Category: Gaming

  • SSX Project Gravity Concept Art Unveils Canceled Snowboarding Game

    SSX Project Gravity Concept Art Unveils Canceled Snowboarding Game

    Key Takeaways

    1. Concept art for the canceled SSX Project Gravity was recently revealed, showcasing ambitious snowboarding experiences with futuristic elements.
    2. The SSX series was highly successful in the 2000s, known for its detailed mechanics, memorable characters, and catchy music, selling over 3 million copies.
    3. EA rebooted the SSX series in 2012, but no sequels have been released since, leaving the franchise largely inactive for over a decade.
    4. Project Gravity aimed to revive the SSX franchise as a live-service, free-to-play multiplayer game, focusing on an arcade-style experience.
    5. Development of Project Gravity was halted in February 2024 due to EA pulling support amid industry challenges, including layoffs and funding shortages.


    The legendary snowboarding series SSX has recently given fans a glimpse of what might have been with the release of concept art from the now-canceled SSX Project Gravity. This project, intended to serve as the spiritual successor to SSX, was in development at Supernatural Studios.

    Concept Art Revealed

    Gordon Wang, a former team member and art director, posted the concept art on ArtStation just a few days ago. Titled “Undisclosed Action Adventure Racing,” the artwork provided an exciting look into the ambitious goals of the project. It featured exhilarating snowboarding experiences infused with futuristic elements reminiscent of the classic SSX titles.

    The shared concept art combined illustrations with in-engine screenshots, created using Unreal Engine 5. It depicted breathtaking alpine landscapes and gravity-defying slopes, complete with rails for players to grind on.

    SSX Legacy

    The SSX series was a dominant force in the snowboarding genre during the 2000s, under the banner of Electronic Arts’ EA Sports Big. It started with the launch of SSX in the year 2000 and reached its peak with beloved titles like SSX Tricky in 2001 and SSX 3 in 2003. It’s estimated that the franchise sold over 3 million copies throughout its run and received numerous accolades, celebrated for its detailed mechanics, unforgettable cast of characters, and catchy music.

    After a seven-year break, EA brought the series back in 2012 with a reboot simply called SSX for Xbox 360 and PlayStation 3, developed by EA Canada. This version introduced exploration modes and received a generally positive Metacritic score of 82. However, no sequels followed, leaving the intellectual property largely inactive for over ten years.

    Future Prospects

    Since then, there haven’t been any new SSX games. Attempts to fill the gap, like Ubisoft’s Steep from 2016, only partially satisfied fans, leaning towards more realistic gameplay instead of the classic arcade feel that SSX was known for.

    Project Gravity aimed to bring back the franchise with a live-service, free-to-play multiplayer concept. Supernatural Studios, founded in 2020 by SSX co-creators Steve Rechtschaffner and Larry LaPierre, was working on the project and had gathered much of the original team. They described the game as “arcadey, amazing-feeling, very accessible, competitive, and fun.”

    Unfortunately, development was halted in February 2024 when EA pulled its support amid widespread industry challenges, including layoffs and funding shortages.

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  • Borderlands 4 Creators Address Player Spying Accusations

    Borderlands 4 Creators Address Player Spying Accusations

    Key Takeaways

    1. Borderlands 4 launched on September 12, 2025, attracting over 304,000 players on SteamDB.
    2. Take-Two updated its end-user license agreement, raising concerns about player surveillance by requiring consent to access personal information.
    3. Players accused Take-Two of monitoring their activities, leading to controversy among the gaming community.
    4. Take-Two issued a statement denying the use of spyware and clarifying its data collection practices for transparency and legal compliance.
    5. The company’s assurances may not resolve ongoing player concerns about privacy and data usage.


    Released on September 12, 2025, Borderlands 4 has captured the interest of many gamers, achieving a peak of 304,398 players on SteamDB. However, recently, a number of players have accused Take-Two of monitoring their activities, prompting the company to address these claims.

    License Agreement Changes

    The controversy began when Take-Two modified its end-user license agreement. This update required players to consent to the publisher accessing their personal information, like their name and IP address. This change sparked concern among gamers, who feared that Take-Two intended to surveil them. Such worries have only intensified with the launch of Borderlands 4.

    Take-Two’s Official Statement

    In light of these allegations, the publishers and developers involved in the game’s creation took to the Steam forums to clarify the situation:

    “Take-Two does not use spyware in its games. Take-Two’s Privacy Policy applies to all labels, studios, games, and services across all media and platform types such as console, PC, mobile app, and website. The Privacy Policy identifies the data activities that may be collected but this does not mean that every example is collected in each game or service. Take-Two identifies these practices in its Privacy Policy to provide transparency to players and comply with its legal obligations. Take-Two collects this information to deliver its services to players, including to protect the game environment and player experience. You can read more about this in the Privacy Policy.”

    In simpler words, they assure that no spyware is included in their games. They also stress that gathering this data is essential for improving services and ensuring a safe gaming atmosphere. Yet, it remains uncertain if this clarification will quell the ongoing rumors or if it will just add fuel to the fire.

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  • Super Mario Galaxy Movie Coming in 2026: Mario Goes to Space

    Super Mario Galaxy Movie Coming in 2026: Mario Goes to Space

    Key Takeaways

    1. The new Super Mario movie is based on the Super Mario Galaxy games and features space adventures and unique visuals.
    2. The cast from the first film is returning, including Chris Pratt as Mario and Anya Taylor-Joy as Peach, with the same directing and writing team.
    3. The film aims to expand beyond nostalgic elements, introducing new characters and locations for a larger franchise.
    4. Fans are discussing the creative choices, including the decision to skip over other games like Sunshine and World.
    5. The movie is set for release on April 3, 2026, just in time for Easter marketing opportunities.


    Nintendo took a big leap during the September Direct. The trailer starts off gently; Mario is snoozing under a tree, a butterfly flits past Peach’s Castle, and then out of the blue, he’s soaring through space. The logo flashes on the screen, the release date appears, and you can almost hear fans exhaling a “finally.”

    A Journey Beyond

    This film will be based on the Super Mario Galaxy games from 2007, so get ready for bizarre planets, floating platforms, and perhaps a few Lumas popping in to greet the viewers. It’s like Interstellar, but with more Goombas and a lot fewer deep life questions.

    Familiar Faces

    Returning from the first movie are Chris Pratt as Mario, Anya Taylor-Joy as Peach, Charlie Day as Luigi, Jack Black as Bowser, and Kevin Michael Richardson as Kamek. The directing team remains the same, with Aaron Horvath and Michael Jelenic at the helm, plus Matthew Fogel back to handle the script. Illumination is once again collaborating with Nintendo. The first Mario film made over $1.3 billion globally, which seems to have instilled a “if it ain’t broke, don’t fix it” attitude in the studio and the well-known Japanese game company.

    What makes this film different from the first is not just that our hero is heading to space but that the creative team is ready to move beyond the safe choices of the original: nostalgia from the Mushroom Kingdom, classic songs, and a few nods to fans. This installment is larger in scale; if they create the universe anything like the Super Mario Galaxy games, prepare for gravity shifts, floating platforms, and moments that make you think, “how can he even stand there?”

    Expanding the Universe

    This venture looks like the beginning of a larger franchise that will bring in more characters, new locations, and most importantly—more visual excitement. This all relies on Illumination’s skill to deliver stunning graphics and a captivating environment. Who knows? Kids might feel like they’re actually playing a Super Mario game without having to worry about smashing a controller.

    Reddit is buzzing with chatter about the Galaxy movie. Some fans are taken aback that Nintendo passed over Sunshine and World, choosing to go straight to Galaxy. One comment noted, “Kinda surprised they’re skipping to Galaxy instead of having it set in Dinosaur Land, but cool nonetheless.”

    Fans Weigh In

    Others are curious about the casting choices. “I wonder who is going to play Rosalina,” indicating that fans are already analyzing every little detail. Some are more reserved, expressing concerns about how the movie will juggle narrative and visuals. One user said, “Honestly, I’m torn about the upcoming Super Mario Galaxy movie. I grew up with both Super Mario World and Galaxy 1 & 2, so this really means a lot to me. I hoped the sequel would delve more into the classic world, giving some love to characters like Yoshi, Daisy, Wario, Waluigi, and the Kongs before heading into space.”

    In conclusion, fans are filled with excitement, curiosity, and a hint of anxiety—all of which contribute to a thrilling build-up for next April.

    The movie is set to be released in theaters on April 3, 2026; just in time for Easter, which is ideal for marketing—Mario plush toys in Easter baskets, anyone? Honestly, the synergy is practically written in the stars.


     

  • Randy Pitchford Defends Borderlands 4 Performance, Offers PC Refunds

    Randy Pitchford Defends Borderlands 4 Performance, Offers PC Refunds

    Key Takeaways

    1. Randy Pitchford, CEO of Gearbox, is facing backlash over Borderlands 4’s performance and is asking players to adjust their expectations.
    2. The game has high system requirements, recommending at least an Nvidia RTX 3080, leading some players to consider refunds if their systems are inadequate.
    3. Pitchford’s claim that Borderlands 4 is a “premium game for premium gamers” has sparked criticism, as many players feel its graphics do not meet expectations.
    4. Performance issues persist even on high-end hardware, with reports of failing to maintain 60 fps at 4K, raising concerns about optimization.
    5. The game is priced at $70 or more, and mixed reviews on Steam suggest that its performance issues make it a risky purchase for many gamers.


    Gearbox CEO Randy Pitchford has always been open to talking with fans. Recently, he’s been facing backlash about the performance of Borderlands 4 and is asking players to adjust their expectations. However, some gamers feel that Pitchford’s comments on social media are more upsetting than constructive.

    System Requirements Debate

    Pitchford suggests that a lot of PC players are attempting to run the looter shooter on older systems. He points out the tough system requirements for Borderlands 4, which recommend having at least an Nvidia RTX 3080 for the best experience. Gamers who don’t have suitable setups might want to think about getting refunds on Steam.

    Reactions to Premium Claims

    The often-controversial Pitchford labels Borderlands 4 as a “premium game made for premium gamers.” This statement sparked strong reactions from fans who don’t see its graphics as top-notch. Numerous AAA games with impressive visuals make sure to cater to the more typical setups used by Steam players.

    Performance Issues on High-End Hardware

    Players are also pointing out that Borderlands 4’s performance is lackluster even on high-end machines. One gamer mentioned that the game fails to maintain 60 fps at 4K, even with high-end CPUs and GPUs. In tests conducted by PC Gamer, a setup with an AMD Ryzen 7 9800X3D and RTX 5090 produced mixed outcomes. Although the graphical settings were maxed out, it appears that very few PCs can run the game at its optimum level.

    PC Gamer observed that frame rate objectives were achieved when DLSS 4 was enabled. However, stuttering issues returned in certain open-world locations. While this isn’t just a problem for this looter shooter, critics argue that poorly optimized games often depend on upscaling and frame generation, which can lead to lower graphical quality and increased latency.

    Pricing Concerns

    Since before Borderlands 4 was released, Pitchford has been confident about it being a premium title. He initially indicated that customers should expect to pay $80 or more for the game. Even at the price of $70, the mixed reviews on Steam indicate that its performance issues make it a risky buy.

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  • SuperStation One FPGA Console Unveiled in Midnight Blue

    SuperStation One FPGA Console Unveiled in Midnight Blue

    Key Takeaways

    1. The SuperStation One uses FPGA technology to replicate the original PlayStation One experience at the hardware level, avoiding common software emulator issues.
    2. The console features a “Midnight Blue” color design, though the exterior shown is not the final version.
    3. It successfully boots into the original PSX BIOS, allowing access to classic features like memory card data and a CD player tool.
    4. The SuperStation One supports all MiSTer FPGA cores, enabling it to emulate various retro consoles, including Sega Saturn and Nintendo 64.
    5. Preorders are open for $199, with shipping expected in early 2026, and the official launch price will be $225.


    The SuperStation One has made its debut on X, and it looks fantastic.

    Overview of the Console

    The SuperStation One is a console that uses FPGA technology (field programmable gate array) and is designed to replicate the Sony PlayStation One, also known as PSX. Unlike typical software emulation, the SuperStation One operates at the hardware level, allowing it to perfectly recreate the original PlayStation experience. This means that it should avoid the common issues and bugs found in software-based emulators.

    Design and Features

    Taki Udon, who is the main developer working on this project, shared an image of the console featuring a “Midnight Blue” color, which is a deep navy shade. Taki mentioned that the shiny plastic exterior shown is not the final version but praised the color as being “beautiful.”

    A few weeks back, Taki shared a video showing the SuperStation One starting up with the classic PlayStation One startup screen, complete with the recognizable orange Sony logo and the deep bass synth sound that gamers adore. The console successfully booted into the original PSX BIOS, allowing users to check memory card data and access a CD player tool.

    Game Compatibility

    Beyond just playing PlayStation One titles, Taki indicated earlier this year that the console would support all MiSTer FPGA cores. This means it can emulate various retro consoles at a hardware level, including challenging ones like the Sega Saturn and Nintendo 64, which are often hard to emulate.

    Pricing and Availability

    The SuperStation One is anticipated to begin shipping in the fourth quarter of this year. Preorders are still open for the third batch, which is expected to be shipped in the first quarter of 2026, priced at $199. When it officially launches, the price will be set at $225, positioning it as one of the more budget-friendly FPGA consoles available.

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  • Final Fantasy 7 Remake Intergrade: Switch 2 Game-Key Cards Explained

    Final Fantasy 7 Remake Intergrade: Switch 2 Game-Key Cards Explained

    Key Takeaways

    1. Final Fantasy 7 Remake Intergrade requires 87.9 GB, exceeding the Switch 2’s Game Card limit of 64 GB.
    2. Switch 2 users face storage challenges as large titles consume significant internal space, with Game-Key Cards requiring additional downloads.
    3. MicroSD Express cards are an option for expanded storage, but they are expensive and developers must consider read speeds.
    4. Future possibilities for larger cartridges may arise from Macronix exploring new flash memory types, though speed improvements remain uncertain.
    5. Final Fantasy 7 Rebirth is also set to release on Switch 2 and may have an even larger file size due to its open-world design.


    Many players think that publishers choose Game-Key Cards since they are less expensive compared to regular cartridges. However, Final Fantasy 7 Remake Intergrade shows why some games for the Switch 2 have no other options. This title from Square Enix is set to release on January 22, 2026, and takes up a massive 87.9 GB on the eShop. Unfortunately, the current maximum size for Switch 2 Game Cards is only 64 GB.

    Size Comparison

    As noted by Twisted Voxel, the initial part of the Final Fantasy 7 Remake trilogy is actually smaller on the PS5. It appears that Nintendo’s handheld users will not be able to enjoy the same benefits as players on other consoles. There’s a chance that Square Enix could have made the game smaller to fit onto a Game Card, but this would have come with some sacrifices.

    Storage Issues

    Storage is becoming an increasing problem for fans who want to build a library of Switch 2 games. Being one of the largest titles so far, Final Fantasy 7 Remake Intergrade will take up a significant amount of the handheld’s 256 GB of internal storage. Game-Key Cards won’t help in this case, as they necessitate downloading and installing most of the game’s files.

    Options for Owners

    Switch 2 users can turn to microSD Express cards, but they are quite pricey. Developers also have to think about read speeds during gameplay. Early tests showed that the console’s internal storage was the quickest option. Recently, a developer from Star Wars Outlaws mentioned that their game is on a Game Card because cartridges were too slow.

    There might be a glimmer of hope for cartridges exceeding 64 GB in the future. Macronix, a Taiwanese company that has previously produced media for Nintendo, is reportedly looking into a new type of flash memory. This could lead to cheaper cartridges in various sizes. However, it remains uncertain whether this would also improve speeds.

    Upcoming Titles

    Final Fantasy 7 Remake Intergrade is just one of three games in the series from Square Enix that are on their way to the Switch 2. Final Fantasy 7 Rebirth is also expected to be released on the console, potentially before the end of 2026. Unfortunately, with its larger open-world environments, it has an even bigger file size on other platforms.

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  • Sega Dev Kit Raid: Video Game Preservation Museum Launches GoFundMe

    Sega Dev Kit Raid: Video Game Preservation Museum Launches GoFundMe

    Key Takeaways

    1. Sega Developer Kit Raid: Sega alerted UK police, leading to a raid on a collector’s home and the seizure of rare development kits and games.

    2. VGPM Action: The Video Game Preservation Museum launched a GoFundMe campaign to support the seller’s legal defense and reclaim the confiscated items, emphasizing their importance for video game history.

    3. Legal and Financial Support: Funds raised will cover court costs, lawyer fees, and expert witnesses to challenge what is seen as corporate overreach by Sega.

    4. Seized Valuable Items: The raid resulted in the confiscation of numerous rare games and prototypes that were legally acquired, raising concerns among collectors about preservation efforts.

    5. Community Call to Action: VGPM urges the gaming community to support the campaign and raise awareness, warning that this incident sets a dangerous precedent for collectors and the preservation of gaming heritage.


    The situation surrounding the Sega developer kit raid is intensifying. Recently, Sega alerted the UK police, which led to a raid at a collector’s residence. The Video Game Preservation Museum (VGPM) has responded by starting a GoFundMe campaign aimed at covering legal fees. They emphasize that this event poses a serious risk to the preservation of video games and their history.

    Community Action

    In light of the impact this incident has had on retro game collectors, the VGPM has launched a GoFundMe titled “Community vs SEGA: Protect What They Tried To Erase.” This initiative, led by Damien Farnham, aims to provide financial support for the seller’s legal defense against the accusations and to reclaim the confiscated developer kits and games.

    The campaign claims that the items in question were not illegal and were highly valuable for the community, as they aimed to preserve unreleased titles. VGPM argues that Sega escalated a simple collector’s transaction into an extensive police operation.

    Legal Expenses

    The funds raised will go towards covering costs for court proceedings, lawyer fees, expert witnesses specializing in intellectual property and auction law, along with other related expenses to help exonerate the seller and challenge what many in the gaming community see as corporate overreach.

    This event occurred on July 14, 2025, when ten officers from the City of London police force raided a collector’s home. They arrested him on charges of money laundering and seized numerous rare development kits, including those for the Nintendo Wii U and 3DS, as well as undumped games for the Game Boy Advance, Nintendo DS, DSi, and 3DS.

    Seized Items

    The seized games featured prototypes such as Sonic Chronicles: The Dark Brotherhood, Sonic Generations, Mario & Sonic at the Winter Olympics, Phantasy Star 0, Alien Infestation, Shinobi, and an unreleased Nintendo DS version of Rhythm Thief & The Emperor’s Treasure. All these were legally acquired by the seller for about £10,000 during a Sega office clearance in Brentford.

    VGPM, recognized for its dedication to preserving neglected retro gaming artifacts, has initiated a fundraising effort to secure this collection for public enjoyment. The raid has sparked significant criticism from collectors and the retro gaming community, with VGPM calling it “nothing less than a preservation disaster and a dangerous precedent for collectors, archivists, and the gaming community.”

    Call for Support

    In an X thread, VGPM urged, “We urgently need the support of the wider community to keep this story alive and visible. Share it, talk about it, question it. When private companies can call in the police to raid homes over discarded hardware, the stakes are bigger than the publisher.”

    VGPM also warned that ‘this is only the beginning’ and more details will follow, along with documents related to the case. Time Extension, the outlet that broke the news, has maintained communication with the seller and reported that Sega has yet to disclose the location of the seized items, despite several formal letters sent to Sega’s CEO regarding a potential confidential settlement.

    The seller has been in the used electronics resale business for over ten years. He recounted that at 7:30 am, police arrived at his home and held him for eight hours at Bishopsgate Police Station, where they collected his DNA, fingerprints, and photographs before releasing him without a formal release letter.

    He expressed frustration over the police’s inconsistent communication, mentioning they initially asked him to sign away property rights, then claimed he never owned the items, which is puzzling.

    The GoFundMe is gradually gaining momentum, and VGPM is actively seeking support online, reinforcing that this struggle is vital to protect gaming heritage from potential obliteration by corporations, both now and in the future.

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  • Best Buy Reveals Asus ROG Xbox Ally X Price, Cheaper than Lenovo Legion Go 2

    Best Buy Reveals Asus ROG Xbox Ally X Price, Cheaper than Lenovo Legion Go 2

    Key Takeaways

    1. Microsoft did not reveal pricing for the Asus ROG Xbox Ally and ROG Xbox Ally X at Gamescom 2025, causing uncertainty among potential buyers ahead of the October 16th release date.

    2. YouTuber Destin reported that the ROG Xbox Ally X will be priced at $899.99 and the Xbox Ally at $549.99, matching earlier leaks from Best Buy.

    3. Early European prices for the devices were €899 for the ROG Xbox Ally X and €599 for the Xbox Ally, with potential adjustments before the final release.

    4. The Lenovo Legion Go 2 competes with the Xbox Ally series, priced higher at $1,099.99 and $1,349.99 for different models, but the Xbox Ally offers better portability.

    5. Performance impressions are mixed, with successful gameplay reported for some titles, but the overall performance with demanding games will influence the perceived value of the ROG Xbox Ally X.


    Gamescom 2025 wrapped up without Microsoft revealing the prices for the Asus ROG Xbox Ally or the ROG Xbox Ally X. The announcement has been delayed due to uncertain economic conditions, leaving potential buyers in suspense as the October 16th release date approaches. According to YouTuber Destin, the ROG Xbox Ally X will be priced at $899.99, while the Xbox Ally will retail for $549.99.

    Pricing Confirmation

    This pricing matches what was leaked earlier by Best Buy, which had briefly shown updated product pages. Destin got this info from a source who wished to remain anonymous, and a local Best Buy later confirmed these prices. His recent video showcases footage from an in-store display, indicating that Microsoft and Asus might be gearing up for an official announcement soon.

    European Pricing Insights

    For gamers in Europe looking into the new handheld gaming devices, early prices of €899 for the ROG Xbox Ally X and €599 for the Xbox Ally emerged back in July. However, it’s possible the manufacturer will adjust these figures before the final release dates for the ROG Xbox Ally series.

    There were speculations about Microsoft potentially raising prices because of tariffs affecting various consoles. On the other hand, a price drop could make these handheld gaming PCs more attractive to a wider audience. After much thought, it appears Microsoft has chosen to keep the prices steady.

    Competitive Landscape

    The newly announced Lenovo Legion Go 2, with its larger 8.8-inch screen, comes at a much higher price. The entry-level model is set at $1,099.99, while the Ryzen Z2 Extreme version will cost $1,349.99. Nevertheless, the lower-priced option should provide performance levels similar to the Xbox Ally X. The Xbox handheld, with its 7-inch display, will have an edge in portability, while the Lenovo might draw in those who favor OLED screens.

    The ROG Xbox Ally devices could see advantages from a more streamlined interface that accommodates Steam and other platforms. However, Digital Foundry noted that the Windows 11 user interface still had some bugs and would require additional improvements. By the time it launches alongside the Lenovo Go 2 in Spring 2026, the Xbox full-screen mode might be more refined.

    Performance Expectations

    Impressions on performance have been varied, but Destin reported that Doom: The Dark Ages ran without issues on the device. How well the handheld performs with more demanding games will determine if customers view the $899.99 price tag for the ROG Xbox Ally X as justified.

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  • AYN Thor Software and Gameplay Video Demo Released

    AYN Thor Software and Gameplay Video Demo Released

    Key Takeaways

    1. AYN Thor features dual-screen functionality, allowing users to run a game on one screen while streaming video on another, with an easy content-switching Focus Mode menu.
    2. The device showcases strong emulation capabilities, running games from the Nintendo DS and 3DS, with gameplay on the larger screen and supporting information on the smaller display.
    3. Customizable settings include Fan Control options and three performance settings that can be switched with a button press.
    4. Users can personalize joystick LED colors and brightness through a quick settings shortcut, with a color wheel available for customization.
    5. The software is still in development, with room for improvement, and the AYN Thor is available for pre-order starting at $249.


    There’s still a month left before shipping begins for the AYN Thor, but AYN continues to tease us with fresh updates. Following the release of several live images, they have now shared a video that demonstrates the device in action. This clip also provides insight into how the software operates.

    Device Features in Action

    In the initial minute of the video, posted on AYN’s official YouTube channel, the AYN Thor is displayed running a game on one screen while simultaneously streaming a video on another. Viewers can see that users will have the ability to easily switch content between the two screens using the Focus Mode menu. This menu allows users to lock the focus on either display or set it to automatic, where the main screen is the one that gets tapped.

    Emulation Capabilities

    The video also features the handheld emulating games from the Nintendo DS and Nintendo 3DS. The larger screen showcases the gameplay, while the smaller display provides relevant information like maps.

    AYN emphasizes some quick settings, including Fan Control, which gives users the option to choose between smart mode, sports mode, or a custom mode. Users can also switch between three performance settings with just a button press.

    Customizable LED Options

    Moreover, the AYN Thor will include a quick settings shortcut for the joystick’s LED menu. Users can either pick a preset color or choose from a color wheel located on the left side of the screen. The menu also allows for adjustments to the brightness and contrast of the LEDs.

    Although not explicitly mentioned, there was a sneak peek of a quick settings shortcut for enabling bypass charging. AYN has labeled this feature Direct Power Supply, which should permit the AYN Thor to draw power directly from a wall adapter instead of relying on the battery when plugged in. A similar feature called “charging separation” is currently available on the AYN Odin 2, which can be found on Amazon for $339.

    Final Thoughts on Software

    When compared to the software on the Ayaneo Pocket DS, the AYN Thor seems less refined. However, since AYN indicates that the software displayed in the video is not the final version, there’s still potential for enhancements.

    The AYN Thor is now up for pre-order, with prices starting at $249, available on the AYN website.

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  • Resident Evil Requiem Coming to PS4 Amid Switch 2 Announcement

    Resident Evil Requiem Coming to PS4 Amid Switch 2 Announcement

    Key Takeaways

    1. Capcom has confirmed a version of Resident Evil Requiem for the Nintendo Switch 2, sparking speculation about a possible port for the PlayStation 4.
    2. A new trailer showcased the game’s dark atmosphere and confirmed release on multiple platforms, including PlayStation 5, Xbox Series S|X, and PC, with a launch date of February 27, 2026.
    3. Insider Dusk Golem’s earlier claims about a PS4 version were supported by the Switch 2 trailer, which included fine print suggesting a PS4 logo, though Capcom has not officially confirmed it.
    4. Dusk Golem believes that Resident Evil Requiem will come to PS4 and that Capcom has the resources to manage separate versions without sacrificing quality on current-gen platforms.
    5. There are concerns that the PS4 port may be delayed or simplified, possibly omitting advanced features like ray-traced shadows and lighting to fit the older hardware.


    Capcom’s Resident Evil Requiem is said to possibly get a port for the PlayStation 4. This speculation has gained new life after Capcom confirmed that a version for the Nintendo Switch 2 is in the works, during the Nintendo Direct event on September 12.

    New Trailer Insights

    The event showcased a fresh trailer that highlighted the chilling and dark vibe of Resident Evil Requiem, featuring Grace Ashcroft as she navigated the rundown Wrenwood Hotel. The trailer concludes with a screen that proudly shows the Nintendo Switch 2 as one of the platforms for launch, along with PlayStation 5, Xbox Series S|X, and PC, all set for a release date on February 27, 2026.

    Insider Leaks Confirmed

    The announcement regarding Resident Evil Requiem’s Switch 2 version backs up earlier claims made by insider Dusk Golem. He had previously mentioned that the game, which is internally referred to as Resident Evil 9, would also be available on the Switch 2 and the older PS4 hardware.

    However, Capcom has not officially acknowledged the PlayStation 4 port yet. Interestingly, the Switch 2 trailer includes fine print that points to the PS4 logo below the list of platforms, even though the actual logo is missing.

    Speculations and Future Announcements

    Dusk Golem pointed out this detail in a recent post on X, suggesting it might indicate the game’s potential release on older hardware. He emphasized that the presence of the PS4 logo in the fine print is likely related to licensing matters and shouldn’t be interpreted as a formal confirmation from Capcom regarding Resident Evil Requiem’s PS4 version.

    Nonetheless, Dusk Golem reiterated his previous statements, expressing confidence that Resident Evil Requiem will indeed come to the PlayStation 4, with Capcom likely to make an announcement about it later on.

    He mentioned that Capcom currently has the resources to manage separate versions of Resident Evil Requiem without impacting the quality of the current-gen and PC releases. These versions are expected to leverage advanced RE engine technology, which includes a new technique for rendering hair in Pragmata and enhancements in lighting and shadows.

    Porting Challenges

    Despite this optimism, Dusk Golem is uncertain whether the PS4 port will be released at the same time as the current-gen versions. It’s possible that the PS4 version could be delayed. Speculations suggest that Capcom may have to simplify the PS4 version, potentially removing ray-traced shadows and lighting or reducing the render resolution to accommodate the older PlayStation hardware.

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