Category: All News

  • Dog Shoots Gun at Neighbor, Gaming PC Saves Life

    Dog Shoots Gun at Neighbor, Gaming PC Saves Life

    Key Takeaway

    – A gaming PC saved its owner’s life by deflecting a bullet that came through a wall.
    – The gun was accidentally discharged by a neighbor’s dog, according to the neighbor.
    – The bullet destroyed the PC’s motherboard, RAM, and tempered glass, with likely additional damage.
    – No one was injured, and insurance (or the neighbor) is expected to cover the damages.


    PC Takes a Bullet, Owner Unscathed

    When it comes to bizarre series of events, this one is right up there. Apperently, a gaming PC was shot, and that bullet could of hit the owner, so essencially the PC saved the users life. The weird part is that the gun was shot by a dog.

    The Incident Unfolds

    Reddit user ‘angelbabyzz’ took to the platform to detail the incident that occurred somewhere in the US. The user was fast asleep when, at some point during the night, a loud bang and broken glass hitting there face woke them up. Turns out, a gunshot came through the neighboring wall that hit their gaming PC, which changed the bullets trajectory away from the sleeping owner, as stated by the police.

    Dog Pulled the Trigger

    The neighbour then rushed in to check up on the gamer and was sincerly apologetic about the incident. She claimed that her dog accidentally discharged the gun. The logistics of how that transpired are a mystery. The gamer who was the victim in this case is unsure about how the gun went off, but beleives that it was an accident. Luckily, no one was harmed, and the insurance will likely cover the damages. If it doesnt, the neighbor assured the victim she would pay for everything.

    Hardware Casualties

    As for the gaming PC, it was mostly destroyed as the bullet seemingly entered from the back of the case behind the RAM slots, tore through the motherboard, the Trident Z RGB RAM, and shattered the tempered glass. There was debris everywhere, which likely damaged the other hardware as well. The exact model of the RAM is Trident Z RGB, and a typical price for a 32GB kit (2x16GB) is now around $150-$200, depending on speed.

    Market Timing Misfortune

    Its an unfortunate incident, and whats also unfortunate is that the RAM got hit. Given the current state of the market, the same RAM sticks now likely cost significantly more than when the user purchased them. The victim did’nt specify the exact price paid, but DDR4 RAM has seen price hikes in recent months. The motherboard, likely a mid-range B550 or Z590 model, would also cost between $150 and $300 to replace. The case itself, with shattered tempered glass, would need a full replacement too.


    Sources

  • WWDC: Apple Siri’s iOS 27 Update Prevents AI Bias

    WWDC: Apple Siri’s iOS 27 Update Prevents AI Bias

    Key Takeaway

    – Apple’s Siri AI overhaul uses AFM models and Google Gemini, rolling out in iOS 27 and macOS 27.
    – Apple grounds Siri with explicit instructions that it has no emotions, identity, or personal history.
    – Siri AI gains new capabilities like on-screen context awareness and data analysis from apps.
    – Data encryption remains under Apple’s Private Cloud Compute, not shared with Google or Nvidia.
    – Apple prioritizes keeping Siri a neutral, reliable tool to avoid bias or persona issues seen in other AI.


    Siri AI Gets a Major Overhaul

    Apple has finnaly introduced a long-awaited yet tightly controlled overhaul of Siri, now called Siri AI. It is powered by Apple’s latest Apple Intelligence foundation models and supported by Google Gemini technology at WWDC 2026.

    Rollout and Foundation Models

    Siri AI will roll out in iOS 27 and macOS 27 Golden Gate, featuring three foundational AFM models. Apple is trying to keep Siri tightly controlled to ensure it doesn’t develop its own biases or identities, similar to controversies surrounding other AI agents.

    Key Instructions Baked Into the System

    The very first, somewhat alarming, instructions baked into Siri’s new AI system tell it in clear terms that it is nothing more than software. This information comes from Creative Strat analyst Max Weinbach, who has been testing the upcoming version of Siri via the iOS 27 beta.

    What the Instructions Say

    In his post, he shared the exact instructions Apple gave to Siri. According to Weinbach’s post on X, “You are software; you do not experience emotions or have a physical body, gender, nationality, or personal history.” This reminder appears early in prompts and is reportedly part of most interactions with Siri AI, giving the company consistent grounding no matter what personal or on-screen context Apple’s updated AI assistant draws on.

    Capabilities and Safeguards

    The added safeguards make sense when you consider what the new Siri AI can do. At WWDC 2026, Apple showed off a much more feature-rich version of Siri, which hides in the Dynamic Island, actively understands the on-screen context, and analyzes and extrapolates data from photos, personal information, Messages, Mail, and more to perform tasks more accurately.

    Apple’s Description and Privacy

    Apple has called the new Siri AI update “a profoundly more capable and personal assistant.” All data encryption is handled by Apple Intelligence features and will not be shared with Google Gemini or Google Cloud, or with Nvidia, which powers the cloud infrastructure via its flagship Blackwell B200 GPUs. To prevent Siri from ever going rogue, Apple emphasizes that Siri has no emotions, identity, or backstory, helping ensure the assistant remains helpful and neutral even with full access to your data, which is protected by Apple’s Private Cloud Compute features.

    Comparison to Other AI Agents

    While other AI agents do at times awkwardly try to adopt a persona, Apple has toned down Siri and kept it tightly controlled to ensure it functions as a reliable tool for getting tasks done. The company first announced Apple Intelligence at WWDC 2024, but failed to impress its investors and audience with the stock dropping nearly 2% after the first day of the conference.

    Sources
  • SpaceX preps Gen4 Starlink dish, Mini with battery for IPO

    SpaceX preps Gen4 Starlink dish, Mini with battery for IPO

    Key Takeaway

    – Two new, slimmer Starlink dish terminals (Standard and Mini) confirmed in production by Elon Musk.
    – Firmware data suggests a “Rugged” variant of the Mini dish is in development.
    – Next-gen Mini may include a built-in battery for true off-grid operation.


    SpaceX’s New Starlink Dish Designs Spotted

    SpaceX will have more to show for its record-breaking IPO, it seems, as the next Starlink dish generation firmware has been unearthed, and Elon Musk is confirming that there will indeed be new Standard and Mini kits coming. The discovery of new firmware strings has been a big giveaway, plus Musk’s own public display of the hardware leaves little room for doubt about there being upcoming product releases.

    Thinner and More Travel-Friendly Terminals

    SpaceX is gearing up to release two new Starlink dish terminals that are thinner and more travel-friendly than their predecessors, with one of them rumored to go fully off-grid with its own battery. Elon Musk has never been shy about using a product demo to double as a PR event, and his latest appearance for a SpaceX AI satellite briefing was no different. This particular presentation gave a clear view of the new hardware even though Musk didn’t say much about it.

    Details from the Briefing and Teardown Expert

    Sitting conspicuously on the table in front of him were two brand-new Starlink dishes that he confirmed are “the new Starlink terminals, which we make in much higher volume than the current terminals.” That was pretty much the extent of Musk’s commentary, but the hardware did plenty of talking on its own, as both units looked noticeably slimmer and more compact than the existing Standard and Mini dishes currently on sale. The slimming of the new Standard dish had already been telegraphed by the Ukrainian Starlink teardown expert Oleg Kutkov, who spotted a new “rev5” board string in the latest Starlink firmware, alongside multiple “prod” variants suggesting active production.

    Successor to the Current V4 Standard

    The current V4 Standard, introduced in late 2023, appears to be getting a proper successor that shrinks toward Mini territory in terms of footprint. This means the new standard dish will be much more compact then the old model which makes it easier to transport or store. Even more intriguing is what Kutkov also found in said firmware: a MINI1_RUGGED_PROD1 device string, pointing to a tougher variant of the Mini dish. Separately, a University of Victoria research team identified firmware code referencing PowerSource_BATTERY, PowerSource_USBC, and DishBatteryStats, which are fields to monitor state of charge and active charging.

    Battery-Powered Mini Variant

    The current Mini that is available on Amazon for $360 requires an external power supply or third-party battery pack, so a version with a self-contained power source would be welcome news for field deployment, emergencies, and anyone who wants truly untethered satellite Internet without carrying a tangle of adapters. Having a built-in battery would certainly make the kit more appealing for people who need connectivity in remote locations without access to mains electricity.

    Launch Timing and Speculation

    SpaceX has not officially confirmed specs or pricing for either model, but with Musk showcasing them on camera and confirming they are already in production, a launch may be timed to coincide with or follow the long-anticipated SpaceX IPO. The lack of official details hasn’t stopped excitement however, as these new terminals represent a big step forward in terms of portability and ruggedness.

    Sources
  • How to Use Windows 11 Shared Audio Feature

    How to Use Windows 11 Shared Audio Feature

    Key Takeaway

    – Windows 11 now natively supports simultaneous audio streaming to two Bluetooth devices.
    – Shared Audio uses Bluetooth LE Audio and requires specific hardware (e.g., Copilot+ PCs with Snapdragon or Intel Core Ultra 200 chips).
    – Microphone input is disabled on connected Bluetooth headsets, forcing use of the laptop’s built-in mic.
    – The feature is rolling out via Controlled Feature Rollout (CFR), so it may not be visible even on compatible devices.
    – Compatible headphones include Samsung Galaxy Buds2 Pro, Galaxy Buds3/Pro, and Sony LinkBuds S.


    New Audio Sharing Feature Rolls Out

    Microsoft resolved a persistent multi-user playback limitation by baking a native audio broadcaster directly into Windows 11. Instead of forcing users to wrestle with physical splitters or finicky third-party mirroring applications, the operating system splits the audio output stream at the system level, pushing synchronized sound to two separate Bluetooth devices at the same time.

    Taskbar Icon and Volume Controls

    A new status icon will appear on the taskbar to confirm the stream is live and to provide a direct shortcut back to the configuration overlay. Each listener can dial in a distinct volume profile using independent software sliders within the menu, or by pressing the physical volume buttons on their respective headsets. Note that this routing pipeline temporarily locks out standard Bluetooth headset microphone inputs, meaning Windows will automatically default to your laptop’s built-in microphone array for any voice calls what so ever.

    Hardware and Build Requirements

    Because this tool bypasses legacy Bluetooth Classic standards in favor of modern Bluetooth Low Energy (LE) Audio protocols, it requires Windows 11 build 26100.8522 or newer alongside specific internal hardware components. Compatible PCs include modern Copilot+ laptops driven by Qualcomm Snapdragon X Elite or Snapdragon X Plus processors—such as the Microsoft Surface Laptop 7, Surface Pro 11, Samsung Galaxy Book4 Edge, and Dell XPS 13 9345—as well as newer systems built on Intel Core Ultra Series 200 silicon.

    Supported Audio Devices

    For audio playback, users must connect broadcast-ready endpoints, which include the Samsung Galaxy Buds2 Pro, Galaxy Buds3, Galaxy Buds3 Pro, Sony LinkBuds S, and modern LE Audio-equipped hearing aids from manufacturers like ReSound and Beltone. Even if a machine satisfies the required hardware criteria and runs the correct build number, the Shared Audio option might still be missing from the interface entirely.

    Controlled Feature Rollout Process

    Microsoft is deploying this utility via a Controlled Feature Rollout (CFR). This server-side staging means the software architecture remains gated behind a configuration flag until Microsoft remotely activates the tile for your specific device pool. Windows 11 users should monitor there settings app for the appearance of this option rather than expecting instant availablity after a manual update.

    Sources
  • 100% Hit Rate: EA Simulation Predicts World Cup Winner

    Key Takeaway

    – EA Sports FC simulation predicts Spain will win the 2026 World Cup.
    – The prediction uses extensive in-game player data including pace, stamina, and tactical awareness.
    – EA’s simulations have correctly predicted the last four men’s World Cup winners (2010, 2014, 2018, 2022).
    – The predictions are not infallible; EA incorrectly predicted winners for UEFA Euro 2024 and the 2023 Women’s World Cup.


    World Cup 2026 Kicks Off with High Stakes!

    The 2026 FIFA World Cup beginss today, June 11, with the opening match between Mexico and South Africa at 12 p.m. PDT. According to Electronic Arts, however, the winner may already be known. Since 2010, the developers behind EA Sports FC – formerly FIFA – have released detailed tournament simulations ahead of every World Cup based on their in-game player data.

    How EA Makes Its Prediction

    The prediction is based on the extensive EA Sports FC database (PS5 version currently around $42 on Amazon), which records and regularly updates the attributes of professional soccer players worldwide. Pace, stamina, passing, finishing, tactical awareness and many other individual values are taken into account. The game uses this data to calculate the strength of each team and simulate the possible course of the tournament.

    • Pace and stamina are key factors.
    • Passing and finishing are also considered.
    • Tactical awarness plays a role.

    Spain Predicted to Win Again

    As EA recently announced on X, Spain is expected to win the 2026 FIFA World Cup. If the prediction proves correct, the Spanish national team would claim its second World Cup title after its 2010 triumph. The prediction is attracting particular attention because of EA’s previous track record. Its simulations correctly predicted the winners of the men’s World Cups in 2010, 2014, 2018 and 2022 – a perfect record so far.

    When Simulations Fail Sometimes

    However, the simulations are not infallible. Ahead of UEFA Euro 2024, EA predicted England as the winner, but Spain ultimately lifted the trophy. The model also missed the mark at the 2023 FIFA Women’s World Cup, where the United States was projected as the favorite. In reality, the U.S. team was eliminated early, while Spain went on to win the tournament.

     

    Sources
  • Forza Horizon 6: Deleted Saves? Fix & Prevention Guide

    Key Takeaway

    – Lost save data reported for both PC and Xbox, with some players losing over 100 hours of progress.
    – No official explanation yet; Xbox Quick Resume and faulty cloud sync are suspected triggers.
    – Precautionary measures compiled by the community may reduce risk until a patch is released.


    Reports of lost save data are piling up on Reddit and in the official Forza forums

    Some players say they have lost more than 100 hours of progress, with both PC and Xbox users apparently effected. So far, however, no clear pattern has emerged. Some affected players report that there profile was suddenly reset to its default state after launching the game. Others say there save data disappeared after a crash or failed cloud synchronization.

    Developers Have Not Yet Provided an Official Explanation

    In the community, however, several possible triggers are being discussed. One prime suspect is Xbox Quick Resume, a feature that lets players suspend a game and resume it from the same point after restarting the console. Some players suspect that resuming a previously paused session could cause issues with cloud save synchronization. On PC, faulty cloud synchronization via the Xbox app is also being discussed as a possible cause. Their are also reports that certain vehicles may be linked to the problem.

    Community Compiled Precautionary Measures

    As PC Gamer reports, the community has already compiled a list of precautionary measures that may help reduce the risk of losing save data in Forza Horizon 6 (covered here in Notebookcheck’s benchmark test). The recommended measures include:

    • Manually backing up your save file regularly.
    • Disabling Xbox Quick Resume for Forza Horizon 6.
    • Ensuring a stable internet connection to avoid cloud sync errors.
    • Quitting the game completely before turning off the console or PC.

    Issue Attracting Increasing Attention

    The issue is currently attracting increasing attention and has already been picked up by Dexerto on X, among others. It should only be a matter of time before Playground Games identifies the cause and releases a corresponding patch. Until then, FH6 players (Xbox version currently around $70 on Amazon) are well advised to follow the precautionary measures listed above.

    Sources
  • Poco X8 Pro Max: Big Display, Massive Battery, Stunning Lights

    Key Takeaway

    – Massive 8,500 mAh battery with 100W fast charging offers industry-leading battery life.
    – High-quality build with IP68 rating, matte aluminum frame, and glass back.
    – Distinctive LED lighting around camera module for notifications and dynamic effects.
    – Strong MediaTek Dimensity 9500s performance but prone to significant throttling.
    – Camera lacks optical zoom and wireless charging, with average speakers and USB 2.0.


    The Poco X8 Pro Max takes the top spot in the X series, featuring a large 6.83-inch AMOLED display with high peak brightness and an exceptionally large 8,500 mAh battery that ensures long daily runtime and supports fast charging at up to 100 watts. Under the hood, the MediaTek Dimensity 9500s delivers strong CPU and GPU performance, though it is prone to significant throttling under load. The device boasts high-quality build standards, including an IP68 rating, a matte aluminum frame, and a glass back. However, its large, heavy form factor is noticeable in everyday use, as are the merely average speakers.

    Distinctive Lighting Effects

    A distinctive visual feature is the LED lighting surrounding the camera module. Two ring-shaped light elements serve not only as notification lights but also display dynamic effects for music, games, or incoming calls. The lighting reacts rhythmically to system events using eight colors, giving the device a striking, almost playful identity that truly stands out in the dark. This light show is actually pretty cool, you might find it a bit distracting at first but it grows on you.

    Camera and Connectivity

    The X8 Pro Max’s camera performs solidly in daylight but lacks any real highlights: it lacks optical zoom, the ultra-wide-angle lens remains weak, and video quality is functional rather than class-leading. Furthermore, the use of USB 2.0 and the absence of wireless charging feel outdated for 2026. Honestly, the camera is just okay, not great but not terrible either, it gets the job done for most people who just snap quick photos.

    The Poco X8 Pro Max is thus a device for users seeking maximum battery life, strong performance, and a very bright display, combined with striking visual accents on the camera module that give the smartphone a distinctive character. Its a phone for people who want the biggest battery possible and a screen that can really blast through sunlight, plus that fancy ring light thing is pretty unique for the price.

    Sources
  • GTA 6: Rumored Feature Could Change Driving Forever

    Key Takeaway

    – Jason smoothly matching highway traffic in the GTA 6 trailer may hint at a new driving assist/autopilot system.
    – Rockstar could borrow the auto-navigation feature from Red Dead Redemption 2, allowing cars to follow routes automatically.
    – An autopilot mode could enable a modern cinematic camera, letting players enjoy the scenery and radio hands-free.
    – Any driving assist would likely be optional, preserving the classic manual driving experience.
    – Skeptics argue the trailer scene may be staged, and implementing autopilot in dense city traffic would be far more complex than in RDR2.


    Reddit User Spots Potential Driving Assist in GTA 6 Trailer

    Reddit user u/MrUltraOnReddit recently pointed out a detail in the GTA 6 subreddit that they believe has received too little attention. In the second trailer, Jason can be seen driving on the highway while seemingly matching the flow of traffic almost perfectly. The thread creator suspects this could hint at a driving assist system that automatically adjusts a vehicle’s speed to surrounding traffic. The theory has found plenty of support among fans and does not seem entirely far-fetched given Rockstar’s past design choices. The scene in question appears at the 0:34 mark of the second GTA 6 trailer.

    Rockstar’s History with Automated Travel

    Red Dead Redemption 2 already includes a comparable convenience feature. When players set a waypoint and ride along a road, the horse can largely follow the route on its own. Many fans therefore hope Rockstar will bring a similar idea to GTA 6. This kind of automation has been apreciated by players for saving time, and it would make sense to adapt it for cars.

    Fans Want a Modern Cinematic Mode

    Some would also like to see a modern take on the Cinematic Mode from Red Dead Redemption 2. If a vehicle could follow a route automatically, the camera could switch to cinematic angles, letting players sit back, listen to the radio and take in Vice City instead of ending every drive with a slalom through oncoming traffic and a dented bumper. This would be a welcome change for players who enjoy immersive travel.

    • Auto-follow for waypoints on highways
    • Camera switching to cinematic perspectives
    • Radio integration for relaxed driving

    Potential Benefits and Player Choice

    If Rockstar actually implemented such a feature, it could fundamentally change how driving feels in GTA 6. Long trips between missions could become far more relaxed while giving players more time to appreciate the game world. At the same time, any driving assist system would almost certainly be optional, so players would not have to give up the classic hands-on GTA driving experience. The balance between convenience and action is important.

    Community Skepticism and Technical Challenges

    The theory is not without pushback. Some users believe the scene was simply staged for the trailer and does not point to an actual gameplay mechanic. Others note that an autopilot-style feature for cars in GTA 6 would likely be far more difficult to implement than automatic horse travel in Red Dead Redemption 2. Dense city traffic, intersections, pedestrians and NPC vehicles would all have to be taken into account. Players will know for sure when GTA 6 launches on November 19, 2026. With a bit of luck, Rockstar may reveal more during the promotional campaign expected to begin in summer 2026.

    Release Date and Future Reveals

    Players will know for sure when GTA 6 launches on November 19, 2026. With a bit of luck, Rockstar may reveal more during the promotional campaign expected to begin in summer 2026. The driving assist theory remains speculative, but it adds to the excitment surrounding the game. Until then, fans can only speculate and analyse every trailer frame.

    Sources
  • GTA 6: Gas or No Gas – The Key Question

    Key Takeaway

    – Fuel consumption must be balanced to avoid disrupting gameplay flow
    – Personal vehicles should be the main focus, not every stolen car
    – Different vehicle types could have varying fuel efficiency
    – Positive examples like Mafia 2 and Red Dead Redemption 2 show Rockstar can implement such systems unobtrusively
    – The feature could add realism and make gas stations functional, not just decorative


    Fuel System Debate in GTA 6 Heats Up Among Fans

    Reddit user u/Maleficent-Ad6734 recently reignited the debate about a fuel system in GTA 6, explaining why they believe such a feature could work better than many might expect. “I think it would be a great mechanic,” the user wrote on Reddit. Their reasoning: many players automatically imagine the most annoying version of such a system – having to stop at a gas station every few minutes. Rockstar, however, could approach fuel consumption much more cleverly. So far, though, there is no evidence that such a system actually exists in the game.

    Fans Want Balance, Not Just Annoyance

    The comments show one thing above all: many fans are not fundamentally opposed to more realism. They simply do not want a system that only gets in the way. The key issue would therefore be balance. If Rockstar used fuel consumption sparingly, stolen cars could remain disposable vehicles used to tear through Vice City before being abandoned at the roadside. The refueling system would then only really matter for personal vehicles that players use regularly. Different vehicle types could also play a role, with sports cars, for example, consuming more fuel than ordinary models.

    Could Complexity Actually Improve the Gameplay?

    If Rockstar implemented the fuel system in this or a similar way, many fans seem to believe that it could add value to the game. The fuel system in Mafia 2 is cited several times as a positive example – and Red Dead Redemption 2, with features such as weapon maintenance and horse bonding, is proof for many that Rockstar can implement complex mechanics in a comparatively unobtrusive way. A gasoline system in GTA 6 could certainly help increase realism – and would finally make gas stations more than just scenery.

    Critics Worry About Losing the Classic GTA Flow

    The opposing side fears that such a system in GTA could slow down the flow of the game. The series thrives on spontaneously stealing a car, racing through the city at full throttle, shaking off the police or simply driving on after a chaotic mission. If players constantly had to keep an eye on the fuel gauge, part of the original feel of the game could be lost. Gas or no gas? Anyone who would like to share their opinion on the subject is welcome to do so in the comments section below.

    • Reddit
    Sources
  • Final Fantasy VII: Revelation Retains Core Talent, Avoids AAA Delays

    Final Fantasy VII: Revelation Retains Core Talent, Avoids AAA Delays

    Key Takeaway

    – **Spring 2027 launch** for all platforms (PC, PS5, Switch 2, Xbox Series X|S) on the same day.
    – **Key new features** include region exploration via the Highwind airship and deeper player-driven story choices.
    – **End of a 10-year remake trilogy** (Remake 2020, Rebirth 2024, Revelation 2027).
    – **Fast turnaround** achieved through forward planning and maintaining consistent staff across all three titles.


    Final Fantasy VII Revelation Launch Details

    Following Final Fantasy VII: Revelation’s big reveal in June 2026, Square Enix has locked in a spring 2027 launch window for PC, PS5, Nintendo Switch 2, and Xbox Series X|S, with all versions slated to release on the same day. The game will be available across all major platforms simultaneously, giving players no reason to wait for there preffered console.

    Trailer Highlights and Story Mechanics

    The reveal featured a new trailer showcasing the ability to explore regions via the Highwind airship and a deeper emphasis on player-driven story choices. After Final Fantasy VII Remake released in 2020, followed by Rebirth’s release in 2024, Revelation wraps up the episodic remake trilogy in roughly a decade—an impressive turnaround, given that a single blockbuster AAA video game can take almost six or seven years to go from the drawing board to full release. This rapid development cycle is uncommmon in the industry today.

    Director Interview Insights

    In an interview with restart.run, Final Fantasy VII Remake: Revelation director Naoki Hamaguchi of Square Enix’s Creative Studio went into detail about how the development team managed to deliver back-to-back polished releases without the kinds of delays that plague many big-budget video game projects and franchises. He outlined several simple factors, including forward planning for the remake while earlier entries like Final Fantasy XV and Final Fantasy XVI were still in development, paired with deliberate staff continuity.

    He explained: “That’s definitely true, and I think we were also trying to answer the fans’ desires to have the next title come to them as soon as possible and really let them enter the game and continue the journey. In terms of development, when we were working toward the end of Remake, we already had an idea of how to develop Rebirth, and then, toward the end of development on Rebirth, we had a rough idea of how to approach Revelation.”

    Staff Continuity and Development Flow

    “So in that sense, I think having a kind of constant alignment within the staff, and having the same staff, or most of the staff, work on Revelation from Rebirth to Revelation meant we were able to maintain the same type of flow, and I think that really helped development stay on track within that span of time.” He compared modern development cycles to his three-entry FFVII Remake project and said, “Games these days tend to take five to seven years. Rebirth was only a few years ago, and we’re already now looking at Revelation coming in spring.” The team’s consistancy appears key to there success.

    • Foward planning during earlier titles development
    • Deliberate staff continuity across all three games
    • Constant alignment within the development team
    Sources