Category: Gaming

  • WoW Director Denies Removing Addons for New Xbox Console

    WoW Director Denies Removing Addons for New Xbox Console

    Key Takeaways

    1. Blizzard is removing combat addons in World of Warcraft: Midnight to make the game easier for newcomers, but this decision has upset some veteran players.
    2. Game director Ion Hazzikostas stated that there are currently no plans to develop a console version of World of Warcraft.
    3. Xbox fans are hopeful for a potential WoW port after Microsoft’s acquisition of Activision Blizzard, especially with future Xbox models on the horizon.
    4. Hazzikostas emphasized that the focus will remain on PC gaming despite potential earnings from console adaptations.
    5. There are speculations that future Xbox consoles could support WoW without major changes, potentially allowing for addons and mods, but controller integration remains a challenge.


    Blizzard’s decision to eliminate combat addons for the World of Warcraft: Midnight expansion has sparked new speculation about a potential console version. The developers have been working to make the MMO easier for newcomers to enjoy. However, in a recent interview with Windows Central, game director Ion Hazzikostas made it clear that consoles are not currently a focus for them.

    Xbox Fans Speculate

    After Microsoft’s purchase of Activision Blizzard in 2023, many Xbox enthusiasts hoped for a port of WoW. Although the appeal of the Series X and S has waned, a new Xbox model could launch in 2027 or sooner. A World of Warcraft adaptation for this system, along with versions for the PS5 or Switch 2, would align well with Microsoft’s cross-platform goals.

    Priorities Stay with PC

    Even with the chance of significant earnings, Hazzikostas does not foresee World of Warcraft shifting away from PCs. He elaborated in the interview, “If we were actively working towards bringing World of Warcraft to consoles or a bunch of other platforms, we’d be saying: we’re actively working towards this. We have a lot of work to do but it’s a place where we want to land.”

    Concerns from Veteran Players

    Despite this clarification, some long-time WoW players are unhappy about the game becoming more accessible for consoles. Now, players can execute attacks with fewer buttons, and the developers have taken away certain abilities.

    The announcement regarding the Midnight World of Warcraft expansion, which will eliminate combat addons like WeakAuras, wasn’t received well either. Hazzikostas contends that the objective is to make the game less daunting for newcomers. However, seasoned players still want their skills to be acknowledged and rewarded.

    Future Console Compatibility

    The upcoming Xbox console might not require significant modifications to accommodate the MMO. Insider sources suggest that the new machine could operate on Windows, much like the ROG Xbox Ally handhelds. This setup could allow players to install addons and mods and launch the game through Battle.net. While the issue of controllers remains a concern, Blizzard is making progress in integrating these devices.

    Hazzikostas’s statements are particularly disappointing for gamers on PS5 and Switch 2. Other titles published by Microsoft are making their way to competing consoles, but at this moment, World of Warcraft is still unavailable.

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  • $2,000 Gaming PC in Microwave Giveaway: RTX 5060 Ti & Core Ultra 5

    $2,000 Gaming PC in Microwave Giveaway: RTX 5060 Ti & Core Ultra 5

    Key Takeaways

    1. SignalRGB has transformed a microwave into a unique all-in-one gaming PC with a functional door that serves as a monitor.
    2. The interior features an MSI MOG Z8901 Edge Ti motherboard and an RTX 5060 Ti graphics card, with a creative turntable motherboard tray.
    3. It is powered by an Intel Core Ultra 5 225 processor, 48 GB of DDR5 RAM, and a 2 TB NVMe SSD with a speed of 7,400 MB/s.
    4. The gaming microwave includes synchronized RGB lighting, controllable via SignalRGB’s software, enhancing its visual appeal.
    5. SignalRGB is offering the gaming microwave as a one-off contest prize valued at $2,000, with a limited entry period on their website.


    When individuals are given freedom to modify, incredible things can result. The newest invention from SignalRGB is a genuine microwave that has been transformed into a unique all-in-one gaming PC. This kitchen appliance still has its functional door, which now serves as a monitor that you can see through.

    Unique Features

    Inside the door-screen, there is an MSI MOG Z8901 Edge Ti motherboard sitting on what used to be the turntable for your food. This turntable has been creatively turned into a motherboard tray, allowing you to unwind for a few moments as you watch the motherboard spin while it runs.

    On one side, you’ll find a built-in AIO cooler, and on the other side rests an RTX 5060 Ti graphics card. The keypad near the door has been cleverly repurposed into a Stream Deck for easy access.

    Gaming Power

    Despite its quirky design, this build is impressive in the gaming arena. SignalRGB has outfitted it with an Intel Core Ultra 5 225 processor, along with 48 GB of Patriot Viper Xtreme 5 DDR5 RAM and a 2 TB Patriot Viper VP4300 Lite NVMe SSD, boasting a speed of 7,400 MB/s. The entire setup is energized by a compact 1,100 W SFX 80+ Platinum power supply unit.

    SignalRGB is living up to its name, as the gaming microwave is adorned inside and outside with synchronized RGB lighting that can be controlled using the company’s software.

    Win It for Free

    One of the most exciting aspects of the gaming microwave is that SignalRGB is offering it for free. If you’re concerned about any hidden catches, know that this unique creation is a one-off valued at $2,000, and you can only win it through a contest hosted on SignalRGB’s website. Be mindful that the entry period is limited, so you must quickly decide whether to place this alongside your regular microwave in the kitchen or next to your current gaming setup.

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  • Just Cause 5 Cancelled as Avalanche Studios Faces Talent Loss

    Just Cause 5 Cancelled as Avalanche Studios Faces Talent Loss

    Key Takeaways

    1. Just Cause 5 is officially canceled, as stated by creator Christofer Sundberg, due to a lack of original team members at Avalanche Studios.

    2. Sundberg cited a talent drain and deeper issues at Avalanche, stemming from the troubled development of Just Cause 4.

    3. Just Cause 4, released in December 2018, received mixed reviews due to glitches and a departure from the series’ chaotic style, though updates improved player satisfaction.

    4. Despite the cancellation, fans remain hopeful for the franchise’s future, but Sundberg expressed doubt about reviving it without significant changes and risk-taking.

    5. Avalanche Studios has faced ongoing challenges, including layoffs and the cancellation of the Contraband project, further complicating the studio’s situation.


    Fans of the Just Cause series will have to bid farewell to Rico Rodriguez, as there won’t be a Just Cause 5. Christofer Sundberg, the creator of the Just Cause series, has declared that Just Cause 5 at Avalanche Studios is effectively a “no-go.”

    A Shift in Leadership

    Sundberg, who co-founded Just Cause, left Avalanche Studios in 2019. After seeing leaked images from the now-canceled Contraband game, he remarked, “#JC5 would be a no-go since extremely few from the original team are there still.”

    He stated that this was a “qualified guess” but later commented that there are deeper issues troubling Avalanche Studios, particularly a talent drain that started during the rocky development of Just Cause 4.

    Mixed Reviews and Development Woes

    Just Cause 4 was launched nearly seven years ago on December 4, 2018, and it received mixed feedback right from the start, mainly due to glitches, weather mechanics, and a shift from the franchise’s chaotic fun. However, updates released after the launch did help to satisfy long-time fans of the series.

    Sundberg took some responsibility for the issues in the development of Just Cause 4, noting, “The problems with JC4 were partly me (unwillingly) moving away from creative leadership to more corporate crap, publisher problems, team composition and roles, and more.” He added that it was sad because looking at JC4 now, it shows “SO much promise.”

    Fans Still Hopeful

    Despite the bad news, fans aren’t ready to give up on the Just Cause franchise. One fan expressed that Just Cause 5 could save the company. Sundberg quickly dismissed this, saying, “I doubt it. They need to find the fire again, take risks, piss people off, and make games; the rest said was impossible. I started Avalanche to break the mold, not fit into one.”

    Sadly, Avalanche’s issues have only increased since the studio stopped work on Contraband, which was meant to be a co-op smuggling game set in the 1970s. This project was initially pitched by Sundberg and his team to Microsoft in 2017.

    However, Microsoft’s restructuring plans led to the cancellation of Contraband and significant layoffs at Avalanche. By late September, Avalanche announced the closure of its Liverpool office and staff reductions in Malmo and Stockholm, amidst “industry challenges.”

     

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  • Adeia Sues AMD for 3D Stacking Tech in Ryzen X3D CPUs Impact on Gamers

    Adeia Sues AMD for 3D Stacking Tech in Ryzen X3D CPUs Impact on Gamers

    Key Takeaways

    1. Adeia Inc. has filed two lawsuits against AMD for patent infringement related to semiconductor technologies, alleging unauthorized use of its innovations.
    2. The lawsuits involve ten patents, with seven focused on hybrid bonding, a key technology in AMD’s Ryzen X3D processors.
    3. Hybrid bonding improves chip performance by stacking cache memory directly on compute dies, enhancing gaming performance and reducing latency.
    4. If Adeia wins, AMD may face significant royalty payments or licensing fees for products using 3D-stacked packaging, impacting its Ryzen X3D and EPYC CPUs.
    5. TSMC, AMD’s contract manufacturer, is not part of the lawsuit, as the focus is solely on AMD as the design architect and main beneficiary of the disputed technologies.


    Adeia Inc., a firm specializing in intellectual property licensing, has initiated two lawsuits against AMD for patent infringement. The claims assert that the chip manufacturer has utilized its patented semiconductor technologies without obtaining proper authorization.

    Allegations of Extensive Use

    The technology licensing firm alleges that AMD has “made extensive use” of its innovations over the years, as documented in the lawsuits filed in the U.S. District Court for the Western District of Texas. The legal actions involve a total of ten patents, with seven related to hybrid bonding and three concerning other advanced semiconductor processing techniques.

    Focus on Hybrid Bonding

    At the heart of this legal battle is hybrid bonding, an advanced 3D stacking process employed by AMD in its Ryzen X3D processors. This technique allows cache memory to be stacked directly on top of compute dies, significantly contributing to the company’s gaming success since 2022. It enables chips like the Ryzen 7 5800X3D and Ryzen 9 7950X3D to achieve lower latency and higher frame rates in CPU-intensive games.

    Adeia argues that the Ryzen CPU developer has profited from its intellectual property without proper licensing, despite “years of negotiation” between the companies. The firm indicates that it is open to a settlement but is “fully prepared” to take the matter to court if necessary.

    Advantages of Hybrid Bonding

    Hybrid bonding, which is the focus of seven out of the ten patents involved, connects silicon layers using metal-to-metal contacts instead of traditional solder bumps. This method provides tighter interconnects, reduced resistance, and improved heat efficiency compared to older stacking methods.

    In AMD’s 3D V-Cache design, hybrid bonding permits the CPU’s L3 cache layer to be directly stacked above the compute die, which reduces the distance data must travel and greatly enhances bandwidth. This results in smoother frame delivery and better performance in games that depend heavily on cache throughput.

    If Adeia succeeds in its lawsuit, AMD may be liable for royalty payments or licensing fees for each product utilizing 3D-stacked packaging. Such a verdict could influence its Ryzen X3D and EPYC server CPUs.

    Contract Manufacturer Not Involved

    Although TSMC is the manufacturer of AMD’s chips, it is not included in the lawsuit, as it functions merely as a contract manufacturer. AMD, being the design architect and primary commercial beneficiary, is the main focus of Adeia’s legal claims.

    Patent conflicts are not unusual in the semiconductor sector, but this particular case comes at a particularly challenging time for AMD. The U.S. CPU and GPU manufacturer is gearing up for its next-generation Zen 5 and Zen 6 architectures. The outcome of this legal dispute could affect the speed of AMD’s innovations and the pricing of future gaming CPUs.

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  • NetEase Ends Support for Ghost MMO, Pixel Castle Closure Confirmed

    NetEase Ends Support for Ghost MMO, Pixel Castle Closure Confirmed

    Key Takeaways

    1. Fantastic Pixel Castle will close on November 17, 2025, after failing to secure a new publisher for their MMO project.
    2. Studio Head Greg Street expressed sadness over the closure but remains hopeful for potential funding opportunities post-closure.
    3. The studio was founded in 2023 by Greg Street and was part of NetEase’s efforts to expand Western game development.
    4. Fantastic Pixel Castle was developing a fantasy MMO called Ghost, but the studio is closing due to a strategic shift from NetEase.
    5. Despite efforts to find new investors, the studio received no responses, leading to the unfortunate outcome.


    Fantastic Pixel Castle shared a troubling update just under a month ago, stating that the studio might “likely close” if they couldn’t find a new publisher for their ongoing MMO development. Sadly, Studio Head Greg Street has now confirmed that the feared outcome has indeed occurred, with the studio set to shut down on November 17, 2025.

    Greg’s Announcement

    Greg took to LinkedIn to share his feelings about the situation, expressing sadness but keeping a glimmer of hope that funding could still be secured post-closure. In his message, he conveyed:

    Fantastic Pixel Castle will close its doors on November 17. While there is still a chance we can secure funding after that date, it will depend on how many team members remain.

    We’d love to make our game, however, our main goal is to assist our developers in finding new jobs, whether that’s at indie studio Fantastic Castle 2.0 or at many of the other fine (and hopefully stable) game and tech companies out there.

    To the literally dozens of people who reached out trying to help us raise capital, or through introductions to people who could, you humble me. There’s still a chance one of them works out, and it really only takes one.

    A huge thank you to our partners at NetEase for taking a chance on us.

    Studio Background

    Founded by Greg Street in 2023 after his departure from Riot Games, where he was instrumental in the development of League of Legends, Fantastic Pixel Castle was among the veteran-led subsidiaries that NetEase approved in 2022 and 2023 to broaden its Western development efforts.

    The studio was tasked with developing a fantasy MMO, codenamed Ghost. However, in late 2024, NetEase altered its strategy, leading to the closure of Fantastic Pixel Castle, T-Minus Zero, Jar of Sparks, and Worlds Untold, all within a single year. To add to the unfortunate situation, none of these studios were able to release even one game.

    Greg’s Experience

    Greg Street, also known as Ghostcrawler, has a rich history with Blizzard, having served as the lead systems designer for World of Warcraft for a decade. In early October, Street announced that NetEase was withdrawing funding and first-party support for the studio’s project.

    Despite their frantic search for new investors and publishers, no one responded, which was yet another setback for this ambitious MMO endeavor.

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  • Arc Raiders Update: 150M Tokens for 300K Players After Issues

    Arc Raiders Update: 150M Tokens for 300K Players After Issues

    Key Takeaways

    1. Arc Raiders debuted strongly, selling 1.5 million copies and reaching over 354,000 simultaneous players on Steam within three days.
    2. The surge in player count caused server overload, leading to long waits and matchmaking issues, referred to by developers as a “wobble.”
    3. Players expressed frustration on forums, reporting issues like being booted from matches and stuck in party queues.
    4. Embark Studios responded to player concerns by offering 500 Raider Tokens to users who logged in during the server issues, showing appreciation for their patience.
    5. The distribution of Raider Tokens is a significant financial gesture, costing the studio nearly $5 million, highlighting their commitment to community engagement.


    After a huge debut for Embark Studios’ sci-fi ’70s extraction shooter, Arc Raiders, the game seems to be experiencing some issues due to its immense popularity. In just three days, Arc Raiders has sold 1.5 million copies and reached a remarkable 354,836 players at the same time on Steam. However, this sudden surge of players has overwhelmed the studio’s servers, resulting in long waits and matchmaking problems, which the developers have referred to as a “wobble.”

    Player Reactions

    As you might expect, gamers quickly took to Steam forums and Reddit to discuss their experiences with the queues. Some users reported getting booted from matches, while others found themselves stuck in a party queue even though they chose to play solo. This is particularly frustrating for a game that typically rewards team play. SteamDB data indicated a noticeable drop when the player count hit 338,000. Fortunately, the servers have since stabilized, yet some players may still be upset about the time lost and potential loot missed.

    Developer Response

    In light of the situation, Embark Studios promptly released a statement on their Discord server to address the concerns, saying, “We are overwhelmed by how many of you joined the fight against the Arc. Your bravery and resilience are truly inspiring… To show our appreciation, we’re sending you 500 Raider Tokens to use as you see fit.”

    The studio also made a lighthearted post on X, joking about the server problems with some in-game lore, saying, “We appreciate your patience as our servers had a wobble on Sunday, Scrappy must’ve pecked a few wires loose; he’s been put on the naughty step. As a token of our thanks, we’re sending 500 Raider tokens to all Raiders who logged in on Sunday.”

    Cost of Goodwill

    Offering 500 free Raider tokens is a commendable move by Embark Studios, which could end up costing them a significant amount, as they are distributing nearly 150 million tokens to 300,000 players.

    To give you an idea, 500 Raider tokens are worth $5.00 or $4.99 on Xbox. Additionally, players who participated in the October Server Slam Playtest will receive the Server Slammer Hiker Backpack.

    This is a kind gesture from the community-focused studio, taking a constructive approach instead of just issuing a simple apology. Arc Raiders remains the top extraction shooter on Steam, boasting around 300,000 concurrent players at the time this was written.

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  • 12VHPWR Connector Issues Continue: RX 9070 XT Reports Burnout

    12VHPWR Connector Issues Continue: RX 9070 XT Reports Burnout

    Key Takeaways

    1. The 12VHPWR power connector, introduced with the RTX 40 series, has been criticized for being unreliable and prone to melting issues, earning it a negative reputation.
    2. Nvidia attempted to address these problems with a new version in the RTX 50 series, but failures with the 12V-2×6 cables continue to be reported.
    3. AMD avoided the 12VHPWR connector, which helped it avoid similar public relation issues, although some AIB Radeon models still use it.
    4. Reliability concerns are significant, as incidents like the burned-out 12VHPWR connector on the RX 9070 XT occurred even under normal usage conditions.
    5. Potential buyers of the Radeon RX 9070 XT should consider choosing models with traditional 8-pin connectors to avoid reliability issues associated with the 12VHPWR.


    Ever since the 12VHPWR power connector was introduced with the RTX 40 series, it has gained a bad reputation for being unreliable and even unsafe. This new connector was designed to replace the old 6-pin and 8-pin connectors, offering up to 600 W through one cable. Unfortunately, Nvidia’s attempt turned into a mess, as the 12VHPWR connector was melting all over the place. Gamers Nexus called it a “Dumpster Fire,” and it’s easy to see why.

    Revised Connector Issues

    Nvidia tried to fix the problem by using a new version of the connector in the RTX 50 series, but reports of the new 12V-2×6 cables failing still surfaced. On the other hand, AMD’s choice to avoid the 12VHPWR and the 12V-2×6 connectors spared the company from public relation troubles. That said, some AIB Radeon models do rely on the 12VHPWR/12V-2×6 connectors. One such example is the Sapphire Nitro+ RX 9070 XT, which, according to a post on r/pcmasterrace, has suffered from a burned-out 12VHPWR connector.

    Concerns About Reliability

    What’s alarming is that the affected RX 9070 XT had been in use for only about two months and was under the 600 W power limit. The GPU was also undervolted, which should have lessened the strain on the cable even further.

    Fortunately, Sapphire appears to have accepted an RMA request from the user and will either repair or replace the damaged RX 9070 XT.

    Choosing Wisely

    Though there are only a handful of Radeon RX 9070 XT AIB models equipped with a 12VHPWR power connector, this recent incident highlights the ongoing reliability issues with the 12VHPWR. Of course, several other factors could contribute to these failures, such as improper cable connection. However, the fact that the 12VHPWR connector has been linked to numerous problems with both Radeon and GeForce GPUs should definitely make users think twice before purchasing a GPU that uses this connector.

    So, if you’re considering a Radeon RX 9070 XT, it may be wise to opt for a version that uses the traditional 8-pin connector instead.

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  • 25-Year-Old Xbox Prototype Recreated for First-Time Playability

    25-Year-Old Xbox Prototype Recreated for First-Time Playability

    Key Takeaways

    1. Microsoft introduced the original Xbox prototype in 2000, featuring a distinctive aluminum X design.
    2. YouTuber Tito Perez successfully recreated the prototype as a working console, investing over $6,000 in its production.
    3. The replica maintains the original dimensions and design, but modernizes the hardware with USB-C power and an HDMI mod kit.
    4. An animated LCD screen has replaced the original plastic jewel, displaying a custom Xbox logo animation.
    5. The project has garnered positive feedback from viewers, with many expressing interest in recreating the prototype themselves using more affordable methods.


    The year was 2000. Microsoft, mostly famous for Windows and software for computers, was getting ready to dive into the gaming world. They revealed a huge aluminum X with a bright green center – an eye-catching version of the original Xbox. Even though it didn’t work, it stood out as a memorable marketing piece that distinguished the console from regular PC designs. The cost to make it was about $18,000 back then.

    A New Era for Xbox

    Fast forward twenty-five years, the Xbox prototype is back – but this time it’s a real, working console. US tech YouTuber Tito Perez, who runs the Macho Nacho Productions channel with over 380,000 subscribers, has recreated this famous design in a playable format. Perez put more than $6,000 into this venture, with $5,623 going towards CNC-milled aluminum components made by PCBWay. The case has a two-tone look: a matte finish on the back and a shiny, hand-polished front that shines at a 5,000-grit level.

    Precision in Design

    The dimensions were closely copied from the original prototype on show at the Microsoft Store in New York. CAD specialist Wesk took care of the 3D design, keeping the prototype’s unique form intact. Inside, real Xbox hardware runs the system, although it has been significantly altered. The power supply was swapped for USB-C, and an HDMI mod kit along with a SATA SSD ensures modern graphics and quicker load times. However, one drawback is that this replica can’t play physical game discs.

    Modern Tech Meets Retro Charm

    The glowing “jewel” in the middle of the aluminum X – which was originally just a piece of green plastic with lights behind it – has been upgraded to an animated LCD screen. This new feature is powered by a Raspberry Pi Pico (which you can find for about $12 on Amazon) and now shows a custom Xbox logo animation as the console powers up. Looking to the future, this replica is anticipated to make appearances at retro gaming events and expos, bringing a slice of gaming history back into the limelight.

    In the comments section of the video, viewers are blown away, complimenting Macho Nacho for his careful attention to detail and the amazing skill shown in the build. Many also shared their desire for the CAD files to be made available, hoping to recreate the prototype on their own. Considering the expensive aluminum version, most are probably thinking about a more affordable option – like 3D printing the case and teaming it with a display and a Raspberry Pi to achieve that classic look without spending too much.

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  • Free-to-Play Game Launches on Steam with 100% Positive Reviews

    Free-to-Play Game Launches on Steam with 100% Positive Reviews

    Key Takeaways

    1. The last known Evil Egg arcade machine was restored by a dedicated group of game preservation fans and released on Steam.
    2. Evil Egg is a chaotic twin-stick shooter where players face hordes of bizarre creatures while aiming for high scores.
    3. The game emphasizes skill with rapid gameplay, quick reflexes, and no meta-progression; upgrades reset upon death.
    4. Players enjoy the intense visuals and gameplay but note a challenging learning curve and lack of a pause option in ranked mode.
    5. Evil Egg has a 100% positive rating on Steam, is free to play, and has no in-game store or microtransactions.


    The tale behind this project is just as fascinating as the game itself. The last known Evil Egg arcade machine was found in Eugene, Oregon. It was in pretty bad shape but still fixable. A dedicated group of game preservation fans managed to restore this lost treasure, developed a digital version, and eventually revived it for release on Steam.

    Dive into Evil Egg

    Evil Egg, brought back to life by the indie team Ivy Sly, plunges gamers into a vibrant arcade universe teeming with enemies. Playing as the Evil Egg, you’ll face unending hordes of bizarre creatures, gather power-ups, and strive to achieve high scores on worldwide leaderboards. The game is designed to be loud and chaotic – an overwhelming audiovisual experience that players have likened to “a digital nightmare from an ’80s arcade.”

    Gameplay Mechanics

    From the first moment you jump in, the arcade origins of the game are clear: rapid aiming, constant motion, and no pauses. Evil Egg focuses solely on skill, lacking any form of meta-progression. Quick reflexes and precise aim are what count. While players can grab upgrades like more powerful weapons or short-term boosts during gameplay, everything resets if you happen to die.

    Community Feedback

    Players have called the game “visually and mentally assaulting – in the best possible way.” In addition to its wild visuals, they appreciate the intense gameplay and the strong focus on skill. However, some have pointed out the challenging learning curve and the absence of a pause option in ranked mode. While the sensory overload is a big part of what makes the game fun, it can also test the limits of even the most experienced players during extended play sessions.

    Evil Egg boasts a flawless 100% positive rating on Steam, supported by 161 user reviews. This twin-stick shooter is entirely free to play – no strings attached. The developers intentionally left out an in-game store and microtransactions. Although the game hasn’t been officially confirmed for the Steam Deck (which is currently listed on Amazon for about $440), players have shared that it operates smoothly on the device.

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  • Nintendo Switch 2 Outsells PS5 with Mario Kart World Success

    Nintendo Switch 2 Outsells PS5 with Mario Kart World Success

    Key Takeaways

    1. Nintendo’s Switch 2 sold 10.36 million units from launch on June 5 to September 30, exceeding sales expectations.
    2. The company raised its full-year sales forecast for the Switch 2 from 15 million to 19 million units.
    3. The Switch 2 is currently outpacing the PlayStation 5 in sales since its launch.
    4. Nintendo anticipates the Switch 2 will be more successful in its first year compared to the original Switch.
    5. Sales of the original Switch have dropped by 60% year-on-year, leading to a reduced forecast of 4 million units for that model.


    Nintendo has unveiled its financial report for the first half of fiscal year 2025, which concluded on September 30. The findings indicate that the demand for the Switch 2 is remarkably higher than Nintendo had expected. To provide some background, the company had previously minimized estimates for initial Switch sales and did not meet its target of 10.5 million units for the Wii U.

    Strong Sales Figures

    In a significant contrast, Nintendo reports selling 10.36 million Switch 2 consoles from its launch on June 5 until September 30 (currently priced at $449 on Amazon). For perspective, it took the company around two and a half years to achieve this sales figure with the poorly received Wii U.

    Revised Sales Projections

    Due to this success, Nintendo has upped its full-year sales forecast for the Switch 2 from 15 million to 19 million units. For comparison, the PlayStation 5 (PS5) surpassed 17 million units by its first anniversary, having sold 7.8 million units about five months after its global launch. Therefore, at this time, the Switch 2 is clearly outpacing the PS5 in sales.

    Future Outlook

    Currently, Nintendo expects that the Switch 2 will be even more successful than the original Switch in its inaugural year, which sold 14.86 million units during that time. Not unexpectedly, sales of the original Switch have been declining, with Nintendo reporting a 60% drop year-on-year to 1.89 million units. As a result, the company has reduced its hardware forecast for the older model to 4 million units, while increasing software projections from 105 million to 125 million. This increase is likely attributed to the backward compatibility with Switch 2 games, and the fact that Mario Kart World has already sold 9.57 million units.

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