Tag: Crimson Desert

  • Steam Hits Record 42.3 Million Users, Thanks to Crimson Desert Release

    Steam Hits Record 42.3 Million Users, Thanks to Crimson Desert Release

    Key Takeaways

    1. Valve’s platform has surpassed 42.3 million concurrent users, setting a new record in March 2026, driven by the release of Crimson Desert.
    2. User engagement on Steam includes not only player counts but also interactions with the store and community features, as tracked by Steam Charts and SteamDB.
    3. Popular game releases, like Resident Evil Requiem and Slay the Spire 2, significantly impact user numbers, with Slay the Spire 2 achieving the highest peak for a new game in 2026.
    4. Long-standing esports titles, such as Counter-Strike 2 and Dota 2, contribute to high daily user engagement, often exceeding 2 million active players combined.
    5. The upcoming Steam Machine may attract traditional console gamers and potentially increase Steam’s concurrent user count if it resolves memory shortage issues.


    It appears that Valve continues to break records each month, showcasing its stronghold in the gaming industry. Recently, the platform surpassed its earlier record of over 42 million concurrent users, set back in January. Thanks to the anticipated release of Crimson Desert, this number reached 42.3 million on March 22nd.

    User Engagement Metrics

    While everyone usually focuses on player counts in Steam games, other important metrics are tracked by Steam Charts and SteamDB. Concurrent user counts reflect how many gamers are logged into Valve’s platform, even if they aren’t playing games. They might be exploring the store or interacting with community features that keep players engaged with the platform.

    Popular Titles and Their Impact

    Despite variations in statistics, popular games continuously invigorate the platform. The latest highly awaited release, Crimson Desert, saw a peak of players exploring Pywel simultaneously on March 22nd. However, the 248,530 players logged in fell short compared to other games that launched in 2026.

    In late February, Resident Evil Requiem made its mark within the Capcom survival horror series, drawing over 348,000 players eager to follow the journeys of Grace and Leon. Unfortunately, due to its linear campaign, player activity has significantly decreased, while an unexpected indie title has been flourishing.

    Noteworthy Releases

    Slay the Spire 2 launched on March 5th and quickly drew in a peak of 574,638 deck builders. This figure now stands as the highest for a new Steam game in 2026, with players appreciating its procedural elements and diverse card options that enhance its replayability.

    Long-standing esports titles such as Counter-Strike 2 and Dota 2 also play a significant role in boosting Steam’s daily user numbers, often exceeding 2 million active players combined. Controversial loot boxes have positively impacted Valve’s financials, contributing to over $16 billion in revenue during 2025.

    As for the future, analysts are speculating whether the new Steam Machine will enhance Valve’s popularity even further. This mini PC aims to attract traditional console gamers who typically don’t utilize its platform. If it can address the memory shortage issues, the concurrent user count for Steam might see a notable increase.

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  • Pearl Abyss Apologizes and Removes Intel Arc Refund Message

    Pearl Abyss Apologizes and Removes Intel Arc Refund Message

    Key Takeaways

    1. Pearl Abyss apologized and changed its stance on supporting Intel Arc GPUs, committing to improve compatibility and optimization for the game Crimson Desert.

    2. The initial response from Pearl Abyss was dismissive, suggesting Intel Arc users seek refunds, leading to outrage in the gaming community.

    3. Intel expressed disappointment over the lack of support for Arc users and offered to assist Pearl Abyss in resolving the issues.

    4. Pearl Abyss has removed the Intel Arc section from its FAQ and is actively working on updates, with some users now able to launch the game after a recent patch.

    5. Many Intel Arc players still face ongoing issues, such as missing textures and black screens, with no official release date for further patches announced yet.


    Following the recent uproar over Pearl Abyss asking Intel Arc users to refund their copies of Crimson Desert, a wave of frustration swept through the gaming community. In light of the backlash, Pearl Abyss has issued a strong apology and has changed its position regarding Intel Arc GPUs. Surprisingly, gamers have begun reporting that Crimson Desert now “launches” on Intel Arc systems, but the performance improvements and bug fixes are still not up to par.

    Apology and Commitment to Improvement

    Pearl Abyss took to X to apologize and backtrack from its earlier FAQ response. They stated:

    “About Crimson Desert support for Intel Arc: We are actively working on making the game compatible and optimized for Intel Arc GPU systems. Our goal is to deliver a seamless and stable gameplay experience, and we kindly ask for your patience until the support update is ready.”

    The studio also mentioned:

    “We regret any confusion that our FAQ language from earlier might have caused regarding playability on Intel Arc GPUs. Please consider this as our official update on the matter. Thank you.”

    Dismissive Initial Response

    Initially, the FAQ was quite dismissive, with Pearl Abyss telling Intel Arc users that the game does not support Intel’s graphics cards and suggesting that those hoping to play on these GPUs should seek refunds on their respective platforms. This blunt communication felt out of place for such a highly anticipated release, leading to outrage among gamers, particularly those using Intel Arc. Intel even stepped in to clarify the situation and shifted the blame back to Pearl Abyss. They mentioned that they had tried multiple times to engage with Pearl Abyss regarding Intel Arc optimization and support, but with no success.

    Intel expressed its “huge disappointment” that players using Intel graphics hardware were unable to enjoy the world of Pywel at launch. However, they also stated their willingness to assist Pearl Abyss however they could.

    Changes and Ongoing Issues

    In light of these events, Pearl Abyss has removed the section about Intel Arc from its FAQ and is actively working on optimizations and updates for those users. Some Intel Arc GPU players have indicated that the recent patch v1.00.03 allows them to start the game. Nevertheless, many users still experience issues like missing textures, shaders, or even an in-game black screen upon booting the game.

    Pearl Abyss has not yet provided an official release date for a patch that supports Intel Arc GPUs and has asked gamers to be patient as they work on these improvements.

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  • Palworld Exec Enjoys 7 Hours of Fun in Crimson Desert Gameplay

    Palworld Exec Enjoys 7 Hours of Fun in Crimson Desert Gameplay

    Key Takeaways

    1. Mixed Feedback: Crimson Desert launched on March 19, receiving mixed reviews on Steam but a generally positive rating on Metacritic.

    2. Control and Narrative Issues: Players have criticized the game for awkward controls and an inconsistent narrative, though many enjoy the expansive open world.

    3. Bucky’s Perspective: John “Bucky” Buckley, from Pocketpair, prefers exploration over the main quest, finding the game suits his style despite the critiques.

    4. Open World vs. Story: While many players seek a strong story, Bucky appreciates the sandbox exploration, indicating the game may work better as an open-world sandbox.

    5. Learning Curve: The game’s mechanics are challenging, but Pearl Abyss believes players will adapt to the controls over time, comparing it to learning to ride a bike.


    Crimson Desert launched on March 19 and received mixed feedback on Steam, while enjoying a generally positive user rating on Metacritic. Players have voiced their annoyance over the game’s awkward controls and inconsistent narrative, but many appreciate the expansive, open world it offers. Nevertheless, John “Bucky” Buckley from Palworld finds the game to be just right for him. Instead of focusing on the main quest, he prefers to “just have fun.”

    Bucky’s Take on the Game

    John “Bucky” Buckley is the head of publishing at Pocketpair, the company that created Palworld. He dedicated seven hours to exploring Crimson Desert, opting for exploration over the intended gameplay, and then shared his thoughts on X. He mentioned:

    “Spent 7 hours in Crimson Desert today, mostly messing around and not engaging with the story. This game is made for me.”

    He acknowledged the feedback concerning Crimson Desert, stating, “I completely understand all the critiques, and I agree that it’s not for everyone, but… this is my dream game. I’m really enjoying it. I’ll provide an update after the weekend.”

    Exploring the Open World

    It’s easy to see why the game resonated with Bucky. While many gamers are attracted to Crimson Desert for its plot, they often end up finding it inconsistent, weak, or perplexing. In contrast, Bucky chose to overlook the main quests and spent his time wandering through the world of Pywel.

    Though this method may not suit all players, particularly those who desire a balance of storytelling and gameplay from an open-world adventure, Bucky prefers the sandbox exploration aspect of Crimson Desert over its narrative elements.

    Mechanics and Development

    Currently, Crimson Desert features tough mechanics alongside a lackluster storyline. However, if players can set aside its narrative and forge their own journey, they may discover it functions more effectively as an open-world sandbox than as a story-focused game.

    Pearl Abyss has dedicated years to the development of Crimson Desert, which acts as a sequel to Black Desert Online. It’s not unexpected that the game displays some rough edges, with controls and mechanics that require time to master.

    While a number of players have expressed frustration with the controls, the PR and marketing director at Pearl Abyss responded to these concerns by stating, “Think of it as riding a bike; it becomes second nature once you learn it. It just takes a moment. I agree, it requires time to get used to, but it comes naturally after a while.”

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  • PS Store Offers Rare Refunds for Crimson Desert PS5 After Patch

    PS Store Offers Rare Refunds for Crimson Desert PS5 After Patch

    Key Takeaways

    1. Players are experiencing performance issues in Crimson Desert, including fuzzy textures and frame rate drops, leading to refund requests.
    2. The PS Store typically does not allow refunds after gameplay hours, but exceptions exist for unplayable games, with some players successfully receiving refunds.
    3. The PS5 version has a significant map crash bug that can freeze the game for up to 30 seconds, causing frustration for players.
    4. The latest patch aims to improve stability and visual quality, but many players are still disappointed with the overall graphics and control responsiveness.
    5. The situation differs on Steam, where players can request refunds after 2 hours of play, and they are facing their own set of issues with compatibility and DRM.


    After the long wait for the Crimson Desert launch, some fans are feeling remorseful about their purchases. Many have reported issues with performance, including fuzzy textures and drops in frame rates. However, it seems like the notorious map crash bug is what has led the PS Store to start issuing refunds. The new patch for Crimson Desert on PS5 aims to fix these stability issues, which is a relief for those seeking help from PlayStation Support.

    Refund Policies and Player Experiences

    Typically, the PlayStation Store does not allow refunds for PS4 or PS5 games once players have logged hours of gameplay. Yet, there are exceptions made for games that are unplayable. Players on Reddit have had mixed results, but some lucky gamers have successfully argued that the Pearl Abyss title meets the criteria for a refund. Instead of relying on the automated chatbot, it’s better for players to talk directly to a live support agent.

    Technical Glitches and Player Frustration

    When players access the map in the PS5 version of Crimson Desert, it can freeze for as long as 30 seconds. If you’re unlucky, this can lead to crashes that add to the annoyance. Exploring the vast open world becomes nearly impossible without proper directions. One user, Rough_Estimate_3698, explained this issue to PlayStation Support and successfully received a refund for his game.

    Additional Gameplay Concerns

    Other problems encountered while adventuring in Pywel may not qualify for a refund. After Pearl Abyss took time to reveal the base PS5 performance, many players were disappointed by the mediocre visuals. In Performance Mode, the graphics are often blurry and don’t meet expectations. The latest patch for Crimson Desert introduced a feature to turn off the 120Hz refresh rate, which can enhance visual quality for some players.

    Another frequent complaint is that the controls are tough to get used to. While a game doesn’t have to be completely unplayable due to a bad layout, it can certainly hinder progress. Input lag has also been a concern, which was addressed in the update released on March 23rd.

    Ongoing Issues and Comparison with Steam

    It’s uncertain whether this latest patch will reduce the number of refund requests at the PlayStation Store. Steam users are facing their own issues, including the late announcement of Denuvo DRM protection and AI assets. Additionally, those with Intel GPUs are still waiting for compatibility solutions. Unlike Sony, Valve typically allows players to play for 2 hours before they can request a refund.

    PS5 Pro subreddit and Patch Notes

    Crimson Desert PS5 patch notes have been discussed in the PS5 Pro subreddit, highlighting the community’s ongoing concerns and hopes for improvements.

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  • Intel Provides Support for Crimson Desert Optimization by Pearl Abyss

    Intel Provides Support for Crimson Desert Optimization by Pearl Abyss

    Key Takeaways

    1. Many PC gamers, especially those with Intel Arc GPUs, are unable to play Crimson Desert due to lack of support for these graphics cards.
    2. Intel has expressed disappointment over Pearl Abyss not collaborating to provide assistance for optimizing the game for Intel graphics hardware.
    3. Pearl Abyss announced Intel Arc GPU incompatibility only after the game’s release, causing confusion and frustration among players.
    4. Intel is committed to providing support for Arc GPUs in Crimson Desert but places some responsibility on Pearl Abyss for the launch issues.
    5. The game’s performance issues extend to basic Nvidia GPUs, like the GT 1030, highlighting broader compatibility problems beyond Intel graphics.


    Crimson Desert has let down a lot of PC gamers, particularly those who have Intel Arc GPUs. This isn’t merely a minor glitch; the issue has turned into a public spat between Pearl Abyss and Intel. Intel asserts that Pearl Abyss disregarded their attempts to provide assistance, leaving them in the dust. On top of that, it seems Crimson Desert struggles to perform even on basic Nvidia GPUs, like the GT 1030.

    Intel’s Official Position

    Intel has made it clear why many gamers using Intel’s Arc Battlemage GPUs are unable to access Crimson Desert: the game simply does not support the Battlemage GPU family at all. In a formal statement to Wccftech, Intel expressed:

    “We know that Crimson Desert doesn’t start on systems with Intel Arc GPUs, and we’re quite disappointed that players with Intel graphics hardware can’t enter the world of Pywel upon launch.”

    They further explained, “For several years, we have tried to connect with Pearl Abyss multiple times to assist in testing, validating, and optimizing support for Intel graphics, providing early hardware drivers and engineering resources over different generations of Intel GPUs and platforms, such as Alchemist, Battlemage, Meteor Lake, and Lunar Lake.”

    Intel’s Commitment to Support

    Intel reiterated its dedication to ensuring that Arc GPUs are supported in Crimson Desert, while also placing some of the accountability back on Pearl Abyss. The chip manufacturer added:

    “For information on why Intel Arc support wasn’t activated at launch, please contact Pearl Abyss directly. Our teams are strongly committed to aiding all studios in delivering the best experience, offering optimization tools, documentation, and direct engineering assistance to make sure their games run smoothly for everyone, including the millions of players using Intel GPUs. We are always ready to support Pearl Abyss in any way we can.”

    To complicate things even further, Pearl Abyss did not announce the incompatibility with Intel GPUs until after the game was released. Later, they updated their official FAQ to state that Intel Arc GPUs are not supported and urged Intel Arc users to seek refunds for Crimson Desert on their platforms.

    Market Impact

    Although Intel’s Arc series currently occupies a small portion of the GPU market, the integrated graphics provided by Meteor Lake, Lunar Lake, and Raptor Lake are found in millions of laptops and desktops. This implies that gamers hoping to experience the game, even on basic Intel integrated graphics, cannot launch it at all, resulting in widespread frustration.

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  • Pearl Abyss Reveals Generative AI Assets in Crimson Desert on Steam

    Pearl Abyss Reveals Generative AI Assets in Crimson Desert on Steam

    Key Takeaways

    1. Pearl Abyss used generative AI to create temporary 2D visual props during early development of Crimson Desert, which were not replaced by launch.
    2. The studio acknowledged their mistake and is reviewing all assets to ensure no other generative AI results are present in the game.
    3. A disclaimer has been added to the game’s Steam page, noting the use of generative AI in creating some 2D prop assets.
    4. Community reactions include criticism over odd artwork and concerns about AI translation errors in the game’s dialogues.
    5. The situation reflects a growing trend of controversies regarding AI usage in game development, with other games facing similar scrutiny.


    After players noticed strange images in Crimson Desert, they accused Pearl Abyss of cutting corners. The developer has responded on social media, stating that it utilized generative AI. It admitted that it did not remove the placeholder images from earlier versions of the open-world game.

    Clarification from Pearl Abyss

    Pearl Abyss explained that the “2D visual props were created during the early stages of development using experimental AI generative tools.” These temporary assets were crucial for the team to experiment with the “tone and atmosphere” of the massive game world. The artists had planned to replace these images by the game’s launch date, but that clearly failed to happen.

    Acknowledgment of Mistake

    The studio has expressed regret over what it describes as a mistake. It is currently reviewing all assets to confirm that no other results from the debated technology were missed. Gamers can expect forthcoming updates to erase any problematic artwork.

    The Steam page for Crimson Desert now includes a disclaimer, as mandated by Valve. It states, “Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets.” Like the statement on social media, Pearl Abyss points out that these placeholder images were supposed to be temporary.

    Community Reactions

    Reddit users highlighted several instances of framed artwork showing people with limbs in odd positions. There were also suspicions that AI tools had translated dialogues into German and other languages, leading to numerous errors.

    While this explanation might silence some critics, others observe that these types of apologies are becoming quite frequent. A notable case is Clair Obscur: Expedition 33, which, after being awarded Game of the Year, was disqualified by Indie Game Awards when players found proof of AI usage. Similarly, Sandfall also employed placeholders during its development before removing them from the final retail version.

    Crimson Desert is a significant project, with reports suggesting that around 250 developers were involved. Building Pywel was a monumental task, yet some gamers argue that the studio has enough resources to avoid such shortcuts.

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  • Crimson Desert Launch: Intel Arc Users Face Graphics Error on Steam

    Crimson Desert Launch: Intel Arc Users Face Graphics Error on Steam

    Key Takeaways

    1. Release and Player Response: Crimson Desert was released on March 19 and quickly attracted hundreds of thousands of players on Steam.

    2. Incompatibility with Intel Arc GPUs: Players using Intel’s Arc graphics cards were unable to play the game due to lack of support, leading to disappointment.

    3. Refund Recommendations: Pearl Abyss advised Intel Arc users to seek refunds for the game purchase after confirming the incompatibility.

    4. Communication Issues: The compatibility problem was not disclosed before the game’s launch, leaving players frustrated and unprepared.

    5. Growing Intel Arc Popularity: Despite initial driver issues, Intel’s Arc GPUs have been improving and gaining popularity, yet still lack support for this particular game.


    Crimson Desert was released on March 19 and attracted hundreds of thousands of players on Steam. Yet, players with older graphics processing units (GPUs) faced an unpleasant surprise. Specifically, those using Intel’s Arc graphics cards found themselves unable to play the game since it does not offer support for these GPUs. In a surprising twist, Pearl Abyss, the game’s developer, is even advising Intel Arc users to seek refunds for their purchases.

    Intel Arc’s Growing Popularity

    Intel’s Arc series of dedicated gaming GPUs has been gradually gaining traction since it launched in 2022. Although the initial release faced difficulties due to driver problems, the newer Intel graphics cards, particularly the Arc B580, have been showing improvement. They can provide a decent gaming experience at native 1080p and 1440p resolutions, featuring 12 GB of GDDR6 memory, 20 Xe cores, and 20 ray tracing units.

    Incompatibility Issues Persist

    Despite the impressive specs of Intel Arc GPUs, they are not compatible with Crimson Desert. Pearl Abyss confirmed this incompatibility shortly after the game’s release in their official FAQ, stating:

    “No, Crimson Desert currently does not support Intel Arc graphics cards. If you purchased the game expecting Intel Arc support, please refer to the platform’s refund policy for available options. We apologize for any inconvenience this may cause.”

    Currently, there is no word from the studio on potential updates or a schedule for when Intel Arc graphics cards might be supported in the future. Attempting to start Crimson Desert with an Intel Arc card simply results in an error message: “The graphics device is currently not supported.”

    Frustration Over Communication

    What adds to the frustration is the fact that Pearl Abyss did not mention this compatibility issue before the game’s launch. They had provided detailed, specification-heavy PC requirements and discussed the game’s optimization efforts, yet the Intel Arc GPU problem was not highlighted.

    Although general PC specifications were disclosed just a week prior to the game’s launch, the Intel-specific FAQ was only updated after the game was already available. This left many players feeling disappointed and caught off guard, as they had anticipated wider hardware compatibility.

    On the Intel Arc subreddit, one user suggested that the lack of information seemed intentional, stating, “The studio seems pretty adamant about wanting their game to perform well on all kinds of hardware configurations. They literally posted configurations and requirements for the ROG Ally. The fact that they’re releasing Crimson Desert on macOS also confirms this. I’m very disappointed, and I was looking forward to playing.”

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  • Crimson Desert Runs at 50 FPS on MacBook Neo at Low Resolution

    Crimson Desert Runs at 50 FPS on MacBook Neo at Low Resolution

    Key Takeaways

    1. Mixed Reviews for Crimson Desert: While some praise its stunning visuals, others criticize the gameplay mechanics and narrative.

    2. Affordable MacBook Neo: Apple’s new MacBook Neo is designed to be budget-friendly, featuring a last-generation iPhone SoC and 8 GB of RAM.

    3. Performance on MacBook Neo: The game runs natively on Apple Silicon, but only at very low settings, achieving around 50 FPS with upscaling and frame generation.

    4. Playable Experience: With adjustments, players can achieve a steady 30 FPS, making it a somewhat enjoyable experience on lower-end devices.

    5. Optimization for Lower Hardware: Pearl Abyss shows commitment to optimizing Crimson Desert for less powerful hardware, as evidenced by its performance on the MacBook Neo.


    Crimson Desert reviews are mixed, to say the least. Some reviewers rave about the stunning visuals of this expansive open-world game, while others view the gameplay mechanics and narrative as lacking. On the bright side, it performs quite well on lower-end hardware, which is great news for gamers on a budget.

    A New Affordable Option

    The MacBook Neo marks Apple’s first laptop designed with affordability in mind. It’s equipped with a last-generation iPhone SoC and has a modest 8 GB of RAM, helping to keep the price down. Interestingly, Crimson Desert runs natively on Apple Silicon, which includes this new MacBook Neo model.

    Testing the Limits

    Popular gaming YouTuber Andrew Tsai took it upon himself to see how well the MacBook Neo handles the game. It turns out that the laptop can run the highly talked-about title, but only at very low settings. This is not surprising, given that the minimum requirements for running Crimson Desert on a Mac are an M2 Pro or M3-class SoC.

    With the game set to its lowest preset, using MetalFX to upscale from a lowly 180p to 540p, and enabling frame generation, the MacBook Neo achieves around 50 FPS while running Crimson Desert. Given that the A18 Pro’s 5-core GPU includes hardware-accelerated mesh shaders, performance is nearly on par with the M1.

    Playable Yet Limited

    With a slightly better resolution, achieving a steady 30 FPS gameplay with the help of frame generation and upscaling seems feasible on this system. Andrew mentioned that playing Crimson Desert with frame generation turned on is a fairly enjoyable experience, which may be the redeeming factor for those using lower-end Apple Silicon devices.

    It’s important to note that the MacBook Neo isn’t designed for gaming, but the fact that it can run Crimson Desert with only 8 GB of shared RAM between the CPU and GPU shows that Pearl Abyss is serious about optimizing for less powerful hardware.

    Andrew Tsai via YouTube

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  • Crimson Desert Developers Reveal Toxic Workplace Impact on Game

    Crimson Desert Developers Reveal Toxic Workplace Impact on Game

    Key Takeaways

    1. Disjointed Storyline: Many reviews criticize the game’s story as feeling random and disconnected, with the main plot not finalized until just before launch.

    2. Dismissal of Feedback: Development leadership at Pearl Abyss reportedly ignored feedback, leading to a culture that discouraged constructive criticism.

    3. Original Story Changes: The initial plot about a young king was discarded after a leadership change, resulting in a lack of cohesive narrative development.

    4. Focus on Graphics Over Innovation: Development shifted towards replicating successful games rather than creating original gameplay, leading to a chaotic development process.

    5. Mixed Reception and Sales: Despite the game’s poor reviews and a drop in the studio’s stock, it sold 2 million copies within the first 24 hours, indicating a complex reception.


    Many reviews of Crimson Desert highlight a story that feels disjointed. The quests often appear random and not linked to any main plot. This doesn’t surprise the developers at Pearl Abyss, as one of them mentioned that the storyline was not finalized until just before the game launched. On the Blind platform, it was also stated that studio leadership dismissed any feedback.

    Insights from Blind

    Blind is a social network where employees can share their experiences about their companies. While users have to verify who they are, it’s best to view the comments from the Korean developers as more of a speculation than concrete truths. Even so, they might have shed some light on why various aspects of the open-world game feel somewhat bolted on.

    Reddit Revelations

    A discussion on Reddit features an account from a former team member now employed at Nexon. This developer shared that the original story for Crimson Desert was about a young king who lost his throne. A character referred to as a “prime minister” helped him, only to later betray him. The plot thickens as the main character tries to stop the traitor from gaining control.

    Before this idea could be fully developed, a director felt the need to step down. The new general manager decided to discard the existing story, acting as a “compliant subordinate.” This behavior seems to be a trend within the company, as confirmed by another developer on Blind. Leadership created a culture that discouraged pushback.

    Development Challenges

    Many within the team noticed that the project was “going off the rails.” Instead of focusing on innovative gameplay, there was a push to replicate successes like The Legend of Zelda: Tears of the Kingdom. Ideas for original stories were sidelined in favor of showcasing impressive graphics.

    The second source describes how the game ended up as a “mess of features thrown together.” Reviews of Crimson Desert point out confusing controls, which this developer attributes to the chaotic development process.

    The Pearl Abyss employee believes it was “inevitable” for Crimson Desert to fail. Criticism has been particularly severe in Korea, where the expectations were notably higher. Following a mediocre score on Metacritic, the studio’s stock dropped. However, calling the game a global failure may not be entirely fair, considering it sold 2 million copies within the first 24 hours after its launch.

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  • Crimson Desert Faces 40% Negative Reviews on Steam Ratings

    Crimson Desert Faces 40% Negative Reviews on Steam Ratings

    Key Takeaways

    1. Crimson Desert has received over 8,000 negative reviews on Steam, making up more than 41% of its total feedback.
    2. The game has an average Metacritic score of 78, which may be considered generous based on player reviews.
    3. Players praise the stunning graphics and rich details but criticize the inventory management, control system, storyline, and pacing.
    4. Updates are expected to address some gameplay concerns, but the weak storyline may remain unchanged.
    5. The game’s high price of $70 raises expectations, leading to disappointment among players.


    Crimson Desert is a game that has stirred a lot of talks, even if it’s not without its flaws. This open-world adventure has made quite an impact on the gaming world. However, despite some early positive feedback, it seems the game is having a hard time keeping its good name on Steam.

    Negative Feedback Piles Up

    Recent statistics from SteamDB show that Crimson Desert has received more than 8,000 negative reviews on Steam, which is more than 41% of its total feedback. Metacritic gave it a fairly average score of 78 out of 100, which now seems rather generous considering what players are saying on Steam.

    Mixed Reactions from Players

    Gamers who have experienced Crimson Desert have praised its stunning graphics and the rich details in its open world, but the reaction to other gameplay aspects has been less than flattering. Many have criticized the inventory management and control system, along with the storyline and the game’s pacing. Fortunately, updates have already been rolled out to address some of these concerns.

    One player remarked that the game felt “tedious, not fun,” which captures the essence of many negative reviews on Steam. The game’s price of $70 certainly doesn’t help its case; anyone spending that much would expect more than just pretty visuals.

    Hope for Future Improvements

    Some of the problems, especially those related to inventory, can likely be resolved with upcoming patches. However, the somewhat weak storyline may not change anytime soon. As one reviewer pointed out, “Initial excitement gradually gives way to a dull sense of routine.”

    The Pearl Abyss title launched with significant anticipation, but its reception has turned out to be quite complex. The situation looks similarly bleak for PS5 users, where the game’s standout feature—its graphics—has been criticized for resembling titles from the PS3 era.

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