Category: Gaming

  • 8BitDo 64 Bluetooth Controller: 8 New Colors Available Now

    8BitDo 64 Bluetooth Controller: 8 New Colors Available Now

    Key Takeaways

    1. 8BitDo has launched eight new colors for the 64 Bluetooth Controller, named the Funtastic Limited Editions, bringing the total color options to eleven.
    2. The new colors include Clear, Jungle (Green), Watermelon (Red), Smoke (Black), Ice (Cyan), Fire (Orange), Gold, and Grape (Purple), priced at $44.99.
    3. The Funtastic Editions are compatible with Analogue 3D, Android, Windows, and Nintendo Switch, offering both Bluetooth and wired USB support.
    4. Pre-orders for the Funtastic Limited Editions start on December 10 at 8 AM PST, with shipping beginning in February 2026.
    5. These controllers are in limited supply, so early pre-ordering is recommended.


    Just a couple of weeks after revealing a new hue for the 8BitDo 64 Bluetooth Controller, the well-liked gaming accessory brand has now introduced not just one, but eight fresh colors for the same controller. This lineup of vibrant shades is titled the Funtastic Limited Editions, expanding the color choices to a total of eleven.

    Color Options and Pricing

    The 8BitDo 64 Controller Funtastic Editions feature seven see-through shades and one solid color. Similar to the Classic Gray color that was announced in November, these are priced at $44.99, which is $5 more than the Black and White colors that were first revealed (available on Amazon for $39.99).

    The Funtastic Limited Editions consist of Clear, Jungle (Green), Watermelon (Red), Smoke (Black), Ice (Cyan), Fire (Orange), Gold, and Grape (Purple). Like the other color options, these controllers are not just compatible with the Analogue 3D, but also work with Android, Windows, and the Nintendo Switch and Switch 2. They connect through Bluetooth and also offer wired USB support.

    Pre-Order Information

    The 8BitDo 64 Bluetooth Funtastic Limited Editions will be up for pre-order on the 8BitDo eShop starting at 8 AM PST on December 10. However, they won’t actually begin shipping until February 2026. 8BitDo also points out that these controllers are in very limited supply, so if you’re interested, it might be a good idea to set a reminder for when they go live for pre-order.

    8BitDo, 8BitDo on X

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  • Netflix Considered EA Purchase Before Warner Bros. Deal

    Netflix Considered EA Purchase Before Warner Bros. Deal

    Key Takeaways

    1. Netflix’s potential $82 billion acquisition of Warner Bros. could significantly enhance its gaming offerings, leveraging popular franchises like Harry Potter and Batman.

    2. Netflix has shown interest in acquiring major assets, including Electronic Arts and Fox, but executives are hesitant about high stock prices, even considering Disney.

    3. Concerns about EA’s future arise from investor interest, with fears of job cuts and increased use of generative AI, leading to debates over whether Netflix would have been a better choice for the company.

    4. Critics view Netflix’s current gaming selection as lackluster, primarily appealing to casual gamers, despite some attention garnered by recent additions like Red Dead Redemption.

    5. Netflix’s ability to manage AAA games remains uncertain, especially after closing Team Blue, which had talent from major titles, indicating a shift towards smaller budget projects.


    The possible $82 billion deal for Netflix to buy Warner Bros. could really enhance the streaming service’s gaming offerings. WB Games has made games for popular franchises like Harry Potter and Batman, which could add significant value. Yet, a report from Bloomberg behind a paywall mentioned that Netflix had shown interest in Electronic Arts (EA) before.

    Interest in Major Acquisitions

    Lucas Shaw’s article on Bloomberg indicates that Netflix looked into buying “every major asset available for sale, including Electronic Arts Inc. and Fox.” There was even a thought about acquiring Disney, although the executives were hesitant to pay high prices for stocks that had once been cheaper. The report does not clarify when EA first came to Netflix’s attention.

    Concerns Over EA’s Future

    In September, a group involving Saudi Arabian investors suggested buying Electronic Arts, raising worries about what that might mean for the publisher. Analysts have suggested that such a buyout could lead to job cuts and increased use of generative AI. Now, gamers are discussing whether Netflix would have been a better choice for the deal.

    Netflix’s Gaming Offerings

    Critics have generally seen Netflix’s gaming selection as underwhelming. Many of the games seem like basic mobile experiences and don’t really appeal to serious gamers. The recent addition of Red Dead Redemption did grab some attention, but it likely won’t pull players away from consoles like the PS5, Xbox, or Switch 2.

    The potential Warner Bros. Games collection would fit well with Netflix’s strengths in TV and film. It’s easy to imagine connecting future projects like the Hogwarts Legacy sequel with existing material. However, with EA, partnerships for making Lord of the Rings or Star Wars games have frequently come and gone. EA’s most successful franchises are its sports games, particularly EA Sports FC and Madden NFL.

    Uncertain Future for AAA Games

    Despite how the subscription service may grow, not everyone is convinced that it can handle AAA games well. In 2024, Netflix decided to close down Team Blue, which had talent from major titles like Halo and God of War. This decision hinted at a shift towards smaller budget mobile projects. The possible Warner Bros. deal and interest in EA show that Netflix still seems to lack a solid game plan.

    Bloomberg, Netflix X account

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  • Resident Evil 9 Leaks Second Playable Character Details

    Resident Evil 9 Leaks Second Playable Character Details

    Key Takeaways

    1. Resident Evil Requiem is set to launch on February 27, 2026.
    2. Players will take on the role of Grace Ashcroft, an FBI agent, instead of Leon S. Kennedy.
    3. Rumors suggest that a second character, Rosemary Winters, may appear in the Deluxe Edition.
    4. Cosmetic items for Rosemary Winters, including the “Morphic Visor” and “Shadow Walker” costume pack, have been leaked.
    5. An expansion pass called “The Sanctuary” is rumored to feature new scenarios and updates for the Mercenaries mode.


    Highly awaited by followers of the series, Resident Evil Requiem is set to launch on February 27, 2026. Although multiple trailers have been shared that feature gameplay, a lot of fans are eager for the return of a beloved character, Leon S. Kennedy.

    The New Protagonist

    If fans are hoping to see Leon in the game, they might need to hold their horses. In Resident Evil Requiem, players will take on the role of Grace Ashcroft, an FBI agent investigating in a hotel. The plot is based in Raccoon City, which has led some gamers to speculate that a second character could make an appearance.

    Rumors From Reddit

    Recently, a user named Hot-Challenge-2755 posted some intriguing info on Reddit. He claims that GameStop leaked details about a second character in the Deluxe Edition of Resident Evil Requiem, identifying her as Rosemary Winters. Additionally, various cosmetic items have been revealed for this character, including the “Morphic Visor” cosmetic filter and the “Shadow Walker” costume pack. So, it seems Leon S. Kennedy will not be part of this game, and fans might have to wait longer to see if he makes a comeback.

    Expansion Pass Details

    Another significant piece of news is the announcement of “The Sanctuary” expansion pass, which is expected to feature two new scenarios and an update for the Mercenaries mode. While some fans may find this exciting, it’s important to note that these details are still just rumors, even though they were initially shared and then deleted by GameStop. Therefore, fans will need to stay tuned for official updates from Capcom to confirm these aspects.

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  • Lenovo Legion Pro Rollable Gaming Laptop with OLED Display Leaked

    Lenovo Legion Pro Rollable Gaming Laptop with OLED Display Leaked

    Key Takeaways

    1. Lenovo is launching the Legion Pro Rollable, a new gaming laptop with innovative features.
    2. The laptop will allow users to switch between 16:9 and 21:9 formats at the push of a button.
    3. The display is expected to expand from 16 inches to about 18 inches when fully extended.
    4. It will feature a 120 Hz refresh rate and likely use OLED technology.
    5. The laptop is rumored to be showcased at CES 2026, with specifications including an Intel Panther Lake processor and Nvidia GeForce RTX 50 series GPU.


    In recent years, Lenovo has introduced several unique laptops amidst a market filled with regular choices. For instance, the brand comparred itself with Asus by launching the Yoga Book 9i (curr. $1,899 on Amazon). Earlier this year, we also had the chance to review the ThinkBook Plus Gen6, a 14-inch laptop that could roll out its display to an impressive 16.7-inches using a sophisticated OLED panel.

    New Gaming Laptop on the Horizon

    Currently, it appears that Lenovo is looking to innovate further with a new gaming laptop. As reported by Windows Latest, the company is aiming to launch the Legion Pro Rollable, though the exact release date is still unclear. There’s speculation that Lenovo might showcase this device at CES 2026 next month in Las Vegas, which coincides with the timing of this rumor.

    Features and Specifications

    Windows Latest mentions that the Legion Pro Rollable will allow users to switch between a 16:9 and a 21:9 laptop format with just a press of a button. Assuming a standard 16-inch screen, and noting the presence of a number pad, it’s likely that the display can expand to about 18 inches when fully extended.

    Furthermore, the report states that the display will feature a 120 Hz refresh rate, probably utilizing OLED technology once again. Additionally, the Legion Pro Rollable is expected to integrate an Intel Panther Lake processor paired with an Nvidia GeForce RTX 50 series laptop GPU. However, the pricing of this upcoming device is still unknown at this point.

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  • Bullet Paradise Canceled as Developer Studio Closes Over AI Issues

    Bullet Paradise Canceled as Developer Studio Closes Over AI Issues

    Key Takeaways

    1. Running With Scissors canceled the game Postal: Bullet Paradise due to concerns about the use of generative AI in its development.
    2. Goonswarm Games, the developers, denied using AI, stating that all game assets were created by human artists with standard tools.
    3. The Postal community raised issues regarding the reveal trailer, noting problems like misplaced pixels and inconsistent shading, which fueled AI concerns.
    4. Vince Desi, CEO of Running With Scissors, mentioned that the negative feedback from fans damaged the company’s reputation and trust in the development team.
    5. Goonswarm Games announced the closure of their studio after facing threats and backlash related to the AI accusations.


    Over the last few days, Running With Scissors has decided to scrap its upcoming game, Postal: Bullet Paradise. This cancellation came after fans raised concerns that Goonswarm Games, the developers, relied on generative AI to create game assets. Although Goonswarm Games quickly refuted these claims, Running With Scissors ultimately chose to end the project.

    Game Overview

    Postal: Bullet Paradise was introduced as a “timeline-hopping dystopian bullet heaven first-person shooter” that incorporates roguelike elements, drawing inspiration from the indie success, Vampire Survivors, and infusing it with the franchise’s signature dark humor.

    The Postal community wasted no time dissecting the reveal trailer, pointing out issues like misplaced pixels, inconsistent shading, and odd mouth movements. Observers on social media highlighted that other trailers from Goonswarm also reflected similar traits that hinted at the use of generative AI.

    Developer’s Response

    Goonswarm Games told PCGamesN, “No generative AI was used for the reveal trailer or for the game. All assets were created by our human artist using standard tools. We’ve already shared layered PSDs, work-in-progress files, and other materials to confirm this.”

    It’s also worth mentioning that Running With Scissors outsourced the development of Postal: Bullet Paradise to the Russian studio Goonswarm Games. Vince Desi, CEO of Running With Scissors, posted on X:

    “After unveiling POSTAL: Bullet Paradise, a title we were set to publish but not develop, we were met with a flood of negative reactions from our concerned POSTAL Community. The strong feedback from them suggests that parts of the game are possibly AI-generated, which has severely harmed our brand and company reputation.

    We have always been, and will continue to be, open with our community. Our trust in the development team has been shattered, so we decided to cancel the project. We have plenty of exciting things on the way (some you may know about and some you may not).”

    Studio Shutdown

    The backlash turned into threats, prompting Goonswarm Games to announce on X:

    “We’ve closed down the studio. Our team was wrongly accused of using AI-generated art in our games, and every effort to clarify our work only made things worse. In the past few hours, we’ve been inundated with threats, insults, and mockery, which led us to make this hard decision.”

    Postal: Bullet Paradise was expected to launch in Q3 of 2026 on platforms like Steam, Mac, Linux, PlayStation, and Switch, with a price tag of $19.99. However, the reveal trailer has now been set to private on YouTube, and a notice on the Steam page indicates that the game is no longer up for grabs.

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  • Todd Howard: AI as a Tool, Human Creativity First at Bethesda

    Todd Howard: AI as a Tool, Human Creativity First at Bethesda

    Key Takeaways

    1. Todd Howard views AI as a tool to enhance efficiency in game development, not as a replacement for human creativity.
    2. Bethesda does not use AI for content creation; it focuses on refining internal processes and tools.
    3. Howard compares the evolution of AI in game development to advancements in Photoshop, emphasizing improved productivity.
    4. A significant portion of game developers (90%) are adopting AI to automate tasks and reduce costs, with many reporting increased focus on creativity.
    5. Howard stresses the importance of preserving the human element in game design, as it contributes to the uniqueness of their creations.


    The driving force behind Bethesda Game Studios’ Elder Scrolls and Fallout series, Todd Howard, recently explored the controversial role of artificial intelligence in the realm of game design. As the studio’s director, he considers AI to be a crucial asset but also highlights the importance of human creativity.

    Discussion at Fallout Event

    Howard shared his thoughts during a promotional event for the second season of Amazon’s Fallout series, which is set to debut later this month. He spoke with Mat Jones, the social producer for Eurogamer, about the show’s expansion into diverse locations and nods to New Vegas. The dialogue naturally transitioned to the topic of AI.

    Todd Howard remarked:

    “I see it as a tool. The creative vision comes from human artists, that’s the main point.” He further explained that Bethesda doesn’t use AI for content creation but rather to make internal processes more efficient.

    AI as a Comparison Tool

    Reflecting on the past, Todd compared AI to Photoshop. He noted, “If you look back at Photoshop from 10 years ago, you wouldn’t want to return to that earlier version.”

    He believes that AI can help developers enhance their productivity in the game-making process while still maintaining creative integrity.

    He continued:

    “We see it as a tool to find ways to speed up some of our own iterations. It’s not about generating content, but about refining our toolset for building worlds and verifying elements.”

    Industry Impact and Insights

    Howard’s remarks come at a critical juncture in the gaming sector, where many developers have turned to AI for increased profits, which has unfortunately resulted in numerous layoffs.

    To give some context, a Google Cloud survey from August 2025 revealed that 90% of game developers are already implementing AI to automate tedious tasks and reduce expenses.

    Additionally, 95% of those utilizing AI reported that it alleviates the tedium of repetitive work, enabling them to concentrate more on the creative side of game development. An impressive 94% anticipate that AI will lower overall game development costs over time.

    Howard wrapped up the interview by stating, “That’s how we see it. We want to safeguard the artistry. The human element is what makes our creations unique.”

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  • Sony and J.J. Abrams Team Up for New PS5 & PC Co-Op Shooter

    Sony and J.J. Abrams Team Up for New PS5 & PC Co-Op Shooter

    Key Takeaways

    1. Sony Interactive Entertainment is collaborating with Bad Robot Games, led by Mike Booth, to develop a new four-player cooperative shooter game.

    2. This marks Bad Robot’s first internally developed game, expanding their reach into the gaming industry after previous partnerships with major companies.

    3. The new game aims to capture the essence of cooperative gameplay similar to Left 4 Dead, known for its thrilling zombie-survival mechanics.

    4. Anna Sweet, CEO of Bad Robot Games, expressed excitement about creating a new intellectual property with Sony’s support, focusing on an innovative player experience.

    5. Christian Svensson from Sony highlighted the impressive talent at Bad Robot Games and the alignment of their creative approach with Sony’s goals for engaging player experiences.


    Sony Interactive Entertainment has revealed that they are joining forces with Bad Robot Games, the gaming division of J.J. Abrams’ production company, for their first internally developed game. This project is being led by Mike Booth, who is known for his work on Left 4 Dead.

    A New Venture for Bad Robot Games

    This collaboration marks a significant advance for Bad Robot Games, which has previously worked on various creative endeavors with companies like Valve, Epic Games, and Konami. The new game is said to be a four-player cooperative shooter and is currently under development for PC and PlayStation 5. Sony has assured that more information will be shared in the future.

    Bad Robot’s Gaming Aspirations

    Bad Robot, known for its work on major franchises such as Star Wars Episodes VII and IX, the Star Trek reboot trilogy, and the Cloverfield films, is now venturing into the gaming realm with this new project. This will be the studio’s first in-house title, and they are eager to establish a foothold in the gaming industry.

    The project is being overseen by Mike Booth, who took on the role of Chief Creative Officer at Bad Robot in 2020. Booth, a veteran from Valve, was instrumental in creating the acclaimed Left 4 Dead and its sequel.

    Channeling the Spirit of Left 4 Dead

    Left 4 Dead changed the landscape of cooperative first-person shooters with its thrilling zombie-survival gameplay. Bad Robot Games’ new title is expected to capture that same essence.

    Anna Sweet, CEO of Bad Robot Games, expressed her excitement in a statement:

    “Working with Sony Interactive Entertainment enables us to bring our new intellectual property to life, with a grand vision for this new universe. With PlayStation’s backing, we aim to provide an exciting and innovative experience that will be truly remarkable for players. I am thrilled that Mike Booth is leading the creative direction, building a cooperative adventure that will create lasting memories with friends.”

    Excitement from Sony’s Team

    Christian Svensson, Vice President and head of content ventures and strategic initiatives at SIE, also shared his enthusiasm, stating, “We are very impressed with the talent Bad Robot Games has gathered at their studio, and we are excited to partner with them to help produce and publish their upcoming game. Their distinctive creative approach and commitment to innovation across all interactive entertainment forms aligns perfectly with SIE’s goal of creating experiences that truly engage players. We are eagerly anticipating gamers entering the world they are developing.”

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  • Monster Hunter Wilds Director Appeals to Veterans Amid Sales Drop

    Monster Hunter Wilds Director Appeals to Veterans Amid Sales Drop

    Key Takeaways

    1. Awards Won: Monster Hunter: Wilds received the Grand Award and User’s Choice Award at the PlayStation Partner Awards 2025 for its global sales success.

    2. Balancing Difficulty: The game was made easier to attract new players, which left veteran fans feeling less challenged.

    3. Sales Performance: Monster Hunter: Wilds sold over 10 million copies in its first month, but sales declined to 10.7 million by the end of October.

    4. Future Updates: Capcom plans to release content updates to include tougher quests and more endgame options to retain veteran players.

    5. Call to Former Players: Director Yuga Tokuda encouraged long-time fans who stopped playing to give Monster Hunter: Wilds another chance.


    During an interview at the PlayStation Partner Awards 2025 in Tokyo, Yuga Tokuda, the director of Monster Hunter: Wilds, encouraged long-time fans of the series who stopped playing shortly after launch to reconsider their decision.

    Awards and Recognition

    At the event, Monster Hunter: Wilds took home the Grand Award due to its remarkable global sales, along with the User’s Choice Award. Thanks to these accolades, Tokuda and series producer Ryozo Tsujimoto had the opportunity to talk about the game’s rocky path after its release.

    Balancing Difficulty

    Tokuda admitted that Monster Hunter: Wilds made the game easier to help new players get into it. Unfortunately, this choice left some experienced fans feeling that there was less challenge for them to enjoy.

    He discussed the development process and how they used player data from earlier games to tweak the difficulty level. He mentioned:

    “We looked at the areas where newbies struggled, including in Monster Hunter: World. We focused on these issues to help new players overcome challenges, like reaching certain monsters or crafting specific types of armor.”

    Furthermore, they incorporated a variety of new features aimed at both new and returning players, like Focus Mode. He concluded, “This time, we aimed to make the game accessible for fresh players and those who had trouble before. I think the challenge for seasoned players was a bit lacking.”

    Sales and Future Updates

    While this strategy attracted many new players—evidenced by over 10 million copies sold in the first month—it also meant that veteran players could quickly complete the game’s main content, leading to a noticeable drop in player activity.

    Even though the game started off strong, Monster Hunter: Wilds’ sales began to decline, hitting 10.7 million units by the end of October. For comparison, Monster Hunter: World had nearly 29.1 million units sold, while Monster Hunter: Rise reached over 17 million units.

    In light of these figures, Capcom decided to implement content updates that brought in tougher quests and more endgame options. Tokuda reached out to former players of Monster Hunter: Wilds, saying, “I would be grateful if you could try it again.”

    Tsujimoto added that the development team plans to keep rolling out updates, suggesting that Capcom intends to support Monster Hunter: Wilds through 2026.

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  • Lenovo Legion Go 2 Controllers Now on Amazon Starting at $59.99

    Lenovo Legion Go 2 Controllers Now on Amazon Starting at $59.99

    Key Takeaways

    1. Availability: Legion Go 2 Controllers are now available on Amazon after being out of stock on Lenovo’s site.

    2. Pricing: Right Controller is priced at $79.99 and Left Controller at $59.99 due to additional features in the right controller.

    3. Improved Ergonomics: Controllers offer better comfort and include a USB-C port for charging, differing from previous models.

    4. Button Layout Changes: Significant changes in button placements, including the repositioning of the View and Menu buttons.

    5. Specifications: Each controller has Hall Effect joysticks, 650mAh battery, better vibration, auto-connection, and a wireless range of 10 meters.


    When the Legion Go 2 was first shown off at CES 2025, it was announced that its detachable Truestrike controllers could work with the original Legion Go (check out our review). Now, a few months post the release of the Legion Go 2, Lenovo has started offering the controllers on Amazon.

    Availability of Controllers

    The Legion Go 2 Controllers were up for grabs straight from Lenovo for a couple of months, but as of now, they are out of stock there. Luckily, buyers can now find the controllers on Amazon.

    Pricing Details

    Available and shipped by Amazon, the controllers come individually and not as a set. The Legion Go 2 Right Controller is listed at $79.99 while the Left Controller is priced at $59.99. The price difference is due to the right controller having additional features, like working as a vertical mouse for FPS games.

    Improved Ergonomics

    The Legion Go 2 controllers are designed to be more comfortable than those of the original Legion Go. They include a USB-C port, enabling users to charge them with a USB-C cable rather than linking them to the Legion Go or Legion Go 2 through pogo pins.

    If you decide to get the Legion Go 2 controllers, be prepared to adjust since Lenovo has changed the placement of some buttons. For example, the View button, which was under the Menu button on the previous controller, is now located at the top, beneath the Legion Space button.

    Button Layout Changes

    Conversely, the Menu button has shifted from the left controller to the right one and is now located below the Quick Settings button. The original spots for the Menu and View buttons have been replaced by the Desktop button and Page button, respectively. Other updates include a new D-pad design (called the Pivot D-Pad) and segmented RGB lights.

    Specifications

    According to the specification sheet, each controller features Hall Effect joysticks and triggers, a battery capacity of 650mAh, a linear motor with a better vibration algorithm, and a comfortable grip. There’s no need for a manual setup since they auto-connect to the device. They also boast a wireless range of 10 meters.

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  • New OneXPlayer X1 Launches with Intel Panther Lake and 32GB RAM

    New OneXPlayer X1 Launches with Intel Panther Lake and 32GB RAM

    Key Takeaways

    1. New gaming handhelds are being developed using Intel’s Panther Lake processors, with the Arc B380 as the intended integrated GPU (iGPU).
    2. One-Netbook is working on the OneXPlayer X1, which will use the Core Ultra 5 338H processor and the Arc B370 iGPU.
    3. The Arc B370 iGPU is rumored to feature 10 Xe3 cores and a boost clock of 2.4 GHz, with a configuration of 4 Performance and 8 Efficient clusters.
    4. Early Geekbench tests show that the Panther Lake-based OneXPlayer X1 hasn’t yet outperformed previous models in single-core or multi-core benchmarks.
    5. The OneXPlayer X1 is expected to launch around CES 2026, with specifications like a TDP of 65-80 W and an option for 32 GB of RAM.


    Almost a month ago, there were rumors about new gaming handhelds being developed with Intel’s Panther Lake processors. To summarize, VideoCardz shared that the Arc B380, featuring 12 Xe3 cores, was the intended integrated GPU (iGPU). Earlier leaks suggested that the possible processors could be the Core Ultra X7 356H or the Core Ultra X7 358H, but VideoCardz thought that this might be a different processor specifically for handheld devices.

    New Developments in Panther Lake Handhelds

    Recent findings on Geekbench indicate that not all Panther Lake handhelds are following the earlier speculation. It looks like One-Netbook is in the process of creating its next OneXPlayer X1, which will use the regular Core Ultra 5 338H along with an Arc B370 iGPU. This iGPU is said to have 12 cores split into 4 Performance and 8 Efficient clusters, while the Arc B370 is rumored to have 10 Xe3 cores and a boost clock of 2.4 GHz.

    Previous Models and Performance Expectations

    For context, One-Netbook has previously launched OneXPlayer X1 series handhelds equipped with Intel’s Lunar Lake and Meteor Lake processors, in addition to AMD’s Hawk Point and Strix Point models (currently priced at $1,399 on Amazon). Up to now, the new Panther Lake-based OneXPlayer X1 hasn’t surpassed any of its earlier versions in Geekbench 6’s single-core or multi-core tests. Nevertheless, we are skeptical that this reflects the final performance, and it is unclear what wattage was used during these tests.

    Key Specifications and Future Release

    Putting the scores aside, the Core Ultra 5 338H is expected to have a thermal design power (TDP) of 65-80 W and can boost up to 4.7 GHz. Additionally, Geekbench notes that the upcoming OneXPlayer X1 will include 32 GB of RAM as a potential memory option. It’s likely that the first Panther Lake gaming handhelds will be officially revealed next month, during or just after CES 2026, which takes place from January 6 to January 9 in Las Vegas. Sadly, other specifics about the next OneXPlayer X1 are still not available at this time.

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