One-Eyed Likho: A Mesmeric Folk Horror Experience Reviewed

Key Takeaways

1. Performance and Graphics: One-Eyed Likho runs smoothly on high settings with a polished but occasionally awkward animation style.

2. Visual Style and Environment: The game features a striking monochrome color scheme that enhances its mythical and ominous settings, using minimalism for effective environmental storytelling.

3. Sound Design and Immersion: Audio plays a crucial role in creating tension, with well-timed jump scares and a focus on environmental sounds that enhance the overall atmosphere.

4. Gameplay Mechanics and Exploration: Emphasizing exploration and puzzle-solving over combat, the game includes a unique unlimited matchstick mechanic to heighten tension and support its folklore theme.

5. Storytelling and Dialogue: Rooted in Slavic mythology, the narrative is compelling, though the dialogue and early choices may feel trivial, leaving potential for deeper engagement later in the game.


I’m not really into horror games, but one upcoming title caught my eye when it was first announced last year. With a review key in hand, I dove into the first few hours of One-Eyed Likho, coming in as someone who’s somewhat familiar with classic horror games like Outlast and Phasmophobia, yet completely new to the folk horror subgenre. My expectations were influenced by the eerie black-and-white visuals shown in trailers and the promise of a story rooted in Eastern European myths. For context, I played the game on a Ryzen 7 5800X CPU, RTX 3060 Ti GPU, 64GB RAM (3200MHz), and Windows 11.

Performance and Graphics

Running on maximum graphics settings at 2560×1440 resolution, One-Eyed Likho performed smoothly without any crashes or significant bugs. It’s not very demanding by today’s standards and maintained steady performance throughout. However, I did notice that some animations and character movements, particularly on uneven ground or when going up stairs, seemed a bit awkward. While the game is polished enough for an immersive experience, there are still a few noticeable rough spots.

By the way, if you’re interested, there’s a demo of One-Eyed Likho available on Steam, allowing you to test it out before making a purchase.

Visual Style and Environment

The first thing that struck me was the monochrome color scheme, which is a bold choice and crucial to the game’s character. The art transforms familiar settings—like pine forests under starry skies, abandoned chapels, and dilapidated ferry docks—into places that feel both mythical and ominous. Shadows are deep, and light sources seem rare. The washed-out blacks and greys actually work better than the stark blacks seen in other horror games.

Throughout One-Eyed Likho, visual minimalism is employed to enhance environmental storytelling. There’s little on-screen clutter, allowing me to focus on contextual clues, with lighting, debris, and architecture contributing to the narrative.

Sound Design and Immersion

Audio plays a significant role in immersion, and it’s handled with great attention. Sparse and sometimes harsh Russian dialogue, environmental sounds, and occasional folk tunes are used effectively. I believe that silence is almost weaponized in One-Eyed Likho, making every creak and rustle deeply unsettling—similar to other horror games.

Jump scares are uncommon but well-timed, aligning with story moments instead of using cheap tricks on players. The game opts for building tension gradually rather than maintaining a constant threat. Whether it’s the rustling leaves (which sound fantastic, by the way) or the calls of ravens echoing off the walls, the game cleverly uses audio as a tool for creating dread and enriching the world.

Gameplay Mechanics and Exploration

At its core, One-Eyed Likho is focused on exploration, with various puzzles sprinkled throughout. There’s no combat (at least in the initial hours) as the emphasis lies on navigating and deciphering mysterious locales. The controls are intuitive and reminiscent of traditional first-person adventure games, never feeling intrusive.

One standout feature is the unlimited matchstick system. Matches can illuminate your surroundings, ignite dry brush, or uncover hints in the dark. However, each match quickly burns out, forcing you to endure brief moments of darkness. This not only heightens tension but also thematically reinforces the fragility of knowledge and safety, in line with the game’s Slavic folklore theme. The use of matchsticks is one of the more unique and effective design ideas, akin to the night vision camera in Outlast.

Puzzles and Narrative

Regarding puzzles, they are straightforward and mainly environmental, rarely interrupting the flow of the story. Many early puzzle segments serve as pathways for narrative exploration rather than independent challenges. Some players might be put off by the ease of these puzzles, but I found they enhanced immersion rather than hindering it.

The game shines brightest in its storytelling, deeply rooted in Slavic myth. The main character, Smith, has a fascinating motivation—he seeks out evil and misfortune simply because he hasn’t encountered them yet. It’s an unusual but compelling premise, placing the player against both natural and supernatural dangers.

Dialogue and Voice Acting

The dialogue is decent—clear but nothing particularly remarkable. The voice acting stands out more, injecting raw energy into the narration. Interactions with your companion (the tailor) early in the game effectively add emotional depth, although some animation glitches, such as the tailor’s shoes not aligning with stairs, remind you that this is a mid-budget project.

Branching choices emerge more clearly through dialogue, but early decisions felt quite trivial. Whether these choices will matter more later on remains to be seen; this is one area where I think there’s potential waiting to be tapped.

Visuals and Atmosphere

Visuals are striking, especially the contrast of darkness and light, like in the ruined chapel illuminated by candles. Some visuals, like starry night skies or deserted graveyards, do a fantastic job of blending the grotesque with the beautiful.

The atmosphere is consistently heavy and often breathtaking. Even in quieter moments, the underlying sense of danger is ever-present.

Scares and Polish

The game prioritizes building tension over jump scares. When scares do happen, they feel earned as they’re linked to changes in the environment rather than just loud noises (although the moving statues before you enter the coffin was a memorable exception).

Overall performance is strong, but polish issues are noticeable—like clipping, slightly stiff animations, and dialogue selection quirks—detracting a bit from the overall experience. To be fair, these issues rarely “break” the immersion but are still worth noting for potential players.

One-Eyed Likho is a more contemplative and art-focused entry in the horror genre. Based on my initial impressions, it excels in atmosphere, visual storytelling, and folk mythology, prioritizing these elements over constant action or difficulty. This makes it a great option for genre enthusiasts looking for a fresh experience—one that finds beauty in darkness, even if its imperfections and occasionally shallow choices prevent it from achieving greatness.

While One-Eyed Likho shares some core horror traits with games like Outlast, it carves out its own niche through its folk horror roots and impressive art direction over sheer terror. A more fitting comparison might actually be with Return of the Obra Dinn or other experimental narrative horror games, rather than the survival style of more mainstream titles. The emphasis is on exploring a storyline and a world that is as stunning as it is threatening, which may very well be One-Eyed Likho’s greatest strength.

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