Tag: Wii U

  • Nintendo Switch 2 Outsells PS5 with Mario Kart World Success

    Nintendo Switch 2 Outsells PS5 with Mario Kart World Success

    Key Takeaways

    1. Nintendo’s Switch 2 sold 10.36 million units from launch on June 5 to September 30, exceeding sales expectations.
    2. The company raised its full-year sales forecast for the Switch 2 from 15 million to 19 million units.
    3. The Switch 2 is currently outpacing the PlayStation 5 in sales since its launch.
    4. Nintendo anticipates the Switch 2 will be more successful in its first year compared to the original Switch.
    5. Sales of the original Switch have dropped by 60% year-on-year, leading to a reduced forecast of 4 million units for that model.


    Nintendo has unveiled its financial report for the first half of fiscal year 2025, which concluded on September 30. The findings indicate that the demand for the Switch 2 is remarkably higher than Nintendo had expected. To provide some background, the company had previously minimized estimates for initial Switch sales and did not meet its target of 10.5 million units for the Wii U.

    Strong Sales Figures

    In a significant contrast, Nintendo reports selling 10.36 million Switch 2 consoles from its launch on June 5 until September 30 (currently priced at $449 on Amazon). For perspective, it took the company around two and a half years to achieve this sales figure with the poorly received Wii U.

    Revised Sales Projections

    Due to this success, Nintendo has upped its full-year sales forecast for the Switch 2 from 15 million to 19 million units. For comparison, the PlayStation 5 (PS5) surpassed 17 million units by its first anniversary, having sold 7.8 million units about five months after its global launch. Therefore, at this time, the Switch 2 is clearly outpacing the PS5 in sales.

    Future Outlook

    Currently, Nintendo expects that the Switch 2 will be even more successful than the original Switch in its inaugural year, which sold 14.86 million units during that time. Not unexpectedly, sales of the original Switch have been declining, with Nintendo reporting a 60% drop year-on-year to 1.89 million units. As a result, the company has reduced its hardware forecast for the older model to 4 million units, while increasing software projections from 105 million to 125 million. This increase is likely attributed to the backward compatibility with Switch 2 games, and the fact that Mario Kart World has already sold 9.57 million units.

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  • Use Your Steam Deck as a Wii U GamePad Replacement Now

    Use Your Steam Deck as a Wii U GamePad Replacement Now

    Key Takeaways

    1. The Wii U has become a collectible item despite poor sales and issues with the GamePad.
    2. The limited game compatibility means most games require a functioning GamePad, with no official replacements available.
    3. An open-source project called Vanilla aims to replicate the GamePad’s functionality for various devices.
    4. Vanilla supports devices like Raspberry Pi and Steam Deck but currently has limitations with certain wireless adapters.
    5. The reverse engineering of the GamePad protocol helps extend the Wii U’s lifespan and provides alternatives for users with broken GamePads.


    The Wii U may not have done well in sales, but it has turned into a collectible item, even if that wasn’t the original plan. One major issue with the Wii U is a malfunctioning GamePad, and when it breaks, the console becomes nearly useless.

    Limited Game Compatibility

    Although few games can be played without the GamePad, this selection is quite limited, and there has never been a way to buy a replacement from either Nintendo or third parties. This leaves only the second-hand market as an option for those needing a replacement.

    Exciting New Alternatives

    Fortunately, if you own a Wii U with a broken GamePad—or if your GamePad is still working and you want to maintain it—there is now an open-source alternative available.

    Vanilla is an ongoing project that aims to replicate the Wii U GamePad’s functionality for various devices like the Raspberry Pi, Steam Deck, and Android. It relies heavily on low-level access to Wi-Fi hardware and has a long list of devices that it supports or does not. Currently, the ROG Ally and Ally X (which you can find on Amazon) are not supported due to their MediaTek MT7922 wireless adapters, but there is hope for a resolution soon.

    Additional Compatibility

    There is also a version designed for the Nintendo Switch, though it requires a Broadcom firmware patch or an external Wi-Fi adapter, likely needing a modified Switch as well. It should work on a variety of Linux-based laptops (with Windows support on the way), as long as the Wi-Fi hardware is compatible.

    The achievement of reverse engineering the protocol, especially given Nintendo’s closed-source hardware, is significant. It not only helps extend the lifespan of the Wii U for those with faulty GamePads but also offers the broader community options to keep the Wii U operational, despite Nintendo’s attempts to phase it out.

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  • Prevent Wii U Damage: Don’t Leave It Off for Too Long

    Prevent Wii U Damage: Don’t Leave It Off for Too Long

    If you’ve had your Wii U tucked away in a box for a while, it might be time to take it out and turn it on. The console can suffer from memory issues, and leaving it unplugged for too long could cause it to stop working altogether.

    Checking for Issues

    To see if your console is in good shape, just power it up and check if it reaches the main menu or shows any error messages. Keep in mind that some error codes might not appear right away, so it’s a good idea to launch a few games and see if they run smoothly.

    Common Error Codes

    Many users have shared their experiences online, reporting error codes like "160-0103" and "160-2155" after their consoles sat unused. These codes indicate a problem with the eMMC memory in the console, which is a storage chip that includes NAND flash memory along with a controller.

    Nintendo sourced these memory chips from Toshiba, Samsung, and Hynix. The Hynix chips tend to fail more frequently, but users have also reported issues with Toshiba and Samsung chips.

    Finding a Solution

    Fortunately, there’s an online database that tracks eMMC chips across all Wii U models. According to this resource, the original White Wii U model (WUP-001) seems to be the least affected by these issues.

    The solution to this problem involves taking apart the console and soldering, which might not be for everyone. If you’re comfortable with this, you can try using Voultar’s Wii-U NAND Recovery Kit to attempt a fix. However, be cautious; any errors in this process could result in a bricked console. If you feel uncertain or lack the right tools, it’s best to consult a professional instead.

    Resources for Help

    For additional guidance, you can check out Retro Blast on X, The Verge, Voultar, Wii U System Database, and GBATEMP for more information and support.

  • The Conclusion of Online Services for Nintendo 3DS and Wii U

    The Conclusion of Online Services for Nintendo 3DS and Wii U

    Recent updates from Nintendo have announced the discontinuation of online services for new owners of the 3DS and Wii U consoles. This decision marks the end of an era in gaming history and signifies a major transition for the company. As Nintendo shifts its focus towards the newer Switch console, this move has both nostalgic and practical implications for gamers worldwide.

    A Shift in Gaming Landscape

    The 3DS and Wii U were groundbreaking consoles in their time, offering unique gaming experiences. The 3DS, with its dual screens and glasses-free 3D capabilities, and the Wii U, bridging the gap between traditional console and handheld gaming, held a special place in the hearts of gamers. However, as technology progressed, so did Nintendo's vision, leading to the introduction of the Switch.

    The transition from the 3DS and Wii U to the Switch is not just about hardware; it reflects the evolving gaming landscape. The Switch's hybrid nature, combining handheld and console gaming, has set a new standard. The success of games like "Mario Kart 8 Deluxe," originally a Wii U title, on the Switch highlights this shift. Nintendo is not only shifting consoles but also migrating popular titles to align with the changing preferences of its audience.

    The Inevitable Cycle of Innovation

    The closure of online services for the 3DS and Wii U may disappoint some fans, particularly those who recently acquired these consoles. However, it serves as a reminder of the inevitable cycle in the tech world. Innovation leads, and legacy systems gradually make way for newer technologies. While bidding farewell to these platforms may be bittersweet, it also brings excitement for what Nintendo has in store with the Switch.

    A Time to Remember

    As we say goodbye to the online capabilities of the 3DS and Wii U, it is a moment to fondly remember the joy these consoles brought. They were more than just gaming devices; they were gateways to worlds of adventure, challenge, and community. Their legacy will live on through the games and experiences they introduced, which will continue to exist, in some form, on newer platforms like the Switch. This is not merely an end but a transformation, a part of the ever-evolving journey of gaming technology.