Category: Gaming

  • Masahiro Sakurai: AAA Teams Make Game Development Frustrating

    Masahiro Sakurai: AAA Teams Make Game Development Frustrating

    Key Takeaways

    1. Masahiro Sakurai finds it frustrating to work in large teams due to the difficulty in recognizing individual contributions.
    2. He feels more fulfilled working alone, as it allows him to see the direct results of his efforts.
    3. Collaboration in big teams can lead to dissatisfaction, especially when discussing artistic styles and decisions.
    4. The sense of personal achievement diminishes as team sizes grow, making it harder to feel a connection to the final product.
    5. Sakurai expresses concerns about the sustainability of large AAA projects, suggesting that advancements like GenAI may be needed to manage resources and time effectively.


    Super Smash Bros. and Kirby creator, Masahiro Sakurai, has recently expressed his thoughts about the challenges of working on large games with many developers. He finds this process “really frustrating” because he believes that some work clearly showcases individual results, while other work does not.

    Individual Contributions

    Sakurai points out that when working in big teams, it becomes hard to see the contributions of individual developers. He feels a greater sense of fulfillment when he works alone rather than being part of a group. In a recent interview with the Japanese news outlet 47NEWS, he reflected on his extensive career in the video game industry, which began back in the early ’90s when games were typically created by smaller teams.

    The Satisfaction of Individual Work

    During the interview, he was asked about what he enjoys about being a game developer, and he shared a straightforward answer:

    He mentioned that it is very gratifying to witness the outcomes of your own labor. This satisfaction is often missing when collaborating with others, leading to frustration. For instance, when a pixel artist independently creates a piece, they can complete it on their own. However, when overseeing a team, it becomes challenging as discussions about the appropriate style of pixel art are needed.

    The Shift in Development Dynamics

    Sakurai believes that the larger the development team, the more difficult it becomes to feel a personal sense of achievement. He elaborated during the interview:

    It seems like this struggle is worsening with the rise of large-scale games. The number of staff is rapidly growing into the hundreds. The fulfillment from creating something on your own is not the same as what you feel when part of a group. The expectations of what one should do are also evolving.

    Over the years, the number of developers involved in Sakurai’s own games has changed significantly. For instance, his 1992 title, Kirby’s Dream Land, was developed by only 14 people, while the more recent Kirby and the Forgotten Land featured hundreds of developers credited.

    Concerns About AAA Projects

    This isn’t the first occasion Sakurai has raised alarms about the growing size of AAA projects. He has described this trend as unsustainable in terms of time and resources. In July 2025, he remarked that the outlook for large productions appears “dark,” hinting that GenAI may be necessary to keep projects feasible.

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  • Ayaneo Unveils New Power Gaming Handheld Version

    Ayaneo Unveils New Power Gaming Handheld Version

    Key Takeaways

    1. Ayaneo has updated the Pocket DMG with new color options, including Bright Silver and Aura Yellow, after releasing the AM03 mini-PC.
    2. The new models maintain the same internal components as the original Pocket DMG, which debuted two years ago and is currently priced at $511.
    3. The Aura Yellow model features a Qualcomm Snapdragon G3x Gen 2 chipset, a 3.92-inch OLED screen with a 1,240 x 1,080 resolution, and a 6,000 mAh battery.
    4. The Aqua Yellow model is priced at $339 for 8 GB RAM and 128 GB storage, and $419 for 12 GB RAM and 256 GB storage.
    5. The design of the Aura Yellow model includes a fully yellow exterior with matching shoulder buttons and colorful action buttons.


    Ayaneo has chosen to update the Pocket DMG once more, following the introduction of its AM03 mini-PC earlier this week. Coincidentally, this latest update marks the second time in less than a month that the company has refreshed its product, with a Bright Silver model expected just before Christmas. Both the Bright Silver and the new Aura Yellow versions feature the same internal components as the original Pocket DMG that debuted nearly two years ago, which is currently priced at $511 on Amazon.

    Specifications and Features

    The Aura Yellow model is powered by Qualcomm’s Snapdragon G3x Gen 2 chipset and has a 450-nit OLED screen that measures 3.92 inches diagonally, offering a resolution of 1,240 x 1,080 pixels. It also includes a 6,000 mAh battery along with a concealed touchpad that encircles its physical joystick.

    Striking Design Choices

    Many would argue that the Aqua Yellow is the most eye-catching color option for the Pocket DMG, featuring a fully yellow exterior combined with matching shoulder buttons. Additionally, Ayaneo adds a pop of color with red X, Y, Start, and Select buttons. The entry-level Aqua Yellow model is priced at $339, which includes 8 GB of RAM and 128 GB of storage, while the upgraded version with 12 GB of RAM and 256 GB of storage is available for $419. For further information, you can check Ayaneo’s official website.

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  • New Free MMORPG on Steam Hits 5,915 Players Amid Controversies

    New Free MMORPG on Steam Hits 5,915 Players Amid Controversies

    Key Takeaways

    1. Dreadmyst launched successfully, peaking at 5,915 players and maintaining a “Mostly Positive” 74% rating from initial reviews.
    2. The game is an isometric, tab-target MMORPG built on a custom engine, designed to run on low-end hardware with four distinct classes.
    3. It follows a non-profit model, lacking a cash shop or monetization plans, raising player interest.
    4. Controversies include the absence of Terms of Service and Privacy Policy, connections to a controversial developer, and allegations of asset theft and botting.
    5. Despite controversies, the game’s technical performance has been solid, with quick fixes for initial issues, leading to positive player feedback.


    When we took a look at Dreadmyst earlier this week, it appeared to be a low-key indie game preparing for its “first real test” on January 9. At that moment, the game was enjoying a slight rise in popularity, with just over 1,200 followers and a wishlist rank of #326 in activity. We were curious if the claim of being “truly free” would hold up and how well the unique engine would manage real-time loads. Now that it’s launched, the game has hit an all-time high of 5,915 players as of this writing and has kept a “Mostly Positive” 74% rating throughout its initial few hundred reviews.

    Game Overview

    To recap, Dreadmyst is an isometric, tab-target MMORPG created using a custom C++/OpenGL engine, which is made to run on nearly any hardware, even on machines without dedicated graphics cards. The game includes four basic classes – Paladin, Mage, Ranger, and Cleric – each with their own unique weapon sets and designated roles within a traditional “trinity” system of tanks, healers, and DPS. The gameplay focuses on tough 4-player dungeon runs and smaller 1v1 or 2v2 PvP arenas, emphasizing “crisp, responsive controls” instead of action-oriented aiming. The developer has established a “non-profit” model, launching the game without a cash shop, paid content, or current plans for monetization.

    Controversies Arise

    Nevertheless, the “passion project” narrative has faced significant challenges due to multiple controversies. A discussion on r/MMORPG highlights the complete absence of a Terms of Service (ToS) or Privacy Policy on both the official website and the Steam client. This lack of legal documentation raises concerns, especially since players are required to create a 3rd-party account to play. Moreover, the community has connected the developer (Xjum) to “Gummy52,” who gained notoriety for suddenly shutting down the “Felmyst” World of Warcraft private server before. Allegations of botting to suppress negative Reddit comments and claims of stealing skill icons and sound assets from the 2008 MMO Aion have only intensified these worries.

    Gameplay Stability

    Despite the surrounding drama, the technical performance of the game has been surprisingly reliable. The build is efficient, and the developer has quickly rolled out hotfixes to resolve day-one server crashes and input issues. Players who can look past the developer’s past have hailed it as a “16-bit WoW Classic,” appreciating its mechanical polish for a solo developer effort. Now, it remains to be seen whether Dreadmyst can overcome its legal and reputational challenges or if it will become just another footnote in MMO history—much will depend on whether these issues are tackled in the upcoming content update scheduled for January 17.

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  • Sega Mini-Arcades Launch April 2026 – Sonic Cabinets Now $59.99 & $119.99

    Sega Mini-Arcades Launch April 2026 – Sonic Cabinets Now $59.99 & $119.99

    Key Takeaways

    1. My Arcade’s Sega mini-arcade cabinets will launch this year, starting with OutRun, which includes the original game and its sequel, OutRunners.
    2. Additional mini-arcade systems include units featuring Sonic, Shinobi, Streets of Rage, and Golden Axe, with shipments beginning in April 2026.
    3. The OutRun mini-arcade cabinet features a mini steering wheel, a 3.5-inch screen, and is priced at $49.99.
    4. Sonic mini-arcade cabinets come in two versions: a four-game “Mighty Player” for $119.99 and a two-game “Joystick Player” for $59.99, available for purchase now.
    5. The Streets of Rage mini-arcade will only include the first two games due to licensing issues.


    My Arcade’s Sega mini-arcade cabinets were first hinted at a year ago but then went quiet for a while. Thankfully, the company has broken its silence: they have revealed that the Sega mini-arcades will launch this year, starting with OutRun, which comes with the original arcade game, OutRunners.

    Upcoming Mini-Arcade Systems

    Additionally, there are more mini-arcade systems on the horizon for this year, including a Sonic unit that features Sonic the Hedgehog, Sonic 2, Sonic Spinball, and Sonic 3D Blast. A Shinobi unit is also set to be released, which will have the original Shinobi arcade game, along with The Revenge of Shinobi and Shinobi III from Sega Genesis, plus Shadow Dancer.

    Another exciting addition is the Streets of Rage unit, which includes the first two games, and a Golden Axe unit that features the whole Sega Genesis trilogy. My Arcade shared these updates during CES 2026, with plans for shipments to start in April.

    Mini-Cabinets Revealed

    At CES in Las Vegas, My Arcade made the announcement, allowing retro gaming fans and attendees to see these mini-cabinets for the first time. The mini-cabinets were initially teased back in December 2024, just before the Christmas season.

    However, the project seemed to vanish for nearly a year, leaving many retro enthusiasts questioning if My Arcade’s mini-cabinets were just empty promises. According to GenXGrownUp on YouTube, My Arcade is now back on track and is focusing on launching its Sega lineup.

    The OutRun mini-arcade unit comes equipped with a mini steering wheel and a 3.5-inch screen, providing a tiny taste of the 1986 arcade racing experience while also including the 1993 sequel, OutRunners, which hasn’t had a proper home console release until now. This mini-arcade cabinet is priced at a reasonable $49.99.

    Sonic Offerings

    Sonic fans will be excited to learn that My Arcade is launching a full four-game “Mighty Player” version for $119.99, along with a more compact two-game “Joystick Player” version that features only Sonic 1 and Sonic 2 for $59.99.

    The Sonic mini-arcade cabinets are currently available to buy on My Arcade’s website, making them the first in this lineup to be offered. In comparison, the other systems are set to roll out in April 2026.

    Unfortunately, fans of Streets of Rage might find the offering a bit limited since they will only have access to the first two games in the series, likely because of licensing issues.

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  • Battlefield 6 Player Count Drops 90% from Launch to 30K-90K

    Battlefield 6 Player Count Drops 90% from Launch to 30K-90K

    Key Takeaways

    1. Battlefield 6 had a strong launch with 747,440 concurrent players on Steam, marking one of the franchise’s biggest openings.
    2. The game’s active player count has declined steadily since launch, now ranging between 30,000 and 90,000 concurrent players—down nearly 90% from peak numbers.
    3. Daily player peaks have dropped significantly, frequently falling below 40,000, with a recent low of 30,955 concurrent players.
    4. The decline in player interest may be linked to a lack of new content, particularly new maps.
    5. There is no confirmed release date for Season 2, but it is expected between January 20 and January 27, with players hoping for substantial new content to revive interest.


    Battlefield 6 had a very strong start when it launched, but recent player data suggests that interest in the game has dropped sharply over time. On October 10, the day of its release, the game reached an impressive peak of 747,440 concurrent players on Steam. That number made it one of the biggest launches in the franchise’s history and showed massive early interest from the community.

    Declining Player Count

    However, things has now changed. According to recent SteamDB data, Battlefield 6’s active player count has been steadily declining, especially after the release of Season 1. Each passing week has seen fewer players logging in, and the numbers are now far below the launch peak. At the moment, the game sits between 30,000 and 90,000 concurrent players, which represents a decline of nearly 90% from its launch-day high.

    Concerning Trends

    What’s more concerning is how often the player count dips to the lower end of that range. While the daily peak now reaches around 90,000 players on better days, the numbers frequently fall below 40,000. Just yesterday, the lowest recorded concurrent player count dropped to 30,955.

    Potential Reasons for Decline

    The exact reason behind this drop is not clear. However, some players believe it is due to a lack of new content, especially new maps. Right now, there is still no official confirmation on when Season 2 will arrive. Based on current expectations, it is likely to launch sometime between January 20 and January 27. Details about what Season 2 will include are also unknown, but many players agree that it needs to bring a significant amount of new content if the developers want to slow or reverse the decline.

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  • Arc Raiders Players Worry About Potential Marketplace Impact

    Arc Raiders Players Worry About Potential Marketplace Impact

    Key Takeaways

    1. Surprising Success: Arc Raiders has emerged as a surprising multiplayer hit in 2025, despite community concerns about player behavior.

    2. Potential Trading Features: CEO Patrick Söderlund hinted at possible player trading features, generating both excitement and worry among fans.

    3. Community Backlash: Many players reacted negatively to the idea of a marketplace, fearing it could harm the game’s mechanics and loot value.

    4. Unofficial Black Market: An unofficial black market for trading already exists, indicating demand for trading despite lack of formal systems.

    5. Future Impact: The community’s response to potential trading features could significantly influence the game’s future and player engagement.


    Arc Raiders has become one of the most surprising multiplayer hits of 2025. Although the community has gained a reputation for being somewhat unpleasant, players seem largely happy with the self-defined “extraction adventure.” However, this positive feeling might be tested soon. Recently, Patrick Söderlund, the CEO of Embark Studios, revealed some information during an in-game interview that many fans didn’t take well.

    Potential Trading Features

    Söderlund mentioned that players might soon have the ability to trade with each other, calling it “the start of something exciting.” While he didn’t provide specific details, just the idea of a marketplace has sparked worries among players. Currently, Arc Raiders lacks an official trading system, but an unofficial black market has already sprouted up on Discord and other platforms. A formal marketplace, possibly with monetization similar to the Steam Marketplace, would legitimize and centralize this kind of trading.

    Community Reactions

    In reaction to the interview, Reddit user u/G-SW-7892 created a thread on January 6 titled “Embark, don’t ruin this game with a marketplace!” The post quickly gained popularity, racking up over 750 comments, most of which expressed agreement. Many community members believe that a marketplace could harm the game’s core mechanics, lower the value of loot, and lessen players’ motivation to engage. Key points raised include:

    An official announcement regarding an in-game trading system is still awaited, but the community’s stance is already evident. Whether Embark Studios will heed these concerns could be crucial in determining Arc Raiders’ future.

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  • Xbox Confirms New Zombies Game Arrives on Game Pass Next Week

    Xbox Confirms New Zombies Game Arrives on Game Pass Next Week

    Key Takeaways

    1. Xbox Game Pass will feature new titles in January 2026, including Star Wars Outlaws and Resident Evil Village.
    2. Quarantine Zone: The Last Check will be available on Game Pass as a day-one release on January 12, exclusively for PC players.
    3. Access to Quarantine Zone: The Last Check is limited to Xbox Game Pass Ultimate subscribers.
    4. Players will act as checkpoint managers during a zombie apocalypse, making critical decisions about who can enter a safe zone.
    5. The game involves resource management and strategic defense against threats, with a demo available on Steam showing positive early reviews.


    Microsoft has recently announced the Xbox Game Pass lineup for January 2026, featuring some exciting new titles like Star Wars Outlaws and Resident Evil Village. In an unexpected twist, Xbox has shared that a much-anticipated game will be hitting Game Pass next week as a day-one offering.

    New Game Announcement

    On X, the official Xbox Game Pass account disclosed that Quarantine Zone: The Last Check will be accessible on Game Pass starting Monday. This game is set to officially launch on January 12, and Game Pass members will have the chance to play it right from the first day. It’s important to note that this release is exclusively for PC players, as it won’t be available on consoles. Moreover, only Xbox Game Pass Ultimate subscribers will have access to this title, given that this tier provides day-one releases.

    Gameplay Overview

    In Quarantine Zone: The Last Check, players assume the role of a checkpoint manager during a zombie apocalypse. Your responsibility is to evaluate survivors wishing to enter the safe zone and determine who is allowed entry and who is not. Equipped with advanced scanning technologies and your own instincts, you must identify signs of infection, find concealed contraband, and make critical decisions under pressure.

    Resource Management

    The game also emphasizes strategic management elements. Players must manage scarce resources such as food, medicine, and electricity while strengthening defenses as conditions worsen daily. When chaos ensues, you have the option to send out armed drones to fend off infected threats trying to breach the compound. As your base expands, you’ll unlock superior tools, upgrades, and new survival strategies.

    A demo for Quarantine Zone: The Last Check is currently available on Steam. It has received favorable feedback so far, with over 1,400 reviews and 87% of them being positive, indicating that the full launch could be an excellent addition to Game Pass.

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  • Nvidia RTX 5090 Giveaway with Custom 007 First Light Wrap

    Nvidia RTX 5090 Giveaway with Custom 007 First Light Wrap

    Key Takeaways

    1. The RTX 5090 is Nvidia’s most advanced and expensive gaming GPU, aimed at delivering high-end 4K gaming.
    2. Nvidia is hosting a giveaway for a special edition of the RTX 5090 with a 007 First Light design.
    3. To enter the giveaway, participants must comment on the giveaway post with their favorite James Bond moment.
    4. The giveaway is open until January 12 at 5:00 PM PST, and entries are limited to residents of specific countries.
    5. Suggested actions to increase winning chances include following the GeForce X account and sharing the giveaway post.


    The RTX 5090 is Nvidia’s top-tier and priciest gaming GPU, designed to provide an authentic high-end 4K gaming experience. Thanks to Nvidia’s new giveaway, one fortunate person will have the chance to win this premier card at no cost.

    Details of the Giveaway

    The announcement about the giveaway was made on the official Nvidia GeForce account on X. According to the post, Nvidia is offering a GeForce RTX 5090 GPU. However, this isn’t just a standard Founders Edition; it features a unique 007 First Light design.

    How to Enter

    Joining the giveaway is quite easy. To enter, all you have too do is respond to the giveaway post and share your most memorable James Bond moment. Once you have commented, your entry will be confirmed. Although it’s not a requirement, we suggest following the GeForce X account and sharing the giveaway post to increase your chances of winning.

    Important Dates and Eligibility

    Entries for this giveaway are currently open but will be closing soon, on January 12 at 5:00 PM PST, so anyone interested should hurry. It’s also crucial to mention that the giveaway is restricted to specific areas. Only residents from select countries can participate, which include Australia, Austria, Canada (excluding Quebec), Croatia, the Czech Republic, Finland, France, Germany, Greece, Ireland, Japan, New Zealand, Norway, Peru, South Korea, Spain, Switzerland, Taiwan, the United Kingdom, and the United States.

    Nvidia via X

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  • Retroid Pocket 6 Gameplay: Batman Arkham Asylum at 60fps

    Retroid Pocket 6 Gameplay: Batman Arkham Asylum at 60fps

    Key Takeaways

    1. Emulation Capability: The Retroid Pocket 6 can effectively emulate PC games, similar to its predecessor, the Retroid Pocket 5, using apps like GameHub and Winlator.

    2. Stable Gameplay: The device runs games like Batman: Arkham Asylum at a steady frame rate of 60fps and 720p resolution, thanks to its 8GB of RAM.

    3. Versatile Gaming Performance: The handheld can emulate popular Nintendo Wii U titles, though it may struggle with some games like Breath of the Wild, which can run at 30fps.

    4. Advanced Specifications: Key features include a 5.5-inch AMOLED screen at 120Hz, Snapdragon 8 Gen 2 processor, and options for 8GB or 12GB of RAM with expandable storage.

    5. Pre-Order Details: Pre-orders are available starting at $229 for the basic model, with shipping expected in March, offering various color options and D-Pad placements.


    After showcasing a video that features the Retroid Pocket 6 with the Retroid Dual Screen Add-on, YouTuber Chris Covers, affiliated with Retroid, has put out another video highlighting the new Android handheld, this time demonstrating its ability to play a PC game.

    Emulating PC Games

    The capacity to emulate PC games is an important aspect for many consumers when selecting an Android handheld, thanks to applications like GameHub and Winlator. The previous model, Retroid Pocket 5, which is currently priced at $213 on Amazon, was quite effective in this regard, so it’s not surprising that its newer version can perform similarly.

    Gameplay Experience

    In the latest video, the Retroid Pocket 6 is seen emulating the 2009 action title Batman: Arkham Asylum. Throughout the gameplay, the Retroid Pocket 6 appears to keep a steady frame rate of 60fps. Chris mentions in the comments that the game is running at 720p resolution and that this variant of the handheld is equipped with 8GB of RAM.

    Other Gaming Capabilities

    Besides the PC gaming content, Chris Covers has also posted several additional videos showcasing the handheld’s capabilities in emulating Nintendo Wii U titles like The Legend of Zelda: Breath of the Wild, Mario Kart 8, and Mario 3D World. While the video featuring Breath of the Wild indicates the handheld struggles a bit, Chris later clarified in the comments that he managed to get it to run at a steady 30fps. However, the other games are demonstrated to run smoothly in their individual videos.

    Device Specifications

    The Retroid Pocket 6 is an Android-based gaming handheld boasting a 5.5-inch AMOLED screen with a refresh rate of 120Hz. It is powered by the Snapdragon 8 Gen 2 processor and comes with options of either 8GB or 12GB of RAM. Storage options include 128GB or 256GB, with the possibility for expansion using a MicroSD card slot.

    Connectivity and Battery

    This device also supports Wi-Fi 7 and Bluetooth 5.3, equipped with a 6,000mAh battery that can fast charge at 27W. Additionally, it features an audio jack and a USB-C port that supports DisplayPort (4K at 60Hz).

    Pre-Order Information

    Retroid is now taking pre-orders for the second batch ahead of the anticipated shipping in March. The starting price is $229 for the basic model with 8GB of RAM and 128GB storage, while the version with 12GB RAM and 256GB storage is available for $279. Buyers can choose from five different colors and decide whether they want the D-Pad positioned at the top or bottom.

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  • Intel Panther Lake vs AMD Ryzen Strix Halo and RTX 4050 Benchmarks

    Intel Panther Lake vs AMD Ryzen Strix Halo and RTX 4050 Benchmarks

    Key Takeaways

    1. Intel’s new Panther Lake architecture features a mix of performance and efficiency cores, improving power efficiency and graphics performance.
    2. The Intel Arc B390 iGPU significantly outperforms AMD’s Radeon 890M by over 80% in certain games and shows nearly 80% improvement over the older Arc 140T.
    3. In specific titles like Baldur’s Gate 3, the Arc B390 performs nearly as well as the Nvidia GeForce RTX 4050 Laptop GPU, while in Cyberpunk 2077, the Nvidia card is 20% faster.
    4. AMD’s Ryzen AI Max+ 395 with Radeon 8060S can be twice as fast but is larger, more expensive, and less power-efficient.
    5. Performance depends on the power limit of the iGPU and RAM speed, with early tests showing smooth gameplay at 44 to 50 fps on 1080p “Ultra” settings.


    For a long time, AMD has been ahead of Intel when it comes to power efficiency and graphics performance. However, with the introduction of Panther Lake, Intel has tackled these past issues by launching a new CPU architecture. This architecture features a mix of up to four performance cores and twelve efficiency cores, alongside the new Arc B390 iGPU that includes twelve Xe2 cores.

    Performance Comparison

    The big question now is whether the Intel Arc B390 can challenge AMD’s lead in gaming handhelds and provide decent gaming capabilities in laptops without dedicated graphics cards. At CES 2026, we got the chance to test some games on a Lenovo IdeaPad Pro 5i to see how the Intel Core Ultra X9 388H with the Arc B390 iGPU stacks up against its top rivals.

    Our tests reveal that the Intel Arc B390 can outperform the AMD Radeon 890M by over 80% in certain games. When compared to the older Arc 140T, the Arc B390M shows nearly 80% improvement in specific titles. In Baldur’s Gate 3, the integrated GPU performs almost as well as the dedicated Nvidia GeForce RTX 4050 Laptop GPU, although in Cyberpunk 2077, the Nvidia card is 20% quicker. On the other hand, AMD’s Ryzen AI Max+ 395 with Radeon 8060S can be twice as fast at times, but it is also larger, pricier, and less efficient in power usage.

    Key Factors Affecting Performance

    As is often the case, the actual performance of the Arc B390 will likely depend a lot on the power limit set for the iGPU and on the speed of the RAM in the laptop, which also acts as VRAM for the integrated GPU. That said, our early impressions are quite positive. Both Cyberpunk 2077 and Baldur’s Gate 3 run smoothly at 44 to 50 fps on 1080p resolution using the “Ultra” settings, and with XeSS set to “Quality” along with Frame Generation, frame rates can soar well above 160 fps.