Category: Gaming

  • Techland Denies Dying Light: The Beast Currency Microtransaction Rumors

    Techland Denies Dying Light: The Beast Currency Microtransaction Rumors

    Key Takeaways

    1. Dying Light: The Beast will not include microtransactions or virtual currencies (DL points).
    2. Techland aims to rebuild trust with the community after backlash from Dying Light 2’s monetization strategy.
    3. The franchise director acknowledged criticism regarding gameplay focus in Dying Light 2, emphasizing a return to hardcore survival horror elements.
    4. The release date for Dying Light: The Beast is now set for September 19, 2025, after a one-month delay.
    5. A hands-on demo will be available at Gamescom 2025, allowing players to preview the game.


    In a recent announcement that has pleased a notably outspoken segment of the Dying Light community, Techland’s franchise director, Tymon Smektala, has assured fans that Dying Light: The Beast will not feature microtransactions or virtual currencies, which were previously referred to as DL points.

    No Microtransactions

    In response to a question from a fan about the potential return of DL points in Dying Light: The Beast, Smektala quickly stated, “Not planned.” This news brings significant relief to numerous fans of the series, as Techland seeks to rebuild trust with its audience by moving away from monetization tactics after the game’s launch.

    Backlash from Dying Light 2

    Techland had introduced a new virtual currency in Dying Light 2: Stay Human about 18 months after its 2022 launch, leading to a strong backlash from players. DL Points restricted some cosmetic items behind extra in-game purchases, causing irritation among players who found they often had to purchase more DL points than they needed because of fixed bundle pricing.

    Many fans labeled Techland as “greedy.” While Dying Light 2 achieved commercial success, selling five million copies within its first month, trust within the community began to erode. It seems that Techland and Smektala are now putting player feedback first, aiming to establish a more player-friendly approach with Dying Light: The Beast.

    Focus on Gameplay

    Dying Light 2 faced criticism for emphasizing scale over gameplay and atmosphere. Smektala acknowledged that the game had missed the mark on the “hardcore survival horror” essence that made the original 2015 release so beloved.

    Although Smektala has stated that there are no plans for monetization, Tencent’s investment of $1.6 billion in July 2023, increasing its share in Techland to 67%, could potentially affect future monetization strategies.

    Release Date and Demo

    Currently, Techland is focused on refining Dying Light: The Beast, which has experienced a one-month delay, pushing its release date to September 19, 2025. Nonetheless, players will still have the opportunity to experience a hands-on demo at Gamescom 2025 in Hall 6, allowing them a sneak peek at Castor Woods.

    Source:
    Link

  • Battlefield 6 Battle Royale Map Leaked: All POIs Revealed

    Battlefield 6 Battle Royale Map Leaked: All POIs Revealed

    Key Takeaways

    1. The new Battle Royale map for Battlefield 6 is called “Lyndon Beach” and features nine major points of interest (POIs) and 27 minor POIs.
    2. A subway system will be included in the map, offering new tactical options for players.
    3. The story involves an explosion at Fort Lyndon that causes toxic fallout, creating a deadly zone that expands toward the map’s center.
    4. The Battle Royale mode is set to release in early 2026, while Battlefield 6 is expected to launch on October 11, 2025.
    5. The Battle Royale mode will be free-to-play, unlike the previous Firestorm mode which required purchasing Battlefield V.


    The details about the new Battle Royale map for Battlefield 6 have been revealed by dataminer Temporyal. This map, named “Lyndon Beach,” showcases a coastal environment that includes nine significant points of interest (POIs) along with 27 smaller ones.

    Map Overview

    Temporyal shared the design of Lyndon Beach on X, labeling it as ‘Battlefield Royale’ within the game. The nine major POIs on this new Battle Royale map are as follows:

    In addition to the main POIs, there are also 27 minor POIs that have been disclosed for Lyndon Beach:

    Tactical Features

    Temporyal’s findings indicate that a subway system will be integrated into the map, creating fresh tactical possibilities in what is already a diverse landscape. The narrative behind Lyndon Beach suggests that an enormous explosion occurs at Fort Lyndon, leading to an evacuation of the nearby beach town due to toxic fallout.

    This hazardous fallout stems from a substance labeled “NXC,” which forms a deadly zone that expands towards the center of the map. Previous leaks indicated that players will enter the battlefield using CH-47 Chinook helicopters.

    Release Information

    Unlike Battlefield 6, which has been hinted to launch on October 11, 2025, following the removal of a legal notice from EA’s site, the Battle Royale mode is expected to come out in early 2026.

    The battle-royale mode will be free-to-play, differing from DICE’s earlier effort with Firestorm, which necessitated a purchase of Battlefield V.

    Although EA and DICE haven’t confirmed any specifics about Lyndon Beach yet, with the multiplayer reveal for Battlefield 6 set for July 31, 2025, fans are likely curious if the new battle royale will live up to the chaotic, high-octane action that Battlefield is well-known for.

    Source:
    Link

  • S-Game Reveals 60 Minutes of Phantom Blade Zero Gameplay Footage

    S-Game Reveals 60 Minutes of Phantom Blade Zero Gameplay Footage

    Key Takeaways

    1. The Phantom Blade Zero gameplay demo showcased at S-GAME’s “S-Party event” featured a hands-on look at a single side quest, highlighting the Wuxia action RPG’s mechanics and design.

    2. YouTube channels shared extensive gameplay footage, revealing dynamic combat, intricate level design, and a captivating rock-inspired soundtrack, particularly in the “Seven Star Sword Formation” level.

    3. The game offers three difficulty levels: Wayfarer, Gamechanger, and Hellwaker (available in NewGame+), with attendees finding Gamechanger notably challenging.

    4. Players can switch weapons during combat and utilize a unique EX gauge meter, distinguishing the game’s mechanics from traditional stamina systems in other games.

    5. A playable demo will be available at Gamescom 2025, with future showcases planned for ChinaJoy 2025 and the Tokyo Game Show 2025, building anticipation for the game’s release.


    Multiple YouTube channels have recently shared unedited footage of Phantom Blade Zero from S-GAME’s two-day “S-Party event” in Beijing, which took place on July 26–27, 2025. The gameplay showcased a hands-on demonstration, giving players in-depth information about the Wuxia action RPG. The director mentioned that the focus was on a single side quest.

    YouTube Highlights

    YouTubers like Punish (linked below) have posted 50–60 minutes of gameplay, showing off the game’s wild combat, detailed level design, an amazing rock-inspired soundtrack, and exciting boss fights.

    The gameplay highlighted a level called the “Seven Star Sword Formation,” filled with secret bosses, hidden items, and weapons such as the Soft Snake and White Serpent & Crimson Viper, which were first shown in a trailer from January 2025.

    Difficulty Levels and Player Feedback

    Attendees of the demo reported three difficulty levels: Wayfarer, Gamechanger, and Hellwaker, which is only available in NewGame+. Those who played the demo found Gamechanger to be quite challenging, with some struggling to defeat even the first boss.

    Players can change weapons during battles, combining light and heavy attacks, countering enemy moves, and building an EX gauge meter, which is different from the stamina bars used in other games. The excitement around the game is also boosted by rising expectations for Chinese video game development, inspired by games like Black Myth: Wukong. However, Phantom Blade Zero aims to create its own identity as a “Wuxia Action Game,” as stated by S-GAME’s CEO, Soulframe Liang:

    “We found ourselves on a journey we didn’t anticipate… crafting something that resonates with us deeply, yet is seldom seen in games.” S-GAME promises that Phantom Blade Zero will be rich in content, featuring a campaign lasting 30–40 hours along with multiplayer endgame activities that include boss rushes and roguelike dungeons.

    Game Comparison and Upcoming Events

    Liang emphasized that the game is neither a Soulslike nor a standard action RPG. Instead, it blends elements from Devil May Cry, Sekiro, and Ninja Gaiden. Recent footage supports this unique concept.

    For those eager to try Phantom Blade Zero early, there will be a playable demo available at Gamescom 2025, which takes place from August 20 to 24 in Cologne, Germany. S-GAME will have a booth measuring 500m² in Hall 6 (B-050G) with 60 demo stations.

    More gameplay content could be coming soon, as additional showcases for Phantom Blade Zero are planned for ChinaJoy 2025, which runs from August 1 to 4, and the Tokyo Game Show 2025, scheduled for September 25 to 28.

    Source:
    Link

  • One-Eyed Likho: A Mesmeric Folk Horror Experience Reviewed

    Key Takeaways

    1. Performance and Graphics: One-Eyed Likho runs smoothly on high settings with a polished but occasionally awkward animation style.

    2. Visual Style and Environment: The game features a striking monochrome color scheme that enhances its mythical and ominous settings, using minimalism for effective environmental storytelling.

    3. Sound Design and Immersion: Audio plays a crucial role in creating tension, with well-timed jump scares and a focus on environmental sounds that enhance the overall atmosphere.

    4. Gameplay Mechanics and Exploration: Emphasizing exploration and puzzle-solving over combat, the game includes a unique unlimited matchstick mechanic to heighten tension and support its folklore theme.

    5. Storytelling and Dialogue: Rooted in Slavic mythology, the narrative is compelling, though the dialogue and early choices may feel trivial, leaving potential for deeper engagement later in the game.


    I’m not really into horror games, but one upcoming title caught my eye when it was first announced last year. With a review key in hand, I dove into the first few hours of One-Eyed Likho, coming in as someone who’s somewhat familiar with classic horror games like Outlast and Phasmophobia, yet completely new to the folk horror subgenre. My expectations were influenced by the eerie black-and-white visuals shown in trailers and the promise of a story rooted in Eastern European myths. For context, I played the game on a Ryzen 7 5800X CPU, RTX 3060 Ti GPU, 64GB RAM (3200MHz), and Windows 11.

    Performance and Graphics

    Running on maximum graphics settings at 2560×1440 resolution, One-Eyed Likho performed smoothly without any crashes or significant bugs. It’s not very demanding by today’s standards and maintained steady performance throughout. However, I did notice that some animations and character movements, particularly on uneven ground or when going up stairs, seemed a bit awkward. While the game is polished enough for an immersive experience, there are still a few noticeable rough spots.

    By the way, if you’re interested, there’s a demo of One-Eyed Likho available on Steam, allowing you to test it out before making a purchase.

    Visual Style and Environment

    The first thing that struck me was the monochrome color scheme, which is a bold choice and crucial to the game’s character. The art transforms familiar settings—like pine forests under starry skies, abandoned chapels, and dilapidated ferry docks—into places that feel both mythical and ominous. Shadows are deep, and light sources seem rare. The washed-out blacks and greys actually work better than the stark blacks seen in other horror games.

    Throughout One-Eyed Likho, visual minimalism is employed to enhance environmental storytelling. There’s little on-screen clutter, allowing me to focus on contextual clues, with lighting, debris, and architecture contributing to the narrative.

    Sound Design and Immersion

    Audio plays a significant role in immersion, and it’s handled with great attention. Sparse and sometimes harsh Russian dialogue, environmental sounds, and occasional folk tunes are used effectively. I believe that silence is almost weaponized in One-Eyed Likho, making every creak and rustle deeply unsettling—similar to other horror games.

    Jump scares are uncommon but well-timed, aligning with story moments instead of using cheap tricks on players. The game opts for building tension gradually rather than maintaining a constant threat. Whether it’s the rustling leaves (which sound fantastic, by the way) or the calls of ravens echoing off the walls, the game cleverly uses audio as a tool for creating dread and enriching the world.

    Gameplay Mechanics and Exploration

    At its core, One-Eyed Likho is focused on exploration, with various puzzles sprinkled throughout. There’s no combat (at least in the initial hours) as the emphasis lies on navigating and deciphering mysterious locales. The controls are intuitive and reminiscent of traditional first-person adventure games, never feeling intrusive.

    One standout feature is the unlimited matchstick system. Matches can illuminate your surroundings, ignite dry brush, or uncover hints in the dark. However, each match quickly burns out, forcing you to endure brief moments of darkness. This not only heightens tension but also thematically reinforces the fragility of knowledge and safety, in line with the game’s Slavic folklore theme. The use of matchsticks is one of the more unique and effective design ideas, akin to the night vision camera in Outlast.

    Puzzles and Narrative

    Regarding puzzles, they are straightforward and mainly environmental, rarely interrupting the flow of the story. Many early puzzle segments serve as pathways for narrative exploration rather than independent challenges. Some players might be put off by the ease of these puzzles, but I found they enhanced immersion rather than hindering it.

    The game shines brightest in its storytelling, deeply rooted in Slavic myth. The main character, Smith, has a fascinating motivation—he seeks out evil and misfortune simply because he hasn’t encountered them yet. It’s an unusual but compelling premise, placing the player against both natural and supernatural dangers.

    Dialogue and Voice Acting

    The dialogue is decent—clear but nothing particularly remarkable. The voice acting stands out more, injecting raw energy into the narration. Interactions with your companion (the tailor) early in the game effectively add emotional depth, although some animation glitches, such as the tailor’s shoes not aligning with stairs, remind you that this is a mid-budget project.

    Branching choices emerge more clearly through dialogue, but early decisions felt quite trivial. Whether these choices will matter more later on remains to be seen; this is one area where I think there’s potential waiting to be tapped.

    Visuals and Atmosphere

    Visuals are striking, especially the contrast of darkness and light, like in the ruined chapel illuminated by candles. Some visuals, like starry night skies or deserted graveyards, do a fantastic job of blending the grotesque with the beautiful.

    The atmosphere is consistently heavy and often breathtaking. Even in quieter moments, the underlying sense of danger is ever-present.

    Scares and Polish

    The game prioritizes building tension over jump scares. When scares do happen, they feel earned as they’re linked to changes in the environment rather than just loud noises (although the moving statues before you enter the coffin was a memorable exception).

    Overall performance is strong, but polish issues are noticeable—like clipping, slightly stiff animations, and dialogue selection quirks—detracting a bit from the overall experience. To be fair, these issues rarely “break” the immersion but are still worth noting for potential players.

    One-Eyed Likho is a more contemplative and art-focused entry in the horror genre. Based on my initial impressions, it excels in atmosphere, visual storytelling, and folk mythology, prioritizing these elements over constant action or difficulty. This makes it a great option for genre enthusiasts looking for a fresh experience—one that finds beauty in darkness, even if its imperfections and occasionally shallow choices prevent it from achieving greatness.

    While One-Eyed Likho shares some core horror traits with games like Outlast, it carves out its own niche through its folk horror roots and impressive art direction over sheer terror. A more fitting comparison might actually be with Return of the Obra Dinn or other experimental narrative horror games, rather than the survival style of more mainstream titles. The emphasis is on exploring a storyline and a world that is as stunning as it is threatening, which may very well be One-Eyed Likho’s greatest strength.

    Source:
    Link

  • Gran Turismo 8 Job Listing Fuels PS5/PS6 Exclusive Rumors

    Gran Turismo 8 Job Listing Fuels PS5/PS6 Exclusive Rumors

    Key Takeaways

    1. PlayStation is shifting its strategy by hiring for a role focused on delivering PS5 or PS6 titles to multiple platforms, including Xbox and Nintendo.
    2. Polyphony Digital is seeking a Project Manager for the Gran Turismo series, indicating potential work on new games while still updating Gran Turismo 7.
    3. The Gran Turismo series has been a PlayStation exclusive since 1997, with new releases typically every five years; a sequel could be expected by 2027.
    4. Gran Turismo 7 showcased the PS5’s capabilities but has remained exclusive to PlayStation, with no releases on PC or Xbox.
    5. Insiders suggest that Gran Turismo 8 may not be available on multiple platforms, as Sony aims to keep key IPs exclusive to its consoles.


    A recent batch of job openings has shed light on the changing approach of PlayStation gaming. A significant amount of attention has been directed towards a role that will help the company in delivering PS5 or PS6 titles to various platforms, such as Xbox and Nintendo. Nonetheless, TweakTown also discovered a Japanese advertisement hinting at projects potentially connected to Gran Turismo 8.

    Project Management Role

    As per the listings on the Sony Interactive Entertainment job board, Polyphony Digital is on the lookout for a Project Manager. The selected candidate’s responsibilities would include “project planning, project progress management for each development team in the production of the Gran Turismo series.” The job posting appears to be forward-thinking, indicating that the role may involve work on a new game. However, considering that the developers are still busy updating Gran Turismo 7, the studio might require help in the short term.

    Gran Turismo’s History

    The Gran Turismo series has been a PlayStation exclusive since it first launched on the PS1 in 1997. Typically, new installments have been released roughly every five years, including titles like Gran Turismo 5 Prologue and Gran Turismo Sport. With Gran Turismo 7 debuting in 2022, a sequel could be expected by 2027. This timeline also aligns with speculations regarding the PS6’s introduction.

    Exclusivity and Future Prospects

    To date, Sony’s racing simulator has remained exclusive to its own platforms. Though Gran Turismo 7 wasn’t available at launch, it highlighted the PS5’s capabilities, such as high refresh rate gameplay. Given the uncertainty surrounding Forza Motorsport’s future, some gamers might hope that Sony decides to make the series accessible on Xbox consoles. However, unlike other exclusives, it has yet to be released on PC.

    If insiders like Shinobi602 are right, Gran Turismo 8 may not see a release on multiple platforms. The well-known insider suggests that Sony intends to keep certain key intellectual properties limited to its own consoles. His posts on the ResetEra forums echo earlier comments made by the CEO of Sony Interactive Entertainment. With the PS6 on the horizon, Herman Hulst stated that PlayStation aims to provide strong incentives for consumers to purchase its hardware.

    Source:
    Link


     

  • Exciting New Collector’s Edition for The Last of Us Fans

    Exciting New Collector’s Edition for The Last of Us Fans

    Key Takeaways

    1. Continued Storytelling: The Last of Us series remains popular due to its captivating narratives featuring Joel and Ellie, with ongoing collector’s editions and merchandise enhancing fan engagement.

    2. New Collector’s Edition: A new volume titled The Last of Us: Part I and Part II Scripts will be released, providing fans with an immersive experience through the original scripts of both games.

    3. Size and Content: The book spans 618 pages and measures 8“×11”, offering a deep dive into the characters’ journeys before their video game adaptations.

    4. Creator Insights: The scripts include a foreword by Troy Baker and illustrations by Hyoung Nam, with insights from Neil Druckmann on the themes that shaped the narrative.

    5. Pre-order Details: The collector’s edition is available for pre-order, priced at $66.63 on Amazon and $69.99 on Barnes & Noble, with a release date set for December 16 and 17, 2025.


    The Last of Us stands as a crucial part of video game history. Now, over a decade since the first installment launched, a new collector’s edition is on its way, which is bound to excite dedicated fans.

    Continued Adventures

    The stories of Joel and Ellie continue to captivate gamers globally. With numerous plot twists and a gripping post-apocalyptic setting, it’s a blend that leaves a strong impact on anyone who plays. It’s no wonder that each year brings fresh collector’s editions and merchandise, reviving iconic moments and allowing enthusiasts to dive deeper into the main storyline.

    New Immersive Experience

    Naughty Dog seems to be expanding beyond just figurines, vinyl records, or collector’s editions of its two titles. A fresh item released by Dark Horse, in partnership with Naughty Dog, promises to fully immerse fans in The Last of Us narrative while revealing new insights.

    This new release compiles the scripts of both games into one volume titled The Last of Us: Part I and Part II Scripts, spanning 618 pages. Readers can explore the original tale of Joel and Ellie, as well as their ongoing adventures, before they were transformed into a video game. Keep in mind, with such a hefty page count, this book will be in a size of 8“×11”, so you might need to clear some space at home.

    Insights from Creators

    Moreover, the book features a foreword by Troy Baker and includes illustrations from Hyoung Nam, a concept artist at Naughty Dog. Neil Druckmann shared with Variety about the scripts: “Initially, The Last of Us was driven by themes like grief, unconditional love, and the unyielding quest for justice, which were eventually molded into a narrative. These scripts, crafted during the game’s production, served as a roadmap for our team in bringing that universe to life. They were never meant for public viewing until now. For the first time, we’re allowing you to see them, and we hope this unique insight helps you connect more with the souls of Joel, Ellie, Abby, and their world.”

    Source:
    Link

  • Twitch Celebrates GTA V Release with Exciting Viewer Gifts

    Twitch Celebrates GTA V Release with Exciting Viewer Gifts

    Key Takeaways

    1. GTA VI is the most anticipated video game, set to launch in May 2026, following over a decade since GTA V’s release.
    2. Twitch is preparing to engage viewers with gifts and rewards starting on May 26, 2026, to capitalize on the game’s excitement.
    3. Twitch is in talks with Take-Two Interactive to enhance user experience and maximize the game’s potential on the platform.
    4. The online multiplayer aspect of GTA VI is expected to be crucial for ongoing engagement and streaming content.
    5. Strategies like in-game rewards, drops, and official servers will be implemented to attract and retain new users.


    GTA VI is without a doubt the most anticipated video game right now, and there’s no question that a lot of events will happen when it launches. Twitch, for instance, is planning to provide various gifts to its viewers starting on May 26, 2026.

    Exciting Times Ahead

    This game is going to make a significant impact in May 2026. After more than a decade since GTA V was released, Rockstar Games’ upcoming title will dominate the online streaming world, including YouTube and platforms like Twitter.

    For a while now, Twitch has seen remarkable success thanks to streamers who have popularized online role-playing in GTA V. The platform has clearly recognized the enthusiasm surrounding this franchise and appears to be gearing up with some exciting surprises for its audience.

    Collaborations in the Works

    As reported by our friends at Mein-MMO, Mike Minton, who leads Monetization Strategy at Twitch, mentioned he has been in discussions with Take-Two Interactive, Rockstar Games’ parent company. He indicated that Twitch is expecting an influx of new users with this game’s release and that they plan to leverage the excitement surrounding it, which is expected to be huge: “This game might just be the biggest game of our lives, at least in our current perspective, and there will be immense hype surrounding it. We will collaborate with Take-Two and others to ensure it reaches its maximum potential on Twitch for their launch. There will likely be a cycle around the online multiplayer aspect later on, which will become a vital part of the game’s lifecycle on Twitch because that’s where the real fun begins.”

    Keeping New Users Engaged

    So, if new users do come onboard, it’s crucial to keep them engaged. To achieve this, rewards and drops might be effective strategies. This means items like skins, in-game currency, or special perks could be made available on the platform when viewers tune in to streamers playing GTA VI. Additionally, official servers would be set up, providing a plethora of unique experiences. And when we mention official servers, it naturally leads to thoughts of the game’s launch.

    Source:
    Link

  • Lisuan’s 6nm GPUs Compete with RTX 4060 for Gaming and AI

    Lisuan’s 6nm GPUs Compete with RTX 4060 for Gaming and AI

    Key Takeaways

    1. Lisuan Technology launched its first discrete graphics cards, the 7G100-series “eXtreme,” featuring a fully self-designed GPU using the TrueGPU Tiantu architecture.
    2. The TrueGPU technology includes intelligent multitasking for managing 48 tasks, an out-of-order triangle engine for improved raster efficiency, and NRSS upscaling, competing with DLSS and FSR.
    3. Two initial models are released: the consumer-focused 7G106 with 12 GB GDDR6 and the workstation model 7G105 with 24 GB ECC, both manufactured on TSMC’s 6 nm N6 process.
    4. Initial performance benchmarks show the 7G100 series performing comparably to Nvidia’s GeForce RTX 4060, with notable scores in 3DMark and Geekbench tests.
    5. Lisuan plans to distribute samples in August 2025 and aims for mass production in September, potentially positioning the 7G100 series to compete with AMD and Nvidia in various sectors.


    Lisuan Technology has officially launched its first line of discrete graphics cards, the 7G100-series “eXtreme” cards, as announced on July 26. This event is noteworthy as it represents the first instance where a Chinese company has created a fully self-designed GPU, covering everything from the instruction set to the compute core, all built on the proprietary TrueGPU Tiantu architecture.

    Innovative Hardware Features

    TrueGPU incorporates various hardware techniques to optimize performance. It can manage up to 48 tasks at once without delays, which the company describes as “intelligent multitasking.” Additionally, an out-of-order triangle engine is said to improve raster efficiency by 50% in certain scenes. The technology also features a block-based matrix layout, NRSS upscaling (a competitor to DLSS and FSR), and SR-IOV support, allowing for up to 16 virtual GPUs.

    Specifications of the Initial Boards

    Two models are set to be released initially. Both are manufactured using TSMC’s 6 nm N6 process. The consumer-focused 7G106 offers 12 GB of GDDR6 on a 192-bit bus, delivering 24 TFLOP/s (FP32) of compute power, along with 192 texture units and a single 8-pin power connector, indicating an approximate TDP of 225W. The workstation model, 7G105, increases the memory to 24 GB ECC while maintaining the same peak throughput and introducing professional features like SR-IOV and support for 8K AV1/HEVC codecs.

    Performance Results and Future Plans

    Initial performance numbers are cautiously optimistic. Lisuan reports a 3DMark Fire Strike score of 26,800 points, which is on par with Nvidia’s GeForce RTX 4060, and a Steel Nomad score of 2,268. In Geekbench 6 OpenCL, the advantage grows to around 111,000 points—approximately ten percent higher than the RTX 4060 in that benchmark. In-house tests demonstrated that titles like Black Myth: Wukong and Shadow of the Tomb Raider were running at 70–80 frames per second (fps) on high settings at 4K resolution.

    Lisuan intends to distribute samples of both cards in August 2025, with mass production planned for September. If independent testing verifies the claimed performance and the software stability, the 7G100 series could potentially be the first domestically produced Chinese GPU line to effectively compete with AMD and Nvidia in gaming, AI, and cloud-rendering sectors.

    Source:
    Link

  • New Medieval Survival Game Combines Death Stranding and RDR2

    New Medieval Survival Game Combines Death Stranding and RDR2

    Key Takeaways

    1. Game Overview: Windstrom: The Legend of Khiimori is set in 13th-century Mongolia and combines elements from Death Stranding 2 and Red Dead Redemption 2, focusing on item delivery missions across diverse landscapes.

    2. Companion System: Players will have a loyal horse companion, allowing them to build a bond and develop unique skills, enhancing the gameplay experience.

    3. Growing Interest: Before its release, the game has gained significant attention, with over 12,000 followers on SteamDB and more than 100,000 wish list additions.

    4. Successful Funding: The game’s Kickstarter campaign has raised over $500,000, exceeding its initial goal of $60,000, indicating strong community support.

    5. Platform Availability: Windstrom will be available on multiple platforms, including PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.


    Many games are on the horizon, with releases anticipated by the end of 2025, bringing excitement to gamers globally. Among these, a unique game that merges elements from Death Stranding 2 and Red Dead Redemption 2 has revealed an impressive trailer and is scheduled for launch in the third quarter of this year.

    About the Game

    Titled Windstrom: The Legend of Khiimori, this game is currently in its alpha stage and is set in 13th-century Mongolia. In a similar vein to the acclaimed Death Stranding series, players will engage in missions requiring them to deliver various items, including medicine, across a vast, untamed, and dangerous landscape. The game features multiple environments to explore, giving players the chance to experience a range of scenery, from thick forests to expansive plains as far as the eye can observe.

    Your Trusty Companion

    Moreover, players will not embark on this journey alone. A loyal horse will accompany you throughout your quests. The bond you form with this horse will be crucial, reminiscent of the relationship dynamics in Red Dead Redemption 2, as highlighted in the video description: “Develop a connection with your horse and conquer the untamed wilderness. Breed and train horses with unique skills to navigate every facet of this rich and captivating terrain.” Additionally, an interview from four months prior showcased the development team’s efforts in closely working with horses to achieve realism.

    Growing Popularity

    In addition, even before its official release, Windstrom: The Legend of Khiimori has already garnered significant attention. According to SteamDB, over 12,000 users are following the game, and more than 100,000 individuals have added it to their wish lists. The enthusiasm surrounding this release is further underscored by its Kickstarter campaign, which has raised over $500,000, far surpassing the initial goal of $60,000.

    This game is set to be available on multiple platforms, including PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2. If you are a fan of Death Stranding, Red Dead Redemption 2, or simply enjoy the great outdoors, this game appears to be perfectly suited for you.

    Source:
    Link