Key Takeaways
1. Blender for iPad has been postponed indefinitely, with no clear timeline for resumption.
2. Developer Dalai Felinto announced the project is currently on hold and the team is shifting focus to Android tablets.
3. The initiative aimed to provide the full Blender experience on touch-screen tablets supporting stylus input.
4. The project was first introduced in July 2025 and generated significant interest, showcased at SIGGRAPH 2025.
5. Despite the delay, there remains a possibility for Blender to be available on iPads in the future.
Blender enthusiasts waiting for an iPadOS version of the well-known 3D software have received disappointing news. An official announcement from the company reveals that the Blender for iPad initiative has been postponed indefinitely.
Project Status Update
Developer Dalai Felinto shared an update on the project’s official GitHub page, stating that it is currently on hold until further notice. In other words, the project is effectively paused right now, and there is little clarity about its future. While specific reasons for the delay were not disclosed, MacRumors highlighted comments from Dalai indicating that the team has chosen to shift their focus towards Android tablets instead.
Original Announcement
The concept of Blender for touch-screen tablets was first introduced in July of last year, with the goal of delivering the full Blender experience to portable tablets that support stylus input, like the Apple Pencil. Blender emphasized that they maintain a consistent view of both desktop and tablet users, assuring that there wouldn’t be major restrictions on features.
As stated in the earlier press release from July 2025, the company showcased Blender running on an Apple iPad Pro (13″ now priced at $1,218 on Amazon) during SIGGRAPH 2025. It’s evident that the project attracted significant attention, and the chance of the application making its way to the iPad in the future is still plausible.
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