Crimson Desert Developers Reveal Toxic Workplace Impact on Game

Key Takeaways

1. Disjointed Storyline: Many reviews criticize the game’s story as feeling random and disconnected, with the main plot not finalized until just before launch.

2. Dismissal of Feedback: Development leadership at Pearl Abyss reportedly ignored feedback, leading to a culture that discouraged constructive criticism.

3. Original Story Changes: The initial plot about a young king was discarded after a leadership change, resulting in a lack of cohesive narrative development.

4. Focus on Graphics Over Innovation: Development shifted towards replicating successful games rather than creating original gameplay, leading to a chaotic development process.

5. Mixed Reception and Sales: Despite the game’s poor reviews and a drop in the studio’s stock, it sold 2 million copies within the first 24 hours, indicating a complex reception.


Many reviews of Crimson Desert highlight a story that feels disjointed. The quests often appear random and not linked to any main plot. This doesn’t surprise the developers at Pearl Abyss, as one of them mentioned that the storyline was not finalized until just before the game launched. On the Blind platform, it was also stated that studio leadership dismissed any feedback.

Insights from Blind

Blind is a social network where employees can share their experiences about their companies. While users have to verify who they are, it’s best to view the comments from the Korean developers as more of a speculation than concrete truths. Even so, they might have shed some light on why various aspects of the open-world game feel somewhat bolted on.

Reddit Revelations

A discussion on Reddit features an account from a former team member now employed at Nexon. This developer shared that the original story for Crimson Desert was about a young king who lost his throne. A character referred to as a “prime minister” helped him, only to later betray him. The plot thickens as the main character tries to stop the traitor from gaining control.

Before this idea could be fully developed, a director felt the need to step down. The new general manager decided to discard the existing story, acting as a “compliant subordinate.” This behavior seems to be a trend within the company, as confirmed by another developer on Blind. Leadership created a culture that discouraged pushback.

Development Challenges

Many within the team noticed that the project was “going off the rails.” Instead of focusing on innovative gameplay, there was a push to replicate successes like The Legend of Zelda: Tears of the Kingdom. Ideas for original stories were sidelined in favor of showcasing impressive graphics.

The second source describes how the game ended up as a “mess of features thrown together.” Reviews of Crimson Desert point out confusing controls, which this developer attributes to the chaotic development process.

The Pearl Abyss employee believes it was “inevitable” for Crimson Desert to fail. Criticism has been particularly severe in Korea, where the expectations were notably higher. Following a mediocre score on Metacritic, the studio’s stock dropped. However, calling the game a global failure may not be entirely fair, considering it sold 2 million copies within the first 24 hours after its launch.

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