’s character gained immense popularity in Resident Evil Village, which may influence her inclusion in the new game.
    5. All information is based on leaks, and fans should wait for official confirmation from Capcom.


    Things are progressing for Resident Evil 9, and while it’s confirmed that the game will have a third-person view, new leaks are popping up every week. Recently, one leak hinted that players might be able to take on the role of Lady Dimitrescu in this exciting installment.

    Deluxe Edition Details

    Despite Capcom keeping things under wraps about this title, a leak involving the Deluxe Edition of Resident Evil 9 has sparked excitement among fans. Images shared on GamesOnly indicate that there will be five skins available, including one for Lady Dimitrescu. This suggests that players could experience the game as Grace Ashcroft wearing this distinctive outfit.

    Additional Features

    But there’s more, as it appears other perks will be included, like bonus stats through charms, four unique weapon skins, two filters for the game, an audio pack, documents, and a Steel Book edition.

    Nonetheless, while all of this sounds appealing, it’s the Lady Dimitrescu costume that’s receiving the most attention. It’s worth noting that this character was hugely popular in Resident Evil Village, where she turned into a true sensation.

    Caution is Key

    Thus, it’s likely that Capcom has taken this popularity into consideration and aims to delight fans of the series. However, since this information is based solely on leaks, no official announcements have been made yet. Therefore, it’s important to stay cautious and await confirmation from Capcom regarding these details.

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  • Why Capcom Avoids Re-Releasing PS1 Resident Evil Games

    Why Capcom Avoids Re-Releasing PS1 Resident Evil Games

    Key Takeaways

    1. The original Resident Evil games on PS1 had a significant impact due to their unique atmosphere, graphics, and gameplay.
    2. Capcom was initially reluctant to re-release the classic games, citing the success of their recent remakes as justification.
    3. GOG faced challenges in convincing Capcom to bring back the original versions, emphasizing the nostalgia and demand from fans.
    4. After negotiations, the original Resident Evil games became accessible again, highlighting their lasting appeal.
    5. The re-released games received positive reviews, showing that fans still cherish the classic gaming experience.


    The Resident Evil titles that came out on the PS1 made a big impact on players all over the globe. This was thanks to a mix of things like a distinctive atmosphere, eye-catching graphics, and engaging gameplay. However, many fans were eagerly waiting for a chance to see these classic games re-released, but Capcom didn’t seem keen on the idea and gave several explanations for their stance.

    The Challenge of Convincing Capcom

    GOG reached out to the Japanese firm about this topic, and persuading Capcom turned out to be quite the task. It’s worth mentioning that the recent remakes have seen immense success, as Marcin Paczynski highlights:

    “That was actually their main counter argument when we were trying to bring back the classic games. They were like, ‘Okay, we have all of those remakes. It’s already the superior experience.’ So they didn’t really see the value in bringing back the classical versions, the vanilla ones.”

    A Breakthrough in Negotiations

    Eventually, the efforts bore fruit, as the initial versions are now accessible, with Paczynski commenting on the matter:

    “It took a lot of convincing that, ‘Hey, guys, there is an audience that has a lot of memories about those games, and they would love to be able to experience exactly the same game again. So thankfully we were able to convince them. They trust us into working on one of their biggest IPs, if not the biggest.”

    Positive Reception from Fans

    Moreover, the original Resident Evil games have been overwhelmingly well-received, garnering numerous positive reviews for all titles on GOG. This clearly shows that fans are still nostalgic for these classic games and are eager to revisit an atmosphere that has faded from most modern titles.

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  • Nintendo urges Japan to restrict generative AI in gaming

    Nintendo urges Japan to restrict generative AI in gaming

    Key Takeaways

    1. Nintendo has shifted its stance against the use of generative AI in gaming and is lobbying the Japanese government for regulations.
    2. The Japanese government has created guidelines emphasizing that AI-generated creations should not replicate existing works.
    3. Nintendo leaders express concerns about the risks of generative AI, valuing human creativity over AI trends in game development.
    4. Many game publishers in Japan, including competitors like Capcom, are open to using AI, believing it can be safely integrated into game development.
    5. While Nintendo fans generally support the company’s anti-AI stance, analysts predict that opposition to AI may eventually diminish as the gaming industry evolves.


    Executives at Nintendo have, in the past, played down the importance of generative AI in their games. However, the company is now taking a firmer stance against its use by other game developers. Recently, Satoshi Asano, a member of the House of Representatives, spoke about how Nintendo is lobbying the Japanese government on this issue.

    Government Guidelines on AI

    On social media, Asano shared that the Ministry of Economy, Trade and Industry has put together a “Guidebook for Utilizing Generative AI in Content Creation.” One key point in the guide is that companies need to make sure that creations made by AI do not copy from existing works. Asano also noted that Nintendo, which frequently takes action against copyright violations, is steering clear of generative AI and supports the government’s plans to regulate this technology.

    Warnings From Nintendo Leaders

    Nintendo leaders, including President Shuntaro Furukawa, have already expressed concerns about the dangers associated with generative AI. Shigeru Miyamoto, known for his pivotal role in creating many Nintendo games, clarified that the company seldom follows what’s trending in the industry.

    Opinions on AI Regulations

    Some critics advocating for regulations believe that clear guidelines are needed for AI’s involvement in gaming. Masahiro Sakurai, who is well-known for creating the Super Smash Bros. and Kirby franchises, admitted that AI could help ease the burden of game development. However, he emphasized that such tools should aim to enhance productivity rather than replace human creativity.

    Different Views Among Publishers

    Many game publishers hold contrasting views from Nintendo on this contentious topic. A report by the Computer Entertainment Supplier’s Association (CESA) revealed that more than half of Japan’s gaming firms are open to using artificial intelligence. Competitors like Capcom are more assured that AI can be employed safely without infringing on copyrights. Some developers are already using machine-generated voiceovers and other AI-created assets in their games, which led Steam to add disclaimers on its store pages.

    Mixed Reactions from Fans

    Overall, Nintendo fans tend to back the company’s stance against generative AI. Still, many analysts predict that those opposing this technology will eventually be outmatched. As the landscape of game development continues to shift, it will be fascinating to observe how Nintendo’s perspective on this technology transforms over time.

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  • Capcom’s Pragmata Director Explains Indefinite Delay Reasons

    Capcom’s Pragmata Director Explains Indefinite Delay Reasons

    Key Takeaways

    1. The game’s unique hacking mechanics led to significant development delays due to extensive trial and error.
    2. Balancing dual mechanics of hacking and shooting has also contributed to the extended development time.
    3. Careful design decisions were necessary to optimize screen space for hacking features during intense battles.
    4. Pragmata’s release was originally planned for 2022, pushed to 2023, and is now set for 2026.
    5. Early reveals of the game have motivated development and generated excitement among fans.


    In a recent conversation at the Tokyo Game Show 2025, Cho Yonghee, the director of Pragmata, discussed the various challenges that led to the game’s indefinite delay in 2023. The new Shelter trailer was also showcased during this event.

    Development Challenges

    Yonghee shared insights into the difficulties faced in Pragmata’s development during an interview with TheGamer. He pointed out that the primary factor contributing to the delay was the game’s unique hacking mechanics, which consumed a significant amount of the development team’s time at Capcom. He mentioned, “It’s a big reason for the delay. There was so much trial and error and back and forth just to see what could land and what works best.” Producer Naoto Oyama elaborated on this by discussing the dual mechanics involved in the game’s combat and puzzle-solving, explaining, “Having the two mechanics, Diana’s hacking and Hugh’s shooting, has been one of the causes for us to put more time into that game. We took our time to balance it all out.”

    Design Decisions

    Additionally, the team spent considerable time making the right design choices, particularly in determining how to effectively use screen space for hacking features during intense battles against Pragmata’s humanoid robots and drones.

    Pragmata was first revealed in 2020 at Sony’s PS5 Future of Gaming showcase, generating significant excitement with its enigmatic trailer featuring Diano and Hugh in a space setting.

    Release Timeline

    Originally, the game was scheduled for a 2022 release on PlayStation 5, but it was later pushed to 2023. Subsequently, during a Capcom digital event, Pragmata was indefinitely delayed, with the company stating it “must further postpone the release of Pragmata” because “it needs more time.”

    For fans eager to play, the game has been officially set for a 2026 release across PC, PS5, and Xbox Series S|X. Despite the lengthy wait and multiple delays, Yonghee does not regret revealing details about Pragmata early on, seeing it as a way to advance the game’s development. He commented, “Putting the game out there so early served as motivation for us. If we didn’t put that trailer out back then, Pragmata might not be the same game it is today.”

    Oyama also remarked on the organic excitement generated by the game’s announcement, noting, “Whenever there was a digital showcase, people were always expecting Pragmata.”

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