Category: Gaming

  • AMD RDNA 5 Leak Shows Minor Upgrades for Top GPUs

    AMD RDNA 5 Leak Shows Minor Upgrades for Top GPUs

    Key Takeaways

    1. AMD’s RDNA 4 GPUs offer good value, but Nvidia still leads in pure performance.
    2. Upcoming AMD RDNA 5/UDNA GPUs will have limited increases in compute units, with the highest model featuring 96 CUs.
    3. The top-tier RDNA 5/UDNA GPU is expected to perform between an RTX 4090 and RTX 5080.
    4. AMD may use GDDR7 modules, potentially allowing flagship models to have up to 32 GB of VRAM.
    5. The design will shift to a monolithic GPU die, moving away from previous MCM designs.


    While AMD’s RDNA 4 GPUs provide good value when compared to Nvidia’s options, Team Green still leads when it comes to pure performance. Even though AMD has some ‘stronger’ RDNA 4 models set for launch, they probably won’t match Nvidia’s upcoming RTX 50 Super refresh. This brings us to AMD’s future architecture, RDNA 5 (or UDNA, depending on who you ask). A well-known leaker, Kepler_L2, has shared some details about it.

    Specs and Performance Insights

    It seems that RDNA 5/UDNA won’t significantly increase the number of compute units (CUs). The highest-end model (Navi 51) is expected to feature a GPU with 96 CUs, paired with an undisclosed amount of VRAM on a 384-bit bus. The next variant will include 64 CUs on a 256-bit bus, while the third version will have just 32 CUs and a 128-bit bus. In terms of performance, the top-tier RDNA 5/UDNA GPU is anticipated to perform somewhere in between an RTX 4090 and an RTX 5080. Kepler did not specify if this was related to rasterization or ray tracing, but it’s likely the former.

    Potential VRAM Expansion

    If AMD shifts to using 3 GB GDDR7 modules like Nvidia, we could see the flagship RDNA 5 GPU come with 32 GB of VRAM. Prior to that, the much-anticipated Radeon RX 9070 XTX could also have the same amount of video memory, although discussions about this SKU have mostly quieted down after AMD’s Frank Azor strongly denied its existence.

    Design and Future Plans

    Overall, this lineup resembles the RDNA 3 series quite a bit, but AMD intends to utilize a monolithic GPU die this time. The previously planned Navi 4c dies showed potential, but they were based on an MCM design that AMD has decided to set aside for now. Regardless, RDNA 5/UDNA is expected to be AMD’s defining moment, and Team Red aims to avoid complicating matters with intricate GPU designs.

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  • Metal Gear Solid Delta: Snake Eater’s 100 GB Storage Controversy

    Metal Gear Solid Delta: Snake Eater’s 100 GB Storage Controversy

    Key Takeaways

    1. Release Date and Remake: Metal Gear Solid Delta: Snake Eater, a full remake of the classic Metal Gear Solid 3: Snake Eater, is set to launch on August 28.

    2. Storage Size Debate: The game requires 100 GB of storage for the PC version, sparking debate among gamers about whether this size is justified for a linear remake.

    3. Engine Impact: The use of Unreal Engine 5, known for its high resource demands, is believed to contribute to the game’s large file size, raising concerns about optimization.

    4. AAA Game Trends: It’s becoming common for AAA games, even linear ones, to require over 100 GB of storage, with other titles exceeding this amount.

    5. System Requirements: To run the game smoothly, players need at least a mid-range GPU, such as the RTX 5060, along with a basic CPU.


    First shown two years ago, Metal Gear Solid Delta: Snake Eater is set to launch on August 28. This game is a full remake of the classic Metal Gear Solid 3: Snake Eater, which first came out on PS2 in 2004. Developed with Unreal Engine 5, it looks great, just like you’d expect from a top-tier game today.

    Storage Size Controversy

    The requirement for storage space has ignited a lively discussion online. It all began when a user named Rock solid remarked on the 100 GB storage demand for the PC version of Metal Gear Solid Delta: Snake Eater, calling it “ridiculous” for a remake of an older PS2 game. This comment, which has attracted nearly 2 million views, sparked a fiery debate about whether modern AAA games are properly optimized or not.

    Many gamers believe that a modern AAA game needing 100 GB isn’t a big deal, given that game elements like textures, animations, cutscenes, and audio take up a lot of space. On the other hand, some people argue that a game like Metal Gear Solid Delta: Snake Eater, which is a linear single-player experience without an open world, shouldn’t need such a large amount of hard drive space.

    Engine and Optimization Concerns

    Another aspect of this discussion involves the choice of game engine and the developers’ role. Unreal Engine has a reputation for creating visually stunning games but tends to be resource-heavy and not very efficient.

    As a result, some gamers suggest that the use of UE5 for Metal Gear Solid Delta significantly adds to the game’s hefty 100 GB size. Others argue the developers should have better optimized the game to reduce this requirement.

    Common Storage Requirements

    It’s worth noting that it’s becoming increasingly standard for AAA games, even those that are linear and not open-world, to demand over 100 GB of storage. For example, titles like Indiana Jones and The Great Circle and Call of Duty Black Ops 6 require 120 GB and 128 GB of space, respectively.

    That being said, there have been numerous instances where AAA developers have released games that aren’t in the best state. This makes the gamers’ worries about whether the developers of Metal Gear Solid Delta: Snake Eater have properly optimized the game seem reasonable, if a bit exaggerated.

    In addition to the 100 GB SSD requirement, the “Recommended” system requirements for Metal Gear Solid Delta: Snake Eater on Steam are as follows:

    To run the game smoothly, while you can manage with a basic, budget CPU, you will need at least a mid-range GPU like the RTX 5060.

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  • Enhance GTA IV’s Graphics with This Amazing Mod While Waiting for GTA VI

    Enhance GTA IV’s Graphics with This Amazing Mod While Waiting for GTA VI

    Key Takeaways

    1. GTA VI Release Date: The highly anticipated Grand Theft Auto VI is set to release on May 26, 2026.

    2. Revisiting GTA IV: Gamers are turning to GTA IV while waiting for GTA VI, particularly using the iCEnhancer 4.0 mod to enhance their experience.

    3. Visual Enhancements: The iCEnhancer 4.0 mod significantly upgrades graphics and lighting in GTA IV, improving visual elements like fog and water.

    4. Compatibility Requirements: The iCEnhancer mod only works with specific versions of GTA IV (1.0.3.0 and 1.0.4.0) that support ENB-like effects.

    5. Lack of Remaster Updates: There are ongoing questions about why Rockstar has not announced a remaster of GTA IV, despite rumors of a possible release by the end of 2025.


    If the release date for GTA VI is known, set for May 26, 2026, many gamers are already excited to play it. While we await the launch of this title, a mod could give you an experience unlike any other.

    Reviving an Old Classic

    The anticipation for GTA VI is long, and numerous players have turned to one of the series’ most beloved games, GTA IV, to pass the time. Specifically, the iCEnhancer 4.0 mod allows you to see Liberty City in a fresh light.

    Stunning Visual Upgrades

    As the name indicates, this mod boosts the graphics and lighting effects in GTA IV, resulting in an astonishing visual experience for a game that debuted in 2008. In this new version, physical lighting has been entirely revamped, fog appears more lifelike than in the original, and the water looks as if it came from modern titles. Nevertheless, this mod maintains Liberty City’s characteristic grey, urban atmosphere, while offering significant visual enhancements.

    iCEnhancer has been around for some time, but version 4.0 is undeniably a new release. It has taken years to develop, with modders and developers putting in a lot of effort, as demonstrated in a video by icelaglace.

    Important Compatibility Note

    One crucial point to remember is that this mod only functions with GTA IV versions 1.0.3.0 and 1.0.4.0, as these are the only ones that support ENB-like effects.

    In summary, this mod seems like a blessing if you wish to revisit Liberty City with more authentic graphics. It also raises the question of why Rockstar hasn’t shared any updates about a remaster of this game. This is even after rumors suggesting it could be released by the end of 2025, which would perfectly align with the wait for GTA VI.

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  • GTA V Officially Launches in Saudi Arabia and UAE After 12 Years

    GTA V Officially Launches in Saudi Arabia and UAE After 12 Years

    Key Takeaways

    1. Grand Theft Auto V and GTA Online officially launched in Saudi Arabia and the UAE on July 17, 2025, after a 12-year wait.
    2. The game is rated 21+, marking a first for the franchise due to its explicit content; however, GTA Online’s Casino features are disabled to comply with local anti-gambling laws.
    3. The launch signifies a potential shift in regional regulations regarding mature-themed games, which were previously hard to access officially.
    4. The local gaming community has mixed reactions, with concerns over the lack of Arabic localization and questions about the game’s halal status.
    5. This approval may indicate a change in Saudi Arabia’s video game content policies, raising hopes for the upcoming release of Grand Theft Auto VI on May 9, 2026.


    After a lengthy wait of 12 years, Grand Theft Auto V and GTA Online have finally made their debut in Saudi Arabia and the United Arab Emirates on July 17, 2025. This release was confirmed by the General Authority of Media Regulation in Saudi Arabia along with the UAE Media Council.

    Celebrations on Social Media

    PlayStation Arabia took to X to commemorate the official launch of Grand Theft Auto V, saying:

    “Dive into the ultimate entertainment experience of Grand Theft Auto V and Grand Theft Auto Online, rated 21+ in both Saudi Arabia and the UAE. Available starting July 17 on PlayStation 5.”

    Hattan Tawili, a gaming official from Saudi Arabia, expressed that this approval is “a project we have been working on for years.”

    Age Rating and Content Considerations

    The game carries a 21+ age rating, a first for the franchise due to its explicit content. Niko Partners noted that the 21+ rating allows much of the game’s themes to be uncensored. However, to adhere to Saudi Arabia’s anti-gambling laws, GTA Online’s Casino features have been disabled.

    The arrival of Grand Theft Auto V in Saudi Arabia indicates the possible end of a decade-long period with stringent regional regulations regarding mature-themed games. Although the game was not outright banned, it was not available through official channels. Gamers in Saudi Arabia often resorted to using foreign digital accounts or imported versions intended for different regions.

    Community Reactions and Concerns

    Yet, the official launch of GTA V has sparked mixed feelings within the local gaming community. Even with the green light from official sources, fans are upset about the absence of Arabic localization. One user on X expressed, “What’s the point if it’s without translation? I mean, few people here know the language, and you make it in English.”

    Others voiced religious apprehensions, questioning if the 21+ rating renders the game halal. An X user mentioned, “If it gets rated 21, does that make it halal or what’s the deal?? My dear, either force Rockstar to remove the explicit scenes and nightclubs, or save your efforts for something better.”

    Future Implications

    On a different note, this approval hints at a transformation in Saudi Arabia’s video game content policies, raising hopes for a timely release of Grand Theft Auto VI on May 9, 2026.

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  • Sucker Punch Studios May Return to Infamous After Ghost of Yotei

    Sucker Punch Studios May Return to Infamous After Ghost of Yotei

    Key Takeaways

    1. Nate Fox, the creative director of Sucker Punch Studios, expressed a desire to return to the Infamous franchise but emphasized that it will take time due to current commitments to Ghost of Yotei.
    2. Sucker Punch is currently focused on finishing Ghost of Yotei, which features new gameplay elements and is set for release on October 2, 2025.
    3. The Infamous series, launched in 2009, includes three main games and several expansions, selling over 10 million copies in total.
    4. Despite past statements indicating no plans for a new Infamous game, Fox’s recent comments suggest a potential revival after the completion of Ghost of Yotei.
    5. Ghost of Yotei is set in 1603 Hokkaido and follows the story of Atsu seeking revenge on the Yotei Six, generating significant excitement among fans.


    Fans of the Infamous series got a glimmer of hope this week when Nate Fox, the creative director of Sucker Punch Studios, shared his wish to return to the franchise. However, he mentioned that it will take some time before we see another game since the studio is currently busy with the development of Ghost of Yotei.

    Exciting Developments Ahead

    In a chat with Game Informer, Fox discussed the exciting new features of Ghost of Yotei. When the topic of the Infamous series came up, Nate Fox was very open about his thoughts.

    He expressed his passion for the franchise, stating, “I would love to work on more Infamous. I would love to see a trilogy release, but Sucker Punch is a one game at a time shop, and right now we are very focused on finishing Ghost of Yotei.”

    A Legacy of Success

    The original Infamous was launched in 2009, introducing players to Cole MacGrath, a courier who becomes a superhero. The game received a lot of praise, which led to the release of Infamous 2 in 2011 and Infamous: Second Son in 2014.

    The franchise also had standalone expansions like First Light and Festival of Blood, selling over 10 million copies in total, with the first Infamous and Second Son making up 7.3 million of those sales. Even with all the critical acclaim and impressive Metacritic scores, the series has not seen a new entry in over ten years.

    Potential Future for Infamous

    Nate has been involved in all three main games of the Infamous series, so it wouldn’t be shocking if the studio decided to revisit the franchise. Although Sucker Punch previously said in 2022 that it had “no plans” to bring back Infamous, Nate Fox’s latest comments imply that there might be a chance for the studio to restart the franchise after finishing Ghost of Yotei, possibly followed by a DLC.

    As for Ghost of Yotei, it has created immense excitement since its reveal during the PlayStation State of Play in September 2024. The game is set in the year 1603 in Hokkaido and tells the story of Atsu, who seeks revenge on the Yotei Six. It is scheduled to be released on October 2, 2025, exclusively for the Sony PlayStation 5.

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  • Nintendo Unveils Mario Kart Tour Update for World Celebration

    Nintendo Unveils Mario Kart Tour Update for World Celebration

    Key Takeaways

    1. The new “Mario Kart World Special Campaign” update will launch on July 22, featuring new content until August 6.
    2. Players can expect Famicom-themed costumes for Mario and Luigi, and the return of the exclusive Piranha Plant Pipeline track.
    3. The update announcement surprised fans, as Nintendo had previously stated that new content would stop after September 2023.
    4. Mario Kart Tour has achieved 230 million downloads and is Nintendo’s second-highest-grossing mobile game, with $243 million in revenue by 2023.
    5. The success of Mario Kart World on Nintendo Switch 2 suggests that Nintendo remains committed to mobile gaming despite a quiet period for mobile titles.


    Mario Kart Tour, the mobile version of the beloved Mario Kart franchise by Nintendo, is set to make a surprising return with a new content update. This marks the first update since 2023.

    New Campaign Details

    The update is called “Mario Kart World Special Campaign” and is set to debut on July 22. It will coincide with the Sunshine Tour, which is scheduled to run until August 6. After that, players can look forward to the Vacation and Summer Tours, each lasting for two weeks.

    Exciting Additions

    This content update will introduce Famicom-themed costumes for Mario and Luigi, along with four unique Tiny Titan Kart reskins from Mario Kart World. Players can also enjoy the return of the Piranha Plant Pipeline track, which is exclusive to this mobile version and has not been featured in Mario Kart 8 Deluxe or Mario Kart World.

    Surprise Update Announcement

    In a previous announcement, Nintendo and developer DeNA had stated that new content updates for Mario Kart Tour would stop after September 2023, leading many fans to believe the game would gradually disappear. However, in a surprising twist, Nintendo announced a new content update on July 18, celebrating the launch of Mario Kart World on the Nintendo Switch 2.

    Mario Kart Tour first launched in September 2019 for both Android and iOS platforms. This free-to-play mobile game achieved 230 million downloads globally and became Nintendo’s second-highest-grossing mobile game, with net revenue reaching $243 million by 2023.

    Sales Figures for Mario Kart World

    Mario Kart World was released on June 5, 2025, for the Nintendo Switch 2, and has already sold over 1,365,072 physical copies in Japan alone, with 869,000 copies sold in the United States.

    While the announcement of the Mario Kart World Special Campaign has reignited some enthusiasm among fans, there is still a sense of skepticism about the longevity of the mobile version. Nintendo’s mobile gaming releases have been relatively quiet since 2016, as five out of its eight major titles, including Animal Crossing: Pocket Camp, have been discontinued.

    On a positive note, the launch of the Mario Kart World Special Campaign indicates that Nintendo still has a vested interest in mobile gaming, even as the company shifts its focus toward the Switch 2 handheld as its main gaming platform.

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  • Steam Game Censorship: Journalists Resign After Payment Issues

    Steam Game Censorship: Journalists Resign After Payment Issues

    Key Takeaways

    1. Valve removed several Steam games with adult content due to claims from payment processors about rule violations.
    2. The Australia-based group Collective Shout is linked to the censorship of games, promoting a mission against the “objectification of women and the sexualisation of girls.”
    3. Other organizations, like the National Center on Sexual Exploitation and Exodus Cry, have also influenced the removal of games from Valve’s platform.
    4. Vice journalist Ana Valens faced pressure to remove content about Collective Shout and ultimately left the publication, prompting others to resign in solidarity.
    5. The situation raises concerns about the influence of payment processors and activist groups on content moderation and the freedom of journalists to discuss censorship.


    Recently, Valve took down a number of Steam games that included adult content. This decision was made after payment processors claimed that these games broke their “rules and standards.” However, further investigation by reporters showed that other groups also played a role in these bans. Now, writers for Vice are caught in the middle of this issue, with some even leaving the publication.

    The Role of Collective Shout

    On July 19th, Ana Valens wrote an article for Vice titled, “Group Behind Steam Censorship Policies Have Powerful Allies — And Targeted Popular Games With Outlandish Claims.” The piece highlighted how the Australia-based group Collective Shout claimed responsibility for the removal of many games from Steam. Their website outlines a mission against what they view as the “objectification of women and the sexualisation of girls.” Valens describes this group as a “radical feminist organization” that promotes the censorship of adult content.

    Other Influential Organizations

    The Vice piece also brought attention to groups like the National Center on Sexual Exploitation (NCOSE) and Exodus Cry, which have previously campaigned for the removal of various titles from Valve’s platform. In some instances, such as with Detroit: Become Human, Collective Shout has accused developers of encouraging violence against women and children. Valens suggests that these politically charged claims are usually baseless. Additionally, activists often manage to target games without giving clear reasons.

    The Fallout at Vice

    Valens shared on social media that the owner of Vice ordered her to remove content related to Collective Shout due to its controversial nature. After she refused, she chose to stop contributing to Waypoint, the gaming section of Vice. Following her departure, several colleagues also resigned in solidarity. It remains uncertain whether the higher-ups at Vice have any connections to Collective Shout or its partners.

    Many people criticize the significant influence that payment processors hold over how Valve moderates content on Steam. Others take issue with groups like Collective Shout pressuring banks based on their political views. The turmoil at Vice also brings forth broader discussions about the freedom of journalists to voice their opinions on censorship issues.

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  • Battlefield 6 Reveal Date: July 31 at COD Next Style Event

    Battlefield 6 Reveal Date: July 31 at COD Next Style Event

    Key Takeaways

    1. Battlefield 6 will be officially revealed on July 31, 2025, with content creators getting early access on July 29 and 30.
    2. Insider information from Tom Henderson suggests strong connections with DICE developers and hints at intense community buzz leading up to the reveal.
    3. The game is expected to feature 64-player matches, four main classes, and a potential free-to-play Battle Royale mode being developed by Ripple Effect.
    4. Anticipated release for Battlefield 6 is around October or November 2025, coinciding with the holiday season.
    5. The Battlefield community has mixed feelings due to the poor reception of Battlefield 2042, with high stakes for DICE to recapture the excitement of earlier titles.


    Battlefield fans are feeling a mix of doubt and thrill as it has been officially announced that Battlefield 6 will be revealed on July 31 during a special event similar to COD Next. Content creators will have the chance to try the game before anyone else on July 29 and 30, behind closed doors, right before the grand reveal on July 31, 2025.

    Insider Information
    This announcement came from Tom Henderson of Insider Gaming, who claims to have connections with the DICE developers. The buzz leading up to the unveiling of Battlefield 6 has been intense, especially after content creators shared news about promotional packages from EA on July 18. These packages are marked with a note saying they should not be opened until July 24. The reveal date of July 31 was hinted at weeks earlier on the r/Battlefield subreddit but was initially dismissed as just a “baseless rumor.”

    Gameplay Features
    The upcoming Battlefield 6 is said to include 64-player matches and will have four main classes: Assault, Engineer, Support, and Recon. There’s also a rumor of a free-to-play Battle Royale mode that’s being developed by Ripple Effect, which aims to rival the success of Call of Duty Warzone.

    Release Expectations
    Battlefield 6 is anticipated to release on Xbox Series S|X, PlayStation 5, and PC around October or November 2025, just in time for the holiday season. Leaked gameplay footage from Battlefield Labs playtests shows a return to classic modern warfare taking place between 2027 and 2030, featuring a private military company clashing with NATO forces.

    Despite the excitement, the Battlefield community has its doubts about the new title. The last game in the series, Battlefield 2042, received mixed reactions, collecting 162,342 negative reviews on Steam and managing only a 24-hour peak of 7,877 players, compared to an all-time high of 107,376 players about 1.8 years ago.

    High Stakes for DICE
    This upcoming reveal is a crucial moment for DICE. It remains to be seen whether the developers can bring back the nostalgia and excitement reminiscent of Battlefield 3 and 4, and if they can make a strong comeback in the competitive first-person shooter market.

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  • Ubisoft Says Microtransactions Enhance Player Experience in Report

    Ubisoft Says Microtransactions Enhance Player Experience in Report

    Key Takeaways

    1. Ubisoft claims that microtransactions in premium games improve player experience by allowing customization and faster progression, but this has sparked skepticism among gamers.
    2. The gaming community criticizes Ubisoft’s assertion as “tone-deaf,” equating it to authoritarian statements and expressing frustration over perceived profit prioritization.
    3. Social media backlash highlights concerns about microtransactions in $70 to $80 premium games, with many users calling it “borderline daylight robbery.”
    4. Gamers argue that tedious gameplay mechanics, such as those in Assassin’s Creed: Shadows, should be improved through better design instead of relying on microtransactions for progression boosts.
    5. Ubisoft’s heavy reliance on digital microtransactions, generating 58% of its PC revenue in fiscal year 2024, has led to calls for a shift back to player-focused game development.


    Ubisoft has stirred up discussions with its latest announcement in the 2024-2025 yearly financial report. Released on May 14, 2025, the company asserts that microtransactions in premium games “enhance the player experience,” enabling gamers to “customize their avatars or advance faster.”

    Contentious Claims

    This statement appears on page 10 of Ubisoft’s report, where they emphasize that microtransactions are “always optional.” However, this assertion has not eased the concerns of a gaming community that is skeptical of the publisher’s methods, accusing Ubisoft of being “tone-deaf” and prioritizing profits over player satisfaction.

    Social Media Reactions

    The backlash has ignited discussions across social media sites like X, with users likening Ubisoft’s viewpoint to authoritarian statements, remarking: “Microtransactions making players have more fun is right up there with ‘You’ll own nothing and be happy.’” Similar sentiments are echoed in the r/pcgaming and r/PS5 subreddits, where posts have gained hundreds of upvotes, expressing that microtransactions in the context of $70 to $80 premium games come off as “borderline daylight robbery.”

    Design vs. Monetization

    Furthermore, gamers are pointing out that grind-heavy gameplay, as exemplified in Assassin’s Creed: Shadows, necessitates progression boosts that could easily be substituted with better game design rather than microtransactions. A user on r/gaming remarked, “They made it tedious in the first place; otherwise, people wouldn’t buy it and enjoy it more.”

    Ubisoft has reported that 58% of its PC revenue for the fiscal year 2024 was generated from digital microtransactions. This reliance on digital extras isn’t a new trend. Ubisoft first introduced microtransactions in 2017 with Assassin’s Creed Origins, featuring the option to buy XP boosters and cosmetic items like armor and unique mounts.

    Ongoing Monetization Strategy

    Since then, every major Assassin’s Creed installment, including Odyssey, Valhalla, and the latest Assassin’s Creed: Shadows, have brought in some form of digital monetization and optional cosmetic features. Ubisoft’s proposal of a “working group dedicated to monetization and the associated risks” is not well-received by the gaming community, widening the gap between gamers and the publisher. Many players are advocating for a return to smaller, player-focused studios.

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  • Digital Extremes Excited for Switch 2 Port Amid Devkit Backlog

    Digital Extremes Excited for Switch 2 Port Amid Devkit Backlog

    Key Takeaways

    1. Digital Extremes is awaiting a development kit from Nintendo for Warframe on the Switch 2, causing delays in the port’s progress.
    2. The Switch 2 was released on June 5, but Digital Extremes has not yet received a devkit due to a backlog of requests.
    3. Potential improvements for Warframe on Switch 2 include better graphics, Joy-Con mouse support, and faster loading times.
    4. Other developers are also waiting for Switch 2 devkits, while some larger studios have already received early access.
    5. Despite delays, Digital Extremes is committed to creating a Switch 2 version of Warframe and plans to introduce a new story chapter, “The Old Peace,” advancing the game’s narrative.


    Warframe fans who are eager for an upgraded version on the Switch 2 will need to be patient, as Digital Extremes has not yet obtained a development kit from Nintendo. This delay is holding back progress on a port that the developers are enthusiastic about.

    Development Kit Delays

    Although the Nintendo Switch 2 was released on June 5, Digital Extremes still hasn’t got their hands on a devkit due to a backlog of requests. This information came out during a Q&A session with Eurogamer, where CEO Steve Sinclair expressed the team’s excitement regarding the potential for a Nintendo Switch 2 version of Warframe. Sinclair mentioned, “Our tech team is so excited to take advantage of the cool high-speed cores and the other really cool features of it (Switch 2). There’s just such a backlog of dev kits. So, if you know anyone… just one, that’s all it would take.”

    Exciting Features Await

    Digital Extremes could introduce several quality-of-life improvements with the enhanced Warframe experience for the Nintendo Switch 2. Players might look forward to improved graphics, Joy-Con mouse support, and quicker loading times, surpassing the technical specifications of the original Switch version.

    Players can still access Warframe on the Nintendo Switch 2 through backwards compatibility with the Switch 1 version. However, many users are encountering numerous crashes and glitches when launching the game. This issue is something that Digital Extremes is currently looking into.

    Other Developers in the Same Boat

    Digital Extremes isn’t the only company waiting for a Switch 2 devkit, as other studios are also on the waiting list. Notable among them are Ant Workshop and Fellow Traveller Games, likely due to production limitations on devkits.

    While some developers are anxiously waiting, larger studios have already received early access. For instance, CD Projekt Red launched Cyberpunk 2077 as a day-one third-party title, and FromSoftware plans to release Elden Ring: Tarnished Edition in 2025.

    A Bright Future for Warframe

    Despite the delays, the developers of Warframe remain dedicated to delivering a Switch 2 port at the earliest opportunity. Sinclair assured fans, “Oh, I can’t wait. We definitely have plans. When we get a dev kit, we’ll be doing a custom build for Warframe. Absolutely.”

    Warframe is available on all major platforms, including PS5, Xbox Series S|X, PC, iOS, and there’s an Android version expected in fall 2025. Additionally, Warframe will introduce a new story chapter titled “The Old Peace,” which will further advance the game’s Void narrative toward the “Tau” update, scheduled for 2026. Until then, Switch 2 players will have to be patient for a native port as Digital Extremes navigates through the devkit delays.

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