Category: Gaming

  • AMD Confirms Ongoing Driver Support for RX 5000 and RX 6000 GPUs

    AMD Confirms Ongoing Driver Support for RX 5000 and RX 6000 GPUs

    Key Takeaways

    1. AMD clarifies that RX 5000 and RX 6000 GPUs will still receive updates, including game support and stability improvements.
    2. The company has a dual development strategy, focusing on both older RDNA 1 and RDNA 2 GPUs, and newer RDNA 3 and RDNA 4 models.
    3. Older GPUs will not be neglected; they will continue to receive necessary stability updates and optimizations.
    4. AMD reassures gamers of their commitment to provide consistent performance and security updates for all GPU generations.
    5. The company emphasizes that every Radeon gamer is valued and part of the same gaming community.


    AMD has recently issued a press release that clears up some misunderstandings about driver support for older GPUs. The Adrenalin 25.10.2 update notes sparked debate among gamers, as they mentioned that RX 5000 and RX 6000 GPUs would move into maintenance mode. This led many to think that AMD was pulling support altogether.

    Clarification on Support

    The tech giant has now reassured users that neither RDNA 1 nor RDNA 2 is being neglected. Updates will still be delivered, which will include game support, optimizations, security patches, and improvements to stability.

    Development Strategy Going Forward

    AMD has introduced a dual development strategy for the future. One path will focus on RDNA 1 and RDNA 2, which includes the Radeon RX 5000 and RX 6000 series, while another will target RDNA 3 and RDNA 4 (Radeon RX 7000 and RX 9000).

    The newer GPUs will receive updates at a quicker pace, but AMD promises that older models will still get necessary stability updates. They ensured customers that these GPUs will benefit from ongoing enhancements, enabling them to run both current and upcoming games smoothly.

    Commitment to Gamers

    AMD is reassuring its gaming community that older GPUs are not finished. The company is dedicated to providing consistent performance and security updates. They stated, “We’ve supported Radeon gamers for generations and that commitment isn’t changing. Whether you’re gaming on an RX 5000, RX 6000, or the latest RX 9000, you’ll continue to get the reliability, performance, and care you expect from AMD. Because we’re all part of the same gaming community and every Radeon gamer matters.”

     

  • RedMagic 11 Pro Global Launch at $699: Release Details Inside

    RedMagic 11 Pro Global Launch at $699: Release Details Inside

    Key Takeaways

    1. The RedMagic 11 Pro is a new gaming flagship, priced at $749, competing with devices like the OnePlus 15 and Xiaomi 17 Pro series.
    2. It features a Qualcomm Snapdragon 8 Elite Gen 5 chipset and has a global battery capacity of 7,500 mAh, reduced from 8,000 mAh in the Chinese version.
    3. Wired charging speed is decreased from 120 W to 80 W, but it retains 80 W wireless charging capabilities.
    4. The device has a 6.85-inch AMOLED display with a resolution of 2,688 x 1,216 pixels, 144 Hz refresh rate, and a peak brightness of 1,800 nits.
    5. An advanced cooling system includes liquid cooling, vapor chambers, and a compact fan, while maintaining an IP68 rating for dust and water resistance.


    RedMagic has launched its new gaming flagship worldwide. This device serves as a stronger option compared to the current RedMagic 10 Air (priced at $589 on Amazon). The RedMagic 11 Pro stands up against competitors like the OnePlus 15 and the Xiaomi 17 Pro or Xiaomi 17 Pro Max, thanks to its Qualcomm Snapdragon 8 Elite Gen 5 chipset. While the same powerful chipset is part of the international version, the battery technology varies from the one in China.

    Battery Specs

    The global RedMagic 11 Pro comes with a 7,500 mAh battery, which is a reduction from the 8,000 mAh battery found in its Chinese counterpart. This change is complemented by a decrease in wired charging speed from 120 W to 80 W. On the bright side, the device still supports 80 W wireless charging, just like the version sold in China. Thus, the RedMagic 11 Pro has a battery that is 450 mAh bigger than its predecessor on the global market, while also offering high-speed wireless charging.

    Display Features

    In addition, the global version maintains a 6.85-inch AMOLED screen, boasting a resolution of 2,688 x 1,216 pixels, a refresh rate of 144 Hz, and can reach a peak brightness of 1,800 nits with a 2,592 Hz PWM frequency. Similar to its predecessor, this model has an under-panel front camera, which avoids the common punch-hole design seen in many modern smartphones. Nevertheless, it still has a 16 MP front camera alongside dual rear-facing lenses of 50 MP for the main and 50 MP for ultra-wide shots.

    Cooling and Availability

    Furthermore, RedMagic has integrated advanced hardware, including an active cooling system that merges liquid cooling with large vapor chambers and a compact fan that can spin at 24,000 RPM, all while maintaining the device’s IP68 rating for dust and water resistance. The RedMagic 11 Pro will be available later this month at a price of $749 for the model with 12 GB of RAM and 256 GB of storage. Although general sales begin on November 19 at 12:00 UTC, early birds can snag vouchers starting November 13 to pre-order the RedMagic 11 Pro a day early. Ahead of the pre-order launch, RedMagic has shared the pricing for various markets.

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  • Retroid Pocket 6: New Designs for $209 with 120 Hz AMOLED Display

    Retroid Pocket 6: New Designs for $209 with 120 Hz AMOLED Display

    Key Takeaways

    1. Retroid has paused Pocket 6 pre-orders to improve design and comfort based on community feedback.
    2. The Pocket 6 has dimensions of 205.5 x 80.5 x 17.2 mm, with different d-pad and joystick placements in two models.
    3. The starting price for both variants of the Pocket 6 is $209 for 8 GB RAM and 128 GB storage.
    4. A higher-priced option at $259 offers 12 GB RAM and 256 GB storage.
    5. Retroid plans to begin shipping pre-orders in January 2026.


    Retroid has just brought back the Pocket 6, only a week after it was first launched. To summarize, the company unveiled the Pocket 6 at the same time as the Pocket G2, but the design was different from what is shown below. Due to clear dissatisfaction from the community, Retroid decided to halt the Pocket 6 pre-orders to enhance the front design and overall comfort of the device.

    Design Specifications

    No matter which version you choose, the Pocket 6 has dimensions of 205.5 x 80.5 x 17.2 mm. The main distinction between the two models is their d-pad and left joystick placements. As seen in the image above, both models appear nearly identical, except for the repositioning of their d-pads and joysticks.

    Pricing Options

    Both variants of the Pocket 6 are priced starting at $209, featuring 8 GB of RAM and 128 GB of storage. Alternatively, you can buy the models for $259, which come with 12 GB of RAM and 256 GB of storage. Retroid currently expects to begin shipping pre-orders at the start of January 2026. For further information, check out the company’s website.

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  • Funny Translation Mistake Boosts Success of Indie Game

    Funny Translation Mistake Boosts Success of Indie Game

    Key Takeaways

    1. Paolo Nicoletti’s game “The Crazy Hyper-Dungeon Chronicles” was accidentally translated to “Kuso Dungeon,” meaning “Shit Dungeon,” gaining unexpected viral attention.
    2. A Japanese user’s social media post about the mistranslation led to a surge in publicity and laughter from both the community and the developer.
    3. The game features a unique turn-based combat system with quick-time events, alongside charming pixel art and a nostalgic soundtrack.
    4. It has received an 88% positive rating on Steam, with praise for its humor and quirky dialogue, though some players criticize its pacing and combat repetitiveness.
    5. Despite changing the title to avoid embarrassment, the viral incident boosted wishlist numbers and demo downloads significantly.


    Paolo Nicoletti, who is the mastermind behind the indie studio Fix-a-Bug, had his new game titled The Crazy Hyper-Dungeon Chronicles translated into Japanese via machine translation. This resulted in a quirky title, “Kuso Dungeon,” which roughly means “Shit Dungeon.” The error quickly gained traction online, drawing unexpected attention to the game and giving the small studio a surprising lift in publicity.

    Viral Mistranslation

    The excitement kicked off when a Japanese user posted a screenshot of the mistranslated title on X (in Japanese), which then spread like wildfire throughout the local gaming scene. In a chat with GameSpark, Nicoletti noted how pivotal that post was to the sudden influx of attention: “Everyone was laughing – including me, like mad!” While the translation snafu was a tad embarrassing, he acknowledges it became “marketing at its finest,” even if it was purely by accident.

    Gameplay Features

    The Crazy Hyper-Dungeon Chronicles is a traditional dungeon crawler RPG where players guide various characters through procedurally generated dungeons brimming with combat and puzzles. One of its unique aspects is its unusual combat system: although fights are turn-based, every attack activates a quick-time event. With perfect timing, players can achieve critical hits or unlock special effects – but if they mistime it, the attack may not deal much damage or miss completely. The game showcases delightful pixel art and a nostalgic synth soundtrack, reminiscent of classic 16-bit RPGs.

    Reception and Availability

    On Steam, The Crazy Hyper-Dungeon Chronicles boasts an 88% positive rating from 142 reviews. Players have commended its humor, quirky dialogue, and the dedication of its solo developer. Nonetheless, some feedback has pointed out the game’s leisurely pacing and restricted inventory space. Views on the combat system are varied – some players find it repetitive, while others consider it the game’s hallmark feature.

    The Crazy Hyper-Dungeon Chronicles can be found on Steam for about $13. For those unsure about purchasing, a free demo is available to test the waters. Although the game hasn’t been officially confirmed for the Steam Deck (which is currently listed at around $435 on Amazon), its modest system requirements indicate it should perform well on most handheld devices.

    Nicoletti has since changed the game’s title to fix the mistranslation, humorously mentioning he didn’t want his mother to think he released a game named “Shit Dungeon.” Nevertheless, the blunder had a lasting effect: wishlist numbers soared, and the demo has experienced a notable uptick in downloads since the post became viral.

     

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  • Dan Houser: Leaving GTA Was Sad, but Red Dead Redemption Meant More

    Dan Houser: Leaving GTA Was Sad, but Red Dead Redemption Meant More

    Key Takeaways

    1. Dan Houser feels “sadder” about not being involved in the development of Red Dead Redemption 3 compared to Grand Theft Auto 6, due to his emotional connection to the Red Dead series’ storyline.

    2. Houser, who left Rockstar Games in March 2020, played a crucial role in shaping major titles, including both Red Dead Redemption games and the Grand Theft Auto series.

    3. He views the Red Dead series as a two-game narrative with “thematic consistency,” making it more personally impactful than the standalone nature of the GTA titles.

    4. There is currently no official news on Red Dead Redemption 3, as Rockstar Games is focused on the upcoming release of Grand Theft Auto VI on May 26, 2026.

    5. Historically, Rockstar has begun working on sequels shortly after previous titles, suggesting that Red Dead Redemption 3 may be developed after the release of GTA VI.


    Rockstar Games co-founder and former chief writer Dan Houser recently shared his thoughts in an interview on the Lex Fridman Podcast. He mentioned that he would feel “sadder” seeing the development of Red Dead Redemption 3 without his input than observing the progress of Grand Theft Auto 6 from afar.

    Context of Departure

    To give some background, Dan Houser left Rockstar in March 2020, along with his brother Sam. They played significant roles in creating and guiding the vision for games including Grand Theft Auto III, GTA IV, GTA V, Red Dead Redemption, and its sequel, Red Dead Redemption 2, effectively shaping both the 3D and HD universes of Rockstar.

    Houser has been directly acknowledged for his contributions to over 10 major projects at Rockstar. He referred to this emotional change as “a big change in a sad way.” In contrast, he finds it less difficult to separate from GTA VI since it tells a distinct story on its own.

    Insights from the Interview

    During the interview, Houser elaborated:

    “Since each of the GTA titles is more like a standalone story, it doesn’t hit the same way; I might feel sadder if someone continued with Red Dead, as there is a clear two-game narrative. That might sting more to hear someone take that over.”

    He went on to say, “But again, that probably will happen too. I don’t own the IP. That’s part of the arrangement; it’s a privilege to work on projects, but ownership isn’t guaranteed.”

    This clearly reflects how invested Houser was in the storytelling for the Red Dead Redemption series, which began with RDR in 2010 and continued with its prequel, RDR2. He sees the series as a highlight of his career due to its “thematic consistency” in storytelling.

    Future of Red Dead Redemption

    As of now, there is no news regarding Red Dead Redemption 3 since Rockstar Games is focused on the upcoming release of Grand Theft Auto VI, set for May 26, 2026, which is only six months away. It’s possible that the studio will begin working on Red Dead Redemption 3 shortly after the release of GTA VI, based on their past practices.

    Historically, Rockstar started working on Red Dead Redemption 2 just a year after the first RDR was launched in 2010. Even though Rockstar has a packed schedule and is keeping things under wraps, it wouldn’t be surprising if the next title in their HD universe ends up being Red Dead Redemption 3.

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  • LG Display Launches 27-Inch 1,000 Hz Gaming Monitor Technology

    LG Display Launches 27-Inch 1,000 Hz Gaming Monitor Technology

    Key Takeaways

    1. AOC is launching six new premium gaming monitors focused on high frame rates rather than resolution or brightness.
    2. Only one of the monitors will have a refresh rate below 160 Hz, with some featuring dual refresh rate settings.
    3. A standout model boasts a native resolution of 1440p with a remarkable refresh rate of 500 Hz, potentially reaching 1,000 Hz at 720p.
    4. The monitors are expected to be released first in China, following AOC’s typical launch strategy.
    5. AOC may later expand the release of these monitors to other regions worldwide.


    According to initial reports, AOC is set to unveil six new premium gaming monitors. Currently, only some basic specifications have come to light from Videohall. It appears that AOC is focusing more on achieving higher frame rates instead of emphasizing resolution, motion clarity, or peak brightness.

    Monitor Specifications

    Out of the six monitors mentioned, just one is expected to have a refresh rate below 160 Hz. On the other hand, several models are rumored to feature dual refresh rate settings, suggesting that AOC is obtaining various panels from LG Display. One standout model is said to have a native resolution of 1440p and a refresh rate of 500 Hz. Thanks to Dual Mode technology, this monitor can double its refresh rate by reducing its resolution to three-quarters. Consequently, it could potentially reach 1,000 Hz when operating at 720p.

    Market Release

    It is likely that these six monitors will first be available in China. The article doesn’t provide further details on this, but AOC typically launches new monitors in China ahead of other regions. For instance, last month, the Agon Pro AGP327UZD was introduced in China, competing with the MSI MPG 322URX (currently priced at $1,089 on Amazon), which features a native 4K resolution, a refresh rate of 240 Hz, and a DisplayPort 2.1 input capable of 80 Gbps.

    In summary, it wouldn’t be surprising if AOC decides to release some, or all, of these monitors worldwide at a later time. Here is the complete list of upcoming AOC gaming monitors:

  • Dan Houser Reveals The Strange Man’s Identity in Red Dead Redemption

    Dan Houser Reveals The Strange Man’s Identity in Red Dead Redemption

    Key Takeaways

    1. Dan Houser revealed The Strange Man’s identity as a mystical figure representing devil, karma, and John Marston’s darker side.
    2. The addition of RPG-like content in Red Dead Redemption aimed to enhance narrative depth and provide short stories for players.
    3. The Strange Man has knowledge of John Marston’s actions and future, adding to his mysterious nature.
    4. Many questions about The Strange Man remain unanswered, with no confirmation of further exploration of his character.
    5. Fans speculate about the potential for The Strange Man’s backstory to be expanded in a future Red Dead Redemption game.


    Red Dead Redemption is a game filled with secrets, and some of these are still not explained. After 15 years, Dan Houser has finally shared who The Strange Man is, a mystical figure that has sparked many theories.

    Insights from Dan Houser

    During a recent episode of Lex Fridman’s podcast, Houser noted that the game, which came out in 2010, might have felt dull for gamers. To address this, the studio decided to add elements inspired by RPGs:

    “We thought we needed more narrative, so late in the development we started adding almost this RPG-like content where you’d go meet someone, and they’d have short stories. We aimed to make these short tales with a twist, and he turned out to be this strange character. Then, we incorporated a bit into the storyline where he would unlock as you progressed, giving commentary on your actions.”

    The True Nature of The Strange Man

    Dan Houser explains that The Strange Man, depicted as a gentleman in a top hat, symbolizes the devil, karma, and John Marston’s darker side. This character is aware of everything John Marston does and holds knowledge of what will happen in the future.

    Despite this apparent revelation, many questions still linger, especially since Rockstar Games has not fully explored his character traits. It remains unclear if more information will be shared in the future or if he will appear in Red Dead Redemption 3, if that game ever comes to be.

    The Future of Red Dead Redemption

    Fans are left wondering about the unanswered details regarding The Strange Man. Will Rockstar expand on his backstory? And could he make an appearance in the next game installment? Only time will tell as players continue to dive into the mysteries of this iconic game.

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  • RX 9070 vs RTX 5070 & 5070 Ti: Best Mid-Range GPU Showdown

    RX 9070 vs RTX 5070 & 5070 Ti: Best Mid-Range GPU Showdown

    Key Takeaways

    1. The RTX 5070 Ti outperforms the RX 9070 XT by about 5% at 1440p resolution using native settings, with a smaller gap when using image enhancements.
    2. The RTX 5070 Ti shows a significant performance advantage over the RX 9070, being 15% faster at native resolutions.
    3. The RX 9070 provides better value at $549 compared to the RTX 5070 Ti at $749, especially for those aiming to maximize performance without overspending.
    4. The RX 9070 XT struggles to impress compared to the RTX 5070 Ti, especially if not found at its MSRP of $599.
    5. Overall, the RX 9070 is recommended as the best mid-range GPU option based on current testing and pricing.


    After evaluating the performance of the RX 9070, RX 9070 XT, and RTX 5070 with the newest drivers and image enhancements, Hardware Unboxed has now added the RTX 5070 Ti to their comparison. The findings are quite revealing in terms of value, showing that the RX 9070 XT offers decent performance, but isn’t particularly impressive when compared to the RTX 5070 Ti.

    Performance Comparison

    In a test of 22 games at 1440p resolution, the RTX 5070 Ti outperformed the RX 9070 XT by about 5% when using native settings. However, this performance gap narrows to 2%, 3%, and 2% when utilizing DLSS 4 in Quality, Balanced, and Performance modes on the RTX 5070 Ti, alongside the corresponding FSR 4 modes on the RX 9070 XT. Essentially, both GPUs deliver similar performance, with a slight edge for the GeForce option.

    RX 9070 vs. RTX 5070 Ti

    When the RTX 5070 Ti is compared to the RX 9070, it shows a significant advantage. The GeForce GPU is 15% faster at native resolutions and 9% faster with DLSS 4 Quality. It’s important to note that to match the performance of the RTX 5070 Ti’s DLSS 4 Quality, one would need to employ FSR 4 Balanced on the RX 9070. Given AMD’s major enhancements in FSR 4 image quality, there shouldn’t be a noticeable difference between FSR 4 Balanced and DLSS 4 Quality.

    Price Considerations

    The RTX 5070 Ti, priced at $749, is 36% pricier than the RX 9070 at $549. Therefore, with a 15% performance advantage at native resolution, the RX 9070 becomes a more appealing choice for those looking to maximize value without overspending.

    Finding the RX 9070 XT at its MSRP of $599 is still a challenge. Until it becomes available at that price, the card lacks excitement compared to the RTX 5070 Ti.

    Ultimately, if you’re in the market for a GPU right now, the testing from Hardware Unboxed and the current pricing suggest that the RX 9070 stands out as the best mid-range option.

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  • Deus Ex Remastered Criticized by Original Art Director

    Deus Ex Remastered Criticized by Original Art Director

    Key Takeaways

    1. Aspyr’s remaster of Deus Ex has received criticism for its blocky character models and perceived downgrade in quality compared to the original.
    2. Original art director Jerry O’Flaherty expressed strong disapproval of the remaster, questioning the need for it and criticizing its approach to realism.
    3. O’Flaherty praised the original 2000 game as a unique collaboration that set a standard in the cyberpunk genre, highlighting the talents of its creators.
    4. The remaster aims to improve various aspects of the game, including lighting, shadows, water physics, and character models, with a scheduled release on February 5, 2025.
    5. Despite the backlash, Aspyr has not publicly responded to the criticism, leaving open the possibility of adjustments before the game’s launch.


    Aspyr’s version of Deus Ex Remastered has sparked significant criticism online following its announcement during Sony’s State of Play on September 24, 2025. Numerous fans have expressed their discontent over the newly updated textures, claiming that the character models appear “blocky and incomplete, transforming what might have been a complete overhaul into a downgrade.” Nonetheless, this reaction is largely from the fanbase, as the original art director, Jerry O’Flaherty, also shared his thoughts on the remaster.

    O’Flaherty’s Concerns

    During an appearance on the FRVR Podcast, O’Flaherty did not hold back his negative opinions about the remaster after viewing it. He remarked, “Oh, what the fk. No. This did not need to happen. Sorry to whoever was involved. Oh man, yeah, no. If you’re gonna do it, yeah, alright, why not? Why am I judging?”

    However, this was only the beginning, as he further analyzed the remaster’s approach to realism. He emphasized, “You wanted to lean into what the ending did well and don’t do the sh*t that it doesn’t do well.”

    A Cult Classic

    O’Flaherty referred to the 2000 Ion Storm classic as “one of those rare projects… where the right group of people come together.” He acknowledged Warren Spector and lead artist Jay Lee for combining the strengths of Unreal Engine with Id Tech elements. This collaboration resulted in an engaging cyberpunk simulation that has influenced many stealth shooters even today.

    This announcement comes shortly after the Embracer Group canceled a new Deus Ex project at Eidos Montreal in January 2024, which was just two years into development, leading to the layoffs of 97 workers.

    Development Details

    Deus Ex Remastered is being created by Aspyr, known for their work on games such as Star Wars: Bounty Hunters, early Tomb Raider installments, and Legacy of Kain: Soul Reaver 1 & 2. The remaster aims to enhance lighting, shadows, water physics, and particle effects, as well as to revamp textures and character models, while also improving lip-sync for dialogue.

    As of now, Deus Ex Remastered is scheduled to be released on February 5, 2025, for PC, PS5, Xbox Series S|X, and Nintendo Switch. Pre-orders are available on Steam for $26.99, while the original Game of the Year Edition remains priced low at $6.99.

    Despite the extensive backlash from gamers and figures like O’Flaherty, Aspyr Games has yet to respond. With only months remaining before the launch, Aspyr could still adjust character models and textures to satisfy dedicated fans of the original Deus Ex series.

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  • Lester VA: $100 for GTA VI is Worth It, You Get Multiple Games

    Lester VA: $100 for GTA VI is Worth It, You Get Multiple Games

    Key Takeaways

    1. Jay Klaitz, voice actor for Lester Crest, supports a $100 price point for Grand Theft Auto VI due to the extensive effort involved in its development.
    2. He emphasizes that the lengthy production process of GTA games results in rich content that feels like “multiple games” for players.
    3. Rockstar Games has been actively working on GTA VI since finishing GTA V, highlighting the significant time commitment required for high-quality game development.
    4. The game’s production includes extensive motion capture work, similar to what was done for GTA V, enhancing the gameplay experience.
    5. GTA VI is scheduled for release on May 26, 2026, for Xbox Series S|X and PlayStation 5, with a PC version to follow later.


    Grand Theft Auto V’s Heist Mastermind Lester Crest’s voice actor, Jay Klaitz, recently shared his thoughts on the possible pricing for Grand Theft Auto VI, advocating for a $100 price point. Klaitz believes that the immense effort Rockstar Games invested in creating GTA VI makes this price reasonable.

    Insights from Jay Klaitz

    In an exclusive talk with The Escapist on October 29, Klaitz discussed the demanding production that goes into making GTA games. He highlighted that the years spent on development along with the rich content updates after launch make these titles feel like “multiple games when you buy the one.”

    Speculation has been swirling about GTA VI possibly launching at a price of $100. When asked if he thinks Grand Theft Auto VI should be sold at that price, Klaitz remarked:

    “Yeah, dude. I mean, GTA V was so heavy on the mo-cap. I assume that GTA VI will be the same way, and these games take so long to make. Years and years and years.”

    The Production Process

    Klaitz emphasized that Rockstar hasn’t been idling. After finishing GTA V, they jumped straight into developing GTA VI. He noted that creating games like these requires a significant amount of time. “This sh*t takes forever,” he said, pointing out that similar to GTA V, the upcoming game will have various versions, downloadable content, and an online component.

    He mentioned that when players buy one game, they’re almost getting multiple experiences in return. Klaitz also expressed a desire for the game to be accessible to a wider audience, acknowledging the need for affordability, but still feeling that the price is justified.

    Motion Capture and Future Plans

    Klaitz detailed the extensive motion capture work for GTA V, which occurred in studios on Long Island, New York. The actors engaged in full-mo-cap scenes, like Lester getting out of his car or navigating through scaled “skeleton” sets.

    GTA Online’s regular updates and expansions have kept the team busy for years, with work spanning days to weeks. Klaitz anticipates that similar strategies will be in place for GTA VI, which is set to release on May 26, 2026, for Xbox Series S|X and PlayStation 5, with a PC version planned for a later date.