Tag: Capcom

  • Amazon Cancels Resident Evil Requiem Deluxe Edition Pre-Orders

    Amazon Cancels Resident Evil Requiem Deluxe Edition Pre-Orders

    Key Takeaways

    1. Many fans’ pre-orders for the Deluxe Edition of Resident Evil Requiem on Amazon have been unexpectedly canceled, causing disappointment and frustration.
    2. The Deluxe Edition includes a physical disc or Game-Key Card, a special lenticular card, costumes, weapon skins, and comes in a durable steelbook.
    3. Amazon’s cancellation of pre-orders has left customers with no options, and some are receiving delayed shipping dates that extend weeks beyond the game’s release.
    4. Amazon has a history of over-promising on pre-orders, often taking more orders than they can fulfill, leading to customer dissatisfaction.
    5. Despite the issues with pre-orders, Resident Evil Requiem is generating significant excitement, with strong retail performance and increased interest due to the return of popular character Leon Kennedy.


    Many fans thought they had secured a copy of Capcom’s much-awaited horror game. But as the release date of Resident Evil Requiem on February 27th draws closer, these fans are now in a panic. Reddit is filled with posts from users reporting that Amazon has cancelled their pre-orders for the Deluxe Edition.

    What Comes In The Deluxe Edition?

    This sought-after edition comes on a physical disc or a Game-Key Card for PS5, Xbox Series X, and Switch 2. Buyers will also receive a special lenticular card and extra items like costumes and weapon skins. The game is packaged in a steelbook, which is designed to withstand damage better.

    Buyers Left Frustrated

    Some customers have had their Resident Evil Requiem Deluxe Edition pre-orders wiped away by Amazon, leaving them with no options. They were not even given the chance to wait for more stock to arrive. Additionally, other fans have received a new shipping date of mid-March, which is several weeks post the game’s release. In the U.S., most other retailers are also out of stock. To calm the angry customers, Amazon has introduced an Exclusive Edition with a poster for $69.99.

    History of Disappointment

    Users on Reddit mention that this isn’t the first time Amazon has let down buyers. The retailer often takes more pre-orders for physical games than they can actually deliver. Even after pushing back initial orders, they restocked the Resident Evil Requiem Deluxe Edition a second time.

    Scalpers might be contributing to the low stock as well. Listings on eBay show people reselling the $89.99 item for up to $190. These sellers frequently use bots to keep an eye on product pages and employ various tactics to bypass order limits.

    Excitement Around Capcom’s Game

    No matter who is to blame, Capcom’s horror game is capturing a lot of interest and topping wish lists. Reports indicate that its retail performance has exceeded expectations, leading to a rise in the publisher’s stock. The return of Leon Kennedy is likely boosting sales as he prepares to share gameplay time with Grace Ashcroft. The fact that it is a day-one release on a Nintendo console, unlike Resident Evil Village, also plays a role.

    Source:
    Link


     

  • Resident Evil 4 PC Remake DRM Update Reduces FPS and VRAM Issues

    Resident Evil 4 PC Remake DRM Update Reduces FPS and VRAM Issues

    Key Takeaways

    1. DRM often harms paying customers more than it affects pirates, leading to performance issues in games like Resident Evil 4 Remake.
    2. Capcom replaced Denuvo with Enigma Protector, resulting in significant performance degradation, particularly on lower-end devices.
    3. While some gamers express concerns about modding, most mods, including REFramework, continue to function properly despite the updates.
    4. Performance issues are particularly severe on devices like the Steam Deck, with frame rate drops reported as high as 30%.
    5. There is a call for Capcom to reconsider their DRM strategy, as it penalizes paying customers without effectively deterring piracy.


    The essence of the anti-DRM debate is that DRM tends to hurt paying customers more than it does pirates. This is particularly relevant for an older game like Resident Evil 4 Remake, where a change in DRM has been reported to degrade performance by 20-50%. In this case, Capcom swapped out the DRM protection software Denuvo for a more affordable option called Enigma Protector. This alternative was also utilized in the Resident Evil 4 Remake demo and implemented in Resident Evil Revelations after Denuvo’s license ended. Unfortunately, this isn’t the first instance of a Capcom title facing performance issues related to DRM.

    Concerns About Modding

    Some gamers are criticizing this update as a setback for modding. However, as noted by well-known mod creator FluffyQuack, this isn’t a significant issue for most mods available for the game. REFramework continues to function without problems, as do most cosmetic mods that players can install through FluffyQuack’s Fluffy Mod Manager. Only a small percentage of mods are affected by such updates, and they should work properly after receiving their own updates.

    Performance Issues Reported

    When it comes to performance, users are experiencing much more serious drawbacks. The game shows the most significant performance losses on less powerful devices like the Steam Deck, with frame rate drops of up to around 30% reported. This is unfortunate for those players since Medium settings previously ran at a stable 40-50 FPS on that type of hardware. Now, the CPU and GPU VRAM requirements are simply too demanding for earlier entry-level users to maintain a frame rate above 30 FPS. Testing by FluffyQuack on a more powerful PC indicated greater variability, yet still showed up to a 20% performance increase with Denuvo compared to Enigma, which aligns with, if not slightly under, other findings.

    In conclusion, it would be great if Capcom rethinks this strategy or completely eliminates DRM like they did for Resident Evil 2 Remake and Resident Evil 3 Remake. Given that the game is already cracked, such a move seems to only penalize paying customers while causing minor annoyances for modders and pirates, which is not a positive outcome. There’s no need to spoil a solid PC port while still addressing issues in Monster Hunter Wilds.

    Source:
    Link


     

  • Monster Hunter Wilds DLC Fixes Bugs and Improves FPS on Steam Deck

    Monster Hunter Wilds DLC Fixes Bugs and Improves FPS on Steam Deck

    Key Takeaways

    1. Capcom has released a new performance patch for Monster Hunter Wilds that addresses major slowdowns and optimizes CPU and GPU performance.
    2. Players have reported nearly double the framerate in extreme scenarios, with significant improvements in minimum FPS since Title Update 3 and 4.
    3. The patch resolves the DLC check issue, resulting in less demand on CPU and GPU VRAM.
    4. Handheld performance has improved, allowing the game to be somewhat playable at around ~30 FPS on devices like the Steam Deck.
    5. A future cross-platform update is expected, hinting at better performance for all players, including potential improvements for the Switch 2 port.


    Monster Hunter Wilds has faced a lot of negative feedback about its performance since it was released. However, Capcom, the developers, have been promising significant performance enhancements across all platforms, including a new performance patch specifically for PC that just came out.

    PC Patch Enhancements

    This latest patch for Wilds has addressed the well-known DLC check issue that caused major slowdowns in certain parts of the game. Additionally, it has included various optimizations for both CPU and GPU. In extreme scenarios, some players have noted that they can achieve almost double the framerate without needing Frame Generation. This is due to the more stable overall performance and new options for graphics. Testing shows that players are seeing performance similar to Title Update 4 on average, but the biggest gains have been in minimum FPS, where drops have been significantly reduced, leading to a much steadier framerate.

    Results from Testing

    According to Daniel Owen’s assessments, the minimum FPS has gone up by 8% since Title Update 4 and an impressive 20% since Title Update 3. The improvements in performance seem to stem from changes made to shader compilation and texture streaming. With the bug fixed, Wilds now demands less from the CPU and GPU VRAM, addressing two significant issues that affected the PC version.

    Handheld Performance

    The performance has stabilized to a point where the game is considered somewhat playable at around ~30 FPS without needing Frame Generation on the Steam Deck and similar handheld PCs, especially with FSR or XeSS upscaling. This is fantastic news for players using handheld PCs who were previously excluded from even the basic Wilds experience. It’s also encouraging for those with entry-level to mid-range PC setups, who found Wilds’ system requirements too demanding. With another significant performance patch on the horizon—a cross-platform update—the future looks promising for fans of Monster Hunter Wilds. Perhaps the Switch 2 port will also perform well, considering that the Switch 2 is more powerful than the Steam Deck.

    Source:
    Link


     

  • Capcom May Release Resident Evil Remakes for Switch 2 in 2026

    Capcom May Release Resident Evil Remakes for Switch 2 in 2026

    Key Takeaways

    1. Capcom is key to expanding the game library for the Switch 2, especially with the launch of Resident Evil Requiem on February 27th.
    2. Insider NateTheHate2 hints at potential remakes of Resident Evil 2, 3, and possibly 4 being released on Switch 2 by the end of the year.
    3. Players on Switch 2 can purchase the Generation Pack, which includes Resident Evil 7 and Resident Evil Village Gold Editions.
    4. Improved specs of the Switch 2 may allow Capcom’s RE engine to run natively, enhancing the performance of Resident Evil titles without cloud gaming.
    5. Capcom plans to release additional games on Switch 2, including Monster Hunter Stories 3: Twisted Reflection and Pragmata, with possible ports of resource-heavy games like Monster Hunter Wilds.


    2026 appears to be a significant year for third-party games on the Switch 2. Capcom is set to play a crucial role in enhancing the handheld’s game library. A major highlight seems to be its well-known horror series, with the Resident Evil Requiem launching on February 27th. Insider NateTheHate2 has hinted that remakes of Resident Evil 2, 3, and possibly 4 could be released before the year concludes.

    Exciting Announcements from Insiders

    Continuing his impressive streak, the insider shared some unannounced games during a recent podcast episode. Nintendo enthusiasts can look forward to several Resident Evil remakes, which are already available on other systems, making their way to the Switch 2.

    In the case of Requiem, players on the Switch 2 have the option to buy the Generation Pack that comes with Resident Evil 7 and Resident Evil Village Gold Editions. Meanwhile, in Japan, PS5 players can get Vol. 2 in a special edition, expected to ship in late February. The 30th anniversary package features the Z versions of Resident Evil 2 and Resident Evil 3, along with Resident Evil 4.

    Future Expectations for Nintendo’s System

    NateTheHate2 believes that it’s only a matter of time before the titles in the Japanese collection are available on Nintendo’s platform. He predicts that the 2nd, 3rd, and 4th main series installments will perform well in sales and “fit handheld mode perfectly.” These titles will probably include ray tracing and a high refresh rate to align with the capabilities of the Xbox Series X and PS5.

    At present, the remakes of RE2 and RE3 are only playable on the Switch through cloud gaming. However, with the improved specs of the Switch 2, Capcom’s RE engine can run natively on the new console without the need for streaming. Initial hands-on previews of Requiem have generated positive feedback, specifically regarding its smooth performance.

    Broader Plans for Capcom on Switch 2

    Aside from Resident Evil titles, Capcom has additional plans to broaden its reach on the Switch 2. Monster Hunter Stories 3: Twisted Reflection and Pragmata are set for release in March and April respectively. There are also rumors of a port for the resource-intensive Monster Hunter Wilds being in the works. With sales declining, a handheld version could appeal to a previously neglected audience.

    Source:
    Link


     

  • Monster Hunter Wilds High FPS Locked Behind DLC Paywalls

    Monster Hunter Wilds High FPS Locked Behind DLC Paywalls

    Key Takeaways

    1. The DLC checking system in Monster Hunter Wilds may negatively affect game performance for players who do not own all DLCs.
    2. A Reddit user discovered a significant FPS boost when using a mod to disable the DLC checking feature.
    3. The FPS increase was substantial, with improvements from around 25 FPS to over 50 FPS in busy areas when the mod was activated.
    4. The mod that disables DLC checks is still in development and not yet ready for public testing, but it could become essential for performance optimization.
    5. Similar issues have been noted in other games, indicating that DLC systems may impact gameplay experiences across different titles.


    On-disc DLC and similar issues have caused problems for dedicated gamers for quite some time. But what if I told you that even game optimization might be tied to DLC? It sounds hard to believe, yet tests and player experiences with Monster Hunter Wilds on PC suggest that it could be true, although it’s likely not intentional by Capcom. Monster Hunter Wilds is a premium title, but it also has various DLCs and microtransactions. As a result, Capcom integrated a DLC checking system into the game to confirm which DLCs players have.

    Background Performance Issues

    The main issue is that this DLC checking system appears to run continuously in the background, only ceasing when a player owns every single DLC. This was uncovered by a Reddit user named u/de_Tylmarande on the MonsterHunter subreddit, who noticed a major performance difference between his copy of Monster Hunter Wilds and that of his friends, all running on the same laptop. His friends’ version of the game ran better at identical settings—about 20-30 FPS more on average—and the only distinction was that his friend owned all the DLC.

    Testing the Impact of DLC Checks

    Curious to see if he could achieve similar performance without spending extra money, u/de_Tylmarande tested Monster Hunter Wilds with and without a mod that disables the DLC checking. Without the mod, he saw around 25 FPS in a bustling village, peaking in the mid-30s. However, with the mod activated, he began to average over 50 FPS and occasionally hit 60, rarely falling below 50 FPS. This change transformed the game from nearly unplayable to fairly smooth, all thanks to turning off a single DRM feature.

    Potential Fixes and Future Updates

    This revelation is certainly shocking. On a side note, u/de_Tylmarande also claims to have previously shared an FPS fix with Capcom for Dragon’s Dogma 2 but didn’t receive acknowledgment for the follow-up patch. He mentioned he has provided details of this fix to “the same person I talked to a few years back about Dragon’s Dogma 2.” Hopefully, a bug fix will come soon, along with Capcom’s planned optimizations, making Wilds a better experience for all players.

    Unfortunately, the mod currently is still in development and is labeled as “not ready for public testing.” However, Tylmarande insists he will keep working on it in case Capcom does not release an official fix. Other users on Reddit have mentioned a similar loading issue in Grand Theft Auto V that negatively affected performance by repeatedly parsing a large JSON file. If this mod becomes essential for Wilds players, it could end up being as important as DSfix was for the original Dark Souls on PC. The mod can be installed using the standard Fluffy Mod Manager for the RE Engine, so if it does get a public release, setup should be easy.

    Source:
    Link


     

  • Monster Hunter Wilds Price Drops to 11 Cents, Switch 2 Port Hopes

    Monster Hunter Wilds Price Drops to 11 Cents, Switch 2 Port Hopes

    Key Takeaways

    1. Performance Issues: PC players face significant performance glitches, leading to frustration, while console gamers show a lack of enthusiasm.

    2. Sales Struggles in Japan: The game is struggling in Japan, with second-hand stores selling copies for as low as 18 JPY (about 11 cents).

    3. Potential Switch 2 Port: There are rumors about a possible port for the Switch 2, which could attract more players in Japan, especially following the success of Monster Hunter Rise on the platform.

    4. Stable U.S. Pricing: In the U.S., the game’s price remains more stable, with discounts available, such as a recent Amazon promotion for $25.

    5. Mixed Player Feedback: Japanese gamers are dissatisfied with the new open-world design, simplified combat, and reduced difficulty, raising concerns that a Switch 2 port might not address these issues.


    Despite a large number of players joining in on the launch day of Monster Hunter Wilds, the game has faced many challenges since then. PC players have been particularly frustrated with performance glitches, while console gamers have also shown a lack of enthusiasm. In fact, in Japan, the interest is so low that a second-hand store has listed it for just 18 JPY, which is about 11 cents.

    Sales Struggles in Japan

    Automaton has reported that Kaitori World is willing to buy the PS5 version for a surprisingly small price. The action RPG’s issues in Japan are well known, and Capcom’s President, Haruhiro Tsujimoto, has shared his thoughts. Instead of blaming the low frame rates, he pointed to the expensive price of Sony’s console as a reason for the underwhelming sales.

    Potential for a Switch 2 Port

    There is a rumor about a potential port of Monster Hunter Wilds for the Switch 2, which could help attract more players in Japan. Nintendo has introduced a less expensive, region-locked version of the handheld, aimed at mobile users. Meanwhile, Monster Hunter Rise, which was made for the Switch, achieved record sales in Capcom’s home country.

    A Reddit user shared on The Gamer an advertisement showcasing a used copy being sold for just $3 in Japan. Fans around the world are also coming across low prices. For instance, an Australian found a brand-new copy priced at $19 AUD, which translates to roughly $13 USD after conversion.

    Pricing Trends in the U.S.

    In the United States, the price of Monster Hunter Wilds is more stable. According to SteamDB, it has hit an all-time low of $38, although physical versions on consoles tend to be cheaper. Recently, Amazon ran a promotion for the Capcom game at $25, which included both PS5 and Xbox versions.

    The December Title Update 4 has enhanced PC performance, leading to a brief spike in player numbers on Steam. Yet, its popularity has since diminished, with recent reviews leaning towards Mixed. Many players have reported issues with stuttering, although seasoned fans of the series are not keen on some of the other changes.

    Player Feedback

    Especially in Japan, gamers are not convinced that the new open-world design is beneficial. They have also expressed disappointment with the straightforward combat and the reduced difficulty that hunts usually provide. These are concerns that a potential Switch 2 port may not resolve without significant changes to the gameplay.

    Source:
    Link


     

  • Monster Hunter Wilds Switch 2 Port Leaks in Title Update 4 Datamine

    Monster Hunter Wilds Switch 2 Port Leaks in Title Update 4 Datamine

    Key Takeaways

    1. Capcom is developing a Monster Hunter Wilds version for Switch 2 but needs more time to meet performance expectations.
    2. A datamine revealed potential new content, including a powered-up Elder Dragon called Tempered Gogmazios and hints about the “nsw2UpgradeEdition.”
    3. Fans are questioning the upgrade label, suggesting it may indicate a port with additional content not in original versions.
    4. Performance issues may arise for Monster Hunter Wilds on Switch 2, despite the console’s superior specs compared to the Xbox Series S.
    5. Capcom’s commitment to Nintendo’s console remains strong, as they acknowledge Switch 2’s success despite challenges with Monster Hunter Wilds sales in Japan.


    With Capcom’s solid footing in the Nintendo console market, the idea of a Monster Hunter Wilds version for Switch 2 felt like a given. Yet, concerns arose due to release date and performance issues on other platforms. Capcom clarified that they required additional time to fine-tune the game to match Switch 2 specifications. A recent datamine from Title Update 4 hints that development for the handheld is underway.

    Interesting Code Discoveries

    A Reddit user named STRCoolerSimp found intriguing code in the 1.040 patch for Monster Hunter Wilds. One notable find is a powered-up form of the Elder Dragon Gogmazios, referred to as Tempered Gogmazios, which could make an appearance in a future update. However, the mention of “nsw2UpgradeEdition” has especially grabbed the attention of Nintendo fans.

    Upgrade Concerns

    There are questions among fans regarding why Capcom would label a new game for Switch 2 as an upgrade. It might indicate that the publisher intends to launch a port that includes extra content not found in the original versions. Additionally, a line of code mentions “NSW2.user,” which leaves little room to guess what the abbreviation could mean.

    Potential Performance Issues

    Should Monster Hunter Wilds be released for Switch 2, it may face performance challenges. Even after Title Update 4, opinions on the improvements in frame rates remain mixed. Players with powerful gaming PCs still see a lot of unutilized potential at higher settings. On consoles, the game has had a tough time running on the Xbox Series S, which is the most similar comparison to Nintendo’s handheld.

    The Switch 2 specs have a notable edge over Microsoft’s lower-end system with the inclusion of DLSS. This upscaling technology has improved the visuals of demanding games like Assassin’s Creed Shadows. Capcom has already used this AI-driven tech in Street Fighter 6 to keep a smooth 60 fps during gameplay.

    A Different Development Strategy

    An alternative strategy for developers could involve creating a port from scratch. Monster Hunter Rise was specifically designed for the original Switch before making its way to other platforms. However, this seems less likely in this instance, as Monster Hunter Wilds was launched across multiple systems.

    In spite of these challenges, Capcom remains committed to supporting Nintendo’s latest console. President Haruhiro Tsujimoto noted that the sluggish sales of Monster Hunter Wilds in Japan were due to the high price of the PS5. In contrast, he praised the Switch 2’s success in a market that typically favors handheld devices.

    Source:
    Link


     

  • Capcom Discusses Generative AI’s Role in Resident Evil Requiem

    Capcom Discusses Generative AI’s Role in Resident Evil Requiem

    Key Takeaways

    1. Capcom is exploring the use of generative AI in game development, particularly for enhancing visual quality and reducing development time.
    2. Executive Jun Takeuchi emphasizes that AI tools are not meant to replace human creativity but can assist artists in their work.
    3. Fans express concerns about the potential for generic assets created by AI to appear in major game titles.
    4. Technical director Kazuki Abe mentions that generative AI is being used to produce numerous unique concepts for in-game environments.
    5. While AI is not yet used for character creation or storylines, its role in gaming is expected to grow, with future Resident Evil titles likely incorporating more AI technology.


    With worries that generative AI could take over game development, all major new releases face intense examination. Resident Evil Requiem is no different, as Capcom has hinted at possibly integrating this technology. Executive Jun Takeuchi has since clarified if the company is ready to let AI tools have a say in the creative process.

    Takeuchi’s Experience

    Takeuchi has produced various Resident Evil titles, including the fifth and seventh games. Now with more influence at Capcom, he recently participated in an interview with Nikkei Entertainment!. A translated summary was shared by Project Umbrella on social media. The discussion included many inquiries about the future of this survival horror series.

    AI’s Role in Development

    When questioned about the use of AI tools, Takeuchi described how they can help cut down development time. They are essential for debugging and can significantly enhance the visual quality of game scenes. However, he warns that the technology isn’t meant to replace human creativity at Capcom. Still, artists are finding it increasingly useful in their creative work.

    Concerns from Fans

    The latest comments may leave fans feeling uncertain. Some gamers worry that generic assets created by machines might show up in major titles. In a January 2025 interview, technical director Kazuki Abe appeared to be more open to using AI to accelerate game design.

    In a piece by Google Cloud Japan, reported by IGN, Abe disclosed that Capcom developers are leveraging generative AI to create “hundreds of thousands of unique concepts.” He has developed a system that uses models like Gemini Pro and Imagen to fill in-game environments. The results may consist of everyday items like televisions, which usually require extensive effort from artists.

    Future of AI in Gaming

    So far, the publisher hasn’t used these tools for creating new characters or crafting storylines. However, titles like Arc Raiders and Call of Duty: Black Ops 7 are already utilizing AI for voice acting and artwork. It seems almost certain that the technology will have a larger role in future Resident Evil installments.

    The release date for Resident Evil Requiem is slated for February 27, 2026. Jun Takeuchi also emphasized his desire for more Resident Evil remakes. Bringing back these titles allows newer players to enjoy the mainline entries without feeling confused. As the company’s output continues to grow, it will likely rely more on AI.

    Source:
    Link


     

  • Capcom to Launch New Mega Man Games and Revive Devil May Cry

    Capcom to Launch New Mega Man Games and Revive Devil May Cry

    Key Takeaways

    1. Capcom’s COO, Haruhiro Tsujimoto, hints at the possibility of a new Mega Man game, potentially Mega Man 12, in the future.
    2. Capcom plans to revitalize franchises like Mega Man, Devil May Cry, and Ace Attorney with new releases, remakes, and ports for newer consoles.
    3. There is no specific information on upcoming titles, but fans are hoping for a sequel to Mega Man 11, released in 2018.
    4. The potential development of Devil May Cry 6 is still on the table, despite the departure of its director from Capcom.
    5. The Ace Attorney series, having sold over 13 million copies, may see a new installment, as its last main entry was released in 2016.


    As one of Capcom’s most beloved franchises, many fans are left wondering why the last main Mega Man game was released in 2018. Despite several compilations appearing, they haven’t truly met the expectations of those who love action platformers. In the recent 2025 Capcom Integrated Report, COO Haruhiro Tsujimoto offers a glimmer of hope that Mega Man 12 could be on the horizon.

    New Horizons for Mega Man

    Rockman Corner notes that the publisher had previously seemed less optimistic about a new installment. Tsujimoto mentioned that franchises like Resident Evil, Street Fighter, and Monster Hunter remain critical components of their lineup. However, he also indicated that they would seek ways to bring back Mega Man, Devil May Cry, and Ace Attorney into the spotlight.

    The COO made it clear that “new releases, remakes, and ports” for these three Capcom franchises are in the pipeline. With iconic titles like Mega Man, the plan is to evolve these into “core IPs” by launching versions for newer consoles. Naturally, the ultimate aim is to boost operating profits by introducing more high-profile titles every year.

    Speculations on Upcoming Titles

    Regrettably, the report doesn’t specify which games are on the way. As Mega Man 11 is now seven years old, a traditional sequel has become a frequent wish among fans. The publisher might also opt to remake the first three games, which originated from the NES period.

    Devil May Cry fans have also been eagerly awaiting updates on a possible sixth installment. Much like Mega Man 11, Devil May Cry 5 was released in 2018. The game’s director, Hideaki Itsuno, had been focusing mainly on Dragon’s Dogma 2. Even though he has departed from Capcom, the company hasn’t ruled out the idea of developing a Devil May Cry 6.

    Ace Attorney’s Future

    With Ace Attorney games selling over 13 million copies, it seems increasingly probable that the series of visual novels will see a new installment. The last main entry in this courtroom drama franchise was the 2016 title, Phoenix Wright: Ace Attorney − Spirit of Justice.

    Source:
    Link


     

  • Monster Hunter Wilds Director Appeals to Veterans Amid Sales Drop

    Monster Hunter Wilds Director Appeals to Veterans Amid Sales Drop

    Key Takeaways

    1. Awards Won: Monster Hunter: Wilds received the Grand Award and User’s Choice Award at the PlayStation Partner Awards 2025 for its global sales success.

    2. Balancing Difficulty: The game was made easier to attract new players, which left veteran fans feeling less challenged.

    3. Sales Performance: Monster Hunter: Wilds sold over 10 million copies in its first month, but sales declined to 10.7 million by the end of October.

    4. Future Updates: Capcom plans to release content updates to include tougher quests and more endgame options to retain veteran players.

    5. Call to Former Players: Director Yuga Tokuda encouraged long-time fans who stopped playing to give Monster Hunter: Wilds another chance.


    During an interview at the PlayStation Partner Awards 2025 in Tokyo, Yuga Tokuda, the director of Monster Hunter: Wilds, encouraged long-time fans of the series who stopped playing shortly after launch to reconsider their decision.

    Awards and Recognition

    At the event, Monster Hunter: Wilds took home the Grand Award due to its remarkable global sales, along with the User’s Choice Award. Thanks to these accolades, Tokuda and series producer Ryozo Tsujimoto had the opportunity to talk about the game’s rocky path after its release.

    Balancing Difficulty

    Tokuda admitted that Monster Hunter: Wilds made the game easier to help new players get into it. Unfortunately, this choice left some experienced fans feeling that there was less challenge for them to enjoy.

    He discussed the development process and how they used player data from earlier games to tweak the difficulty level. He mentioned:

    “We looked at the areas where newbies struggled, including in Monster Hunter: World. We focused on these issues to help new players overcome challenges, like reaching certain monsters or crafting specific types of armor.”

    Furthermore, they incorporated a variety of new features aimed at both new and returning players, like Focus Mode. He concluded, “This time, we aimed to make the game accessible for fresh players and those who had trouble before. I think the challenge for seasoned players was a bit lacking.”

    Sales and Future Updates

    While this strategy attracted many new players—evidenced by over 10 million copies sold in the first month—it also meant that veteran players could quickly complete the game’s main content, leading to a noticeable drop in player activity.

    Even though the game started off strong, Monster Hunter: Wilds’ sales began to decline, hitting 10.7 million units by the end of October. For comparison, Monster Hunter: World had nearly 29.1 million units sold, while Monster Hunter: Rise reached over 17 million units.

    In light of these figures, Capcom decided to implement content updates that brought in tougher quests and more endgame options. Tokuda reached out to former players of Monster Hunter: Wilds, saying, “I would be grateful if you could try it again.”

    Tsujimoto added that the development team plans to keep rolling out updates, suggesting that Capcom intends to support Monster Hunter: Wilds through 2026.

    Source:
    Link